1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program Random Shader Generator
3 * ----------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Expressions.
22 *//*--------------------------------------------------------------------*/
23
24 #include "rsgExpression.hpp"
25 #include "rsgVariableManager.hpp"
26 #include "rsgBinaryOps.hpp"
27 #include "rsgBuiltinFunctions.hpp"
28 #include "rsgUtils.hpp"
29 #include "deMath.h"
30
31 using std::vector;
32
33 namespace rsg
34 {
35
36 namespace
37 {
38
39 class IsReadableEntry
40 {
41 public:
42 typedef ValueEntryIterator<IsReadableEntry> Iterator;
43
IsReadableEntry(deUint32 exprFlags)44 IsReadableEntry (deUint32 exprFlags)
45 : m_exprFlags(exprFlags)
46 {
47 }
48
operator ()(const ValueEntry * entry) const49 bool operator() (const ValueEntry* entry) const
50 {
51 if ((m_exprFlags & CONST_EXPR) && (entry->getVariable()->getStorage() != Variable::STORAGE_CONST))
52 return false;
53
54 return true;
55 }
56
57 private:
58 deUint32 m_exprFlags;
59 };
60
61 class IsReadableIntersectingEntry : public IsReadableEntry
62 {
63 public:
64 typedef ValueEntryIterator<IsReadableIntersectingEntry> Iterator;
65
IsReadableIntersectingEntry(ConstValueRangeAccess valueRange,deUint32 exprFlags)66 IsReadableIntersectingEntry (ConstValueRangeAccess valueRange, deUint32 exprFlags)
67 : IsReadableEntry (exprFlags)
68 , m_valueRange (valueRange)
69 {
70 }
71
operator ()(const ValueEntry * entry) const72 bool operator() (const ValueEntry* entry) const
73 {
74 if (!IsReadableEntry::operator()(entry))
75 return false;
76
77 if (entry->getValueRange().getType() != m_valueRange.getType())
78 return false;
79
80 if (!entry->getValueRange().intersects(m_valueRange))
81 return false;
82
83 return true;
84 }
85
86 private:
87 ConstValueRangeAccess m_valueRange;
88 };
89
90 class IsWritableIntersectingEntry : public IsWritableEntry
91 {
92 public:
93 typedef ValueEntryIterator<IsWritableIntersectingEntry> Iterator;
94
IsWritableIntersectingEntry(ConstValueRangeAccess valueRange)95 IsWritableIntersectingEntry (ConstValueRangeAccess valueRange)
96 : m_valueRange(valueRange)
97 {
98 }
99
operator ()(const ValueEntry * entry) const100 bool operator() (const ValueEntry* entry) const
101 {
102 return IsWritableEntry::operator()(entry) &&
103 entry->getVariable()->getType() == m_valueRange.getType() &&
104 entry->getValueRange().intersects(m_valueRange);
105 }
106
107 private:
108 ConstValueRangeAccess m_valueRange;
109 };
110
111 class IsWritableSupersetEntry : public IsWritableEntry
112 {
113 public:
114 typedef ValueEntryIterator<IsWritableSupersetEntry> Iterator;
115
IsWritableSupersetEntry(ConstValueRangeAccess valueRange)116 IsWritableSupersetEntry (ConstValueRangeAccess valueRange)
117 : m_valueRange(valueRange)
118 {
119 }
120
operator ()(const ValueEntry * entry) const121 bool operator() (const ValueEntry* entry) const
122 {
123 return IsWritableEntry()(entry) &&
124 entry->getVariable()->getType() == m_valueRange.getType() &&
125 entry->getValueRange().isSupersetOf(m_valueRange);
126 }
127
128 private:
129 ConstValueRangeAccess m_valueRange;
130 };
131
132 class IsSamplerEntry
133 {
134 public:
135 typedef ValueEntryIterator<IsSamplerEntry> Iterator;
136
IsSamplerEntry(VariableType::Type type)137 IsSamplerEntry (VariableType::Type type)
138 : m_type(type)
139 {
140 DE_ASSERT(m_type == VariableType::TYPE_SAMPLER_2D || m_type == VariableType::TYPE_SAMPLER_CUBE);
141 }
142
operator ()(const ValueEntry * entry) const143 bool operator() (const ValueEntry* entry) const
144 {
145 if (entry->getVariable()->getType() == VariableType(m_type, 1))
146 {
147 DE_ASSERT(entry->getVariable()->getStorage() == Variable::STORAGE_UNIFORM);
148 return true;
149 }
150 else
151 return false;
152 }
153
154 private:
155 VariableType::Type m_type;
156 };
157
getWeightedBool(de::Random & random,float trueWeight)158 inline bool getWeightedBool (de::Random& random, float trueWeight)
159 {
160 DE_ASSERT(de::inRange<float>(trueWeight, 0.0f, 1.0f));
161 return (random.getFloat() < trueWeight);
162 }
163
computeRandomValueRangeForInfElements(GeneratorState & state,ValueRangeAccess valueRange)164 void computeRandomValueRangeForInfElements (GeneratorState& state, ValueRangeAccess valueRange)
165 {
166 const VariableType& type = valueRange.getType();
167 de::Random& rnd = state.getRandom();
168
169 switch (type.getBaseType())
170 {
171 case VariableType::TYPE_BOOL:
172 // No need to handle bool as it will be false, true
173 break;
174
175 case VariableType::TYPE_INT:
176 for (int ndx = 0; ndx < type.getNumElements(); ndx++)
177 {
178 if (valueRange.getMin().component(ndx).asScalar() != Scalar::min<int>() ||
179 valueRange.getMax().component(ndx).asScalar() != Scalar::max<int>())
180 continue;
181
182 const int minIntVal = -16;
183 const int maxIntVal = 16;
184 const int maxRangeLen = maxIntVal - minIntVal;
185
186 int rangeLen = rnd.getInt(0, maxRangeLen);
187 int minVal = minIntVal + rnd.getInt(0, maxRangeLen-rangeLen);
188 int maxVal = minVal + rangeLen;
189
190 valueRange.getMin().component(ndx).asInt() = minVal;
191 valueRange.getMax().component(ndx).asInt() = maxVal;
192 }
193 break;
194
195 case VariableType::TYPE_FLOAT:
196 for (int ndx = 0; ndx < type.getNumElements(); ndx++)
197 {
198 if (valueRange.getMin().component(ndx).asScalar() != Scalar::min<float>() ||
199 valueRange.getMax().component(ndx).asScalar() != Scalar::max<float>())
200 continue;
201
202 const float step = 0.1f;
203 const int maxSteps = 320;
204 const float minFloatVal = -16.0f;
205
206 int rangeLen = rnd.getInt(0, maxSteps);
207 int minStep = rnd.getInt(0, maxSteps-rangeLen);
208
209 float minVal = minFloatVal + step*(float)minStep;
210 float maxVal = minVal + step*(float)rangeLen;
211
212 valueRange.getMin().component(ndx).asFloat() = minVal;
213 valueRange.getMax().component(ndx).asFloat() = maxVal;
214 }
215 break;
216
217 default:
218 DE_ASSERT(DE_FALSE);
219 throw Exception("computeRandomValueRangeForInfElements(): unsupported type");
220 }
221 }
222
setInfiniteRange(ValueRangeAccess valueRange)223 void setInfiniteRange (ValueRangeAccess valueRange)
224 {
225 const VariableType& type = valueRange.getType();
226
227 switch (type.getBaseType())
228 {
229 case VariableType::TYPE_BOOL:
230 for (int ndx = 0; ndx < type.getNumElements(); ndx++)
231 {
232 valueRange.getMin().component(ndx) = Scalar::min<bool>();
233 valueRange.getMax().component(ndx) = Scalar::max<bool>();
234 }
235 break;
236
237 case VariableType::TYPE_INT:
238 for (int ndx = 0; ndx < type.getNumElements(); ndx++)
239 {
240 valueRange.getMin().component(ndx) = Scalar::min<int>();
241 valueRange.getMax().component(ndx) = Scalar::max<int>();
242 }
243 break;
244
245 case VariableType::TYPE_FLOAT:
246 for (int ndx = 0; ndx < type.getNumElements(); ndx++)
247 {
248 valueRange.getMin().component(ndx) = Scalar::min<float>();
249 valueRange.getMax().component(ndx) = Scalar::max<float>();
250 }
251 break;
252
253 default:
254 DE_ASSERT(DE_FALSE);
255 throw Exception("setInfiniteRange(): unsupported type");
256 }
257 }
258
canAllocateVariable(const GeneratorState & state,const VariableType & type)259 bool canAllocateVariable (const GeneratorState& state, const VariableType& type)
260 {
261 DE_ASSERT(!type.isVoid());
262
263 if (state.getExpressionFlags() & NO_VAR_ALLOCATION)
264 return false;
265
266 if (state.getVariableManager().getNumAllocatedScalars() + type.getScalarSize() > state.getShaderParameters().maxCombinedVariableScalars)
267 return false;
268
269 return true;
270 }
271
getWeight(const GeneratorState & state,ConstValueRangeAccess valueRange)272 template <class T> float getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange) { return T::getWeight(state, valueRange); }
create(GeneratorState & state,ConstValueRangeAccess valueRange)273 template <class T> Expression* create (GeneratorState& state, ConstValueRangeAccess valueRange) { return new T(state, valueRange); }
274
275 struct ExpressionSpec
276 {
277 float (*getWeight) (const GeneratorState& state, ConstValueRangeAccess valueRange);
278 Expression* (*create) (GeneratorState& state, ConstValueRangeAccess valueRange);
279 };
280
281 static const ExpressionSpec s_expressionSpecs[] =
282 {
283 { getWeight<FloatLiteral>, create<FloatLiteral> },
284 { getWeight<IntLiteral>, create<IntLiteral> },
285 { getWeight<BoolLiteral>, create<BoolLiteral> },
286 { getWeight<ConstructorOp>, create<ConstructorOp> },
287 { getWeight<AssignOp>, create<AssignOp> },
288 { getWeight<VariableRead>, create<VariableRead> },
289 { getWeight<MulOp>, create<MulOp> },
290 { getWeight<AddOp>, create<AddOp> },
291 { getWeight<SubOp>, create<SubOp> },
292 { getWeight<LessThanOp>, create<LessThanOp> },
293 { getWeight<LessOrEqualOp>, create<LessOrEqualOp> },
294 { getWeight<GreaterThanOp>, create<GreaterThanOp> },
295 { getWeight<GreaterOrEqualOp>, create<GreaterOrEqualOp> },
296 { getWeight<EqualOp>, create<EqualOp> },
297 { getWeight<NotEqualOp>, create<NotEqualOp> },
