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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Keith Whitwell <keithw@vmware.com>
31   */
32 
33 #include "main/macros.h"
34 #include "main/framebuffer.h"
35 #include "main/state.h"
36 #include "st_context.h"
37 #include "st_atom.h"
38 #include "st_debug.h"
39 #include "st_program.h"
40 #include "st_util.h"
41 #include "pipe/p_context.h"
42 #include "pipe/p_defines.h"
43 #include "cso_cache/cso_context.h"
44 
45 
46 static GLuint
translate_fill(GLenum mode)47 translate_fill(GLenum mode)
48 {
49    switch (mode) {
50    case GL_POINT:
51       return PIPE_POLYGON_MODE_POINT;
52    case GL_LINE:
53       return PIPE_POLYGON_MODE_LINE;
54    case GL_FILL:
55       return PIPE_POLYGON_MODE_FILL;
56    case GL_FILL_RECTANGLE_NV:
57       return PIPE_POLYGON_MODE_FILL_RECTANGLE;
58    default:
59       assert(0);
60       return 0;
61    }
62 }
63 
64 void
st_update_rasterizer(struct st_context * st)65 st_update_rasterizer(struct st_context *st)
66 {
67    struct gl_context *ctx = st->ctx;
68    struct pipe_rasterizer_state *raster = &st->state.rasterizer;
69    const struct gl_program *fragProg = ctx->FragmentProgram._Current;
70 
71    memset(raster, 0, sizeof(*raster));
72 
73    /* _NEW_POLYGON, _NEW_BUFFERS
74     */
75    {
76       raster->front_ccw = (ctx->Polygon.FrontFace == GL_CCW);
77 
78       /* _NEW_TRANSFORM */
79       if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT) {
80          raster->front_ccw ^= 1;
81       }
82 
83       /*
84        * Gallium's surfaces are Y=0=TOP orientation.  OpenGL is the
85        * opposite.  Window system surfaces are Y=0=TOP.  Mesa's FBOs
86        * must match OpenGL conventions so FBOs use Y=0=BOTTOM.  In that
87        * case, we must invert Y and flip the notion of front vs. back.
88        */
89       if (st->state.fb_orientation == Y_0_BOTTOM) {
90          /* Drawing to an FBO.  The viewport will be inverted. */
91          raster->front_ccw ^= 1;
92       }
93    }
94 
95    /* _NEW_LIGHT_STATE */
96    raster->flatshade = !st->lower_flatshade &&
97                        ctx->Light.ShadeModel == GL_FLAT;
98 
99    raster->flatshade_first = ctx->Light.ProvokingVertex ==
100                              GL_FIRST_VERTEX_CONVENTION_EXT;
101 
102    /* _NEW_LIGHT_STATE | _NEW_PROGRAM */
103    if (!st->lower_two_sided_color)
104       raster->light_twoside = _mesa_vertex_program_two_side_enabled(ctx);
105 
106    /*_NEW_LIGHT_STATE | _NEW_BUFFERS */
107    raster->clamp_vertex_color = !st->clamp_vert_color_in_shader &&
108                                 ctx->Light._ClampVertexColor;
109 
110    /* _NEW_POLYGON
111     */
112    if (ctx->Polygon.CullFlag) {
113       switch (ctx->Polygon.CullFaceMode) {
114       case GL_FRONT:
115          raster->cull_face = PIPE_FACE_FRONT;
116          break;
117       case GL_BACK:
118          raster->cull_face = PIPE_FACE_BACK;
119          break;
120       case GL_FRONT_AND_BACK:
121          raster->cull_face = PIPE_FACE_FRONT_AND_BACK;
122          break;
123       }
124    }
125    else {
126       raster->cull_face = PIPE_FACE_NONE;
127    }
128 
129    /* _NEW_POLYGON
130     */
131    {
132       if (ST_DEBUG & DEBUG_WIREFRAME) {
133          raster->fill_front = PIPE_POLYGON_MODE_LINE;
134          raster->fill_back = PIPE_POLYGON_MODE_LINE;
135       }
136       else {
137          raster->fill_front = translate_fill(ctx->Polygon.FrontMode);
138          raster->fill_back = translate_fill(ctx->Polygon.BackMode);
139       }
140 
141       /* Simplify when culling is active:
142        */
143       if (raster->cull_face & PIPE_FACE_FRONT) {
144          raster->fill_front = raster->fill_back;
145       }
146 
147       if (raster->cull_face & PIPE_FACE_BACK) {
148          raster->fill_back = raster->fill_front;
149       }
150    }
151 
152    /* _NEW_POLYGON
153     */
154    if (ctx->Polygon.OffsetPoint ||
155        ctx->Polygon.OffsetLine ||
156        ctx->Polygon.OffsetFill) {
157       raster->offset_point = ctx->Polygon.OffsetPoint;
158       raster->offset_line = ctx->Polygon.OffsetLine;
159       raster->offset_tri = ctx->Polygon.OffsetFill;
160       raster->offset_units = ctx->Polygon.OffsetUnits;
161       raster->offset_scale = ctx->Polygon.OffsetFactor;
162       raster->offset_clamp = ctx->Polygon.OffsetClamp;
163    }
164 
165    raster->poly_stipple_enable = ctx->Polygon.StippleFlag;
166 
167    /* Multisampling disables point, line, and polygon smoothing.
