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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.1 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Copy image tests for GL_EXT_copy_image.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es31fCopyImageTests.hpp"
25 
26 #include "tes31TestCase.hpp"
27 
28 #include "glsTextureTestUtil.hpp"
29 
30 #include "gluContextInfo.hpp"
31 #include "gluObjectWrapper.hpp"
32 #include "gluRenderContext.hpp"
33 #include "gluStrUtil.hpp"
34 #include "gluTextureUtil.hpp"
35 #include "gluPixelTransfer.hpp"
36 
37 #include "glwEnums.hpp"
38 #include "glwFunctions.hpp"
39 
40 #include "tcuCompressedTexture.hpp"
41 #include "tcuFloat.hpp"
42 #include "tcuImageCompare.hpp"
43 #include "tcuTestLog.hpp"
44 #include "tcuTexture.hpp"
45 #include "tcuTextureUtil.hpp"
46 #include "tcuVector.hpp"
47 #include "tcuVectorUtil.hpp"
48 #include "tcuSeedBuilder.hpp"
49 #include "tcuResultCollector.hpp"
50 
51 #include "deArrayBuffer.hpp"
52 #include "deFloat16.h"
53 #include "deRandom.hpp"
54 #include "deStringUtil.hpp"
55 #include "deUniquePtr.hpp"
56 #include "deArrayUtil.hpp"
57 
58 #include <map>
59 #include <string>
60 #include <vector>
61 
62 using namespace deqp::gls::TextureTestUtil;
63 using namespace glu::TextureTestUtil;
64 
65 using tcu::Float;
66 using tcu::IVec2;
67 using tcu::IVec3;
68 using tcu::IVec4;
69 using tcu::Sampler;
70 using tcu::ScopedLogSection;
71 using tcu::TestLog;
72 using tcu::Vec4;
73 using tcu::SeedBuilder;
74 
75 using de::ArrayBuffer;
76 
77 using std::map;
78 using std::string;
79 using std::vector;
80 using std::pair;
81 
82 namespace deqp
83 {
84 namespace gles31
85 {
86 namespace Functional
87 {
88 namespace
89 {
90 
91 enum ViewClass
92 {
93 	VIEWCLASS_128_BITS = 0,
94 	VIEWCLASS_96_BITS,
95 	VIEWCLASS_64_BITS,
96 	VIEWCLASS_48_BITS,
97 	VIEWCLASS_32_BITS,
98 	VIEWCLASS_24_BITS,
99 	VIEWCLASS_16_BITS,
100 	VIEWCLASS_8_BITS,
101 
102 	VIEWCLASS_EAC_R11,
103 	VIEWCLASS_EAC_RG11,
104 	VIEWCLASS_ETC2_RGB,
105 	VIEWCLASS_ETC2_RGBA,
106 	VIEWCLASS_ETC2_EAC_RGBA,
107 	VIEWCLASS_ASTC_4x4_RGBA,
108 	VIEWCLASS_ASTC_5x4_RGBA,
109 	VIEWCLASS_ASTC_5x5_RGBA,
110 	VIEWCLASS_ASTC_6x5_RGBA,
111 	VIEWCLASS_ASTC_6x6_RGBA,
112 	VIEWCLASS_ASTC_8x5_RGBA,
113 	VIEWCLASS_ASTC_8x6_RGBA,
114 	VIEWCLASS_ASTC_8x8_RGBA,
115 	VIEWCLASS_ASTC_10x5_RGBA,
116 	VIEWCLASS_ASTC_10x6_RGBA,
117 	VIEWCLASS_ASTC_10x8_RGBA,
118 	VIEWCLASS_ASTC_10x10_RGBA,
119 	VIEWCLASS_ASTC_12x10_RGBA,
120 	VIEWCLASS_ASTC_12x12_RGBA
121 };
122 
123 enum Verify
124 {
125 	VERIFY_NONE = 0,
126 	VERIFY_COMPARE_REFERENCE
127 };
128 
viewClassToName(ViewClass viewClass)129 const char* viewClassToName (ViewClass viewClass)
130 {
131 	switch (viewClass)
132 	{
133 		case VIEWCLASS_128_BITS:			return "viewclass_128_bits";
134 		case VIEWCLASS_96_BITS:				return "viewclass_96_bits";
135 		case VIEWCLASS_64_BITS:				return "viewclass_64_bits";
136 		case VIEWCLASS_48_BITS:				return "viewclass_48_bits";
137 		case VIEWCLASS_32_BITS:				return "viewclass_32_bits";
138 		case VIEWCLASS_24_BITS:				return "viewclass_24_bits";
139 		case VIEWCLASS_16_BITS:				return "viewclass_16_bits";
140 		case VIEWCLASS_8_BITS:				return "viewclass_8_bits";
141 		case VIEWCLASS_EAC_R11:				return "viewclass_eac_r11";
142 		case VIEWCLASS_EAC_RG11:			return "viewclass_eac_rg11";