298 { getWeight<SwizzleOp>, create<SwizzleOp> },
299 { getWeight<SinOp>, create<SinOp> },
300 { getWeight<CosOp>, create<CosOp> },
301 { getWeight<TanOp>, create<TanOp> },
302 { getWeight<AsinOp>, create<AsinOp> },
303 { getWeight<AcosOp>, create<AcosOp> },
304 { getWeight<AtanOp>, create<AtanOp> },
305 { getWeight<ExpOp>, create<ExpOp> },
306 { getWeight<LogOp>, create<LogOp> },
307 { getWeight<Exp2Op>, create<Exp2Op> },
308 { getWeight<Log2Op>, create<Log2Op> },
309 { getWeight<SqrtOp>, create<SqrtOp> },
310 { getWeight<InvSqrtOp>, create<InvSqrtOp> },
311 { getWeight<ParenOp>, create<ParenOp> },
312 { getWeight<TexLookup>, create<TexLookup> }
313 };
314
315 static const ExpressionSpec s_lvalueSpecs[] =
316 {
317 { getWeight<VariableWrite>, create<VariableWrite> }
318 };
319
320 #if !defined(DE_MAX)
321 # define DE_MAX(a, b) ((b) > (a) ? (b) : (a))
322 #endif
323
324 enum
325 {
326 MAX_EXPRESSION_SPECS = (int)DE_MAX(DE_LENGTH_OF_ARRAY(s_expressionSpecs), DE_LENGTH_OF_ARRAY(s_lvalueSpecs))
327 };
328
chooseExpression(GeneratorState & state,const ExpressionSpec * specs,int numSpecs,ConstValueRangeAccess valueRange)329 const ExpressionSpec* chooseExpression (GeneratorState& state, const ExpressionSpec* specs, int numSpecs, ConstValueRangeAccess valueRange)
330 {
331 float weights[MAX_EXPRESSION_SPECS];
332
333 DE_ASSERT(numSpecs <= (int)DE_LENGTH_OF_ARRAY(weights));
334
335 // Compute weights
336 for (int ndx = 0; ndx < numSpecs; ndx++)
337 weights[ndx] = specs[ndx].getWeight(state, valueRange);
338
339 // Choose
340 return &state.getRandom().chooseWeighted<const ExpressionSpec&>(specs, specs+numSpecs, weights);
341 }
342
343 } // anonymous
344
~Expression(void)345 Expression::~Expression (void)
346 {
347 }
348
createRandom(GeneratorState & state,ConstValueRangeAccess valueRange)349 Expression* Expression::createRandom (GeneratorState& state, ConstValueRangeAccess valueRange)
350 {
351 return chooseExpression(state, s_expressionSpecs, (int)DE_LENGTH_OF_ARRAY(s_expressionSpecs), valueRange)->create(state, valueRange);
352 }
353
createRandomLValue(GeneratorState & state,ConstValueRangeAccess valueRange)354 Expression* Expression::createRandomLValue (GeneratorState& state, ConstValueRangeAccess valueRange)
355 {
356 return chooseExpression(state, s_lvalueSpecs, (int)DE_LENGTH_OF_ARRAY(s_lvalueSpecs), valueRange)->create(state, valueRange);
357 }
358
FloatLiteral(GeneratorState & state,ConstValueRangeAccess valueRange)359 FloatLiteral::FloatLiteral (GeneratorState& state, ConstValueRangeAccess valueRange)
360 : m_value(VariableType::getScalarType(VariableType::TYPE_FLOAT))
361 {
362 float minVal = -10.0f;
363 float maxVal = +10.0f;
364 float step = 0.25f;
365
366 if (valueRange.getType() == VariableType(VariableType::TYPE_FLOAT, 1))
367 {
368 minVal = valueRange.getMin().component(0).asFloat();
369 maxVal = valueRange.getMax().component(0).asFloat();
370
371 if (Scalar::min<float>() == minVal)
372 minVal = -10.0f;
373
374 if (Scalar::max<float>() == maxVal)
375 maxVal = +10.0f;
376 }
377
378 int numSteps = (int)((maxVal-minVal)/step) + 1;
379
380 const float value = deFloatClamp(minVal + step*(float)state.getRandom().getInt(0, numSteps), minVal, maxVal);
381 ExecValueAccess access = m_value.getValue(VariableType::getScalarType(VariableType::TYPE_FLOAT));
382
383 for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++)
384 access.asFloat(ndx) = value;
385 }
386
FloatLiteral(float customValue)387 FloatLiteral::FloatLiteral (float customValue)
388 : m_value(VariableType::getScalarType(VariableType::TYPE_FLOAT))
389 {
390 // This constructor is required to handle corner case in which comparision
391 // of two same floats produced different results - this was resolved by
392 // adding FloatLiteral containing epsilon to one of values
393 ExecValueAccess access = m_value.getValue(VariableType::getScalarType(VariableType::TYPE_FLOAT));
394
395 for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++)
396 access.asFloat(ndx) = customValue;
397 }
398
getWeight(const GeneratorState & state,ConstValueRangeAccess valueRange)399 float FloatLiteral::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
400 {
401 DE_UNREF(state);
402 const VariableType& type = valueRange.getType();
403 if (type == VariableType(VariableType::TYPE_FLOAT, 1))
404 {
405 float minVal = valueRange.getMin().asFloat();
406 float maxVal = valueRange.getMax().asFloat();
407
408 if (Scalar::min<float>() == minVal && Scalar::max<float>() == maxVal)
409 return 0.1f;
410
411 // Weight based on value range length
412 float rangeLength = maxVal - minVal;
413
414 DE_ASSERT(rangeLength >= 0.0f);
415 return deFloatMax(0.1f, 1.0f - rangeLength);
416 }
417 else if (type.isVoid())
418 return unusedValueWeight;
419 else
420 return 0.0f;
421 }
422
tokenize(GeneratorState & state,TokenStream & str) const423 void FloatLiteral::tokenize (GeneratorState& state, TokenStream& str) const
424 {
425 DE_UNREF(state);
426 str << Token(m_value.getValue(VariableType::getScalarType(VariableType::TYPE_FLOAT)).asFloat(0));
427 }
428
IntLiteral(GeneratorState & state,ConstValueRangeAccess valueRange)429 IntLiteral::IntLiteral (GeneratorState& state, ConstValueRangeAccess valueRange)
430 : m_value(VariableType::getScalarType(VariableType::TYPE_INT))
431 {
432 int minVal = -16;
433 int maxVal = +16;
434
435 if (valueRange.getType() == VariableType(VariableType::TYPE_INT, 1))
436 {
437 minVal = valueRange.getMin().component(0).asInt();
438 maxVal = valueRange.getMax().component(0).asInt();
439
440 if (Scalar::min<int>() == minVal)
441 minVal = -16;
442
443 if (Scalar::max<int>() == maxVal)
444 maxVal = 16;
445 }
446
447 int value = state.getRandom().getInt(minVal, maxVal);
448 ExecValueAccess access = m_value.getValue(VariableType::getScalarType(VariableType::TYPE_INT));
449
450 for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++)
451 access.asInt(ndx) = value;
452 }
453
getWeight(const GeneratorState & state,ConstValueRangeAccess valueRange)454 float IntLiteral::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
455 {
456 DE_UNREF(state);
457 const VariableType& type = valueRange.getType();
458 if (type == VariableType(VariableType::TYPE_INT, 1))
459 {
460 int minVal = valueRange.getMin().asInt();
461 int maxVal = valueRange.getMax().asInt();
462
463 if (Scalar::min<int>() == minVal && Scalar::max<int>() == maxVal)
464 return 0.1f;
465
466 int rangeLength = maxVal - minVal;
467
468 DE_ASSERT(rangeLength >= 0);
469 return deFloatMax(0.1f, 1.0f - (float)rangeLength/4.0f);
470 }
471 else if (type.isVoid())
472 return unusedValueWeight;
473 else
474 return 0.0f;
475 }
476
tokenize(GeneratorState & state,TokenStream & str) const477 void IntLiteral::tokenize (GeneratorState& state, TokenStream& str) const
478 {
479 DE_UNREF(state);
480 str << Token(m_value.getValue(VariableType::getScalarType(VariableType::TYPE_INT)).asInt(0));
481 }
482
BoolLiteral(GeneratorState & state,ConstValueRangeAccess valueRange)483 BoolLiteral::BoolLiteral (GeneratorState& state, ConstValueRangeAccess valueRange)
484 : m_value(VariableType::getScalarType(VariableType::TYPE_BOOL))
485 {
486 int minVal = 0;
487 int maxVal = 1;
488
489 if (valueRange.getType() == VariableType(VariableType::TYPE_BOOL, 1))
490 {
491 minVal = valueRange.getMin().component(0).asBool() ? 1 : 0;
492 maxVal = valueRange.getMax().component(0).asBool() ? 1 : 0;
493 }
494
495 bool value = state.getRandom().getInt(minVal, maxVal) == 1;
496 ExecValueAccess access = m_value.getValue(VariableType::getScalarType(VariableType::TYPE_BOOL));
497
498 for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++)
499 access.asBool(ndx) = value;
500 }
501
BoolLiteral(bool customValue)502 BoolLiteral::BoolLiteral (bool customValue)
503 : m_value(VariableType::getScalarType(VariableType::TYPE_BOOL))
504 {
505 // This constructor is required to handle corner case in which comparision
506 // of two same floats produced different results - this was resolved by
507 // adding FloatLiteral containing epsilon to one of values
508 ExecValueAccess access = m_value.getValue(VariableType::getScalarType(VariableType::TYPE_BOOL));
509
510 for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++)
511 access.asBool(ndx) = customValue;
512 }
513
514
getWeight(const GeneratorState & state,ConstValueRangeAccess valueRange)515 float BoolLiteral::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
516 {
517 DE_UNREF(state);
518 const VariableType& type = valueRange.getType();
519 if (type == VariableType(VariableType::TYPE_BOOL, 1))
520 return 0.5f;
521 else if (type.isVoid())
522 return unusedValueWeight;
523 else
524 return 0.0f;
525 }
526
tokenize(GeneratorState & state,TokenStream & str) const527 void BoolLiteral::tokenize (GeneratorState& state, TokenStream& str) const
528 {
529 DE_UNREF(state);
530 str << Token(m_value.getValue(VariableType::getScalarType(VariableType::TYPE_BOOL)).asBool(0));
531 }
532
533 namespace
534 {
535
536 // \note int-bool and float-bool conversions handled in a special way.
