1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file serialize.cpp
26 *
27 * GLSL serialization
28 *
29 * Supports serializing and deserializing glsl programs using a blob.
30 */
31
32 #include "compiler/glsl_types.h"
33 #include "compiler/shader_info.h"
34 #include "ir_uniform.h"
35 #include "main/mtypes.h"
36 #include "main/shaderobj.h"
37 #include "program/program.h"
38 #include "string_to_uint_map.h"
39 #include "util/bitscan.h"
40
41
42 static void
write_subroutines(struct blob * metadata,struct gl_shader_program * prog)43 write_subroutines(struct blob *metadata, struct gl_shader_program *prog)
44 {
45 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
46 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
47 if (!sh)
48 continue;
49
50 struct gl_program *glprog = sh->Program;
51
52 blob_write_uint32(metadata, glprog->sh.NumSubroutineUniforms);
53 blob_write_uint32(metadata, glprog->sh.MaxSubroutineFunctionIndex);
54 blob_write_uint32(metadata, glprog->sh.NumSubroutineFunctions);
55 for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
56 int num_types = glprog->sh.SubroutineFunctions[j].num_compat_types;
57
58 blob_write_string(metadata, glprog->sh.SubroutineFunctions[j].name.string);
59 blob_write_uint32(metadata, glprog->sh.SubroutineFunctions[j].index);
60 blob_write_uint32(metadata, num_types);
61
62 for (int k = 0; k < num_types; k++) {
63 encode_type_to_blob(metadata,
64 glprog->sh.SubroutineFunctions[j].types[k]);
65 }
66 }
67 }
68 }
69
70 static void
read_subroutines(struct blob_reader * metadata,struct gl_shader_program * prog)71 read_subroutines(struct blob_reader *metadata, struct gl_shader_program *prog)
72 {
73 struct gl_subroutine_function *subs;
74
75 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
76 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
77 if (!sh)
78 continue;
79
80 struct gl_program *glprog = sh->Program;
81
82 glprog->sh.NumSubroutineUniforms = blob_read_uint32(metadata);
83 glprog->sh.MaxSubroutineFunctionIndex = blob_read_uint32(metadata);
84 glprog->sh.NumSubroutineFunctions = blob_read_uint32(metadata);
85
86 subs = rzalloc_array(prog, struct gl_subroutine_function,
87 glprog->sh.NumSubroutineFunctions);
88 glprog->sh.SubroutineFunctions = subs;
89
90 for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
91 subs[j].name.string = ralloc_strdup(prog, blob_read_string (metadata));
92 resource_name_updated(&subs[j].name);
93 subs[j].index = (int) blob_read_uint32(metadata);
94 subs[j].num_compat_types = (int) blob_read_uint32(metadata);
95
96 subs[j].types = rzalloc_array(prog, const struct glsl_type *,
97 subs[j].num_compat_types);
98 for (int k = 0; k < subs[j].num_compat_types; k++) {
99 subs[j].types[k] = decode_type_from_blob(metadata);
100 }
101 }
102 }
103 }
104
105 static void
write_buffer_block(struct blob * metadata,struct gl_uniform_block * b)106 write_buffer_block(struct blob *metadata, struct gl_uniform_block *b)
107 {
108 blob_write_string(metadata, b->name.string);
109 blob_write_uint32(metadata, b->NumUniforms);
110 blob_write_uint32(metadata, b->Binding);
111 blob_write_uint32(metadata, b->UniformBufferSize);
112 blob_write_uint32(metadata, b->stageref);
113
114 for (unsigned j = 0; j < b->NumUniforms; j++) {
115 blob_write_string(metadata, b->Uniforms[j].Name);
116 blob_write_string(metadata, b->Uniforms[j].IndexName);
117 encode_type_to_blob(metadata, b->Uniforms[j].Type);
118 blob_write_uint32(metadata, b->Uniforms[j].Offset);
119 }
120 }
121
122 static void
write_buffer_blocks(struct blob * metadata,struct gl_shader_program * prog)123 write_buffer_blocks(struct blob *metadata, struct gl_shader_program *prog)
124 {
125 blob_write_uint32(metadata, prog->data->NumUniformBlocks);
126 blob_write_uint32(metadata, prog->data->NumShaderStorageBlocks);
127
128 for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
129 write_buffer_block(metadata, &prog->data->UniformBlocks[i]);
130 }
131
132 for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
133 write_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i]);
134 }
135
136 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
137 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
138 if (!sh)
139 continue;
140
141 struct gl_program *glprog = sh->Program;
142
143 blob_write_uint32(metadata, glprog->sh.NumUniformBlocks);
144 blob_write_uint32(metadata, glprog->info.num_ssbos);
145
146 for (unsigned j = 0; j < glprog->sh.NumUniformBlocks; j++) {
147 uint32_t offset =
148 glprog->sh.UniformBlocks[j] - prog->data->UniformBlocks;
149 blob_write_uint32(metadata, offset);
150 }
151
152 for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
153 uint32_t offset = glprog->sh.ShaderStorageBlocks[j] -
154 prog->data->ShaderStorageBlocks;
155 blob_write_uint32(metadata, offset);
156 }
157 }
158 }
159
160 static void
read_buffer_block(struct blob_reader * metadata,struct gl_uniform_block * b,struct gl_shader_program * prog)161 read_buffer_block(struct blob_reader *metadata, struct gl_uniform_block *b,
162 struct gl_shader_program *prog)
163 {
164 b->name.string = ralloc_strdup(prog->data, blob_read_string (metadata));
165 resource_name_updated(&b->name);
166 b->NumUniforms = blob_read_uint32(metadata);
167 b->Binding = blob_read_uint32(metadata);
168 b->UniformBufferSize = blob_read_uint32(metadata);
169 b->stageref = blob_read_uint32(metadata);
170
171 b->Uniforms =
172 rzalloc_array(prog->data, struct gl_uniform_buffer_variable,
173 b->NumUniforms);
174 for (unsigned j = 0; j < b->NumUniforms; j++) {
175 b->Uniforms[j].Name = ralloc_strdup(prog->data,
176 blob_read_string (metadata));
177
178 char *index_name = blob_read_string(metadata);
179 if (strcmp(b->Uniforms[j].Name, index_name) == 0) {
180 b->Uniforms[j].IndexName = b->Uniforms[j].Name;
181 } else {
182 b->Uniforms[j].IndexName = ralloc_strdup(prog->data, index_name);
183 }
184
