/third_party/icu/icu4c/source/test/intltest/ |
D | testidna.h | 32 (U_EXPORT2 *TestFunc) ( const UChar *src, int32_t srcLength, typedef 75 void testToASCII(const char* testName, TestFunc func); 76 void testToUnicode(const char* testName, TestFunc func); 77 void testIDNToUnicode(const char* testName, TestFunc func); 78 void testIDNToASCII(const char* testName, TestFunc func); 80 void testChaining(const char* toASCIIName, TestFunc toASCII, 81 const char* toUnicodeName, TestFunc toUnicode); 86 UBool doCompare, UBool testUnassigned, TestFunc func, UBool testSTD3ASCIIRules=TRUE); 93 void testErrorCases(const char* IDNToASCIIName, TestFunc IDNToASCII, 94 const char* IDNToUnicodeName, TestFunc IDNToUnicode); [all …]
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/third_party/cJSON/tests/unity/examples/example_1/test/test_runners/ |
D | TestProductionCode2_Runner.c | 4 #define RUN_TEST(TestFunc, TestLineNum) \ argument 6 Unity.CurrentTestName = #TestFunc; \ 12 TestFunc(); \
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D | TestProductionCode_Runner.c | 4 #define RUN_TEST(TestFunc, TestLineNum) \ argument 6 Unity.CurrentTestName = #TestFunc; \ 12 TestFunc(); \
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/third_party/unity/examples/example_1/test/test_runners/ |
D | TestProductionCode2_Runner.c | 4 #define RUN_TEST(TestFunc, TestLineNum) \ argument 6 Unity.CurrentTestName = #TestFunc; \ 12 TestFunc(); \
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D | TestProductionCode_Runner.c | 4 #define RUN_TEST(TestFunc, TestLineNum) \ argument 6 Unity.CurrentTestName = #TestFunc; \ 12 TestFunc(); \
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/third_party/unity/examples/example_4/test/test_runners/ |
D | TestProductionCode2_Runner.c | 4 #define RUN_TEST(TestFunc, TestLineNum) \ argument 6 Unity.CurrentTestName = #TestFunc; \ 12 TestFunc(); \
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D | TestProductionCode_Runner.c | 4 #define RUN_TEST(TestFunc, TestLineNum) \ argument 6 Unity.CurrentTestName = #TestFunc; \ 12 TestFunc(); \
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/third_party/cJSON/tests/unity/test/expectdata/ |
D | testsample_head1.c | 4 #define RUN_TEST(TestFunc, TestLineNum) \ argument 6 Unity.CurrentTestName = #TestFunc; \ 12 TestFunc(); \
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D | testsample_def.c | 4 #define RUN_TEST(TestFunc, TestLineNum) \ argument 6 Unity.CurrentTestName = #TestFunc; \ 12 TestFunc(); \
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D | testsample_param.c | 5 #define RUN_TEST(TestFunc, TestLineNum, ...) \ argument 7 Unity.CurrentTestName = #TestFunc "(" #__VA_ARGS__ ")"; \ 13 TestFunc(__VA_ARGS__); \
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D | testsample_run2.c | 4 #define RUN_TEST(TestFunc, TestLineNum) \ argument 6 Unity.CurrentTestName = #TestFunc; \ 12 TestFunc(); \
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D | testsample_mock_def.c | 4 #define RUN_TEST(TestFunc, TestLineNum) \ argument 6 Unity.CurrentTestName = #TestFunc; \ 14 TestFunc(); \
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D | testsample_mock_head1.c | 4 #define RUN_TEST(TestFunc, TestLineNum) \ argument 6 Unity.CurrentTestName = #TestFunc; \ 14 TestFunc(); \
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D | testsample_cmd.c | 4 #define RUN_TEST(TestFunc, TestLineNum) \ argument 6 Unity.CurrentTestName = #TestFunc; \ 14 TestFunc(); \
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D | testsample_new2.c | 4 #define RUN_TEST(TestFunc, TestLineNum) \ argument 6 Unity.CurrentTestName = #TestFunc; \ 12 TestFunc(); \
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/third_party/unity/test/expectdata/ |
D | testsample_head1.c | 4 #define RUN_TEST(TestFunc, TestLineNum) \ argument 6 Unity.CurrentTestName = #TestFunc; \ 12 TestFunc(); \
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D | testsample_def.c | 4 #define RUN_TEST(TestFunc, TestLineNum) \ argument 6 Unity.CurrentTestName = #TestFunc; \ 12 TestFunc(); \
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D | testsample_run2.c | 4 #define RUN_TEST(TestFunc, TestLineNum) \ argument 6 Unity.CurrentTestName = #TestFunc; \ 12 TestFunc(); \
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D | testsample_mock_head1.c | 4 #define RUN_TEST(TestFunc, TestLineNum) \ argument 6 Unity.CurrentTestName = #TestFunc; \ 14 TestFunc(); \
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D | testsample_param.c | 5 #define RUN_TEST(TestFunc, TestLineNum, ...) \ argument 7 Unity.CurrentTestName = #TestFunc "(" #__VA_ARGS__ ")"; \ 13 TestFunc(__VA_ARGS__); \
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D | testsample_cmd.c | 4 #define RUN_TEST(TestFunc, TestLineNum) \ argument 6 Unity.CurrentTestName = #TestFunc; \ 14 TestFunc(); \
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D | testsample_new2.c | 4 #define RUN_TEST(TestFunc, TestLineNum) \ argument 6 Unity.CurrentTestName = #TestFunc; \ 12 TestFunc(); \
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D | testsample_mock_def.c | 4 #define RUN_TEST(TestFunc, TestLineNum) \ argument 6 Unity.CurrentTestName = #TestFunc; \ 14 TestFunc(); \
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D | testsample_run1.c | 4 #define RUN_TEST(TestFunc, TestLineNum) \ argument 6 Unity.CurrentTestName = #TestFunc; \ 14 TestFunc(); \
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D | testsample_new1.c | 4 #define RUN_TEST(TestFunc, TestLineNum) \ argument 6 Unity.CurrentTestName = #TestFunc; \ 14 TestFunc(); \
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