537 template <typename SrcType, typename DstType>
convert(SrcType src)538 inline DstType convert (SrcType src)
539 {
540 if (Scalar::min<SrcType>() == src)
541 return Scalar::min<DstType>().template as<DstType>();
542 else if (Scalar::max<SrcType>() == src)
543 return Scalar::max<DstType>().template as<DstType>();
544 else
545 return DstType(src);
546 }
547
548 // According to GLSL ES spec.
convert(float src)549 template <> inline bool convert<float, bool> (float src) { return src != 0.0f; }
convert(int src)550 template <> inline bool convert<int, bool> (int src) { return src != 0; }
convert(bool src)551 template <> inline bool convert<bool, bool> (bool src) { return src; }
convert(bool src)552 template <> inline float convert<bool, float> (bool src) { return src ? 1.0f : 0.0f; }
convert(bool src)553 template <> inline int convert<bool, int> (bool src) { return src ? 1 : 0; }
554
convert(float src)555 template <> inline int convert<float, int> (float src)
556 {
557 if (Scalar::min<float>() == src)
558 return Scalar::min<int>().as<int>();
559 else if (Scalar::max<float>() == src)
560 return Scalar::max<int>().as<int>();
561 else if (src > 0.0f)
562 return (int)deFloatFloor(src);
563 else
564 return (int)deFloatCeil(src);
565 }
566
567 template <typename SrcType, typename DstType>
convertValueRange(SrcType srcMin,SrcType srcMax,DstType & dstMin,DstType & dstMax)568 inline void convertValueRange (SrcType srcMin, SrcType srcMax, DstType& dstMin, DstType& dstMax)
569 {
570 dstMin = convert<SrcType, DstType>(srcMin);
571 dstMax = convert<SrcType, DstType>(srcMax);
572 }
573
574 template <>
convertValueRange(float srcMin,float srcMax,int & dstMin,int & dstMax)575 inline void convertValueRange<float, int> (float srcMin, float srcMax, int& dstMin, int& dstMax)
576 {
577 if (Scalar::min<float>() == srcMin)
578 dstMin = Scalar::min<int>().as<int>();
579 else
580 dstMin = (int)deFloatCeil(srcMin);
581
582 if (Scalar::max<float>() == srcMax)
583 dstMax = Scalar::max<int>().as<int>();
584 else
585 dstMax = (int)deFloatFloor(srcMax);
586 }
587
588 template <>
convertValueRange(float srcMin,float srcMax,bool & dstMin,bool & dstMax)589 inline void convertValueRange<float, bool> (float srcMin, float srcMax, bool& dstMin, bool& dstMax)
590 {
591 dstMin = srcMin > 0.0f;
592 dstMax = srcMax > 0.0f;
593 }
594
595 // \todo [pyry] More special cases?
596
597 // Returns whether it is possible to convert some SrcType value range to given DstType valueRange
598 template <typename SrcType, typename DstType>
isConversionOk(DstType min,DstType max)599 bool isConversionOk (DstType min, DstType max)
600 {
601 SrcType sMin, sMax;
602 convertValueRange(min, max, sMin, sMax);
603 return sMin <= sMax &&
604 de::inRange(convert<SrcType, DstType>(sMin), min, max) &&
605 de::inRange(convert<SrcType, DstType>(sMax), min, max);
606 }
607
608 // Work-around for non-deterministic float behavior
isConversionOk(float,float)609 template <> bool isConversionOk<float, float> (float, float) { return true; }
610
611 // \todo [2011-03-26 pyry] Provide this in ValueAccess?
612 template <typename T> T getValueAccessValue (ConstValueAccess access);
getValueAccessValue(ConstValueAccess access)613 template<> inline float getValueAccessValue<float> (ConstValueAccess access) { return access.asFloat(); }
getValueAccessValue(ConstValueAccess access)614 template<> inline int getValueAccessValue<int> (ConstValueAccess access) { return access.asInt(); }
getValueAccessValue(ConstValueAccess access)615 template<> inline bool getValueAccessValue<bool> (ConstValueAccess access) { return access.asBool(); }
616
617 template <typename T> T& getValueAccessValue (ValueAccess access);
getValueAccessValue(ValueAccess access)618 template<> inline float& getValueAccessValue<float> (ValueAccess access) { return access.asFloat(); }
getValueAccessValue(ValueAccess access)619 template<> inline int& getValueAccessValue<int> (ValueAccess access) { return access.asInt(); }
getValueAccessValue(ValueAccess access)620 template<> inline bool& getValueAccessValue<bool> (ValueAccess access) { return access.asBool(); }
621
622 template <typename SrcType, typename DstType>
isConversionOk(ConstValueRangeAccess valueRange)623 bool isConversionOk (ConstValueRangeAccess valueRange)
624 {
625 return isConversionOk<SrcType>(getValueAccessValue<DstType>(valueRange.getMin()), getValueAccessValue<DstType>(valueRange.getMax()));
626 }
627
628 template <typename SrcType, typename DstType>
convertValueRangeTempl(ConstValueRangeAccess src,ValueRangeAccess dst)629 void convertValueRangeTempl (ConstValueRangeAccess src, ValueRangeAccess dst)
630 {
631 DstType dMin, dMax;
632 convertValueRange(getValueAccessValue<SrcType>(src.getMin()), getValueAccessValue<SrcType>(src.getMax()), dMin, dMax);
633 getValueAccessValue<DstType>(dst.getMin()) = dMin;
634 getValueAccessValue<DstType>(dst.getMax()) = dMax;
635 }
636
637 template <typename SrcType, typename DstType>
convertExecValueTempl(ExecConstValueAccess src,ExecValueAccess dst)638 void convertExecValueTempl (ExecConstValueAccess src, ExecValueAccess dst)
639 {
640 for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++)
641 dst.as<DstType>(ndx) = convert<SrcType, DstType>(src.as<SrcType>(ndx));
642 }
643
644 typedef bool (*IsConversionOkFunc) (ConstValueRangeAccess);
645 typedef void (*ConvertValueRangeFunc) (ConstValueRangeAccess, ValueRangeAccess);
646 typedef void (*ConvertExecValueFunc) (ExecConstValueAccess, ExecValueAccess);
647
getBaseTypeConvNdx(VariableType::Type type)648 inline int getBaseTypeConvNdx (VariableType::Type type)
649 {
650 switch (type)
651 {
652 case VariableType::TYPE_FLOAT: return 0;
653 case VariableType::TYPE_INT: return 1;
654 case VariableType::TYPE_BOOL: return 2;
655 default: return -1;
656 }
657 }
658
isConversionOk(VariableType::Type srcType,VariableType::Type dstType,ConstValueRangeAccess valueRange)659 bool isConversionOk (VariableType::Type srcType, VariableType::Type dstType, ConstValueRangeAccess valueRange)
660 {
661 // [src][dst]
662 static const IsConversionOkFunc convTable[3][3] =
663 {
664 { isConversionOk<float, float>, isConversionOk<float, int>, isConversionOk<float, bool> },
665 { isConversionOk<int, float>, isConversionOk<int, int>, isConversionOk<int, bool> },
666 { isConversionOk<bool, float>, isConversionOk<bool, int>, isConversionOk<bool, bool> }
667 };
668 return convTable[getBaseTypeConvNdx(srcType)][getBaseTypeConvNdx(dstType)](valueRange);
669 }
670
convertValueRange(ConstValueRangeAccess src,ValueRangeAccess dst)671 void convertValueRange (ConstValueRangeAccess src, ValueRangeAccess dst)
672 {
673 // [src][dst]
674 static const ConvertValueRangeFunc convTable[3][3] =
675 {
676 { convertValueRangeTempl<float, float>, convertValueRangeTempl<float, int>, convertValueRangeTempl<float, bool> },
677 { convertValueRangeTempl<int, float>, convertValueRangeTempl<int, int>, convertValueRangeTempl<int, bool> },
678 { convertValueRangeTempl<bool, float>, convertValueRangeTempl<bool, int>, convertValueRangeTempl<bool, bool> }
679 };
680
681 convTable[getBaseTypeConvNdx(src.getType().getBaseType())][getBaseTypeConvNdx(dst.getType().getBaseType())](src, dst);
682 }
683
convertExecValue(ExecConstValueAccess src,ExecValueAccess dst)684 void convertExecValue (ExecConstValueAccess src, ExecValueAccess dst)
685 {
686 // [src][dst]
687 static const ConvertExecValueFunc convTable[3][3] =
688 {
689 { convertExecValueTempl<float, float>, convertExecValueTempl<float, int>, convertExecValueTempl<float, bool> },
690 { convertExecValueTempl<int, float>, convertExecValueTempl<int, int>, convertExecValueTempl<int, bool> },
691 { convertExecValueTempl<bool, float>, convertExecValueTempl<bool, int>, convertExecValueTempl<bool, bool> }
692 };
693
694 convTable[getBaseTypeConvNdx(src.getType().getBaseType())][getBaseTypeConvNdx(dst.getType().getBaseType())](src, dst);
695 }
696
697 } // anonymous
698
ConstructorOp(GeneratorState & state,ConstValueRangeAccess valueRange)699 ConstructorOp::ConstructorOp (GeneratorState& state, ConstValueRangeAccess valueRange)
700 : m_valueRange(valueRange)
701 {
702 if (valueRange.getType().isVoid())
703 {
704 // Use random range
705 const int maxScalars = 4; // We don't have to be able to assign this value to anywhere
706 m_valueRange = ValueRange(computeRandomType(state, maxScalars));
707 computeRandomValueRange(state, m_valueRange.asAccess());
708 }
709
710 // \todo [2011-03-26 pyry] Vector conversions
711 // int remainingDepth = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
712
713 const VariableType& type = m_valueRange.getType();
714 VariableType::Type baseType = type.getBaseType();
715 int numScalars = type.getNumElements();
716 int curScalarNdx = 0;
717
718 // \todo [2011-03-26 pyry] Separate op for struct constructors!