185 b->Uniforms[j].Type = decode_type_from_blob(metadata);
186 b->Uniforms[j].Offset = blob_read_uint32(metadata);
187 }
188 }
189
190 static void
read_buffer_blocks(struct blob_reader * metadata,struct gl_shader_program * prog)191 read_buffer_blocks(struct blob_reader *metadata,
192 struct gl_shader_program *prog)
193 {
194 prog->data->NumUniformBlocks = blob_read_uint32(metadata);
195 prog->data->NumShaderStorageBlocks = blob_read_uint32(metadata);
196
197 prog->data->UniformBlocks =
198 rzalloc_array(prog->data, struct gl_uniform_block,
199 prog->data->NumUniformBlocks);
200
201 prog->data->ShaderStorageBlocks =
202 rzalloc_array(prog->data, struct gl_uniform_block,
203 prog->data->NumShaderStorageBlocks);
204
205 for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
206 read_buffer_block(metadata, &prog->data->UniformBlocks[i], prog);
207 }
208
209 for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
210 read_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i], prog);
211 }
212
213 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
214 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
215 if (!sh)
216 continue;
217
218 struct gl_program *glprog = sh->Program;
219
220 glprog->sh.NumUniformBlocks = blob_read_uint32(metadata);
221 glprog->info.num_ssbos = blob_read_uint32(metadata);
222
223 glprog->sh.UniformBlocks =
224 rzalloc_array(glprog, gl_uniform_block *, glprog->sh.NumUniformBlocks);
225 glprog->sh.ShaderStorageBlocks =
226 rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ssbos);
227
228 for (unsigned j = 0; j < glprog->sh.NumUniformBlocks; j++) {
229 uint32_t offset = blob_read_uint32(metadata);
230 glprog->sh.UniformBlocks[j] = prog->data->UniformBlocks + offset;
231 }
232
233 for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
234 uint32_t offset = blob_read_uint32(metadata);
235 glprog->sh.ShaderStorageBlocks[j] =
236 prog->data->ShaderStorageBlocks + offset;
237 }
238 }
239 }
240
241 static void
write_atomic_buffers(struct blob * metadata,struct gl_shader_program * prog)242 write_atomic_buffers(struct blob *metadata, struct gl_shader_program *prog)
243 {
244 blob_write_uint32(metadata, prog->data->NumAtomicBuffers);
245
246 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
247 if (prog->_LinkedShaders[i]) {
248 struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
249 blob_write_uint32(metadata, glprog->info.num_abos);
250 }
251 }
252
253 for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
254 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Binding);
255 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].MinimumSize);
256 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].NumUniforms);
257
258 blob_write_bytes(metadata, prog->data->AtomicBuffers[i].StageReferences,
259 sizeof(prog->data->AtomicBuffers[i].StageReferences));
260
261 for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
262 blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Uniforms[j]);
263 }
264 }
265 }
266
267 static void
read_atomic_buffers(struct blob_reader * metadata,struct gl_shader_program * prog)268 read_atomic_buffers(struct blob_reader *metadata,
269 struct gl_shader_program *prog)
270 {
271 prog->data->NumAtomicBuffers = blob_read_uint32(metadata);
272 prog->data->AtomicBuffers =
273 rzalloc_array(prog, gl_active_atomic_buffer,
274 prog->data->NumAtomicBuffers);
275
276 struct gl_active_atomic_buffer **stage_buff_list[MESA_SHADER_STAGES];
277 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
278 if (prog->_LinkedShaders[i]) {
279 struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
280
281 glprog->info.num_abos = blob_read_uint32(metadata);
282 glprog->sh.AtomicBuffers =
283 rzalloc_array(glprog, gl_active_atomic_buffer *,
284 glprog->info.num_abos);
285 stage_buff_list[i] = glprog->sh.AtomicBuffers;
286 }
287 }
288
289 for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
290 prog->data->AtomicBuffers[i].Binding = blob_read_uint32(metadata);
291 prog->data->AtomicBuffers[i].MinimumSize = blob_read_uint32(metadata);
292 prog->data->AtomicBuffers[i].NumUniforms = blob_read_uint32(metadata);
293
294 blob_copy_bytes(metadata,
295 (uint8_t *) &prog->data->AtomicBuffers[i].StageReferences,
296 sizeof(prog->data->AtomicBuffers[i].StageReferences));
297
298 prog->data->AtomicBuffers[i].Uniforms = rzalloc_array(prog, unsigned,
299 prog->data->AtomicBuffers[i].NumUniforms);
300
301 for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
302 prog->data->AtomicBuffers[i].Uniforms[j] = blob_read_uint32(metadata);
303 }
304
305 for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
306 if (prog->data->AtomicBuffers[i].StageReferences[j]) {
307 *stage_buff_list[j] = &prog->data->AtomicBuffers[i];
308 stage_buff_list[j]++;
309 }
310 }
311 }
312 }
313
314 static void
write_xfb(struct blob * metadata,struct gl_shader_program * shProg)315 write_xfb(struct blob *metadata, struct gl_shader_program *shProg)
316 {
317 struct gl_program *prog = shProg->last_vert_prog;
318
319 if (!prog) {
320 blob_write_uint32(metadata, ~0u);
321 return;
322 }
323
324 struct gl_transform_feedback_info *ltf = prog->sh.LinkedTransformFeedback;
325
326 blob_write_uint32(metadata, prog->info.stage);
327
328 /* Data set by glTransformFeedbackVaryings. */
329 blob_write_uint32(metadata, shProg->TransformFeedback.BufferMode);
330 blob_write_bytes(metadata, shProg->TransformFeedback.BufferStride,
331 sizeof(shProg->TransformFeedback.BufferStride));
332 blob_write_uint32(metadata, shProg->TransformFeedback.NumVarying);
333 for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; i++)
334 blob_write_string(metadata, shProg->TransformFeedback.VaryingNames[i]);
335
336 blob_write_uint32(metadata, ltf->NumOutputs);
337 blob_write_uint32(metadata, ltf->ActiveBuffers);
338 blob_write_uint32(metadata, ltf->NumVarying);
339
340 blob_write_bytes(metadata, ltf->Outputs,