143 		case VIEWCLASS_ETC2_RGB:			return "viewclass_etc2_rgb";
144 		case VIEWCLASS_ETC2_RGBA:			return "viewclass_etc2_rgba";
145 		case VIEWCLASS_ETC2_EAC_RGBA:		return "viewclass_etc2_eac_rgba";
146 		case VIEWCLASS_ASTC_4x4_RGBA:		return "viewclass_astc_4x4_rgba";
147 		case VIEWCLASS_ASTC_5x4_RGBA:		return "viewclass_astc_5x4_rgba";
148 		case VIEWCLASS_ASTC_5x5_RGBA:		return "viewclass_astc_5x5_rgba";
149 		case VIEWCLASS_ASTC_6x5_RGBA:		return "viewclass_astc_6x5_rgba";
150 		case VIEWCLASS_ASTC_6x6_RGBA:		return "viewclass_astc_6x6_rgba";
151 		case VIEWCLASS_ASTC_8x5_RGBA:		return "viewclass_astc_8x5_rgba";
152 		case VIEWCLASS_ASTC_8x6_RGBA:		return "viewclass_astc_8x6_rgba";
153 		case VIEWCLASS_ASTC_8x8_RGBA:		return "viewclass_astc_8x8_rgba";
154 		case VIEWCLASS_ASTC_10x5_RGBA:		return "viewclass_astc_10x5_rgba";
155 		case VIEWCLASS_ASTC_10x6_RGBA:		return "viewclass_astc_10x6_rgba";
156 		case VIEWCLASS_ASTC_10x8_RGBA:		return "viewclass_astc_10x8_rgba";
157 		case VIEWCLASS_ASTC_10x10_RGBA:		return "viewclass_astc_10x10_rgba";
158 		case VIEWCLASS_ASTC_12x10_RGBA:		return "viewclass_astc_12x10_rgba";
159 		case VIEWCLASS_ASTC_12x12_RGBA:		return "viewclass_astc_12x12_rgba";
160 
161 		default:
162 			DE_ASSERT(false);
163 			return NULL;
164 	}
165 }
166 
targetToName(deUint32 target)167 const char* targetToName (deUint32 target)
168 {
169 	switch (target)
170 	{
171 		case GL_RENDERBUFFER:		return "renderbuffer";
172 		case GL_TEXTURE_2D:			return "texture2d";
173 		case GL_TEXTURE_3D:			return "texture3d";
174 		case GL_TEXTURE_2D_ARRAY:	return "texture2d_array";
175 		case GL_TEXTURE_CUBE_MAP:	return "cubemap";
176 
177 		default:
178 			DE_ASSERT(false);
179 			return NULL;
180 	}
181 }
182 
formatToName(deUint32 format)183 string formatToName (deUint32 format)
184 {
185 	string enumName;
186 
187 	if (glu::isCompressedFormat(format))
188 		enumName = glu::getCompressedTextureFormatStr(format).toString().substr(14); // Strip GL_COMPRESSED_
189 	else
190 		enumName = glu::getUncompressedTextureFormatStr(format).toString().substr(3); // Strip GL_
191 
192 	return de::toLower(enumName);
193 }
194 
isFloatFormat(deUint32 format)195 bool isFloatFormat (deUint32 format)
196 {
197 	if (glu::isCompressedFormat(format))
198 		return false;
199 	else
200 		return tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type) == tcu::TEXTURECHANNELCLASS_FLOATING_POINT;
201 }
202 
isUintFormat(deUint32 format)203 bool isUintFormat (deUint32 format)
204 {
205 	if (glu::isCompressedFormat(format))
206 		return false;
207 	else
208 		return tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type) == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
209 }
210 
isIntFormat(deUint32 format)211 bool isIntFormat (deUint32 format)
212 {
213 	if (glu::isCompressedFormat(format))
214 		return false;
215 	else
216 		return tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type) == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER;
217 }
218 
isFixedPointFormat(deUint32 format)219 bool isFixedPointFormat (deUint32 format)
220 {
221 	if (glu::isCompressedFormat(format))
222 		return false;
223 	else
224 	{
225 		const tcu::TextureChannelClass channelClass = tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type);
226 