168     *
169     * GL_ARB_multisample says:
170     *
171     *   "If MULTISAMPLE_ARB is enabled, and SAMPLE_BUFFERS_ARB is a value of
172     *    one, then points are rasterized using the following algorithm,
173     *    regardless of whether point antialiasing (POINT_SMOOTH) is enabled"
174     *
175     *   "If MULTISAMPLE_ARB is enabled, and SAMPLE_BUFFERS_ARB is a value of
176     *    one, then lines are rasterized using the following algorithm,
177     *    regardless of whether line antialiasing (LINE_SMOOTH) is enabled"
178     *
179     *   "If MULTISAMPLE_ARB is enabled, and SAMPLE_BUFFERS_ARB is a value of
180     *    one, then polygons are rasterized using the following algorithm,
181     *    regardless of whether polygon antialiasing (POLYGON_SMOOTH) is
182     *    enabled"
183     */
184 
185    /* _NEW_MULTISAMPLE */
186    bool multisample = _mesa_is_multisample_enabled(ctx);
187    raster->multisample = multisample;
188 
189    /* _NEW_POLYGON | _NEW_MULTISAMPLE */
190    raster->poly_smooth = !multisample && ctx->Polygon.SmoothFlag;
191 
192    /* _NEW_POINT
193     */
194    raster->point_size = ctx->Point.Size;
195 
196    /* _NEW_POINT | _NEW_MULTISAMPLE */
197    raster->point_smooth = !multisample && !ctx->Point.PointSprite &&
198                           ctx->Point.SmoothFlag;
199 
200    /* _NEW_POINT | _NEW_PROGRAM
201     */
202    if (ctx->Point.PointSprite) {
203       /* origin */
204       if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^
205           (st->state.fb_orientation == Y_0_BOTTOM))
206          raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
207       else
208          raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT;
209 
210       /* Coord replacement flags.  If bit 'k' is set that means
211        * that we need to replace GENERIC[k] attrib with an automatically
212        * computed texture coord.
213        */
214       raster->sprite_coord_enable = ctx->Point.CoordReplace &
215          ((1u << MAX_TEXTURE_COORD_UNITS) - 1);
216       if (!st->needs_texcoord_semantic &&
217           fragProg->info.inputs_read & VARYING_BIT_PNTC) {
218          raster->sprite_coord_enable |=
219             1 << st_get_generic_varying_index(st, VARYING_SLOT_PNTC);
220       }
221 
222       raster->point_quad_rasterization = 1;
223 
224       raster->point_tri_clip = st->ctx->API == API_OPENGLES2;
225    }
226 
227    /* ST_NEW_VERTEX_PROGRAM
228     */
229    raster->point_size_per_vertex = st_point_size_per_vertex(ctx);
230    if (!raster->point_size_per_vertex) {
231       /* clamp size now */
232       raster->point_size = CLAMP(ctx->Point.Size,
233                                  ctx->Point.MinSize,
234                                  ctx->Point.MaxSize);
235    }
236 
237    /* _NEW_LINE | _NEW_MULTISAMPLE
238     */
239    if (!multisample && ctx->Line.SmoothFlag) {
240       raster->line_smooth = 1;
241       raster->line_width = CLAMP(ctx->Line.Width,
242                                  ctx->Const.MinLineWidthAA,
243                                  ctx->Const.MaxLineWidthAA);
244    }
245    else {
246       raster->line_width = CLAMP(ctx->Line.Width,
247                                  ctx->Const.MinLineWidth,
248                                  ctx->Const.MaxLineWidth);
249    }
250 
251    raster->line_rectangular = multisample || ctx->Line.SmoothFlag;
252 
