/third_party/flatbuffers/tests/MyGame/Example/ |
D | TypeAliases.cs | 14 private Table __p; field 15 public ByteBuffer ByteBuffer { get { return __p.bb; } } 19 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } in __init() 22 …public sbyte I8 { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetSbyte(o + __p.bb_pos) :… 23 …public bool MutateI8(sbyte i8) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutSbyte(o + __p.bb… in MutateI8() 24 …public byte U8 { get { int o = __p.__offset(6); return o != 0 ? __p.bb.Get(o + __p.bb_pos) : (byte… 25 …public bool MutateU8(byte u8) { int o = __p.__offset(6); if (o != 0) { __p.bb.Put(o + __p.bb_pos, … in MutateU8() 26 …public short I16 { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) … 27 …public bool MutateI16(short i16) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutShort(o + __p.… in MutateI16() 28 …public ushort U16 { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetUshort(o + __p.bb_po… [all …]
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D | Monster.cs | 15 private Table __p; field 16 public ByteBuffer ByteBuffer { get { return __p.bb; } } 21 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } in __init() 24 … Pos { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example.Vec3?)(new MyGame.Example.Ve… 25 …public short Mana { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos)… 26 …public bool MutateMana(short mana) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutShort(o + __… in MutateMana() 27 …public short Hp { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) :… 28 …public bool MutateHp(short hp) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutShort(o + __p.bb… in MutateHp() 29 …public string Name { get { int o = __p.__offset(10); return o != 0 ? __p.__string(o + __p.bb_pos) … 31 public Span<byte> GetNameBytes() { return __p.__vector_as_span<byte>(10, 1); } in GetNameBytes() [all …]
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D | Vec3.cs | 14 private Struct __p; field 15 public ByteBuffer ByteBuffer { get { return __p.bb; } } 16 public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } in __init() 19 public float X { get { return __p.bb.GetFloat(__p.bb_pos + 0); } } 20 public void MutateX(float x) { __p.bb.PutFloat(__p.bb_pos + 0, x); } in MutateX() 21 public float Y { get { return __p.bb.GetFloat(__p.bb_pos + 4); } } 22 public void MutateY(float y) { __p.bb.PutFloat(__p.bb_pos + 4, y); } in MutateY() 23 public float Z { get { return __p.bb.GetFloat(__p.bb_pos + 8); } } 24 public void MutateZ(float z) { __p.bb.PutFloat(__p.bb_pos + 8, z); } in MutateZ() 25 public double Test1 { get { return __p.bb.GetDouble(__p.bb_pos + 16); } } [all …]
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D | ArrayStruct.cs | 14 private Struct __p; field 15 public ByteBuffer ByteBuffer { get { return __p.bb; } } 16 public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } in __init() 19 public float A { get { return __p.bb.GetFloat(__p.bb_pos + 0); } } 20 public void MutateA(float a) { __p.bb.PutFloat(__p.bb_pos + 0, a); } in MutateA() 21 public int B(int j) { return __p.bb.GetInt(__p.bb_pos + 4 + j * 4); } in B() 22 public void MutateB(int j, int b) { __p.bb.PutInt(__p.bb_pos + 4 + j * 4, b); } in MutateB() 23 public sbyte C { get { return __p.bb.GetSbyte(__p.bb_pos + 64); } } 24 public void MutateC(sbyte c) { __p.bb.PutSbyte(__p.bb_pos + 64, c); } in MutateC() 25 …D(int j) { return (new MyGame.Example.NestedStruct()).__assign(__p.bb_pos + 72 + j * 32, __p.bb); } in D() [all …]
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D | NestedStruct.cs | 14 private Struct __p; field 15 public ByteBuffer ByteBuffer { get { return __p.bb; } } 16 public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } in __init() 19 public int A(int j) { return __p.bb.GetInt(__p.bb_pos + 0 + j * 4); } in A() 20 public void MutateA(int j, int a) { __p.bb.PutInt(__p.bb_pos + 0 + j * 4, a); } in MutateA() 21 …public MyGame.Example.TestEnum B { get { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_po… 22 public void MutateB(MyGame.Example.TestEnum b) { __p.bb.PutSbyte(__p.bb_pos + 8, (sbyte)b); } in MutateB() 23 …public MyGame.Example.TestEnum C(int j) { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_p… in C() 24 …public void MutateC(int j, MyGame.Example.TestEnum c) { __p.bb.PutSbyte(__p.bb_pos + 9 + j * 1, (s… in MutateC() 25 public long D(int j) { return __p.bb.GetLong(__p.bb_pos + 16 + j * 8); } in D() [all …]
