Searched refs:immediates_count (Results 1 – 15 of 15) sorted by relevance
210 if (const_state->immediates_count == const_state->immediates_size) { in lower_immed()217 for (int i = const_state->immediates_count; in lower_immed()223 for (i = 0; i < const_state->immediates_count; i++) { in lower_immed()228 if (i == const_state->immediates_count) { in lower_immed()232 if (const_state->offsets.immediate + const_state->immediates_count / 4 >= in lower_immed()237 const_state->immediates_count++; in lower_immed()
193 unsigned immediates_count; member
814 for (i = 0; i < DIV_ROUND_UP(const_state->immediates_count, 4); i++) { in ir3_shader_disasm()
222 const_state->immediates_size = const_state->immediates_count = idx * 4 + 4; in add_const()
50 unsigned immediates_count; member
44 unsigned immediates_count; member
240 unsigned imm_count = shader->immediates_count; in r300_emit_fs_code_to_buffer()531 shader->immediates_count = 0; in r300_translate_fragment_shader()537 ++shader->immediates_count; in r300_translate_fragment_shader()
260 vs->immediates_count = vs->code.constants.Count - vs->externals_count; in r300_translate_vertex_shader()
2014 (vs->shader->immediates_count ? vs->shader->immediates_count * 4 + 3 : 0); in r300_bind_vs_state()
1169 int imm_count = vs->immediates_count; in r300_emit_vs_constants()
210 int size = DIV_ROUND_UP(const_state->immediates_count, 4); in cs_const_emit()
267 int size = DIV_ROUND_UP(const_state->immediates_count, 4); in cs_const_emit()
317 int size = DIV_ROUND_UP(const_state->immediates_count, 4); in ir3_emit_immediates()
405 int32_t size = DIV_ROUND_UP(const_state->immediates_count, 4); in tu_xs_get_immediates_packet_size_dwords()
1862 - freedreno/ir3: Merge the redundant immediate_idx/immediates_count fields