Searched refs:dynWeight (Results 1 – 1 of 1) sorted by relevance
1002 float dynWeight = computeDynamicRangeWeight(valueRange); in allocateNewVariable() local1008 weights[0] = de::max(1.0f-dynWeight, 0.1f); in allocateNewVariable()1009 weights[1] = uniformOk ? dynWeight*0.5f : 0.0f; in allocateNewVariable()1010 weights[2] = dynWeight; in allocateNewVariable()1011 weights[3] = shaderInOk ? dynWeight*2.0f : 0.0f; in allocateNewVariable()