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D | Stat.cs | 14 private Table __p; field 15 public ByteBuffer ByteBuffer { get { return __p.bb; } } 19 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } in __init() 22 …public string Id { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : n… 24 public Span<byte> GetIdBytes() { return __p.__vector_as_span<byte>(4, 1); } in GetIdBytes() 26 public ArraySegment<byte>? GetIdBytes() { return __p.__vector_as_arraysegment(4); } in GetIdBytes() 28 public byte[] GetIdArray() { return __p.__vector_as_array<byte>(4); } in GetIdArray() 29 …public long Val { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : … 30 …public bool MutateVal(long val) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutLong(o + __p.bb… in MutateVal() 31 …public ushort Count { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetUshort(o + __p.bb_p… [all …]
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D | Ability.cs | 14 private Struct __p; field 15 public ByteBuffer ByteBuffer { get { return __p.bb; } } 16 public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } in __init() 19 public uint Id { get { return __p.bb.GetUint(__p.bb_pos + 0); } } 20 public void MutateId(uint id) { __p.bb.PutUint(__p.bb_pos + 0, id); } in MutateId() 21 public uint Distance { get { return __p.bb.GetUint(__p.bb_pos + 4); } } 22 public void MutateDistance(uint distance) { __p.bb.PutUint(__p.bb_pos + 4, distance); } in MutateDistance()
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D | Test.cs | 14 private Struct __p; field 15 public ByteBuffer ByteBuffer { get { return __p.bb; } } 16 public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } in __init() 19 public short A { get { return __p.bb.GetShort(__p.bb_pos + 0); } } 20 public void MutateA(short a) { __p.bb.PutShort(__p.bb_pos + 0, a); } in MutateA() 21 public sbyte B { get { return __p.bb.GetSbyte(__p.bb_pos + 2); } } 22 public void MutateB(sbyte b) { __p.bb.PutSbyte(__p.bb_pos + 2, b); } in MutateB()
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D | TestSimpleTableWithEnum.cs | 14 private Table __p; field 15 public ByteBuffer ByteBuffer { get { return __p.bb; } } 19 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } in __init() 22 …ame.Example.Color Color { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example.Color)__p… 23 …l MutateColor(MyGame.Example.Color color) { int o = __p.__offset(4); if (o != 0) { __p.bb.Put(o + … in MutateColor()
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D | StructOfStructs.cs | 14 private Struct __p; field 15 public ByteBuffer ByteBuffer { get { return __p.bb; } } 16 public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } in __init() 19 …ample.Ability A { get { return (new MyGame.Example.Ability()).__assign(__p.bb_pos + 0, __p.bb); } } 20 …ame.Example.Test B { get { return (new MyGame.Example.Test()).__assign(__p.bb_pos + 8, __p.bb); } } 21 …mple.Ability C { get { return (new MyGame.Example.Ability()).__assign(__p.bb_pos + 12, __p.bb); } }
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D | Referrable.cs | 14 private Table __p; field 15 public ByteBuffer ByteBuffer { get { return __p.bb; } } 19 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } in __init() 22 …public ulong Id { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) :… 23 …public bool MutateId(ulong id) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutUlong(o + __p.bb… in MutateId()
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/third_party/flatbuffers/tests/optional_scalars/ |
