1 /* AUTOGENERATED FILE. DO NOT EDIT. */
2
3 /*=======Test Runner Used To Run Each Test Below=====*/
4 #define RUN_TEST_NO_ARGS
5 #define RUN_TEST(TestFunc, TestLineNum, ...) \
6 { \
7 Unity.CurrentTestName = #TestFunc "(" #__VA_ARGS__ ")"; \
8 Unity.CurrentTestLineNumber = TestLineNum; \
9 Unity.NumberOfTests++; \
10 if (TEST_PROTECT()) \
11 { \
12 setUp(); \
13 TestFunc(__VA_ARGS__); \
14 } \
15 if (TEST_PROTECT() && !TEST_IS_IGNORED) \
16 { \
17 tearDown(); \
18 } \
19 UnityConcludeTest(); \
20 }
21
22 /*=======Automagically Detected Files To Include=====*/
23 #include "unity.h"
24 #include <setjmp.h>
25 #include <stdio.h>
26 #include "funky.h"
27 #include "stanky.h"
28 #include <setjmp.h>
29
30 /*=======External Functions This Runner Calls=====*/
31 extern void setUp(void);
32 extern void tearDown(void);
33 extern void test_TheFirstThingToTest(void);
34 extern void test_TheSecondThingToTest(void);
35 extern void test_TheThirdThingToTest(void);
36 extern void test_TheFourthThingToTest(void);
37
38
39 /*=======Test Reset Option=====*/
40 void resetTest(void);
resetTest(void)41 void resetTest(void)
42 {
43 tearDown();
44 setUp();
45 }
46
47
48 /*=======MAIN=====*/
main(void)49 int main(void)
50 {
51 UnityBegin("testdata/testsample.c");
52 RUN_TEST(test_TheFirstThingToTest, 21, RUN_TEST_NO_ARGS);
53 RUN_TEST(test_TheSecondThingToTest, 43, RUN_TEST_NO_ARGS);
54 RUN_TEST(test_TheThirdThingToTest, 53, RUN_TEST_NO_ARGS);
55 RUN_TEST(test_TheFourthThingToTest, 58, RUN_TEST_NO_ARGS);
56
57 return (UnityEnd());
58 }
59