227 		return channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT || channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
228 	}
229 }
230 
isTextureTarget(deUint32 target)231 bool isTextureTarget (deUint32 target)
232 {
233 	return target != GL_RENDERBUFFER;
234 }
235 
getTargetTexDims(deUint32 target)236 int getTargetTexDims (deUint32 target)
237 {
238 	DE_ASSERT(isTextureTarget(target));
239 
240 	switch (target)
241 	{
242 		case GL_TEXTURE_1D:
243 			return 1;
244 
245 		case GL_TEXTURE_1D_ARRAY:
246 		case GL_TEXTURE_2D:
247 		case GL_TEXTURE_CUBE_MAP:
248 			return 2;
249 
250 		case GL_TEXTURE_2D_ARRAY:
251 		case GL_TEXTURE_3D:
252 			return 3;
253 
254 		default:
255 			DE_ASSERT(false);
256 			return -1;
257 	}
258 }
259 
260 class RandomizedRenderGrid
261 {
262 public:
263 					RandomizedRenderGrid	(const IVec2& targetSize, const IVec2& cellSize, int maxCellCount, deUint32 seed);
264 	bool			nextCell				(void);
265 	IVec2			getOrigin				(void) const;
266 
getCellSize(void) const267 	const IVec2&	getCellSize				(void) const { return m_cellSize; }
268 	IVec4			getUsedAreaBoundingBox	(void) const;
getCellCount(void) const269 	int				getCellCount			(void) const { return m_cellCount; }
270 
271 private:
272 	static IVec2	getRandomOffset			(deUint32 seed, IVec2 targetSize, IVec2 cellSize, IVec2 grid, int cellCount);
273 
274 	const IVec2		m_targetSize;
275 	const IVec2		m_cellSize;
276 	const IVec2		m_grid;
277 	int				m_currentCell;
278 	const int		m_cellCount;
279 	const IVec2		m_baseRandomOffset;
280 };
281 
RandomizedRenderGrid(const IVec2 & targetSize,const IVec2 & cellSize,int maxCellCount,deUint32 seed)282 RandomizedRenderGrid::RandomizedRenderGrid (const IVec2& targetSize, const IVec2& cellSize, int maxCellCount, deUint32 seed)
283 	: m_targetSize			(targetSize)
284 	, m_cellSize			(cellSize)
285 	, m_grid				(targetSize / cellSize)
286 	, m_currentCell			(0)
287 	// If the grid exactly fits height, take one row for randomization.
288 	, m_cellCount			(deMin32(maxCellCount, ((targetSize.y() % cellSize.y()) == 0) && m_grid.y() > 1 ? m_grid.x() * (m_grid.y() - 1) :  m_grid.x() * m_grid.y()))
289 	, m_baseRandomOffset	(getRandomOffset(seed, targetSize, cellSize, m_grid, m_cellCount))
290 {
291 }
292 
getRandomOffset(deUint32 seed,IVec2 targetSize,IVec2 cellSize,IVec2 grid,int cellCount)293 IVec2 RandomizedRenderGrid::getRandomOffset (deUint32 seed, IVec2 targetSize, IVec2 cellSize, IVec2 grid, int cellCount)
294 {
295 	de::Random	rng			(seed);
296 	IVec2		result;
297 	IVec2		extraSpace = targetSize - (cellSize * grid);
298 
299 	// If there'll be unused rows, donate them into extra space.
300 	// (Round the required rows to full cell row to find out how many rows are unused, multiply by size)
301 	DE_ASSERT(deDivRoundUp32(cellCount, grid.x()) <= grid.y());
302 	extraSpace.y() += (grid.y() - deDivRoundUp32(cellCount, grid.x())) * cellSize.y();
303 
304 	DE_ASSERT(targetSize.x() > cellSize.x() && targetSize.y() > cellSize.y());
305 	// If grid fits perfectly just one row of cells, just give up on randomizing.
306 	DE_ASSERT(extraSpace.x() > 0 || extraSpace.y() > 0 || grid.y() == 1);
307 	DE_ASSERT(extraSpace.x() + grid.x() * cellSize.x() == targetSize.x());
308 
309 	// \note Putting these as ctor params would make evaluation order undefined, I think <sigh>. Hence,
310 	// no direct return.