D | ScalarStuff.cs | 14 private Table __p; field 15 public ByteBuffer ByteBuffer { get { return __p.bb; } } 20 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } in __init() 23 …public sbyte JustI8 { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetSbyte(o + __p.bb_po… 24 …public sbyte? MaybeI8 { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetSbyte(o + __p.bb_… 25 …public sbyte DefaultI8 { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetSbyte(o + __p.bb… 26 …public byte JustU8 { get { int o = __p.__offset(10); return o != 0 ? __p.bb.Get(o + __p.bb_pos) : … 27 …public byte? MaybeU8 { get { int o = __p.__offset(12); return o != 0 ? __p.bb.Get(o + __p.bb_pos) … 28 …public byte DefaultU8 { get { int o = __p.__offset(14); return o != 0 ? __p.bb.Get(o + __p.bb_pos)… 29 …public short JustI16 { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetShort(o + __p.bb_… [all …]
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/third_party/flatbuffers/tests/MyGame/ |
D | MonsterExtra.cs | 14 private Table __p; field 15 public ByteBuffer ByteBuffer { get { return __p.bb; } } 20 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } in __init() 23 …public double D0 { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos)… 24 …public bool MutateD0(double d0) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutDouble(o + __p.… in MutateD0() 25 …public double D1 { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos)… 26 …public bool MutateD1(double d1) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutDouble(o + __p.… in MutateD1() 27 …public double D2 { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos)… 28 …public bool MutateD2(double d2) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutDouble(o + __p.… in MutateD2() 29 …public double D3 { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos… [all …]
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/third_party/flatbuffers/tests/union_vector/ |
D | Movie.cs | 11 private Table __p; field 12 public ByteBuffer ByteBuffer { get { return __p.bb; } } 17 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } in __init() 20 … Character MainCharacterType { get { int o = __p.__offset(4); return o != 0 ? (Character)__p.bb.Ge… 21 …ble : struct, IFlatbufferObject { int o = __p.__offset(6); return o != 0 ? (TTable?)__p.__union<TT… 22 …public string MainCharacterAsString() { int o = __p.__offset(6); return o != 0 ? __p.__string(o + … in MainCharacterAsString() 29 …blic Character CharactersType(int j) { int o = __p.__offset(8); return o != 0 ? (Character)__p.bb.… in CharactersType() 30 …public int CharactersTypeLength { get { int o = __p.__offset(8); return o != 0 ? __p.__vector_len(… 32 public Span<Character> GetCharactersTypeBytes() { return __p.__vector_as_span<Character>(8, 1); } in GetCharactersTypeBytes() 34 public ArraySegment<byte>? GetCharactersTypeBytes() { return __p.__vector_as_arraysegment(8); } in GetCharactersTypeBytes() [all …]
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D | Attacker.cs | 11 private Table __p; field 12 public ByteBuffer ByteBuffer { get { return __p.bb; } } 16 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } in __init() 19 …public int SwordAttackDamage { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetInt(o + __… 20 …rdAttackDamage(int sword_attack_damage) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutInt(o +… in MutateSwordAttackDamage()
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D | BookReader.cs | 11 private Struct __p; field 12 public ByteBuffer ByteBuffer { get { return __p.bb; } } 13 public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } in __init() 16 public int BooksRead { get { return __p.bb.GetInt(__p.bb_pos + 0); } } 17 public void MutateBooksRead(int books_read) { __p.bb.PutInt(__p.bb_pos + 0, books_read); } in MutateBooksRead()