341 sizeof(struct gl_transform_feedback_output) *
342 ltf->NumOutputs);
343
344 for (int i = 0; i < ltf->NumVarying; i++) {
345 blob_write_string(metadata, ltf->Varyings[i].name.string);
346 blob_write_uint32(metadata, ltf->Varyings[i].Type);
347 blob_write_uint32(metadata, ltf->Varyings[i].BufferIndex);
348 blob_write_uint32(metadata, ltf->Varyings[i].Size);
349 blob_write_uint32(metadata, ltf->Varyings[i].Offset);
350 }
351
352 blob_write_bytes(metadata, ltf->Buffers,
353 sizeof(struct gl_transform_feedback_buffer) *
354 MAX_FEEDBACK_BUFFERS);
355 }
356
357 static void
read_xfb(struct blob_reader * metadata,struct gl_shader_program * shProg)358 read_xfb(struct blob_reader *metadata, struct gl_shader_program *shProg)
359 {
360 unsigned xfb_stage = blob_read_uint32(metadata);
361
362 if (xfb_stage == ~0u)
363 return;
364
365 if (shProg->TransformFeedback.VaryingNames) {
366 for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; ++i)
367 free(shProg->TransformFeedback.VaryingNames[i]);
368 }
369
370 /* Data set by glTransformFeedbackVaryings. */
371 shProg->TransformFeedback.BufferMode = blob_read_uint32(metadata);
372 blob_copy_bytes(metadata, &shProg->TransformFeedback.BufferStride,
373 sizeof(shProg->TransformFeedback.BufferStride));
374 shProg->TransformFeedback.NumVarying = blob_read_uint32(metadata);
375
376 shProg->TransformFeedback.VaryingNames = (char **)
377 realloc(shProg->TransformFeedback.VaryingNames,
378 shProg->TransformFeedback.NumVarying * sizeof(GLchar *));
379 /* Note, malloc used with VaryingNames. */
380 for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; i++)
381 shProg->TransformFeedback.VaryingNames[i] =
382 strdup(blob_read_string(metadata));
383
384 struct gl_program *prog = shProg->_LinkedShaders[xfb_stage]->Program;
385 struct gl_transform_feedback_info *ltf =
386 rzalloc(prog, struct gl_transform_feedback_info);
387
388 prog->sh.LinkedTransformFeedback = ltf;
389 shProg->last_vert_prog = prog;
390
391 ltf->NumOutputs = blob_read_uint32(metadata);
392 ltf->ActiveBuffers = blob_read_uint32(metadata);
393 ltf->NumVarying = blob_read_uint32(metadata);
394
395 ltf->Outputs = rzalloc_array(prog, struct gl_transform_feedback_output,
396 ltf->NumOutputs);
397
398 blob_copy_bytes(metadata, (uint8_t *) ltf->Outputs,
399 sizeof(struct gl_transform_feedback_output) *
400 ltf->NumOutputs);
401
402 ltf->Varyings = rzalloc_array(prog,
403 struct gl_transform_feedback_varying_info,
404 ltf->NumVarying);
405
406 for (int i = 0; i < ltf->NumVarying; i++) {
407 ltf->Varyings[i].name.string = ralloc_strdup(prog, blob_read_string(metadata));
408 resource_name_updated(<f->Varyings[i].name);
409 ltf->Varyings[i].Type = blob_read_uint32(metadata);
410 ltf->Varyings[i].BufferIndex = blob_read_uint32(metadata);
411 ltf->Varyings[i].Size = blob_read_uint32(metadata);
412 ltf->Varyings[i].Offset = blob_read_uint32(metadata);
413 }
414
415 blob_copy_bytes(metadata, (uint8_t *) ltf->Buffers,
416 sizeof(struct gl_transform_feedback_buffer) *
417 MAX_FEEDBACK_BUFFERS);
418 }
419
420 static bool
has_uniform_storage(struct gl_shader_program * prog,unsigned idx)421 has_uniform_storage(struct gl_shader_program *prog, unsigned idx)
422 {
423 if (!prog->data->UniformStorage[idx].builtin &&
424 !prog->data->UniformStorage[idx].is_shader_storage &&
425 prog->data->UniformStorage[idx].block_index == -1)
426 return true;
427
428 return false;
429 }
430
431 static void
write_uniforms(struct blob * metadata,struct gl_shader_program * prog)432 write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
433 {
434 blob_write_uint32(metadata, prog->SamplersValidated);
435 blob_write_uint32(metadata, prog->data->NumUniformStorage);
436 blob_write_uint32(metadata, prog->data->NumUniformDataSlots);
437
438 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
439 encode_type_to_blob(metadata, prog->data->UniformStorage[i].type);
440 blob_write_uint32(metadata, prog->data->UniformStorage[i].array_elements);
441 if (prog->data->UniformStorage[i].name.string) {
442 blob_write_string(metadata, prog->data->UniformStorage[i].name.string);
443 } else {
444 blob_write_string(metadata, "");
445 }
446 blob_write_uint32(metadata, prog->data->UniformStorage[i].builtin);
447 blob_write_uint32(metadata, prog->data->UniformStorage[i].remap_location);
448 blob_write_uint32(metadata, prog->data->UniformStorage[i].block_index);
449 blob_write_uint32(metadata, prog->data->UniformStorage[i].atomic_buffer_index);
450 blob_write_uint32(metadata, prog->data->UniformStorage[i].offset);
451 blob_write_uint32(metadata, prog->data->UniformStorage[i].array_stride);
452 blob_write_uint32(metadata, prog->data->UniformStorage[i].hidden);
453 blob_write_uint32(metadata, prog->data->UniformStorage[i].is_shader_storage);
454 blob_write_uint32(metadata, prog->data->UniformStorage[i].active_shader_mask);
455 blob_write_uint32(metadata, prog->data->UniformStorage[i].matrix_stride);
456 blob_write_uint32(metadata, prog->data->UniformStorage[i].row_major);
457 blob_write_uint32(metadata, prog->data->UniformStorage[i].is_bindless);
458 blob_write_uint32(metadata,
459 prog->data->UniformStorage[i].num_compatible_subroutines);
460 blob_write_uint32(metadata,
461 prog->data->UniformStorage[i].top_level_array_size);
462 blob_write_uint32(metadata,
463 prog->data->UniformStorage[i].top_level_array_stride);
464
465 if (has_uniform_storage(prog, i)) {
466 blob_write_uint32(metadata, prog->data->UniformStorage[i].storage -
467 prog->data->UniformDataSlots);
468 }
469
470 blob_write_bytes(metadata, prog->data->UniformStorage[i].opaque,
471 sizeof(prog->data->UniformStorage[i].opaque));
472 }
473
474 /* Here we cache all uniform values. We do this to retain values for
475 * uniforms with initialisers and also hidden uniforms that may be lowered
476 * constant arrays. We could possibly just store the values we need but for
477 * now we just store everything.
