/third_party/mesa3d/src/broadcom/ci/ |
D | broadcom-rpi3-fails.txt | 136 spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- qua… 137 spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- qua… 138 spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- qua… 139 spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- qua… 140 spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- qua… 141 spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- qua… 142 spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- qua… 143 spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- qua… 144 spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- qua… 154 spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quad… [all …]
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D | vc4-rpi3-fails.txt | 455 spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- qua… 456 spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- qua… 457 spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- qua… 458 spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- qua… 459 spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- qua… 460 spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- qua… 461 spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- qua… 462 spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- qua… 463 spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- qua… 473 spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quad… [all …]
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/third_party/mesa3d/src/panfrost/ci/ |
D | panfrost-g52-fails.txt | 951 spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadr… 952 spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadr… 953 spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadr… 954 spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadr… 955 spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadr… 956 spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadr… 957 spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadr… 958 spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadr… 959 spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadr… 969 spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadra… [all …]
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/third_party/mesa3d/src/mesa/main/ |
D | polygon.c | 172 case GL_FILL: in polygon_mode() 370 ctx->Polygon.FrontMode = GL_FILL; in _mesa_init_polygon() 371 ctx->Polygon.BackMode = GL_FILL; in _mesa_init_polygon()
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D | draw_validate.c | 264 if (ctx->Polygon.FrontMode != GL_FILL || in _mesa_update_valid_to_render_state() 265 ctx->Polygon.BackMode != GL_FILL) { in _mesa_update_valid_to_render_state()
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D | draw.c | 1444 case GL_FILL: in _mesa_EvalMesh2() 1495 case GL_FILL: in _mesa_EvalMesh2()
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/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_atom.c | 168 bool edgeflags_enabled = st->ctx->Polygon.FrontMode != GL_FILL || in st_update_edgeflags() 169 st->ctx->Polygon.BackMode != GL_FILL; in st_update_edgeflags()
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D | st_atom_rasterizer.c | 54 case GL_FILL: in translate_fill()
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/third_party/flutter/skia/third_party/externals/imgui/examples/ |
D | imgui_impl_opengl2.cpp | 104 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); in ImGui_ImplOpenGL2_RenderDrawData()
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D | imgui_impl_opengl3.cpp | 186 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); in ImGui_ImplOpenGL3_RenderDrawData()
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/third_party/flutter/glfw/examples/ |
D | particles.c | 884 wireframe ? GL_LINE : GL_FILL); in key_callback() 1032 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); in main()
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D | splitview.c | 303 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); in drawAllViews()
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/third_party/skia/third_party/externals/imgui/backends/ |
D | imgui_impl_opengl2.cpp | 125 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); in ImGui_ImplOpenGL2_SetupRenderState()
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D | imgui_impl_opengl3.cpp | 308 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); in ImGui_ImplOpenGL3_SetupRenderState()
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D | imgui_impl_opengl3_loader.h | 166 #define GL_FILL 0x1B02 macro
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/third_party/mesa3d/src/intel/tools/imgui/ |
D | imgui_impl_opengl3.cpp | 139 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); in ImGui_ImplOpenGL3_RenderDrawData()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 59 #define GL_FILL 0x1B02 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 59 #define GL_FILL 0x1B02 macro
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/third_party/mesa3d/include/GL/ |
D | gl.h | 231 #define GL_FILL 0x1B02 macro
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/third_party/vk-gl-cts/framework/opengl/wrapper/ |
D | glwEnums.inl | 254 #define GL_FILL 0x1B02 macro
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/third_party/flutter/skia/third_party/externals/sdl/include/ |
D | SDL_opengl.h | 286 #define GL_FILL 0x1B02 macro
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/third_party/flutter/glfw/deps/glad/ |
D | glad.h | 314 #define GL_FILL 0x1B02 macro
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/third_party/flutter/skia/third_party/externals/imgui/examples/libs/gl3w/GL/ |
D | glcorearb.h | 281 #define GL_FILL 0x1B02 macro
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_vertex_shader.txt | 386 glPolygonMode(GL_FRONT, GL_FILL);
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/third_party/openGLES/extensions/ARB/ |
D | ARB_vertex_shader.txt | 396 glPolygonMode(GL_FRONT, GL_FILL);
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