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D | Rapunzel.cs | 11 private Struct __p; field 12 public ByteBuffer ByteBuffer { get { return __p.bb; } } 13 public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } in __init() 16 public int HairLength { get { return __p.bb.GetInt(__p.bb_pos + 0); } } 17 public void MutateHairLength(int hair_length) { __p.bb.PutInt(__p.bb_pos + 0, hair_length); } in MutateHairLength()
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/third_party/flatbuffers/tests/namespace_test/NamespaceA/ |
D | TableInFirstNS.cs | 14 private Table __p; field 15 public ByteBuffer ByteBuffer { get { return __p.bb; } } 19 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } in __init() 22 …__p.__offset(4); return o != 0 ? (NamespaceA.NamespaceB.TableInNestedNS?)(new NamespaceA.Namespace… 23 …edNS FooEnum { get { int o = __p.__offset(6); return o != 0 ? (NamespaceA.NamespaceB.EnumInNestedN… 24 …eA.NamespaceB.EnumInNestedNS foo_enum) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutSbyte(o … in MutateFooEnum() 25 …S FooUnionType { get { int o = __p.__offset(8); return o != 0 ? (NamespaceA.NamespaceB.UnionInNest… 26 …le : struct, IFlatbufferObject { int o = __p.__offset(10); return o != 0 ? (TTable?)__p.__union<TT… 28 … __p.__offset(12); return o != 0 ? (NamespaceA.NamespaceB.StructInNestedNS?)(new NamespaceA.Namesp…
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D | SecondTableInA.cs | 14 private Table __p; field 15 public ByteBuffer ByteBuffer { get { return __p.bb; } } 19 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } in __init() 22 …et { int o = __p.__offset(4); return o != 0 ? (NamespaceC.TableInC?)(new NamespaceC.TableInC()).__…
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/third_party/flatbuffers/tests/namespace_test/NamespaceA/NamespaceB/ |
D | StructInNestedNS.cs | 14 private Struct __p; field 15 public ByteBuffer ByteBuffer { get { return __p.bb; } } 16 public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } in __init() 19 public int A { get { return __p.bb.GetInt(__p.bb_pos + 0); } } 20 public void MutateA(int a) { __p.bb.PutInt(__p.bb_pos + 0, a); } in MutateA() 21 public int B { get { return __p.bb.GetInt(__p.bb_pos + 4); } } 22 public void MutateB(int b) { __p.bb.PutInt(__p.bb_pos + 4, b); } in MutateB()
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D | TableInNestedNS.cs | 14 private Table __p; field 15 public ByteBuffer ByteBuffer { get { return __p.bb; } } 19 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } in __init() 22 …public int Foo { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (i… 23 …public bool MutateFoo(int foo) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutInt(o + __p.bb_p… in MutateFoo()
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/third_party/flatbuffers/tests/namespace_test/NamespaceC/ |
D | TableInC.cs | 14 private Table __p; field 15 public ByteBuffer ByteBuffer { get { return __p.bb; } } 19 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } in __init() 22 …nt o = __p.__offset(4); return o != 0 ? (NamespaceA.TableInFirstNS?)(new NamespaceA.TableInFirstNS… 23 …nt o = __p.__offset(6); return o != 0 ? (NamespaceA.SecondTableInA?)(new NamespaceA.SecondTableInA…
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/third_party/musl/porting/uniproton/kernel/src/internal/ |
D | pthread_impl.h | 35 #define _m_prev __u.__p[3] 36 #define _m_next __u.__p[4] 38 #define _c_shared __u.__p[0] 43 #define _c_head __u.__p[1] 44 #define _c_tail __u.__p[5] 53 #define _b_inst __u.__p[3]
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/third_party/musl/porting/liteos_m/kernel/src/internal/ |
D | pthread_impl.h | 35 #define _m_prev __u.__p[3] 36 #define _m_next __u.__p[4] 38 #define _c_shared __u.__p[0] 43 #define _c_head __u.__p[1] 44 #define _c_tail __u.__p[5] 53 #define _b_inst __u.__p[3]
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/third_party/musl/porting/liteos_a/kernel/src/internal/ |
D | pthread_impl.h | 30 #define _m_prev __u.__p[3] 31 #define _m_next __u.__p[4] 33 #define _c_shared __u.__p[0] 38 #define _c_head __u.__p[1] 39 #define _c_tail __u.__p[5] 48 #define _b_inst __u.__p[3]
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