478 */
479 blob_write_uint32(metadata, prog->data->NumHiddenUniforms);
480 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
481 if (has_uniform_storage(prog, i)) {
482 unsigned vec_size =
483 prog->data->UniformStorage[i].type->component_slots() *
484 MAX2(prog->data->UniformStorage[i].array_elements, 1);
485 unsigned slot =
486 prog->data->UniformStorage[i].storage -
487 prog->data->UniformDataSlots;
488 blob_write_bytes(metadata, &prog->data->UniformDataDefaults[slot],
489 sizeof(union gl_constant_value) * vec_size);
490 }
491 }
492 }
493
494 static void
read_uniforms(struct blob_reader * metadata,struct gl_shader_program * prog)495 read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
496 {
497 struct gl_uniform_storage *uniforms;
498 union gl_constant_value *data;
499
500 prog->SamplersValidated = blob_read_uint32(metadata);
501 prog->data->NumUniformStorage = blob_read_uint32(metadata);
502 prog->data->NumUniformDataSlots = blob_read_uint32(metadata);
503
504 uniforms = rzalloc_array(prog->data, struct gl_uniform_storage,
505 prog->data->NumUniformStorage);
506 prog->data->UniformStorage = uniforms;
507
508 data = rzalloc_array(uniforms, union gl_constant_value,
509 prog->data->NumUniformDataSlots);
510 prog->data->UniformDataSlots = data;
511 prog->data->UniformDataDefaults =
512 rzalloc_array(uniforms, union gl_constant_value,
513 prog->data->NumUniformDataSlots);
514
515 prog->UniformHash = new string_to_uint_map;
516
517 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
518 uniforms[i].type = decode_type_from_blob(metadata);
519 uniforms[i].array_elements = blob_read_uint32(metadata);
520 uniforms[i].name.string = ralloc_strdup(prog, blob_read_string (metadata));
521 resource_name_updated(&uniforms[i].name);
522 uniforms[i].builtin = blob_read_uint32(metadata);
523 uniforms[i].remap_location = blob_read_uint32(metadata);
524 uniforms[i].block_index = blob_read_uint32(metadata);
525 uniforms[i].atomic_buffer_index = blob_read_uint32(metadata);
526 uniforms[i].offset = blob_read_uint32(metadata);
527 uniforms[i].array_stride = blob_read_uint32(metadata);
528 uniforms[i].hidden = blob_read_uint32(metadata);
529 uniforms[i].is_shader_storage = blob_read_uint32(metadata);
530 uniforms[i].active_shader_mask = blob_read_uint32(metadata);
531 uniforms[i].matrix_stride = blob_read_uint32(metadata);
532 uniforms[i].row_major = blob_read_uint32(metadata);
533 uniforms[i].is_bindless = blob_read_uint32(metadata);
534 uniforms[i].num_compatible_subroutines = blob_read_uint32(metadata);
535 uniforms[i].top_level_array_size = blob_read_uint32(metadata);
536 uniforms[i].top_level_array_stride = blob_read_uint32(metadata);
537 prog->UniformHash->put(i, uniforms[i].name.string);
538
539 if (has_uniform_storage(prog, i)) {
540 uniforms[i].storage = data + blob_read_uint32(metadata);
541 }
542
543 memcpy(uniforms[i].opaque,
544 blob_read_bytes(metadata, sizeof(uniforms[i].opaque)),
545 sizeof(uniforms[i].opaque));
546 }
547
548 /* Restore uniform values. */
549 prog->data->NumHiddenUniforms = blob_read_uint32(metadata);
550 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
551 if (has_uniform_storage(prog, i)) {
552 unsigned vec_size =
553 prog->data->UniformStorage[i].type->component_slots() *
554 MAX2(prog->data->UniformStorage[i].array_elements, 1);
555 unsigned slot =
556 prog->data->UniformStorage[i].storage -
557 prog->data->UniformDataSlots;
558 blob_copy_bytes(metadata,
559 (uint8_t *) &prog->data->UniformDataSlots[slot],
560 sizeof(union gl_constant_value) * vec_size);
561
562 assert(vec_size + prog->data->UniformStorage[i].storage <=
563 data + prog->data->NumUniformDataSlots);
564 }
565 }
566
567 memcpy(prog->data->UniformDataDefaults, prog->data->UniformDataSlots,
568 sizeof(union gl_constant_value) * prog->data->NumUniformDataSlots);
569 }
570
571 enum uniform_remap_type
572 {
573 remap_type_inactive_explicit_location,
574 remap_type_null_ptr,
575 remap_type_uniform_offset,
576 remap_type_uniform_offsets_equal,
577 };
578
579 static void
write_uniform_remap_table(struct blob * metadata,unsigned num_entries,gl_uniform_storage * uniform_storage,gl_uniform_storage ** remap_table)580 write_uniform_remap_table(struct blob *metadata,
581 unsigned num_entries,
582 gl_uniform_storage *uniform_storage,
583 gl_uniform_storage **remap_table)
584 {
585 blob_write_uint32(metadata, num_entries);
586
587 for (unsigned i = 0; i < num_entries; i++) {
588 gl_uniform_storage *entry = remap_table[i];
589 uint32_t offset = entry - uniform_storage;
590
591 if (entry == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
592 blob_write_uint32(metadata, remap_type_inactive_explicit_location);
593 } else if (entry == NULL) {
594 blob_write_uint32(metadata, remap_type_null_ptr);
595 } else if (i+1 < num_entries && entry == remap_table[i+1]) {
596 blob_write_uint32(metadata, remap_type_uniform_offsets_equal);
597
598 /* If many offsets are equal, write only one offset and the number
599 * of consecutive entries being equal.
600 */
601 unsigned count = 1;
602 for (unsigned j = i + 1; j < num_entries; j++) {
603 if (entry != remap_table[j])
604 break;
605
606 count++;
607 }
608
609 blob_write_uint32(metadata, offset);
610 blob_write_uint32(metadata, count);
611 i += count - 1;
612 } else {
613 blob_write_uint32(metadata, remap_type_uniform_offset);
614
615 blob_write_uint32(metadata, offset);
616 }
617 }
618 }
619
620 static void
write_uniform_remap_tables(struct blob * metadata,struct gl_shader_program * prog)621 write_uniform_remap_tables(struct blob *metadata,
622 struct gl_shader_program *prog)
623 {
624 write_uniform_remap_table(metadata, prog->NumUniformRemapTable,
625 prog->data->UniformStorage,
626 prog->UniformRemapTable);
627
628 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
629 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
630 if (sh) {
631 write_uniform_remap_table(metadata,
632 sh->Program->sh.NumSubroutineUniformRemapTable,
633 prog->data->UniformStorage,
634 sh->Program->sh.SubroutineUniformRemapTable);
635 }
636 }
637 }
638
639 static struct gl_uniform_storage **
read_uniform_remap_table(struct blob_reader * metadata,struct gl_shader_program * prog,unsigned * num_entries,gl_uniform_storage * uniform_storage)640 read_uniform_remap_table(struct blob_reader *metadata,
641 struct gl_shader_program *prog,