311 	result.x() = rng.getInt(0, extraSpace.x());
312 	result.y() = rng.getInt(0, extraSpace.y());
313 	return result;
314 }
315 
nextCell(void)316 bool RandomizedRenderGrid::nextCell (void)
317 {
318 	if (m_currentCell >= getCellCount())
319 		return false;
320 
321 	m_currentCell++;
322 	return true;
323 }
324 
getOrigin(void) const325 IVec2 RandomizedRenderGrid::getOrigin (void) const
326 {
327 	const int	gridX		  = (m_currentCell - 1) % m_grid.x();
328 	const int	gridY		  = (m_currentCell - 1) / m_grid.x();
329 	const IVec2 currentOrigin = (IVec2(gridX, gridY) * m_cellSize) + m_baseRandomOffset;
330 
331 	DE_ASSERT(currentOrigin.x() >= 0 && (currentOrigin.x() + m_cellSize.x()) <= m_targetSize.x());
332 	DE_ASSERT(currentOrigin.y() >= 0 && (currentOrigin.y() + m_cellSize.y()) <= m_targetSize.y());
333 
334 	return currentOrigin;
335 }
336 
getUsedAreaBoundingBox(void) const337 IVec4 RandomizedRenderGrid::getUsedAreaBoundingBox (void) const
338 {
339 	const IVec2 lastCell	(de::min(m_currentCell + 1, m_grid.x()), ((m_currentCell + m_grid.x() - 1) / m_grid.x()));
340 	const IVec2 size		= lastCell * m_cellSize;
341 
342 	return IVec4(m_baseRandomOffset.x(), m_baseRandomOffset.y(), size.x(), size.y());
343 }
344 
345 class ImageInfo
346 {
347 public:
348 					ImageInfo		(deUint32 format, deUint32 target, const IVec3& size);
349 
getFormat(void) const350 	deUint32		getFormat		(void) const { return m_format; }
getTarget(void) const351 	deUint32		getTarget		(void) const { return m_target; }
getSize(void) const352 	const IVec3&	getSize			(void) const { return m_size; }
353 
354 private:
355 	deUint32		m_format;
356 	deUint32		m_target;
357 	IVec3			m_size;
358 };
359 
ImageInfo(deUint32 format,deUint32 target,const IVec3 & size)360 ImageInfo::ImageInfo (deUint32 format, deUint32 target, const IVec3& size)
361 	: m_format		(format)
362 	, m_target		(target)
363 	, m_size		(size)
364 {
365 	DE_ASSERT(m_target == GL_TEXTURE_2D_ARRAY || m_target == GL_TEXTURE_3D || m_size.z() == 1);
366 	DE_ASSERT(isTextureTarget(m_target) || !glu::isCompressedFormat(m_target));
367 }
368 
369 
operator <<(SeedBuilder & builder,const ImageInfo & info)370 SeedBuilder& operator<< (SeedBuilder& builder, const ImageInfo& info)
371 {
372 	builder << info.getFormat() << info.getTarget() << info.getSize();
373 	return builder;
374 }
375 
getObjectTraits(const ImageInfo & info)376 const glu::ObjectTraits& getObjectTraits (const ImageInfo& info)
377 {
378 	if (isTextureTarget(info.getTarget()))
379 		return glu::objectTraits(glu::OBJECTTYPE_TEXTURE);
380 	else
381 		return glu::objectTraits(glu::OBJECTTYPE_RENDERBUFFER);
382 }
383 
getLevelCount(const ImageInfo & info)384 int getLevelCount (const ImageInfo& info)
385 {
386 	const deUint32	target	= info.getTarget();
387 	const IVec3		size	= info.getSize();
388 
389 	if (target == GL_RENDERBUFFER)
390 		return 1;
391 	else if (target == GL_TEXTURE_2D_ARRAY)
392 	{
393 		const int maxSize = de::max(size.x(), size.y());
394 
395 		return deLog2Ceil32(maxSize);
396 	}
397 	else
398 	{
399 		const int maxSize = de::max(size.x(), de::max(size.y(), size.z()));
400 
401 		return deLog2Ceil32(maxSize);
402 	}
403 }
404 
getLevelSize(deUint32 target,const IVec3 & baseSize,int level)405 IVec3 getLevelSize (deUint32 target, const IVec3& baseSize, int level)
406 {
407 	IVec3 size;
408 
409 	if (target != GL_TEXTURE_2D_ARRAY)
410 	{
411 		for (int i = 0; i < 3; i++)
412 			size[i] = de::max(baseSize[i] >> level, 1);
413 	}
414 	else
415 	{
416 		for (int i = 0; i < 2; i++)
417 			size[i] = de::max(baseSize[i] >> level, 1);
418 
419 		size[2] = baseSize[2];
420 	}
421 
422 	return size;
423 }
424 
mapFaceNdxToFace(int ndx)425 deUint32 mapFaceNdxToFace (int ndx)
426 {
427 	const deUint32 cubeFaces[] =
428 	{
429 		GL_TEXTURE_CUBE_MAP_POSITIVE_X,
430 		GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
431 
432 		GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
433 		GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
434 
435 		GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
436 		GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
437 	};
438 
439 	return de::getSizedArrayElement<6>(cubeFaces, ndx);
440 }
441 
442 // Class for iterating over mip levels and faces/slices/... of a texture.
