Searched refs:m_levelCount (Results 1 – 4 of 4) sorted by relevance
160 , m_levelCount (levelCount) in Image()354 barrier.subresourceRange.levelCount = m_levelCount; in readUsingBuffer()436 DE_ASSERT(mipLevel < m_levelCount); in readLinear()655 barrier.subresourceRange.levelCount = m_levelCount; in upload()751 barrier.subresourceRange.levelCount = m_levelCount; in uploadUsingBuffer()785 DE_ASSERT(mipLevel < m_levelCount); in uploadLinear()
263 deUint32 m_levelCount; member in vkt::Draw::Image
451 …bool hasNextImage (void) const { return (m_currentLevel < (m_levelCount - 1)) || m_curren… in hasNextImage()454 int getMipLevelCount (void) const { return m_levelCount; } in getMipLevelCount()466 const int m_levelCount; member in deqp::gles31::Functional::__anon7fc824d50111::TextureImageIterator475 , m_levelCount (levelCount) in TextureImageIterator()477 DE_ASSERT(m_levelCount <= getLevelCount(info)); in TextureImageIterator()498 DE_ASSERT(m_currentLevel < m_levelCount); in nextImage()
246 const deUint32 m_levelCount; member in vkt::image::__anon8fc67df30111::BasicTranscodingTestInstance291 , m_levelCount (findMipMapLevelCount()) in BasicTranscodingTestInstance()300 return m_levelCount; in getLevelCount()