719 DE_ASSERT(type.isFloatOrVec() || type.isIntOrVec() || type.isBoolOrVec());
720
721 bool scalarConversions = state.getProgramParameters().useScalarConversions;
722
723 while (curScalarNdx < numScalars)
724 {
725 ConstValueRangeAccess comp = m_valueRange.asAccess().component(curScalarNdx);
726
727 if (scalarConversions)
728 {
729 int numInTypes = 0;
730 VariableType::Type inTypes[3];
731
732 if (isConversionOk(VariableType::TYPE_FLOAT, baseType, comp)) inTypes[numInTypes++] = VariableType::TYPE_FLOAT;
733 if (isConversionOk(VariableType::TYPE_INT, baseType, comp)) inTypes[numInTypes++] = VariableType::TYPE_INT;
734 if (isConversionOk(VariableType::TYPE_BOOL, baseType, comp)) inTypes[numInTypes++] = VariableType::TYPE_BOOL;
735
736 DE_ASSERT(numInTypes > 0); // At least nop conversion should be ok
737
738 // Choose random
739 VariableType::Type inType = state.getRandom().choose<VariableType::Type>(&inTypes[0], &inTypes[0] + numInTypes);
740
741 // Compute converted value range
742 ValueRange inValueRange(VariableType(inType, 1));
743 convertValueRange(comp, inValueRange);
744 m_inputValueRanges.push_back(inValueRange);
745
746 curScalarNdx += 1;
747 }
748 else
749 {
750 m_inputValueRanges.push_back(ValueRange(comp));
751 curScalarNdx += 1;
752 }
753 }
754 }
755
~ConstructorOp(void)756 ConstructorOp::~ConstructorOp (void)
757 {
758 for (vector<Expression*>::iterator i = m_inputExpressions.begin(); i != m_inputExpressions.end(); i++)
759 delete *i;
760 }
761
createNextChild(GeneratorState & state)762 Expression* ConstructorOp::createNextChild (GeneratorState& state)
763 {
764 int numChildren = (int)m_inputExpressions.size();
765 Expression* child = DE_NULL;
766
767 // \note Created in reverse order!
768 if (numChildren < (int)m_inputValueRanges.size())
769 {
770 const ValueRange& inValueRange = m_inputValueRanges[m_inputValueRanges.size()-1-numChildren];
771 child = Expression::createRandom(state, inValueRange);
772 try
773 {
774 m_inputExpressions.push_back(child);
775 }
776 catch (const std::exception&)
777 {
778 delete child;
779 throw;
780 }
781 }
782
783 return child;
784 }
785
getWeight(const GeneratorState & state,ConstValueRangeAccess valueRange)786 float ConstructorOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
787 {
788 if (valueRange.getType().isVoid())
789 return unusedValueWeight;
790
791 if (!valueRange.getType().isFloatOrVec() && !valueRange.getType().isIntOrVec() && !valueRange.getType().isBoolOrVec())
792 return 0.0f;
793
794 if (state.getExpressionDepth() + getTypeConstructorDepth(valueRange.getType()) > state.getShaderParameters().maxExpressionDepth)
795 return 0.0f;
796
797 return 1.0f;
798 }
799
tokenize(GeneratorState & state,TokenStream & str) const800 void ConstructorOp::tokenize (GeneratorState& state, TokenStream& str) const
801 {
802 const VariableType& type = m_valueRange.getType();
803 DE_ASSERT(type.getPrecision() == VariableType::PRECISION_NONE);
804 type.tokenizeShortType(str);
805
806 str << Token::LEFT_PAREN;
807
808 for (vector<Expression*>::const_reverse_iterator i = m_inputExpressions.rbegin(); i != m_inputExpressions.rend(); i++)
809 {
810 if (i != m_inputExpressions.rbegin())
811 str << Token::COMMA;
812 (*i)->tokenize(state, str);
813 }
814
815 str << Token::RIGHT_PAREN;
816 }
817
evaluate(ExecutionContext & evalCtx)818 void ConstructorOp::evaluate (ExecutionContext& evalCtx)
819 {
820 // Evaluate children
821 for (vector<Expression*>::reverse_iterator i = m_inputExpressions.rbegin(); i != m_inputExpressions.rend(); i++)
822 (*i)->evaluate(evalCtx);
823
824 // Compute value
825 const VariableType& type = m_valueRange.getType();
826 m_value.setStorage(type);
827
828 ExecValueAccess dst = m_value.getValue(type);
829 int curScalarNdx = 0;
830
831 for (vector<Expression*>::reverse_iterator i = m_inputExpressions.rbegin(); i != m_inputExpressions.rend(); i++)
832 {
833 ExecConstValueAccess src = (*i)->getValue();
834
835 for (int elemNdx = 0; elemNdx < src.getType().getNumElements(); elemNdx++)
836 convertExecValue(src.component(elemNdx), dst.component(curScalarNdx++));
837 }
838 }
839
AssignOp(GeneratorState & state,ConstValueRangeAccess valueRange)840 AssignOp::AssignOp (GeneratorState& state, ConstValueRangeAccess valueRange)
841 : m_valueRange (valueRange)
842 , m_lvalueExpr (DE_NULL)
843 , m_rvalueExpr (DE_NULL)
844 {
845 if (m_valueRange.getType().isVoid())
846 {
847 // Compute random value range
848 int maxScalars = state.getShaderParameters().maxCombinedVariableScalars - state.getVariableManager().getNumAllocatedScalars();
849 bool useRandomRange = !state.getVariableManager().hasEntry<IsWritableEntry>() || ((maxScalars > 0) && getWeightedBool(state.getRandom(), 0.1f));
850
851 if (useRandomRange)
852 {
853 DE_ASSERT(maxScalars > 0);
854 m_valueRange = ValueRange(computeRandomType(state, maxScalars));
855 computeRandomValueRange(state, m_valueRange.asAccess());
856 }
857 else
858 {
859 // Use value range from random entry
860 // \todo [2011-02-28 pyry] Give lower weight to entries without range? Choose subtype range?
861 const ValueEntry* entry = state.getRandom().choose<const ValueEntry*>(state.getVariableManager().getBegin<IsWritableEntry>(), state.getVariableManager().getEnd<IsWritableEntry>());
862 m_valueRange = ValueRange(entry->getValueRange());
863
864 computeRandomValueRangeForInfElements(state, m_valueRange.asAccess());
865
866 DE_ASSERT(state.getVariableManager().hasEntry(IsWritableIntersectingEntry(m_valueRange.asAccess())));
867 }
868 }
869
870 IsWritableIntersectingEntry::Iterator first = state.getVariableManager().getBegin(IsWritableIntersectingEntry(m_valueRange.asAccess()));
871 IsWritableIntersectingEntry::Iterator end = state.getVariableManager().getEnd(IsWritableIntersectingEntry(m_valueRange.asAccess()));
872
873 bool possiblyCreateVar = canAllocateVariable(state, m_valueRange.getType()) &&
874 (first == end || getWeightedBool(state.getRandom(), 0.5f));
875
876 if (!possiblyCreateVar)
877 {
878 // Find all possible valueranges matching given type and intersecting with valuerange
879 // \todo [pyry] Actually collect all ValueRanges, currently operates only on whole variables
880 DE_ASSERT(first != end);
881
882 // Try to select one closest to given range but bigger (eg. superset)
883 bool supersetExists = false;
884 for (IsWritableIntersectingEntry::Iterator i = first; i != end; i++)
885 {
886 if ((*i)->getValueRange().isSupersetOf(m_valueRange.asAccess()))
887 {
888 supersetExists = true;
889 break;
890 }
891 }
892
893 if (!supersetExists)
894 {
895 // Select some other range and compute intersection
896 // \todo [2011-02-03 pyry] Use some heuristics to select the range?