443 class TextureImageIterator
444 {
445 public:
446 						TextureImageIterator	(const ImageInfo info, int levelCount);
~TextureImageIterator(void)447 						~TextureImageIterator	(void)							{}
448 
449 	// Need to call next image once, newly constructed not readable, except for getSize
450 	bool				nextImage				(void);
hasNextImage(void) const451 	bool				hasNextImage			(void) const					{ return (m_currentLevel < (m_levelCount - 1)) || m_currentImage < (m_levelImageCount - 1); }
452 
getMipLevel(void) const453 	int					getMipLevel				(void) const					{ return m_currentLevel; }
getMipLevelCount(void) const454 	int					getMipLevelCount		(void) const					{ return m_levelCount; }
getCurrentImage(void) const455 	int					getCurrentImage			(void) const					{ return m_currentImage;}
getLevelImageCount(void) const456 	int					getLevelImageCount		(void) const					{ return m_levelImageCount; }
getSize(void) const457 	IVec2				getSize					(void) const					{ return m_levelSize.toWidth<2>(); }	// Assume that image sizes never grow over iteration
getTarget(void) const458 	deUint32			getTarget				(void) const					{ return m_info.getTarget(); }
459 
460 private:
461 	int					m_levelImageCount;		// Need to be defined in CTOR for the hasNextImage to work!
462 	const ImageInfo		m_info;
463 	int					m_currentLevel;
464 	IVec3				m_levelSize;
465 	int					m_currentImage;
466 	const int			m_levelCount;
467 };
468 
TextureImageIterator(const ImageInfo info,int levelCount)469 TextureImageIterator::TextureImageIterator (const ImageInfo info, int levelCount)
470 	: m_levelImageCount	(info.getTarget() == GL_TEXTURE_CUBE_MAP ? 6 : getLevelSize(info.getTarget(), info.getSize(), 0).z())
471 	, m_info			(info)
472 	, m_currentLevel	(0)
473 	, m_levelSize		(getLevelSize(info.getTarget(), info.getSize(), 0))
474 	, m_currentImage	(-1)
475 	, m_levelCount		(levelCount)
476 {
477 	DE_ASSERT(m_levelCount <= getLevelCount(info));
478 }
479 
nextImage(void)480 bool TextureImageIterator::nextImage (void)
481 {
482 	if (!hasNextImage())
483 		return false;
484 
485 	m_currentImage++;
486 	if (m_currentImage == m_levelImageCount)
487 	{
488 		m_currentLevel++;
489 		m_currentImage		= 0;
490 
491 		m_levelSize			= getLevelSize(m_info.getTarget(), m_info.getSize(), m_currentLevel);
492 
493 		if (getTarget() == GL_TEXTURE_CUBE_MAP)
494 			m_levelImageCount = 6;
495 		else
496 			m_levelImageCount = m_levelSize.z();
497 	}
498 	DE_ASSERT(m_currentLevel < m_levelCount);
499 	DE_ASSERT(m_currentImage < m_levelImageCount);
500 	return true;
501 }
502 
503 // Get name
getTextureImageName(int textureTarget,int mipLevel,int imageIndex)504 string getTextureImageName (int textureTarget, int mipLevel, int imageIndex)
505 {
506 	std::ostringstream result;
507 	result << "Level";
508 	result << mipLevel;
509 	switch (textureTarget)
510 	{
511 		case GL_TEXTURE_2D:			break;
512 		case GL_TEXTURE_3D:			result << "Slice" << imageIndex; break;
513 		case GL_TEXTURE_CUBE_MAP:	result << "Face" << imageIndex; break;