642 unsigned *num_entries,
643 gl_uniform_storage *uniform_storage)
644 {
645 unsigned num = blob_read_uint32(metadata);
646 *num_entries = num;
647
648 struct gl_uniform_storage **remap_table =
649 rzalloc_array(prog, struct gl_uniform_storage *, num);
650
651 for (unsigned i = 0; i < num; i++) {
652 enum uniform_remap_type type =
653 (enum uniform_remap_type) blob_read_uint32(metadata);
654
655 if (type == remap_type_inactive_explicit_location) {
656 remap_table[i] = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
657 } else if (type == remap_type_null_ptr) {
658 remap_table[i] = NULL;
659 } else if (type == remap_type_uniform_offsets_equal) {
660 uint32_t uni_offset = blob_read_uint32(metadata);
661 uint32_t count = blob_read_uint32(metadata);
662 struct gl_uniform_storage *entry = uniform_storage + uni_offset;
663
664 for (unsigned j = 0; j < count; j++)
665 remap_table[i+j] = entry;
666 i += count - 1;
667 } else {
668 uint32_t uni_offset = blob_read_uint32(metadata);
669 remap_table[i] = uniform_storage + uni_offset;
670 }
671 }
672 return remap_table;
673 }
674
675 static void
read_uniform_remap_tables(struct blob_reader * metadata,struct gl_shader_program * prog)676 read_uniform_remap_tables(struct blob_reader *metadata,
677 struct gl_shader_program *prog)
678 {
679 prog->UniformRemapTable =
680 read_uniform_remap_table(metadata, prog, &prog->NumUniformRemapTable,
681 prog->data->UniformStorage);
682
683 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
684 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
685 if (sh) {
686 struct gl_program *glprog = sh->Program;
687
688 glprog->sh.SubroutineUniformRemapTable =
689 read_uniform_remap_table(metadata, prog,
690 &glprog->sh.NumSubroutineUniformRemapTable,
691 prog->data->UniformStorage);
692 }
693 }
694 }
695
696 struct whte_closure
697 {
698 struct blob *blob;
699 size_t num_entries;
700 };
701
702 static void
write_hash_table_entry(const char * key,unsigned value,void * closure)703 write_hash_table_entry(const char *key, unsigned value, void *closure)
704 {
705 struct whte_closure *whte = (struct whte_closure *) closure;
706
707 blob_write_string(whte->blob, key);
708 blob_write_uint32(whte->blob, value);
709
710 whte->num_entries++;
711 }
712
713 static void
write_hash_table(struct blob * metadata,struct string_to_uint_map * hash)714 write_hash_table(struct blob *metadata, struct string_to_uint_map *hash)
715 {
716 size_t offset;
717 struct whte_closure whte;
718
719 whte.blob = metadata;
720 whte.num_entries = 0;
721
722 offset = metadata->size;
723
724 /* Write a placeholder for the hashtable size. */
725 blob_write_uint32 (metadata, 0);
726
727 hash->iterate(write_hash_table_entry, &whte);
728
729 /* Overwrite with the computed number of entries written. */
730 blob_overwrite_uint32 (metadata, offset, whte.num_entries);
731 }
732
733 static void
read_hash_table(struct blob_reader * metadata,struct string_to_uint_map * hash)734 read_hash_table(struct blob_reader *metadata, struct string_to_uint_map *hash)
735 {
736 size_t i, num_entries;
737 const char *key;
738 uint32_t value;
739
740 num_entries = blob_read_uint32 (metadata);
741
742 for (i = 0; i < num_entries; i++) {
743 key = blob_read_string(metadata);
744 value = blob_read_uint32(metadata);
745
746 hash->put(value, key);
747 }
748 }
749
750 static void
write_hash_tables(struct blob * metadata,struct gl_shader_program * prog)751 write_hash_tables(struct blob *metadata, struct gl_shader_program *prog)
752 {
753 write_hash_table(metadata, prog->AttributeBindings);
754 write_hash_table(metadata, prog->FragDataBindings);
755 write_hash_table(metadata, prog->FragDataIndexBindings);
756 }
757
758 static void
read_hash_tables(struct blob_reader * metadata,struct gl_shader_program * prog)759 read_hash_tables(struct blob_reader *metadata, struct gl_shader_program *prog)
760 {
761 read_hash_table(metadata, prog->AttributeBindings);
762 read_hash_table(metadata, prog->FragDataBindings);
763 read_hash_table(metadata, prog->FragDataIndexBindings);
764 }
765
766 static void
write_shader_subroutine_index(struct blob * metadata,struct gl_linked_shader * sh,struct gl_program_resource * res)767 write_shader_subroutine_index(struct blob *metadata,
768 struct gl_linked_shader *sh,
769 struct gl_program_resource *res)
770 {
771 assert(sh);
772
773 for (unsigned j = 0; j < sh->Program->sh.NumSubroutineFunctions; j++) {
774 if (strcmp(((gl_subroutine_function *)res->Data)->name.string,
775 sh->Program->sh.SubroutineFunctions[j].name.string) == 0) {
776 blob_write_uint32(metadata, j);
777 break;
778 }
779 }
780 }
781
782 static void
get_shader_var_and_pointer_sizes(size_t * s_var_size,size_t * s_var_ptrs,const gl_shader_variable * var)783 get_shader_var_and_pointer_sizes(size_t *s_var_size, size_t *s_var_ptrs,
784 const gl_shader_variable *var)
785 {
786 *s_var_size = sizeof(gl_shader_variable);
787 *s_var_ptrs =
788 sizeof(var->type) +
789 sizeof(var->interface_type) +
790 sizeof(var->outermost_struct_type) +
791 sizeof(var->name);
792 }
793
794 enum uniform_type
795 {
796 uniform_remapped,
797 uniform_not_remapped
798 };
799
800 static void
write_program_resource_data(struct blob * metadata,struct gl_shader_program * prog,struct gl_program_resource * res)801 write_program_resource_data(struct blob *metadata,
802 struct gl_shader_program *prog,
803 struct gl_program_resource *res)
804 {
805 struct gl_linked_shader *sh;
806
807 switch(res->Type) {
808 case GL_PROGRAM_INPUT:
809 case GL_PROGRAM_OUTPUT: {
810 const gl_shader_variable *var = (gl_shader_variable *)res->Data;
811
812 encode_type_to_blob(metadata, var->type);
813 encode_type_to_blob(metadata, var->interface_type);
814 encode_type_to_blob(metadata, var->outermost_struct_type);
815
816 if (var->name.string) {
817 blob_write_string(metadata, var->name.string);
818 } else {
819 blob_write_string(metadata, "");
820 }
821
822 size_t s_var_size, s_var_ptrs;
823 get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
824
825 /* Write gl_shader_variable skipping over the pointers */
826 blob_write_bytes(metadata, ((char *)var) + s_var_ptrs,
827 s_var_size - s_var_ptrs);
828 break;
829 }
830 case GL_UNIFORM_BLOCK:
831 for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
832 if (strcmp(((gl_uniform_block *)res->Data)->name.string,
