/foundation/resourceschedule/device_standby/plugins/extend_constraints/src/ |
D | constraint_manager_adapter.cpp | 35 … ConstraintEvalParam motionDetectParams{StandbyState::NAP, NapStatePhase::END, StandbyState::SLEEP, in Init() 41 …straintEvalParam repeatedMotionParams{StandbyState::SLEEP, SleepStatePhase::END, StandbyState::SLE… in Init()
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/foundation/resourceschedule/device_standby/plugins/standby_state/src/ |
D | state_manager_adapter.cpp | 44 sleepStatePtr_ = std::make_shared<SleepState>(StandbyState::SLEEP, 0, stateManager, handler_); in Init() 153 … } else if (message.action_ == LID_CLOSE && (curStatePtr_->GetCurState() != StandbyState::SLEEP && in HandleOpenCloseLid() 156 TransitToStateInner(StandbyState::SLEEP); in HandleOpenCloseLid() 296 … if (scrOffHalfHourCtrl && !(curState == StandbyState::SLEEP || (preState == StandbyState::SLEEP && in OnScreenOffHalfHourInner() 373 TransitToStateInner(StandbyState::SLEEP); in DumpActivateMotion()
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D | nap_state.cpp | 60 nextState_ = StandbyState::SLEEP; in BeginState() 119 stateManagerPtr->TransitToStateInner(StandbyState::SLEEP); in HandleEvalResToSleepState()
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D | dark_state.cpp | 38 nextState_ = StandbyState::SLEEP; in DarkState()
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/foundation/resourceschedule/device_standby/interfaces/innerkits/include/ |
D | standby_state.h | 27 SLEEP, enumerator
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/foundation/resourceschedule/device_usage_statistics/services/common/src/ |
D | bundle_active_power_state_callback_service.cpp | 36 } else if (state == PowerState::SLEEP) { in OnPowerStateChanged()
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/foundation/ability/ability_runtime/test/unittest/wants_info_test/ |
D | wants_info_test.cpp | 33 #define SLEEP(milli) std::this_thread::sleep_for(std::chrono::seconds(milli)) macro
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/foundation/ability/ability_runtime/test/unittest/sender_info_test/ |
D | sender_info_test.cpp | 32 #define SLEEP(milli) std::this_thread::sleep_for(std::chrono::seconds(milli)) macro
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/foundation/resourceschedule/device_standby/plugins/strategy/src/ |
D | network_strategy.cpp | 101 … if ((current_state != StandbyState::SLEEP) || (current_phase != SleepStatePhase::APP_RES_DEEP)) { in StartNetLimit()
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D | running_lock_strategy.cpp | 132 if ((curState != StandbyState::SLEEP) || (curPhase != SleepStatePhase::APP_RES_DEEP)) { in StartProxy() 364 if ((curState == StandbyState::MAINTENANCE) && (preState == StandbyState::SLEEP)) { in StopProxy() 368 } else if ((curState == StandbyState::SLEEP) && (preState == StandbyState::MAINTENANCE)) { in StopProxy() 372 } else if (preState == StandbyState::SLEEP || preState == StandbyState::MAINTENANCE) { in StopProxy()
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D | base_network_strategy.cpp | 335 if ((curState == StandbyState::MAINTENANCE) && (preState == StandbyState::SLEEP)) { in DisableNetworkFirewall() 339 } else if ((curState == StandbyState::SLEEP) && (preState == StandbyState::MAINTENANCE)) { in DisableNetworkFirewall() 343 } else if (preState == StandbyState::SLEEP || preState == StandbyState::MAINTENANCE) { in DisableNetworkFirewall()
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/foundation/resourceschedule/device_standby/plugins/test/unittest/ |
D | standby_plugin_unit_test.cpp | 253 …straintEvalParam repeatedMotionParams{StandbyState::SLEEP, SleepStatePhase::END, StandbyState::SLE… 258 … ConstraintEvalParam motionDetectParams{StandbyState::NAP, NapStatePhase::END, StandbyState::SLEEP, 295 … for (uint32_t nextState = StandbyState::WORKING; nextState <= StandbyState::SLEEP; ++nextState) { 404 standbyStateManager_->TransitToStateInner(StandbyState::SLEEP); 407 standbyStateManager_->TransitToStateInner(StandbyState::SLEEP);
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/foundation/window/window_manager/previewer/include/ |
D | dm_common.h | 148 SLEEP, enumerator
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/foundation/window/window_manager/interfaces/innerkits/dm/ |
D | dm_common.h | 142 SLEEP, enumerator
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/foundation/window/window_manager/test/systemtest/dms/ |
D | display_power_test.cpp | 304 ASSERT_EQ(DisplayPowerEvent::SLEEP, listener_->event_); 319 ASSERT_EQ(DisplayPowerEvent::SLEEP, listener_->event_);
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/foundation/ability/ability_runtime/test/unittest/want_sender_info_test/ |
D | want_sender_info_test.cpp | 34 #define SLEEP(milli) std::this_thread::sleep_for(std::chrono::seconds(milli)) macro
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/foundation/resourceschedule/device_standby/services/notification/src/ |
D | standby_state_subscriber.cpp | 98 bool sleeping = curState == StandbyState::SLEEP; in ReportStandbyState()
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/foundation/window/window_manager/dmserver/src/ |
D | display_manager_service.cpp | 422 …turn DisplayManagerAgentController::GetInstance().NotifyDisplayPowerEvent(DisplayPowerEvent::SLEEP, in SuspendBegin() 433 …turn DisplayManagerAgentController::GetInstance().NotifyDisplayPowerEvent(DisplayPowerEvent::SLEEP, in SuspendEnd()
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/foundation/resourceschedule/device_standby/services/test/unittest/ |
D | standby_service_unit_test.cpp | 492 … StandbyServiceImpl::GetInstance()->standbyStateManager_->TransitToStateInner(StandbyState::SLEEP); 919 StandbyStateSubscriber::GetInstance()->ReportStandbyState(StandbyState::SLEEP); 923 StandbyStateSubscriber::GetInstance()->ReportStandbyState(StandbyState::SLEEP);
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/foundation/resourceschedule/device_standby/services/core/src/ |
D | standby_service_impl.cpp | 188 if (curState == StandbyState::SLEEP) { in DayNightSwitchCallback() 830 isStandby = (curState == StandbyState::SLEEP); in IsDeviceInStandby()
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/foundation/ability/ability_runtime/test/unittest/pending_want_record_test/ |
D | pending_want_record_test.cpp | 50 #define SLEEP(milli) std::this_thread::sleep_for(std::chrono::seconds(milli)) macro
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/foundation/window/window_manager/window_scene/session_manager/src/ |
D | screen_session_manager.cpp | 528 return NotifyDisplayPowerEvent(DisplayPowerEvent::SLEEP, EventStatus::BEGIN); in SuspendBegin() 534 return NotifyDisplayPowerEvent(DisplayPowerEvent::SLEEP, EventStatus::END); in SuspendEnd()
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/foundation/ability/ability_runtime/test/unittest/pending_want_manager_test/ |
D | pending_want_manager_test.cpp | 47 #define SLEEP(milli) std::this_thread::sleep_for(std::chrono::seconds(milli)) macro
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