514 		case GL_TEXTURE_2D_ARRAY:	result << "Layer" << imageIndex; break;
515 		default:
516 			DE_FATAL("Unsupported texture target");
517 			break;
518 	}
519 	return result.str();
520 }
521 
522 // Get description
getTextureImageDescription(int textureTarget,int mipLevel,int imageIndex)523 string getTextureImageDescription (int textureTarget, int mipLevel, int imageIndex)
524 {
525 	std::ostringstream result;
526 	result << "level ";
527 	result << mipLevel;
528 
529 	switch (textureTarget)
530 	{
531 		case GL_TEXTURE_2D:			break;
532 		case GL_TEXTURE_3D:			result << " and Slice " << imageIndex; break;
533 		case GL_TEXTURE_CUBE_MAP:	result << " and Face " << imageIndex; break;
534 		case GL_TEXTURE_2D_ARRAY:	result << " and Layer " << imageIndex; break;
535 		default:
536 			DE_FATAL("Unsupported texture target");
537 			break;
538 	}
539 	return result.str();
540 }
541 
542 // Compute texture coordinates
computeQuadTexCoords(vector<float> & texCoord,const TextureImageIterator & iteration)543 void computeQuadTexCoords(vector<float>& texCoord, const TextureImageIterator& iteration)
544 {
545 	const int currentImage = iteration.getCurrentImage();
546 	switch (iteration.getTarget())
547 	{
548 		case GL_TEXTURE_2D:
549 			computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
550 			break;
551 
552 		case GL_TEXTURE_3D:
553 		{
554 			const float r = (float(currentImage) + 0.5f) / (float)iteration.getLevelImageCount();
555 			computeQuadTexCoord3D(texCoord, tcu::Vec3(0.0f, 0.0f, r), tcu::Vec3(1.0f, 1.0f, r), tcu::IVec3(0, 1, 2));
556 			break;
557 		}
558 
559 		case GL_TEXTURE_CUBE_MAP:
560 			computeQuadTexCoordCube(texCoord, glu::getCubeFaceFromGL(mapFaceNdxToFace(currentImage)));
561 			break;
562 
563 		case GL_TEXTURE_2D_ARRAY:
564 			computeQuadTexCoord2DArray(texCoord, currentImage, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
565 			break;
566 
567 		default:
568 			DE_FATAL("Unsupported texture target");
569 	}
570 }
571 
572 // Struct for storing each reference image with necessary metadata.
573 struct CellContents
574 {
575 	IVec2			origin;
576 	tcu::Surface	reference;
577 	std::string		name;
578 	std::string		description;
579 };
580 
581 // Return format that has more restrictions on texel data.
getMoreRestrictiveFormat(deUint32 formatA,deUint32 formatB)582 deUint32 getMoreRestrictiveFormat (deUint32 formatA, deUint32 formatB)
583 {
584 	if (formatA == formatB)
585 		return formatA;
586 	else if (glu::isCompressedFormat(formatA) && isAstcFormat(glu::mapGLCompressedTexFormat(formatA)))
587 		return formatA;
588 	else if (glu::isCompressedFormat(formatB) && isAstcFormat(glu::mapGLCompressedTexFormat(formatB)))
589 		return formatB;
590 	else if (isFloatFormat(formatA))
591 	{
592 		DE_ASSERT(!isFloatFormat(formatB));
593 
594 		return formatA;
595 	}
596 	else if (isFloatFormat(formatB))
597 	{
598 		DE_ASSERT(!isFloatFormat(formatA));
599 
600 		return formatB;
601 	}
602 	else if (glu::isCompressedFormat(formatA))
603 	{
604 		return formatA;
605 	}