897 ConstValueRangeAccess selectedRange = state.getRandom().choose<const ValueEntry*>(first, end)->getValueRange();
898
899 ValueRange::computeIntersection(m_valueRange.asAccess(), m_valueRange.asAccess(), selectedRange);
900 }
901 }
902 }
903
~AssignOp(void)904 AssignOp::~AssignOp (void)
905 {
906 delete m_lvalueExpr;
907 delete m_rvalueExpr;
908 }
909
getWeight(const GeneratorState & state,ConstValueRangeAccess valueRange)910 float AssignOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
911 {
912 if (!valueRange.getType().isVoid() &&
913 !canAllocateVariable(state, valueRange.getType()) &&
914 !state.getVariableManager().hasEntry(IsWritableIntersectingEntry(valueRange)))
915 return 0.0f; // Would require creating a new variable
916
917 if (!valueRange.getType().isVoid() && state.getExpressionDepth() + getTypeConstructorDepth(valueRange.getType()) + 1 >= state.getShaderParameters().maxExpressionDepth)
918 return 0.0f;
919
920 if (valueRange.getType().isVoid() &&
921 !state.getVariableManager().hasEntry<IsWritableEntry>() &&
922 state.getVariableManager().getNumAllocatedScalars() >= state.getShaderParameters().maxCombinedVariableScalars)
923 return 0.0f; // Can not allocate a new entry
924
925 if (state.getExpressionDepth() == 0)
926 return 4.0f;
927 else
928 return 0.0f; // \todo [pyry] Fix assign ops
929 }
930
createNextChild(GeneratorState & state)931 Expression* AssignOp::createNextChild (GeneratorState& state)
932 {
933 if (m_lvalueExpr == DE_NULL)
934 {
935 // Construct lvalue
936 // \todo [2011-03-14 pyry] Proper l-value generation:
937 // - pure L-value part is generated first
938 // - variable valuerange is made unbound
939 // - R-value is generated
940 // - R-values in L-value are generated
941 m_lvalueExpr = Expression::createRandomLValue(state, m_valueRange.asAccess());
942 return m_lvalueExpr;
943 }
944 else if (m_rvalueExpr == DE_NULL)
945 {
946 // Construct value expr
947 m_rvalueExpr = Expression::createRandom(state, m_valueRange.asAccess());
948 return m_rvalueExpr;
949 }
950 else
951 return DE_NULL;
952 }
953
tokenize(GeneratorState & state,TokenStream & str) const954 void AssignOp::tokenize (GeneratorState& state, TokenStream& str) const
955 {
956 m_lvalueExpr->tokenize(state, str);
957 str << Token::EQUAL;
958 m_rvalueExpr->tokenize(state, str);
959 }
960
evaluate(ExecutionContext & evalCtx)961 void AssignOp::evaluate (ExecutionContext& evalCtx)
962 {
963 // Evaluate l-value
964 m_lvalueExpr->evaluate(evalCtx);
965
966 // Evaluate value
967 m_rvalueExpr->evaluate(evalCtx);
968 m_value.setStorage(m_valueRange.getType());
969 m_value.getValue(m_valueRange.getType()) = m_rvalueExpr->getValue().value();
970
971 // Assign
972 assignMasked(m_lvalueExpr->getLValue(), m_value.getValue(m_valueRange.getType()), evalCtx.getExecutionMask());
973 }
974
975 namespace
976 {
977
isShaderInOutSupportedType(const VariableType & type)978 inline bool isShaderInOutSupportedType (const VariableType& type)
979 {
980 // \todo [2011-03-11 pyry] Float arrays, structs?
981 return type.getBaseType() == VariableType::TYPE_FLOAT;
982 }
983
allocateNewVariable(GeneratorState & state,ConstValueRangeAccess valueRange)984 Variable* allocateNewVariable (GeneratorState& state, ConstValueRangeAccess valueRange)
985 {
986 Variable* variable = state.getVariableManager().allocate(valueRange.getType());
987
988 // Update value range
989 state.getVariableManager().setValue(variable, valueRange);
990
991 // Random storage \todo [pyry] Check that scalar count in uniform/input classes is not exceeded
992 static const Variable::Storage storages[] =
993 {
994 Variable::STORAGE_CONST,
995 Variable::STORAGE_UNIFORM,
996 Variable::STORAGE_LOCAL,
997 Variable::STORAGE_SHADER_IN
998 };
999 float weights[DE_LENGTH_OF_ARRAY(storages)];
1000
1001 // Dynamic vs. constant weight.
1002 float dynWeight = computeDynamicRangeWeight(valueRange);
1003 int numScalars = valueRange.getType().getScalarSize();
1004 bool uniformOk = state.getVariableManager().getNumAllocatedUniformScalars() + numScalars <= state.getShaderParameters().maxUniformScalars;
1005 bool shaderInOk = isShaderInOutSupportedType(valueRange.getType()) &&
1006 (state.getVariableManager().getNumAllocatedShaderInVariables() + NUM_RESERVED_SHADER_INPUTS < state.getShaderParameters().maxInputVariables);
1007
1008 weights[0] = de::max(1.0f-dynWeight, 0.1f);
1009 weights[1] = uniformOk ? dynWeight*0.5f : 0.0f;
1010 weights[2] = dynWeight;
1011 weights[3] = shaderInOk ? dynWeight*2.0f : 0.0f;
1012
1013 state.getVariableManager().setStorage(variable, state.getRandom().chooseWeighted<Variable::Storage>(&storages[0], &storages[DE_LENGTH_OF_ARRAY(storages)], &weights[0]));
1014
1015 return variable;
1016 }
1017
combineWeight(float curCombinedWeight,float partialWeight)1018 inline float combineWeight (float curCombinedWeight, float partialWeight)
1019 {
1020 return curCombinedWeight * partialWeight;
1021 }
1022
computeEntryReadWeight(ConstValueRangeAccess entryValueRange,ConstValueRangeAccess readValueRange)1023 float computeEntryReadWeight (ConstValueRangeAccess entryValueRange, ConstValueRangeAccess readValueRange)
1024 {
1025 const VariableType& type = entryValueRange.getType();
1026 DE_ASSERT(type == readValueRange.getType());
1027
1028 float weight = 1.0f;
1029
1030 switch (type.getBaseType())
1031 {
1032 case VariableType::TYPE_FLOAT:
1033 {
1034 for (int elemNdx = 0; elemNdx < type.getNumElements(); elemNdx++)
1035 {
1036 float entryMin = entryValueRange.component(elemNdx).getMin().asFloat();
1037 float entryMax = entryValueRange.component(elemNdx).getMax().asFloat();
1038 float readMin = readValueRange.component(elemNdx).getMin().asFloat();
1039 float readMax = readValueRange.component(elemNdx).getMax().asFloat();
1040
1041 // Check for -inf..inf ranges - they don't bring down the weight.
1042 if (Scalar::min<float>() == entryMin && Scalar::max<float>() == entryMax)
1043 continue;
1044
1045 // Intersection to entry value range length ratio.
1046 float intersectionMin = deFloatMax(entryMin, readMin);
1047 float intersectionMax = deFloatMin(entryMax, readMax);
1048 float entryRangeLen = entryMax - entryMin;
1049 float readRangeLen = readMax - readMin;
1050 float intersectionLen = intersectionMax - intersectionMin;
1051 float entryRatio = (entryRangeLen > 0.0f) ? (intersectionLen / entryRangeLen) : 1.0f;
1052 float readRatio = (readRangeLen > 0.0f) ? (intersectionLen / readRangeLen) : 1.0f;
1053 float elementWeight = 0.5f*readRatio + 0.5f*entryRatio;
1054
1055 weight = combineWeight(weight, elementWeight);
1056 }
1057 break;
1058 }
1059
1060 case VariableType::TYPE_INT:
1061 {
1062 for (int elemNdx = 0; elemNdx < type.getNumElements(); elemNdx++)
1063 {
1064 int entryMin = entryValueRange.component(elemNdx).getMin().asInt();
1065 int entryMax = entryValueRange.component(elemNdx).getMax().asInt();
1066 int readMin = readValueRange.component(elemNdx).getMin().asInt();
1067 int readMax = readValueRange.component(elemNdx).getMax().asInt();
1068
1069 // Check for -inf..inf ranges - they don't bring down the weight.
1070 if (Scalar::min<int>() == entryMin && Scalar::max<int>() == entryMax)
1071 continue;
1072
1073 // Intersection to entry value range length ratio.
1074 int intersectionMin = deMax32(entryMin, readMin);
1075 int intersectionMax = deMin32(entryMax, readMax);
1076 deInt64 entryRangeLen = (deInt64)entryMax - (deInt64)entryMin;
1077 deInt64 readRangeLen = (deInt64)readMax - (deInt64)readMin;
1078 deInt64 intersectionLen = (deInt64)intersectionMax - (deInt64)intersectionMin;
1079 float entryRatio = (entryRangeLen > 0) ? ((float)intersectionLen / (float)entryRangeLen) : 1.0f;
1080 float readRatio = (readRangeLen > 0) ? ((float)intersectionLen / (float)readRangeLen) : 1.0f;
1081 float elementWeight = 0.5f*readRatio + 0.5f*entryRatio;
1082
1083 weight = combineWeight(weight, elementWeight);
1084 }
1085 break;
1086 }
1087
1088 case VariableType::TYPE_BOOL:
1089 {
1090 // \todo
1091 break;
1092 }
1093
1094
1095 case VariableType::TYPE_ARRAY:
1096 case VariableType::TYPE_STRUCT:
1097
1098 default:
1099 TCU_FAIL("Unsupported type");
1100 }
1101
1102 return deFloatMax(weight, 0.01f);
1103 }
1104
1105 } // anonymous
1106
VariableRead(GeneratorState & state,ConstValueRangeAccess valueRange)1107 VariableRead::VariableRead (GeneratorState& state, ConstValueRangeAccess valueRange)
1108 {
1109 if (valueRange.getType().isVoid())
1110 {
1111 IsReadableEntry filter = IsReadableEntry(state.getExpressionFlags());
1112 int maxScalars = state.getShaderParameters().maxCombinedVariableScalars - state.getVariableManager().getNumAllocatedScalars();
1113 bool useRandomRange = !state.getVariableManager().hasEntry(filter) || ((maxScalars > 0) && getWeightedBool(state.getRandom(), 0.5f));
1114
1115 if (useRandomRange)
1116 {
1117 // Allocate a new variable
1118 DE_ASSERT(maxScalars > 0);
1119 ValueRange newVarRange(computeRandomType(state, maxScalars));
1120 computeRandomValueRange(state, newVarRange.asAccess());
1121
1122 m_variable = allocateNewVariable(state, newVarRange.asAccess());
1123 }
1124 else
1125 {
1126 // Use random entry \todo [pyry] Handle -inf..inf ranges?
