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Searched refs:INACTIVE_UNIFORM_EXPLICIT_LOCATION (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dir_uniform.h38 #define INACTIVE_UNIFORM_EXPLICIT_LOCATION ((gl_uniform_storage *) -1) macro
Dlinker_util.cpp328 if (p->sh.SubroutineUniformRemapTable[j] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) in link_util_calculate_subroutine_compat()
Dlinker.cpp3206 if (prog->UniformRemapTable[loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) { in reserve_explicit_locations()
3231 prog->UniformRemapTable[loc] = INACTIVE_UNIFORM_EXPLICIT_LOCATION; in reserve_explicit_locations()
3271 if (p->sh.SubroutineUniformRemapTable[loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) { in reserve_subroutine_explicit_locations()
3288 p->sh.SubroutineUniformRemapTable[loc] = INACTIVE_UNIFORM_EXPLICIT_LOCATION; in reserve_subroutine_explicit_locations()
Dserialize.cpp591 if (entry == INACTIVE_UNIFORM_EXPLICIT_LOCATION) { in write_uniform_remap_table()
656 remap_table[i] = INACTIVE_UNIFORM_EXPLICIT_LOCATION; in read_uniform_remap_table()
/third_party/mesa3d/src/mesa/main/
Duniform_query.cpp259 INACTIVE_UNIFORM_EXPLICIT_LOCATION) in validate_uniform_parameters()
1455 if (!uni || uni == INACTIVE_UNIFORM_EXPLICIT_LOCATION) in _mesa_uniform()
2022 if (!uni || uni == INACTIVE_UNIFORM_EXPLICIT_LOCATION) in _mesa_uniform_handle()