606 	else if (glu::isCompressedFormat(formatB))
607 	{
608 		return formatB;
609 	}
610 	else
611 		return formatA;
612 }
613 
getTexelBlockSize(deUint32 format)614 int getTexelBlockSize (deUint32 format)
615 {
616 	if (glu::isCompressedFormat(format))
617 		return tcu::getBlockSize(glu::mapGLCompressedTexFormat(format));
618 	else
619 		return glu::mapGLInternalFormat(format).getPixelSize();
620 }
621 
getTexelBlockPixelSize(deUint32 format)622 IVec3 getTexelBlockPixelSize (deUint32 format)
623 {
624 	if (glu::isCompressedFormat(format))
625 		return tcu::getBlockPixelSize(glu::mapGLCompressedTexFormat(format));
626 	else
627 		return IVec3(1, 1, 1);
628 }
629 
isColorRenderable(deUint32 format)630 bool isColorRenderable (deUint32 format)
631 {
632 	switch (format)
633 	{
634 		case GL_R8:
635 		case GL_RG8:
636 		case GL_RGB8:
637 		case GL_RGB565:
638 		case GL_RGB4:
639 		case GL_RGB5_A1:
640 		case GL_RGBA8:
641 		case GL_RGB10_A2:
642 		case GL_RGB10_A2UI:
643 		case GL_SRGB8_ALPHA8:
644 		case GL_R8I:
645 		case GL_R8UI:
646 		case GL_R16I:
647 		case GL_R16UI:
648 		case GL_R32I:
649 		case GL_R32UI:
650 		case GL_RG8I:
651 		case GL_RG8UI:
652 		case GL_RG16I:
653 		case GL_RG16UI:
654 		case GL_RG32I:
655 		case GL_RG32UI:
656 		case GL_RGBA8I:
657 		case GL_RGBA8UI:
658 		case GL_RGBA16I:
659 		case GL_RGBA16UI:
660 		case GL_RGBA32I:
661 		case GL_RGBA32UI:
662 			return true;
663 
664 		default:
665 			return false;
666 	}
667 }
668 
getTypeForInternalFormat(deUint32 format)669 deUint32 getTypeForInternalFormat (deUint32 format)
670 {
671 	return glu::getTransferFormat(glu::mapGLInternalFormat(format)).dataType;
672 }
673 
genTexel(de::Random & rng,deUint32 glFormat,int texelBlockSize,const int texelCount,deUint8 * buffer)674 void genTexel (de::Random& rng, deUint32 glFormat, int texelBlockSize, const int texelCount, deUint8* buffer)
675 {
676 	if (isFloatFormat(glFormat))
677 	{
678 		const tcu::TextureFormat		format	= glu::mapGLInternalFormat(glFormat);
679 		const tcu::PixelBufferAccess	access	(format, texelCount, 1, 1, buffer);
680 		const tcu::TextureFormatInfo	info	= tcu::getTextureFormatInfo(format);
681 
682 		for (int texelNdx = 0; texelNdx < texelCount; texelNdx++)
683 		{
684 			const float	red		= rng.getFloat(info.valueMin.x(), info.valueMax.x());
685 			const float green	= rng.getFloat(info.valueMin.y(), info.valueMax.y());
686 			const float blue	= rng.getFloat(info.valueMin.z(), info.valueMax.z());
687 			const float alpha	= rng.getFloat(info.valueMin.w(), info.valueMax.w());
688 
689 			const Vec4	color	(red, green, blue, alpha);
690 
691 			access.setPixel(color, texelNdx, 0, 0);
692 		}
693 	}
694 	else if (glu::isCompressedFormat(glFormat))
695 	{
696 		const tcu::CompressedTexFormat compressedFormat = glu::mapGLCompressedTexFormat(glFormat);
697 
698 		if (tcu::isAstcFormat(compressedFormat))
699 		{
700 			const int		BLOCK_SIZE				= 16;
701 			const deUint8	blocks[][BLOCK_SIZE]	=
702 			{
703 				// \note All of the following blocks are valid in LDR mode.