833 prog->data->UniformBlocks[i].name.string) == 0) {
834 blob_write_uint32(metadata, i);
835 break;
836 }
837 }
838 break;
839 case GL_SHADER_STORAGE_BLOCK:
840 for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
841 if (strcmp(((gl_uniform_block *)res->Data)->name.string,
842 prog->data->ShaderStorageBlocks[i].name.string) == 0) {
843 blob_write_uint32(metadata, i);
844 break;
845 }
846 }
847 break;
848 case GL_BUFFER_VARIABLE:
849 case GL_VERTEX_SUBROUTINE_UNIFORM:
850 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
851 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
852 case GL_COMPUTE_SUBROUTINE_UNIFORM:
853 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
854 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
855 case GL_UNIFORM:
856 if (((gl_uniform_storage *)res->Data)->builtin ||
857 res->Type != GL_UNIFORM) {
858 blob_write_uint32(metadata, uniform_not_remapped);
859 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
860 if (strcmp(((gl_uniform_storage *)res->Data)->name.string,
861 prog->data->UniformStorage[i].name.string) == 0) {
862 blob_write_uint32(metadata, i);
863 break;
864 }
865 }
866 } else {
867 blob_write_uint32(metadata, uniform_remapped);
868 blob_write_uint32(metadata, ((gl_uniform_storage *)res->Data)->remap_location);
869 }
870 break;
871 case GL_ATOMIC_COUNTER_BUFFER:
872 for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
873 if (((gl_active_atomic_buffer *)res->Data)->Binding ==
874 prog->data->AtomicBuffers[i].Binding) {
875 blob_write_uint32(metadata, i);
876 break;
877 }
878 }
879 break;
880 case GL_TRANSFORM_FEEDBACK_BUFFER:
881 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
882 if (((gl_transform_feedback_buffer *)res->Data)->Binding ==
883 prog->last_vert_prog->sh.LinkedTransformFeedback->Buffers[i].Binding) {
884 blob_write_uint32(metadata, i);
885 break;
886 }
887 }
888 break;
889 case GL_TRANSFORM_FEEDBACK_VARYING:
890 for (int i = 0; i < prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying; i++) {
891 if (strcmp(((gl_transform_feedback_varying_info *)res->Data)->name.string,
892 prog->last_vert_prog->sh.LinkedTransformFeedback->Varyings[i].name.string) == 0) {
893 blob_write_uint32(metadata, i);
894 break;
895 }
896 }
897 break;
898 case GL_VERTEX_SUBROUTINE:
899 case GL_TESS_CONTROL_SUBROUTINE:
900 case GL_TESS_EVALUATION_SUBROUTINE:
901 case GL_GEOMETRY_SUBROUTINE:
902 case GL_FRAGMENT_SUBROUTINE:
903 case GL_COMPUTE_SUBROUTINE:
904 sh =
905 prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
906 write_shader_subroutine_index(metadata, sh, res);
907 break;
908 default:
909 assert(!"Support for writing resource not yet implemented.");
910 }
911 }
912
913 static void
read_program_resource_data(struct blob_reader * metadata,struct gl_shader_program * prog,struct gl_program_resource * res)914 read_program_resource_data(struct blob_reader *metadata,
915 struct gl_shader_program *prog,
916 struct gl_program_resource *res)
917 {
918 struct gl_linked_shader *sh;
919
920 switch(res->Type) {
921 case GL_PROGRAM_INPUT:
922 case GL_PROGRAM_OUTPUT: {
923 gl_shader_variable *var = ralloc(prog, struct gl_shader_variable);
924
925 var->type = decode_type_from_blob(metadata);
926 var->interface_type = decode_type_from_blob(metadata);
927 var->outermost_struct_type = decode_type_from_blob(metadata);
928
929 var->name.string = ralloc_strdup(prog, blob_read_string(metadata));
930 resource_name_updated(&var->name);
931
932 size_t s_var_size, s_var_ptrs;
933 get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
934
935 blob_copy_bytes(metadata, ((uint8_t *) var) + s_var_ptrs,
936 s_var_size - s_var_ptrs);
937
938 res->Data = var;
939 break;
940 }
941 case GL_UNIFORM_BLOCK:
942 res->Data = &prog->data->UniformBlocks[blob_read_uint32(metadata)];
943 break;
944 case GL_SHADER_STORAGE_BLOCK:
945 res->Data = &prog->data->ShaderStorageBlocks[blob_read_uint32(metadata)];
946 break;
947 case GL_BUFFER_VARIABLE:
948 case GL_VERTEX_SUBROUTINE_UNIFORM:
949 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
950 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
951 case GL_COMPUTE_SUBROUTINE_UNIFORM:
952 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
953 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
954 case GL_UNIFORM: {
955 enum uniform_type type = (enum uniform_type) blob_read_uint32(metadata);
956 if (type == uniform_not_remapped) {
957 res->Data = &prog->data->UniformStorage[blob_read_uint32(metadata)];
958 } else {
959 res->Data = prog->UniformRemapTable[blob_read_uint32(metadata)];
960 }
961 break;
962 }
963 case GL_ATOMIC_COUNTER_BUFFER:
964 res->Data = &prog->data->AtomicBuffers[blob_read_uint32(metadata)];
965 break;
966 case GL_TRANSFORM_FEEDBACK_BUFFER:
967 res->Data = &prog->last_vert_prog->
968 sh.LinkedTransformFeedback->Buffers[blob_read_uint32(metadata)];
969 break;
970 case GL_TRANSFORM_FEEDBACK_VARYING:
971 res->Data = &prog->last_vert_prog->
972 sh.LinkedTransformFeedback->Varyings[blob_read_uint32(metadata)];
973 break;
974 case GL_VERTEX_SUBROUTINE:
975 case GL_TESS_CONTROL_SUBROUTINE:
976 case GL_TESS_EVALUATION_SUBROUTINE:
977 case GL_GEOMETRY_SUBROUTINE:
978 case GL_FRAGMENT_SUBROUTINE:
979 case GL_COMPUTE_SUBROUTINE:
980 sh =
981 prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
982 res->Data =
983 &sh->Program->sh.SubroutineFunctions[blob_read_uint32(metadata)];
984 break;
985 default:
986 assert(!"Support for reading resource not yet implemented.");
987 }
988 }
989
990 static void
write_program_resource_list(struct blob * metadata,struct gl_shader_program * prog)991 write_program_resource_list(struct blob *metadata,
992 struct gl_shader_program *prog)
993 {
994 blob_write_uint32(metadata, prog->data->NumProgramResourceList);
995
996 for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
997 blob_write_uint32(metadata, prog->data->ProgramResourceList[i].Type);
998 write_program_resource_data(metadata, prog,
999 &prog->data->ProgramResourceList[i]);
1000 blob_write_bytes(metadata,
1001 &prog->data->ProgramResourceList[i].StageReferences,
1002 sizeof(prog->data->ProgramResourceList[i].StageReferences));
1003 }
1004 }
1005
1006 static void
read_program_resource_list(struct blob_reader * metadata,struct gl_shader_program * prog)1007 read_program_resource_list(struct blob_reader *metadata,