253    /* When the pattern is all 1's, it means line stippling is disabled */
254    raster->line_stipple_enable = ctx->Line.StippleFlag && ctx->Line.StipplePattern != 0xffff;
255    raster->line_stipple_pattern = ctx->Line.StipplePattern;
256    /* GL stipple factor is in [1,256], remap to [0, 255] here */
257    raster->line_stipple_factor = ctx->Line.StippleFactor - 1;
258 
259    /* _NEW_MULTISAMPLE | _NEW_BUFFERS */
260    raster->force_persample_interp =
261          !st->force_persample_in_shader &&
262          raster->multisample &&
263          ctx->Multisample.SampleShading &&
264          ctx->Multisample.MinSampleShadingValue *
265          _mesa_geometric_samples(ctx->DrawBuffer) > 1;
266 
267    /* _NEW_SCISSOR */
268    raster->scissor = !!ctx->Scissor.EnableFlags;
269 
270    /* gl_driver_flags::NewFragClamp */
271    raster->clamp_fragment_color = !st->clamp_frag_color_in_shader &&
272                                   ctx->Color._ClampFragmentColor;
273 
274    raster->half_pixel_center = 1;
275    if (st->state.fb_orientation == Y_0_TOP)
276       raster->bottom_edge_rule = 1;
277 
278    /* _NEW_TRANSFORM */
279    if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT)
280       raster->bottom_edge_rule ^= 1;
281 
282    /* ST_NEW_RASTERIZER */
283    raster->rasterizer_discard = ctx->RasterDiscard;
284    if (ctx->TileRasterOrderFixed) {
285       raster->tile_raster_order_fixed = true;
286       raster->tile_raster_order_increasing_x = ctx->TileRasterOrderIncreasingX;
287       raster->tile_raster_order_increasing_y = ctx->TileRasterOrderIncreasingY;
288    }
289 
290    if (st->edgeflag_culls_prims) {
291       /* All edge flags are FALSE. Cull the affected faces. */
292       if (raster->fill_front != PIPE_POLYGON_MODE_FILL)
293          raster->cull_face |= PIPE_FACE_FRONT;
294       if (raster->fill_back != PIPE_POLYGON_MODE_FILL)
295          raster->cull_face |= PIPE_FACE_BACK;
296    }
297 
298    /* _NEW_TRANSFORM */
299    raster->depth_clip_near = !ctx->Transform.DepthClampNear;
300    raster->depth_clip_far = !ctx->Transform.DepthClampFar;
301    raster->depth_clamp = !raster->depth_clip_far;
302    /* this should be different for GL vs GLES but without NV_depth_buffer_float
303       it doesn't matter, and likely virgl would need fixes to deal with it. */
304    raster->unclamped_fragment_depth_values = false;
305    raster->clip_plane_enable = ctx->Transform.ClipPlanesEnabled;
306    raster->clip_halfz = (ctx->Transform.ClipDepthMode == GL_ZERO_TO_ONE);
307 
308     /* ST_NEW_RASTERIZER */
309    if (ctx->ConservativeRasterization) {
310       if (ctx->ConservativeRasterMode == GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV)
311          raster->conservative_raster_mode = PIPE_CONSERVATIVE_RASTER_POST_SNAP;
312       else
313          raster->conservative_raster_mode = PIPE_CONSERVATIVE_RASTER_PRE_SNAP;
314    } else if (ctx->IntelConservativeRasterization) {
315       raster->conservative_raster_mode = PIPE_CONSERVATIVE_RASTER_POST_SNAP;
316    } else {
317       raster->conservative_raster_mode = PIPE_CONSERVATIVE_RASTER_OFF;
318    }
319 
320    raster->conservative_raster_dilate = ctx->ConservativeRasterDilate;
321 
322    raster->subpixel_precision_x = ctx->SubpixelPrecisionBias[0];
323    raster->subpixel_precision_y = ctx->SubpixelPrecisionBias[1];
324 
325    cso_set_rasterizer(st->cso_context, raster);
326 }
327