1127 m_variable = state.getRandom().choose<const ValueEntry*>(state.getVariableManager().getBegin(filter), state.getVariableManager().getEnd(filter))->getVariable();
1128 }
1129 }
1130 else
1131 {
1132 // Find variable that has value range that intersects with given range
1133 IsReadableIntersectingEntry::Iterator first = state.getVariableManager().getBegin(IsReadableIntersectingEntry(valueRange, state.getExpressionFlags()));
1134 IsReadableIntersectingEntry::Iterator end = state.getVariableManager().getEnd(IsReadableIntersectingEntry(valueRange, state.getExpressionFlags()));
1135
1136 const float createOnReadWeight = 0.5f;
1137 bool createVar = canAllocateVariable(state, valueRange.getType()) && (first == end || getWeightedBool(state.getRandom(), createOnReadWeight));
1138
1139 if (createVar)
1140 {
1141 m_variable = allocateNewVariable(state, valueRange);
1142 }
1143 else
1144 {
1145 // Copy value entries for computing weights.
1146 std::vector<const ValueEntry*> availableVars;
1147 std::vector<float> weights;
1148
1149 std::copy(first, end, std::inserter(availableVars, availableVars.begin()));
1150
1151 // Compute weights.
1152 weights.resize(availableVars.size());
1153 for (int ndx = 0; ndx < (int)availableVars.size(); ndx++)
1154 weights[ndx] = computeEntryReadWeight(availableVars[ndx]->getValueRange(), valueRange);
1155
1156 // Select.
1157 const ValueEntry* entry = state.getRandom().chooseWeighted<const ValueEntry*>(availableVars.begin(), availableVars.end(), weights.begin());
1158 m_variable = entry->getVariable();
1159
1160 // Compute intersection
1161 ValueRange intersection(m_variable->getType());
1162 ValueRange::computeIntersection(intersection, entry->getValueRange(), valueRange);
1163 state.getVariableManager().setValue(m_variable, intersection.asAccess());
1164 }
1165 }
1166 }
1167
VariableRead(const Variable * variable)1168 VariableRead::VariableRead (const Variable* variable)
1169 {
1170 m_variable = variable;
1171 }
1172
getWeight(const GeneratorState & state,ConstValueRangeAccess valueRange)1173 float VariableRead::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
1174 {
1175 if (valueRange.getType().isVoid())
1176 {
1177 if (state.getVariableManager().hasEntry(IsReadableEntry(state.getExpressionFlags())) ||
1178 state.getVariableManager().getNumAllocatedScalars() < state.getShaderParameters().maxCombinedVariableScalars)
1179 return unusedValueWeight;
1180 else
1181 return 0.0f;
1182 }
1183
1184 if (!canAllocateVariable(state, valueRange.getType()) &&
1185 !state.getVariableManager().hasEntry(IsReadableIntersectingEntry(valueRange, state.getExpressionFlags())))
1186 return 0.0f;
1187 else
1188 return 1.0f;
1189 }
1190
VariableWrite(GeneratorState & state,ConstValueRangeAccess valueRange)1191 VariableWrite::VariableWrite (GeneratorState& state, ConstValueRangeAccess valueRange)
1192 {
1193 DE_ASSERT(!valueRange.getType().isVoid());
1194
1195 // Find variable with range that is superset of given range
1196 IsWritableSupersetEntry::Iterator first = state.getVariableManager().getBegin(IsWritableSupersetEntry(valueRange));
1197 IsWritableSupersetEntry::Iterator end = state.getVariableManager().getEnd(IsWritableSupersetEntry(valueRange));
1198
1199 const float createOnAssignWeight = 0.1f; // Will essentially create an unused variable
1200 bool createVar = canAllocateVariable(state, valueRange.getType()) && (first == end || getWeightedBool(state.getRandom(), createOnAssignWeight));
1201
1202 if (createVar)
1203 {
1204 m_variable = state.getVariableManager().allocate(valueRange.getType());
1205 // \note Storage will be LOCAL
1206 }
1207 else
1208 {
1209 // Choose random
1210 DE_ASSERT(first != end);
1211 const ValueEntry* entry = state.getRandom().choose<const ValueEntry*>(first, end);
1212 m_variable = entry->getVariable();
1213 }
1214
1215 DE_ASSERT(m_variable);
1216
1217 // Reset value range.
1218 const ValueEntry* parentEntry = state.getVariableManager().getParentValue(m_variable);
1219 if (parentEntry)
1220 {
1221 // Use parent value range.
1222 state.getVariableManager().setValue(m_variable, parentEntry->getValueRange());
1223 }
1224 else
1225 {
1226 // Use infinite range.
1227 ValueRange infRange(m_variable->getType());
1228 setInfiniteRange(infRange);
1229
1230 state.getVariableManager().setValue(m_variable, infRange.asAccess());
1231 }
1232 }
1233
getWeight(const GeneratorState & state,ConstValueRangeAccess valueRange)1234 float VariableWrite::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
1235 {
1236 if (!canAllocateVariable(state, valueRange.getType()) &&
1237 !state.getVariableManager().hasEntry(IsWritableSupersetEntry(valueRange)))
1238 return 0.0f;
1239 else
1240 return 1.0f;
1241 }
1242
evaluate(ExecutionContext & evalCtx)1243 void VariableAccess::evaluate (ExecutionContext& evalCtx)
1244 {
1245 m_valueAccess = evalCtx.getValue(m_variable);
1246 }
1247
ParenOp(GeneratorState & state,ConstValueRangeAccess valueRange)1248 ParenOp::ParenOp (GeneratorState& state, ConstValueRangeAccess valueRange)
1249 : m_valueRange (valueRange)
1250 , m_child (DE_NULL)
1251 {
1252 DE_UNREF(state);
1253 }
1254
~ParenOp(void)1255 ParenOp::~ParenOp (void)
1256 {
1257 delete m_child;
1258 }
1259
createNextChild(GeneratorState & state)1260 Expression* ParenOp::createNextChild (GeneratorState& state)
1261 {
1262 if (m_child == DE_NULL)
1263 {
1264 m_child = Expression::createRandom(state, m_valueRange.asAccess());
1265 return m_child;
1266 }
1267 else
1268 return DE_NULL;
1269 }
1270
tokenize(GeneratorState & state,TokenStream & str) const1271 void ParenOp::tokenize (GeneratorState& state, TokenStream& str) const
1272 {
1273 str << Token::LEFT_PAREN;
1274 m_child->tokenize(state, str);
1275 str << Token::RIGHT_PAREN;
1276 }
1277
setChild(Expression * expression)1278 void ParenOp::setChild(Expression* expression)
1279 {
1280 m_child = expression;
1281 }
1282
getWeight(const GeneratorState & state,ConstValueRangeAccess valueRange)1283 float ParenOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
1284 {
1285 if (valueRange.getType().isVoid())
1286 return state.getExpressionDepth() + 2 <= state.getShaderParameters().maxExpressionDepth ? unusedValueWeight : 0.0f;
1287 else
1288 {
1289 int requiredDepth = 1 + getConservativeValueExprDepth(state, valueRange);
1290 return state.getExpressionDepth() + requiredDepth <= state.getShaderParameters().maxExpressionDepth ? 1.0f : 0.0f;
1291 }
1292 }
1293
1294 const int swizzlePrecedence = 2;
1295
SwizzleOp(GeneratorState & state,ConstValueRangeAccess valueRange)1296 SwizzleOp::SwizzleOp (GeneratorState& state, ConstValueRangeAccess valueRange)
1297 : m_outValueRange (valueRange)
1298 , m_numInputElements (0)
1299 , m_child (DE_NULL)
1300 {
1301 DE_ASSERT(!m_outValueRange.getType().isVoid()); // \todo [2011-06-13 pyry] Void support
1302 DE_ASSERT(m_outValueRange.getType().isFloatOrVec() ||
1303 m_outValueRange.getType().isIntOrVec() ||
1304 m_outValueRange.getType().isBoolOrVec());
1305
1306 m_value.setStorage(m_outValueRange.getType());
1307
1308 int numOutputElements = m_outValueRange.getType().getNumElements();
1309
1310 // \note Swizzle works for vector types only.
1311 // \todo [2011-06-13 pyry] Use components multiple times.
1312 m_numInputElements = state.getRandom().getInt(deMax32(numOutputElements, 2), 4);
1313
1314 std::set<int> availableElements;
1315 for (int ndx = 0; ndx < m_numInputElements; ndx++)
1316 availableElements.insert(ndx);
1317
1318 // Randomize swizzle.