1008 struct gl_shader_program *prog)
1009 {
1010 prog->data->NumProgramResourceList = blob_read_uint32(metadata);
1011
1012 prog->data->ProgramResourceList =
1013 ralloc_array(prog->data, gl_program_resource,
1014 prog->data->NumProgramResourceList);
1015
1016 for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
1017 prog->data->ProgramResourceList[i].Type = blob_read_uint32(metadata);
1018 read_program_resource_data(metadata, prog,
1019 &prog->data->ProgramResourceList[i]);
1020 blob_copy_bytes(metadata,
1021 (uint8_t *) &prog->data->ProgramResourceList[i].StageReferences,
1022 sizeof(prog->data->ProgramResourceList[i].StageReferences));
1023 }
1024 }
1025
1026 static void
write_shader_parameters(struct blob * metadata,struct gl_program_parameter_list * params)1027 write_shader_parameters(struct blob *metadata,
1028 struct gl_program_parameter_list *params)
1029 {
1030 blob_write_uint32(metadata, params->NumParameters);
1031 uint32_t i = 0;
1032
1033 while (i < params->NumParameters) {
1034 struct gl_program_parameter *param = ¶ms->Parameters[i];
1035 blob_write_uint32(metadata, param->Type);
1036 blob_write_string(metadata, param->Name);
1037 blob_write_uint32(metadata, param->Size);
1038 blob_write_uint32(metadata, param->Padded);
1039 blob_write_uint32(metadata, param->DataType);
1040 blob_write_bytes(metadata, param->StateIndexes,
1041 sizeof(param->StateIndexes));
1042 blob_write_uint32(metadata, param->UniformStorageIndex);
1043 blob_write_uint32(metadata, param->MainUniformStorageIndex);
1044
1045 i++;
1046 }
1047
1048 blob_write_bytes(metadata, params->ParameterValues,
1049 sizeof(gl_constant_value) * params->NumParameterValues);
1050
1051 blob_write_uint32(metadata, params->StateFlags);
1052 blob_write_uint32(metadata, params->UniformBytes);
1053 blob_write_uint32(metadata, params->FirstStateVarIndex);
1054 blob_write_uint32(metadata, params->LastStateVarIndex);
1055 }
1056
1057 static void
read_shader_parameters(struct blob_reader * metadata,struct gl_program_parameter_list * params)1058 read_shader_parameters(struct blob_reader *metadata,
1059 struct gl_program_parameter_list *params)
1060 {
1061 gl_state_index16 state_indexes[STATE_LENGTH];
1062 uint32_t i = 0;
1063 uint32_t num_parameters = blob_read_uint32(metadata);
1064
1065 _mesa_reserve_parameter_storage(params, num_parameters, num_parameters);
1066 while (i < num_parameters) {
1067 gl_register_file type = (gl_register_file) blob_read_uint32(metadata);
1068 const char *name = blob_read_string(metadata);
1069 unsigned size = blob_read_uint32(metadata);
1070 bool padded = blob_read_uint32(metadata);
1071 unsigned data_type = blob_read_uint32(metadata);
1072 blob_copy_bytes(metadata, (uint8_t *) state_indexes,
1073 sizeof(state_indexes));
1074
1075 _mesa_add_parameter(params, type, name, size, data_type,
1076 NULL, state_indexes, padded);
1077
1078 gl_program_parameter *param = ¶ms->Parameters[i];
1079 param->UniformStorageIndex = blob_read_uint32(metadata);
1080 param->MainUniformStorageIndex = blob_read_uint32(metadata);
1081
1082 i++;
1083 }
1084
1085 blob_copy_bytes(metadata, (uint8_t *) params->ParameterValues,
1086 sizeof(gl_constant_value) * params->NumParameterValues);
1087
1088 params->StateFlags = blob_read_uint32(metadata);
1089 params->UniformBytes = blob_read_uint32(metadata);
1090 params->FirstStateVarIndex = blob_read_uint32(metadata);
1091 params->LastStateVarIndex = blob_read_uint32(metadata);
1092 }
1093
1094 static void
write_shader_metadata(struct blob * metadata,gl_linked_shader * shader)1095 write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
1096 {
1097 assert(shader->Program);
1098 struct gl_program *glprog = shader->Program;
1099 unsigned i;
1100
1101 blob_write_uint64(metadata, glprog->DualSlotInputs);
1102 blob_write_bytes(metadata, glprog->TexturesUsed,
1103 sizeof(glprog->TexturesUsed));
1104 blob_write_uint64(metadata, glprog->SamplersUsed);
1105
1106 blob_write_bytes(metadata, glprog->SamplerUnits,
1107 sizeof(glprog->SamplerUnits));
1108 blob_write_bytes(metadata, glprog->sh.SamplerTargets,
1109 sizeof(glprog->sh.SamplerTargets));
1110 blob_write_uint32(metadata, glprog->ShadowSamplers);
1111 blob_write_uint32(metadata, glprog->ExternalSamplersUsed);
1112 blob_write_uint32(metadata, glprog->sh.ShaderStorageBlocksWriteAccess);
1113
1114 blob_write_bytes(metadata, glprog->sh.ImageAccess,
1115 sizeof(glprog->sh.ImageAccess));
1116 blob_write_bytes(metadata, glprog->sh.ImageUnits,
1117 sizeof(glprog->sh.ImageUnits));
1118
1119 size_t ptr_size = sizeof(GLvoid *);
1120
1121 blob_write_uint32(metadata, glprog->sh.NumBindlessSamplers);
1122 blob_write_uint32(metadata, glprog->sh.HasBoundBindlessSampler);
1123 for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
1124 blob_write_bytes(metadata, &glprog->sh.BindlessSamplers[i],
1125 sizeof(struct gl_bindless_sampler) - ptr_size);
1126 }
1127
1128 blob_write_uint32(metadata, glprog->sh.NumBindlessImages);
1129 blob_write_uint32(metadata, glprog->sh.HasBoundBindlessImage);
1130 for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
1131 blob_write_bytes(metadata, &glprog->sh.BindlessImages[i],
1132 sizeof(struct gl_bindless_image) - ptr_size);
1133 }
1134
1135 write_shader_parameters(metadata, glprog->Parameters);
1136
1137 assert((glprog->driver_cache_blob == NULL) ==
1138 (glprog->driver_cache_blob_size == 0));
1139 blob_write_uint32(metadata, (uint32_t)glprog->driver_cache_blob_size);
1140 if (glprog->driver_cache_blob_size > 0) {
1141 blob_write_bytes(metadata, glprog->driver_cache_blob,
1142 glprog->driver_cache_blob_size);
1143 }
1144 }
1145
1146 static void
read_shader_metadata(struct blob_reader * metadata,struct gl_program * glprog,gl_linked_shader * linked)1147 read_shader_metadata(struct blob_reader *metadata,
1148 struct gl_program *glprog,
1149 gl_linked_shader *linked)
1150 {
1151 unsigned i;
1152
1153 glprog->DualSlotInputs = blob_read_uint64(metadata);
1154 blob_copy_bytes(metadata, (uint8_t *) glprog->TexturesUsed,
1155 sizeof(glprog->TexturesUsed));
1156 glprog->SamplersUsed = blob_read_uint64(metadata);
1157
1158 blob_copy_bytes(metadata, (uint8_t *) glprog->SamplerUnits,
1159 sizeof(glprog->SamplerUnits));
1160 blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets,
1161 sizeof(glprog->sh.SamplerTargets));
