Searched refs:is_shader_storage (Results 1 – 9 of 9) sorted by relevance
304 if (b->is_shader_storage && in process_block_array_leaf()375 if ((create_ubo_blocks && !b->is_shader_storage) || in create_buffer_blocks()376 (!create_ubo_blocks && b->is_shader_storage)) { in create_buffer_blocks()456 if (b->is_shader_storage) { in link_uniform_blocks()464 if (b->is_shader_storage) { in link_uniform_blocks()
58 bool is_shader_storage; member
186 bool is_shader_storage; member
217 if (uniform->is_shader_storage || in nir_setup_uniform_remap_tables()249 if (uniform->is_shader_storage || in nir_setup_uniform_remap_tables()675 if (!state->params || uniform->is_shader_storage || in add_parameter()876 if (!uniform->is_shader_storage) in update_uniforms_shader_info()1044 if ( prog->data->UniformStorage[i].is_shader_storage != in find_and_update_previous_uniform_storage()1383 uniform->is_shader_storage = nir_variable_is_in_ssbo(state->current_var); in nir_link_uniform()1523 if (!is_gl_identifier(uniform->name.string) && !uniform->is_shader_storage && in nir_link_uniform()
48 b->is_shader_storage = var->data.mode == ir_var_shader_storage; in process_block()
116 if (!uniform->is_shader_storage || top_level_array_size_in_bytes == 0) in link_util_should_add_buffer_variable()
424 !prog->data->UniformStorage[idx].is_shader_storage && in has_uniform_storage()453 blob_write_uint32(metadata, prog->data->UniformStorage[i].is_shader_storage); in write_uniforms()529 uniforms[i].is_shader_storage = blob_read_uint32(metadata); in read_uniforms()
707 GLenum interface = uniform->is_shader_storage ? GL_BUFFER_VARIABLE : GL_UNIFORM; in nir_build_program_resource_list()
1497 if (RESOURCE_UNI(res)->is_shader_storage && in _mesa_program_resource_prop()