1319 for (int elemNdx = 0; elemNdx < (int)DE_LENGTH_OF_ARRAY(m_swizzle); elemNdx++)
1320 {
1321 if (elemNdx < numOutputElements)
1322 {
1323 int inElemNdx = state.getRandom().choose<int>(availableElements.begin(), availableElements.end());
1324 availableElements.erase(inElemNdx);
1325 m_swizzle[elemNdx] = (deUint8)inElemNdx;
1326 }
1327 else
1328 m_swizzle[elemNdx] = 0;
1329 }
1330 }
1331
~SwizzleOp(void)1332 SwizzleOp::~SwizzleOp (void)
1333 {
1334 delete m_child;
1335 }
1336
createNextChild(GeneratorState & state)1337 Expression* SwizzleOp::createNextChild (GeneratorState& state)
1338 {
1339 if (m_child)
1340 return DE_NULL;
1341
1342 // Compute input value range.
1343 VariableType inVarType = VariableType(m_outValueRange.getType().getBaseType(), m_numInputElements);
1344 ValueRange inValueRange = ValueRange(inVarType);
1345
1346 // Initialize all inputs to -inf..inf
1347 setInfiniteRange(inValueRange);
1348
1349 // Compute intersections.
1350 int numOutputElements = m_outValueRange.getType().getNumElements();
1351 for (int outElemNdx = 0; outElemNdx < numOutputElements; outElemNdx++)
1352 {
1353 int inElemNdx = m_swizzle[outElemNdx];
1354 ValueRange::computeIntersection(inValueRange.asAccess().component(inElemNdx), inValueRange.asAccess().component(inElemNdx), m_outValueRange.asAccess().component(outElemNdx));
1355 }
1356
1357 // Create child.
1358 state.pushPrecedence(swizzlePrecedence);
1359 m_child = Expression::createRandom(state, inValueRange.asAccess());
1360 state.popPrecedence();
1361
1362 return m_child;
1363 }
1364
tokenize(GeneratorState & state,TokenStream & str) const1365 void SwizzleOp::tokenize (GeneratorState& state, TokenStream& str) const
1366 {
1367 const char* rgbaSet[] = { "r", "g", "b", "a" };
1368 const char* xyzwSet[] = { "x", "y", "z", "w" };
1369 const char* stpqSet[] = { "s", "t", "p", "q" };
1370 const char** swizzleSet = DE_NULL;
1371
1372 switch (state.getRandom().getInt(0, 2))
1373 {
1374 case 0: swizzleSet = rgbaSet; break;
1375 case 1: swizzleSet = xyzwSet; break;
1376 case 2: swizzleSet = stpqSet; break;
1377 default: DE_ASSERT(DE_FALSE);
1378 }
1379
1380 std::string swizzleStr;
1381 for (int elemNdx = 0; elemNdx < m_outValueRange.getType().getNumElements(); elemNdx++)
1382 swizzleStr += swizzleSet[m_swizzle[elemNdx]];
1383
1384 m_child->tokenize(state, str);
1385 str << Token::DOT << Token(swizzleStr.c_str());
1386 }
1387
getWeight(const GeneratorState & state,ConstValueRangeAccess valueRange)1388 float SwizzleOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
1389 {
1390 if (!state.getProgramParameters().useSwizzle)
1391 return 0.0f;
1392
1393 if (state.getPrecedence() < swizzlePrecedence)
1394 return 0.0f;
1395
1396 if (!valueRange.getType().isFloatOrVec() &&
1397 !valueRange.getType().isIntOrVec() &&
1398 !valueRange.getType().isBoolOrVec())
1399 return 0.0f;
1400
1401 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
1402
1403 // Swizzle + Constructor + Values
1404 if (availableLevels < 3)
1405 return 0.0f;
1406
1407 return 1.0f;
1408 }
1409
evaluate(ExecutionContext & execCtx)1410 void SwizzleOp::evaluate (ExecutionContext& execCtx)
1411 {
1412 m_child->evaluate(execCtx);
1413
1414 ExecConstValueAccess inValue = m_child->getValue();
1415 ExecValueAccess outValue = m_value.getValue(m_outValueRange.getType());
1416
1417 for (int outElemNdx = 0; outElemNdx < outValue.getType().getNumElements(); outElemNdx++)
1418 {
1419 int inElemNdx = m_swizzle[outElemNdx];
1420 outValue.component(outElemNdx) = inValue.component(inElemNdx).value();
1421 }
1422 }
1423
countSamplers(const VariableManager & varManager,VariableType::Type samplerType)1424 static int countSamplers (const VariableManager& varManager, VariableType::Type samplerType)
1425 {
1426 int numSamplers = 0;
1427
1428 IsSamplerEntry::Iterator i = varManager.getBegin(IsSamplerEntry(samplerType));
1429 IsSamplerEntry::Iterator end = varManager.getEnd(IsSamplerEntry(samplerType));
1430
1431 for (; i != end; i++)
1432 numSamplers += 1;
1433
1434 return numSamplers;
1435 }
1436
TexLookup(GeneratorState & state,ConstValueRangeAccess valueRange)1437 TexLookup::TexLookup (GeneratorState& state, ConstValueRangeAccess valueRange)
1438 : m_type (TYPE_LAST)
1439 , m_coordExpr (DE_NULL)
1440 , m_lodBiasExpr (DE_NULL)
1441 , m_valueType (VariableType::TYPE_FLOAT, 4)
1442 , m_value (m_valueType)
1443 {
1444 DE_ASSERT(valueRange.getType() == VariableType(VariableType::TYPE_FLOAT, 4));
1445 DE_UNREF(valueRange); // Texture output value range is constant.
1446
1447 // Select type.
1448 vector<Type> typeCandidates;
1449 if (state.getShaderParameters().useTexture2D)
1450 {
1451 typeCandidates.push_back(TYPE_TEXTURE2D);
1452 typeCandidates.push_back(TYPE_TEXTURE2D_LOD);
1453 typeCandidates.push_back(TYPE_TEXTURE2D_PROJ);
1454 typeCandidates.push_back(TYPE_TEXTURE2D_PROJ_LOD);
1455 }
1456
1457 if (state.getShaderParameters().useTextureCube)
1458 {
1459 typeCandidates.push_back(TYPE_TEXTURECUBE);
1460 typeCandidates.push_back(TYPE_TEXTURECUBE_LOD);
1461 }
1462
1463 m_type = state.getRandom().choose<Type>(typeCandidates.begin(), typeCandidates.end());
1464
1465 // Select or allocate sampler.
1466 VariableType::Type samplerType = VariableType::TYPE_LAST;
1467 switch (m_type)
1468 {
1469 case TYPE_TEXTURE2D:
1470 case TYPE_TEXTURE2D_LOD:
1471 case TYPE_TEXTURE2D_PROJ:
1472 case TYPE_TEXTURE2D_PROJ_LOD:
1473 samplerType = VariableType::TYPE_SAMPLER_2D;
1474 break;
1475
1476 case TYPE_TEXTURECUBE:
1477 case TYPE_TEXTURECUBE_LOD:
1478 samplerType = VariableType::TYPE_SAMPLER_CUBE;
1479 break;
1480
1481 default:
1482 DE_ASSERT(DE_FALSE);
1483 }
1484
1485 int sampler2DCount = countSamplers(state.getVariableManager(), VariableType::TYPE_SAMPLER_2D);
1486 int samplerCubeCount = countSamplers(state.getVariableManager(), VariableType::TYPE_SAMPLER_CUBE);
1487 bool canAllocSampler = sampler2DCount + samplerCubeCount < state.getShaderParameters().maxSamplers;
1488 bool hasSampler = samplerType == VariableType::TYPE_SAMPLER_2D ? (sampler2DCount > 0) : (samplerCubeCount > 0);
1489 bool allocSampler = !hasSampler || (canAllocSampler && state.getRandom().getBool());
1490
1491 if (allocSampler)
1492 {
1493 Variable* sampler = state.getVariableManager().allocate(VariableType(samplerType, 1));
1494 state.getVariableManager().setStorage(sampler, Variable::STORAGE_UNIFORM); // Samplers are always uniforms.
1495 m_sampler = sampler;
1496 }
1497 else
1498 m_sampler = state.getRandom().choose<const ValueEntry*>(state.getVariableManager().getBegin(IsSamplerEntry(samplerType)),
1499 state.getVariableManager().getEnd(IsSamplerEntry(samplerType)))->getVariable();
1500 }
1501
~TexLookup(void)1502 TexLookup::~TexLookup (void)
1503 {
1504 delete m_coordExpr;
1505 delete m_lodBiasExpr;
1506 }
1507
createNextChild(GeneratorState & state)1508 Expression* TexLookup::createNextChild (GeneratorState& state)
1509 {
1510 bool hasLodBias = m_type == TYPE_TEXTURE2D_LOD ||
1511 m_type == TYPE_TEXTURE2D_PROJ_LOD ||
1512 m_type == TYPE_TEXTURECUBE_LOD;
1513
1514 if (hasLodBias && !m_lodBiasExpr)
1515 {
1516 ValueRange lodRange(VariableType(VariableType::TYPE_FLOAT, 1));
1517 setInfiniteRange(lodRange); // Any value is valid.
1518
1519 m_lodBiasExpr = Expression::createRandom(state, lodRange.asAccess());
1520 return m_lodBiasExpr;
1521 }
1522
1523 if (!m_coordExpr)
1524 {
1525 if (m_type == TYPE_TEXTURECUBE || m_type == TYPE_TEXTURECUBE_LOD)
1526 {
1527 // Make sure major axis selection can be done.