1162 glprog->ShadowSamplers = blob_read_uint32(metadata);
1163 glprog->ExternalSamplersUsed = blob_read_uint32(metadata);
1164 glprog->sh.ShaderStorageBlocksWriteAccess = blob_read_uint32(metadata);
1165
1166 blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess,
1167 sizeof(glprog->sh.ImageAccess));
1168 blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageUnits,
1169 sizeof(glprog->sh.ImageUnits));
1170
1171 size_t ptr_size = sizeof(GLvoid *);
1172
1173 glprog->sh.NumBindlessSamplers = blob_read_uint32(metadata);
1174 glprog->sh.HasBoundBindlessSampler = blob_read_uint32(metadata);
1175 if (glprog->sh.NumBindlessSamplers > 0) {
1176 glprog->sh.BindlessSamplers =
1177 rzalloc_array(glprog, gl_bindless_sampler,
1178 glprog->sh.NumBindlessSamplers);
1179
1180 for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
1181 blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessSamplers[i],
1182 sizeof(struct gl_bindless_sampler) - ptr_size);
1183 }
1184 }
1185
1186 glprog->sh.NumBindlessImages = blob_read_uint32(metadata);
1187 glprog->sh.HasBoundBindlessImage = blob_read_uint32(metadata);
1188 if (glprog->sh.NumBindlessImages > 0) {
1189 glprog->sh.BindlessImages =
1190 rzalloc_array(glprog, gl_bindless_image,
1191 glprog->sh.NumBindlessImages);
1192
1193 for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
1194 blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessImages[i],
1195 sizeof(struct gl_bindless_image) - ptr_size);
1196 }
1197 }
1198
1199 glprog->Parameters = _mesa_new_parameter_list();
1200 read_shader_parameters(metadata, glprog->Parameters);
1201
1202 glprog->driver_cache_blob_size = (size_t)blob_read_uint32(metadata);
1203 if (glprog->driver_cache_blob_size > 0) {
1204 glprog->driver_cache_blob =
1205 (uint8_t*)ralloc_size(glprog, glprog->driver_cache_blob_size);
1206 blob_copy_bytes(metadata, glprog->driver_cache_blob,
1207 glprog->driver_cache_blob_size);
1208 }
1209 }
1210
1211 static void
get_shader_info_and_pointer_sizes(size_t * s_info_size,size_t * s_info_ptrs,shader_info * info)1212 get_shader_info_and_pointer_sizes(size_t *s_info_size, size_t *s_info_ptrs,
1213 shader_info *info)
1214 {
1215 *s_info_size = sizeof(shader_info);
1216 *s_info_ptrs = sizeof(info->name) + sizeof(info->label);
1217 }
1218
1219 static void
create_linked_shader_and_program(struct gl_context * ctx,gl_shader_stage stage,struct gl_shader_program * prog,struct blob_reader * metadata)1220 create_linked_shader_and_program(struct gl_context *ctx,
1221 gl_shader_stage stage,
1222 struct gl_shader_program *prog,
1223 struct blob_reader *metadata)
1224 {
1225 struct gl_program *glprog;
1226
1227 struct gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
1228 linked->Stage = stage;
1229
1230 glprog = ctx->Driver.NewProgram(ctx, stage, prog->Name, false);
1231 glprog->info.stage = stage;
1232 linked->Program = glprog;
1233
1234 read_shader_metadata(metadata, glprog, linked);
1235
1236 glprog->info.name = ralloc_strdup(glprog, blob_read_string(metadata));
1237 glprog->info.label = ralloc_strdup(glprog, blob_read_string(metadata));
1238
1239 size_t s_info_size, s_info_ptrs;
1240 get_shader_info_and_pointer_sizes(&s_info_size, &s_info_ptrs,
1241 &glprog->info);
1242
1243 /* Restore shader info */
1244 blob_copy_bytes(metadata, ((uint8_t *) &glprog->info) + s_info_ptrs,
1245 s_info_size - s_info_ptrs);
1246
1247 _mesa_reference_shader_program_data(&glprog->sh.data, prog->data);
1248 _mesa_reference_program(ctx, &linked->Program, glprog);
1249 prog->_LinkedShaders[stage] = linked;
1250 }
1251
1252 extern "C" void
serialize_glsl_program(struct blob * blob,struct gl_context * ctx,struct gl_shader_program * prog)1253 serialize_glsl_program(struct blob *blob, struct gl_context *ctx,
1254 struct gl_shader_program *prog)
1255 {
1256 blob_write_bytes(blob, prog->data->sha1, sizeof(prog->data->sha1));
1257
1258 write_uniforms(blob, prog);
1259
1260 write_hash_tables(blob, prog);
1261
1262 blob_write_uint32(blob, prog->data->Version);
1263 blob_write_uint32(blob, prog->IsES);
1264 blob_write_uint32(blob, prog->data->linked_stages);
1265
1266 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
1267 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
1268 if (sh) {
1269 write_shader_metadata(blob, sh);
1270
1271 if (sh->Program->info.name)
1272 blob_write_string(blob, sh->Program->info.name);
1273 else
1274 blob_write_string(blob, "");
1275
1276 if (sh->Program->info.label)
1277 blob_write_string(blob, sh->Program->info.label);
1278 else
1279 blob_write_string(blob, "");
1280
1281 size_t s_info_size, s_info_ptrs;
1282 get_shader_info_and_pointer_sizes(&s_info_size, &s_info_ptrs,
1283 &sh->Program->info);
1284
1285 /* Store shader info */
1286 blob_write_bytes(blob,
1287 ((char *) &sh->Program->info) + s_info_ptrs,
1288 s_info_size - s_info_ptrs);
1289 }
1290 }
1291
1292 write_xfb(blob, prog);
1293
1294 write_uniform_remap_tables(blob, prog);
1295
1296 write_atomic_buffers(blob, prog);
1297
1298 write_buffer_blocks(blob, prog);
1299
1300 write_subroutines(blob, prog);
1301
1302 write_program_resource_list(blob, prog);
1303 }
1304
1305 extern "C" bool
deserialize_glsl_program(struct blob_reader * blob,struct gl_context * ctx,struct gl_shader_program * prog)1306 deserialize_glsl_program(struct blob_reader *blob, struct gl_context *ctx,
1307 struct gl_shader_program *prog)
1308 {
1309 /* Fixed function programs generated by Mesa can't be serialized. */
1310 if (prog->Name == 0)
1311 return false;
1312
1313 assert(prog->data->UniformStorage == NULL);
1314
1315 blob_copy_bytes(blob, prog->data->sha1, sizeof(prog->data->sha1));
1316
1317 read_uniforms(blob, prog);
1318
1319 read_hash_tables(blob, prog);
1320
1321 prog->data->Version = blob_read_uint32(blob);
1322 prog->IsES = blob_read_uint32(blob);
1323 prog->data->linked_stages = blob_read_uint32(blob);
1324
1325 unsigned mask = prog->data->linked_stages;
1326 while (mask) {
1327 const int j = u_bit_scan(&mask);
1328 create_linked_shader_and_program(ctx, (gl_shader_stage) j, prog,
1329 blob);
1330 }
1331
1332 read_xfb(blob, prog);
1333
1334 read_uniform_remap_tables(blob, prog);
1335
1336 read_atomic_buffers(blob, prog);
1337
1338 read_buffer_blocks(blob, prog);
1339
1340 read_subroutines(blob, prog);
1341
1342 read_program_resource_list(blob, prog);
1343
1344 return !blob->overrun;
1345 }
1346