1528 int majorAxisNdx = state.getRandom().getInt(0, 2);
1529
1530 ValueRange coordRange(VariableType(VariableType::TYPE_FLOAT, 3));
1531
1532 for (int ndx = 0; ndx < 3; ndx++)
1533 {
1534 if (ndx == majorAxisNdx)
1535 {
1536 bool neg = state.getRandom().getBool();
1537 coordRange.getMin().component(ndx) = neg ? -4.0f : 2.25f;
1538 coordRange.getMax().component(ndx) = neg ? -2.25f : 4.0f;
1539 }
1540 else
1541 {
1542 coordRange.getMin().component(ndx) = -2.0f;
1543 coordRange.getMax().component(ndx) = 2.0f;
1544 }
1545 }
1546
1547 m_coordExpr = Expression::createRandom(state, coordRange.asAccess());
1548 }
1549 else
1550 {
1551 bool isProj = m_type == TYPE_TEXTURE2D_PROJ || m_type == TYPE_TEXTURE2D_PROJ_LOD;
1552 int coordScalarSize = isProj ? 3 : 2;
1553
1554 ValueRange coordRange(VariableType(VariableType::TYPE_FLOAT, coordScalarSize));
1555 setInfiniteRange(coordRange); // Initialize base range with -inf..inf
1556
1557 if (isProj)
1558 {
1559 // w coordinate must be something sane, and not 0.
1560 bool neg = state.getRandom().getBool();
1561 coordRange.getMin().component(2) = neg ? -4.0f : 0.25f;
1562 coordRange.getMax().component(2) = neg ? -0.25f : 4.0f;
1563 }
1564
1565 m_coordExpr = Expression::createRandom(state, coordRange.asAccess());
1566 }
1567
1568 DE_ASSERT(m_coordExpr);
1569 return m_coordExpr;
1570 }
1571
1572 return DE_NULL; // Done.
1573 }
1574
tokenize(GeneratorState & state,TokenStream & str) const1575 void TexLookup::tokenize (GeneratorState& state, TokenStream& str) const
1576 {
1577 bool isVertex = state.getShader().getType() == Shader::TYPE_VERTEX;
1578
1579 if (state.getProgramParameters().version == VERSION_300)
1580 {
1581 switch (m_type)
1582 {
1583 case TYPE_TEXTURE2D: str << "texture"; break;
1584 case TYPE_TEXTURE2D_LOD: str << (isVertex ? "textureLod" : "texture"); break;
1585 case TYPE_TEXTURE2D_PROJ: str << "textureProj"; break;
1586 case TYPE_TEXTURE2D_PROJ_LOD: str << (isVertex ? "textureProjLod" : "textureProj"); break;
1587 case TYPE_TEXTURECUBE: str << "texture"; break;
1588 case TYPE_TEXTURECUBE_LOD: str << (isVertex ? "textureLod" : "texture"); break;
1589 default:
1590 DE_ASSERT(DE_FALSE);
1591 }
1592 }
1593 else
1594 {
1595 switch (m_type)
1596 {
1597 case TYPE_TEXTURE2D: str << "texture2D"; break;
1598 case TYPE_TEXTURE2D_LOD: str << (isVertex ? "texture2DLod" : "texture2D"); break;
1599 case TYPE_TEXTURE2D_PROJ: str << "texture2DProj"; break;
1600 case TYPE_TEXTURE2D_PROJ_LOD: str << (isVertex ? "texture2DProjLod" : "texture2DProj"); break;
1601 case TYPE_TEXTURECUBE: str << "textureCube"; break;
1602 case TYPE_TEXTURECUBE_LOD: str << (isVertex ? "textureCubeLod" : "textureCube"); break;
1603 default:
1604 DE_ASSERT(DE_FALSE);
1605 }
1606 }
1607
1608 str << Token::LEFT_PAREN;
1609 str << m_sampler->getName();
1610 str << Token::COMMA;
1611 m_coordExpr->tokenize(state, str);
1612
1613 if (m_lodBiasExpr)
1614 {
1615 str << Token::COMMA;
1616 m_lodBiasExpr->tokenize(state, str);
1617 }
1618
1619 str << Token::RIGHT_PAREN;
1620 }
1621
getWeight(const GeneratorState & state,ConstValueRangeAccess valueRange)1622 float TexLookup::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
1623 {
1624 if (state.getShaderParameters().texLookupBaseWeight <= 0.0f)
1625 return 0.0f;
1626
1627 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
1628
1629 // Lookup + Constructor + Values
1630 if (availableLevels < 3)
1631 return 0.0f;
1632
1633 if (state.getExpressionFlags() & (CONST_EXPR|NO_VAR_ALLOCATION))
1634 return 0.0f;
1635
1636 if (valueRange.getType() != VariableType(VariableType::TYPE_FLOAT, 4))
1637 return 0.0f;
1638
1639 ValueRange texOutputRange(VariableType(VariableType::TYPE_FLOAT, 4));
1640 for (int ndx = 0; ndx < 4; ndx++)
1641 {
1642 texOutputRange.getMin().component(ndx) = 0.0f;
1643 texOutputRange.getMax().component(ndx) = 1.0f;
1644 }
1645
1646 if (!valueRange.isSupersetOf(texOutputRange.asAccess()))
1647 return 0.0f;
1648
1649 return state.getShaderParameters().texLookupBaseWeight;
1650 }
1651
evaluate(ExecutionContext & execCtx)1652 void TexLookup::evaluate (ExecutionContext& execCtx)
1653 {
1654 // Evaluate coord and bias.
1655 m_coordExpr->evaluate(execCtx);
1656 if (m_lodBiasExpr)
1657 m_lodBiasExpr->evaluate(execCtx);
1658
1659 ExecConstValueAccess coords = m_coordExpr->getValue();
1660 ExecValueAccess dst = m_value.getValue(m_valueType);
1661
1662 switch (m_type)
1663 {
1664 case TYPE_TEXTURE2D:
1665 {
1666 const Sampler2D& tex = execCtx.getSampler2D(m_sampler);
1667 for (int i = 0; i < EXEC_VEC_WIDTH; i++)
1668 {
1669 float s = coords.component(0).asFloat(i);
1670 float t = coords.component(1).asFloat(i);
1671 tcu::Vec4 p = tex.sample(s, t, 0.0f);
1672
1673 for (int comp = 0; comp < 4; comp++)
1674 dst.component(comp).asFloat(i) = p[comp];
1675 }
1676 break;
1677 }
1678
1679 case TYPE_TEXTURE2D_LOD:
1680 {
1681 ExecConstValueAccess lod = m_lodBiasExpr->getValue();
1682 const Sampler2D& tex = execCtx.getSampler2D(m_sampler);
1683 for (int i = 0; i < EXEC_VEC_WIDTH; i++)
1684 {
1685 float s = coords.component(0).asFloat(i);
1686 float t = coords.component(1).asFloat(i);
1687 float l = lod.component(0).asFloat(i);
1688 tcu::Vec4 p = tex.sample(s, t, l);
1689
1690 for (int comp = 0; comp < 4; comp++)
1691 dst.component(comp).asFloat(i) = p[comp];
1692 }
1693 break;
1694 }
1695
1696 case TYPE_TEXTURE2D_PROJ:
1697 {
1698 const Sampler2D& tex = execCtx.getSampler2D(m_sampler);
1699 for (int i = 0; i < EXEC_VEC_WIDTH; i++)
1700 {
1701 float s = coords.component(0).asFloat(i);
1702 float t = coords.component(1).asFloat(i);
1703 float w = coords.component(2).asFloat(i);
1704 tcu::Vec4 p = tex.sample(s/w, t/w, 0.0f);
1705
1706 for (int comp = 0; comp < 4; comp++)
1707 dst.component(comp).asFloat(i) = p[comp];
1708 }
1709 break;
1710 }
1711
1712 case TYPE_TEXTURE2D_PROJ_LOD:
1713 {
1714 ExecConstValueAccess lod = m_lodBiasExpr->getValue();
1715 const Sampler2D& tex = execCtx.getSampler2D(m_sampler);
1716 for (int i = 0; i < EXEC_VEC_WIDTH; i++)
1717 {
1718 float s = coords.component(0).asFloat(i);
1719 float t = coords.component(1).asFloat(i);
1720 float w = coords.component(2).asFloat(i);
1721 float l = lod.component(0).asFloat(i);
1722 tcu::Vec4 p = tex.sample(s/w, t/w, l);
1723
1724 for (int comp = 0; comp < 4; comp++)
1725 dst.component(comp).asFloat(i) = p[comp];
1726 }
1727 break;
1728 }
1729
1730 case TYPE_TEXTURECUBE:
1731 {
1732 const SamplerCube& tex = execCtx.getSamplerCube(m_sampler);
1733 for (int i = 0; i < EXEC_VEC_WIDTH; i++)
1734 {
1735 float s = coords.component(0).asFloat(i);
1736 float t = coords.component(1).asFloat(i);
1737 float r = coords.component(2).asFloat(i);
1738 tcu::Vec4 p = tex.sample(s, t, r, 0.0f);
1739
1740 for (int comp = 0; comp < 4; comp++)
1741 dst.component(comp).asFloat(i) = p[comp];
1742 }
1743 break;
1744 }
1745
1746 case TYPE_TEXTURECUBE_LOD:
1747 {
1748 ExecConstValueAccess lod = m_lodBiasExpr->getValue();
1749 const SamplerCube& tex = execCtx.getSamplerCube(m_sampler);
1750 for (int i = 0; i < EXEC_VEC_WIDTH; i++)
1751 {
1752 float s = coords.component(0).asFloat(i);
1753 float t = coords.component(1).asFloat(i);
1754 float r = coords.component(2).asFloat(i);
1755 float l = lod.component(0).asFloat(i);
1756 tcu::Vec4 p = tex.sample(s, t, r, l);
1757
1758 for (int comp = 0; comp < 4; comp++)
1759 dst.component(comp).asFloat(i) = p[comp];
1760 }
1761 break;
1762 }
1763
1764 default:
1765 DE_ASSERT(DE_FALSE);
1766 }
1767 }
1768
1769 } // rsg
1770