704 				{ 252,	253,	255,	255,	255,	255,	255,	255,	8,		71,		90,		78,		22,		17,		26,		66,		},
705 				{ 252,	253,	255,	255,	255,	255,	255,	255,	220,	74,		139,	235,	249,	6,		145,	125		},
706 				{ 252,	253,	255,	255,	255,	255,	255,	255,	223,	251,	28,		206,	54,		251,	160,	174		},
707 				{ 252,	253,	255,	255,	255,	255,	255,	255,	39,		4,		153,	219,	180,	61,		51,		37		},
708 				{ 67,	2,		0,		254,	1,		0,		64,		215,	83,		211,	159,	105,	41,		140,	50,		2		},
709 				{ 67,	130,	0,		170,	84,		255,	65,		215,	83,		211,	159,	105,	41,		140,	50,		2		},
710 				{ 67,	2,		129,	38,		51,		229,	95,		215,	83,		211,	159,	105,	41,		140,	50,		2		},
711 				{ 67,	130,	193,	56,		213,	144,	95,		215,	83,		211,	159,	105,	41,		140,	50,		2		}
712 			};
713 
714 			DE_ASSERT(texelBlockSize == BLOCK_SIZE);
715 
716 			for (int i = 0; i < texelCount; i++)
717 			{
718 				const int blockNdx = rng.getInt(0, DE_LENGTH_OF_ARRAY(blocks)-1);
719 
720 				deMemcpy(buffer + i * BLOCK_SIZE,  blocks[blockNdx], BLOCK_SIZE);
721 			}
722 		}
723 		else
724 		{
725 			for (int i = 0; i < texelBlockSize * texelCount; i++)
726 			{
727 				const deUint8 val = rng.getUint8();
728 
729 				buffer[i] = val;
730 			}
731 		}
732 	}
733 	else
734 	{
735 		for (int i = 0; i < texelBlockSize * texelCount; i++)
736 		{
737 			const deUint8 val = rng.getUint8();
738 
739 			buffer[i] = val;
740 		}
741 	}
742 }
743 
divRoundUp(const IVec3 & a,const IVec3 & b)744 IVec3 divRoundUp (const IVec3& a, const IVec3& b)
745 {
746 	IVec3 res;
747 
748 	for (int i =0; i < 3; i++)
749 		res[i] = a[i] / b[i] + ((a[i] % b[i]) ? 1 : 0);
750 
751 	return res;
752 }
753 
getFormatForInternalFormat(deUint32 format)754 deUint32 getFormatForInternalFormat (deUint32 format)
755 {
756 	return glu::getTransferFormat(glu::mapGLInternalFormat(format)).format;
757 }
758 
genericTexImage(const glw::Functions & gl,deUint32 target,int faceNdx,int level,const IVec3 & size,deUint32 format,size_t dataSize,const void * data)759 void genericTexImage (const glw::Functions&	gl,
760 					  deUint32				target,
761 					  int					faceNdx,
762 					  int					level,
763 					  const IVec3&			size,
764 					  deUint32				format,
765 					  size_t				dataSize,
766 					  const void*			data)
767 {
768 	const deUint32 glTarget = (target == GL_TEXTURE_CUBE_MAP ? mapFaceNdxToFace(faceNdx) : target);
769 
770 	DE_ASSERT(target == GL_TEXTURE_CUBE_MAP || faceNdx == 0);
771 
772 	if (glu::isCompressedFormat(format))
773 	{
774 		switch (getTargetTexDims(target))
775 		{
776 			case 2:
777 				DE_ASSERT(size.z() == 1);
778 				gl.compressedTexImage2D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), 0, (glw::GLsizei)dataSize, data);
779 				GLU_EXPECT_NO_ERROR(gl.getError(), "glCompressedTexImage2D failed.");
780 				break;
781 
782 			case 3:
783 				gl.compressedTexImage3D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), (glw::GLsizei)size.z(), 0, (glw::GLsizei)dataSize, data);
784 				GLU_EXPECT_NO_ERROR(gl.getError(), "glCompressedTexImage3D failed.");
785 				break;
786 
787 			default:
788 				DE_ASSERT(false);
789 		}
790 	}
791 	else
792 	{
793 		const deUint32	glFormat	= getFormatForInternalFormat(format);
794 		const deUint32	glType		= getTypeForInternalFormat(format);
795 
796 		switch (getTargetTexDims(target))
797 		{
798 			case 2:
799 				DE_ASSERT(size.z() == 1);
800 				gl.texImage2D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), 0, glFormat, glType, data);
801 				GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D failed.");
802 				break;
803 
804 			case 3:
805 				gl.texImage3D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), (glw::GLsizei)size.z(), 0, glFormat, glType, data);
806 				GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage3D failed.");
807 				break;
808 
809 			default:
810 				DE_ASSERT(false);
811 		}
812 	}
813 }
814 
genTextureImage(const glw::Functions & gl,de::Random & rng,deUint32 name,vector<ArrayBuffer<deUint8>> & levels,const ImageInfo & info,deUint32 moreRestrictiveFormat)815 void genTextureImage (const glw::Functions&				gl,
816 					  de::Random&						rng,
817 					  deUint32							name,
818 					  vector<ArrayBuffer<deUint8> >&	levels,
819 					  const ImageInfo&					info,
820 					  deUint32							moreRestrictiveFormat)
821 {
822 	const int		texelBlockSize			= getTexelBlockSize(info.getFormat());
823 	const IVec3		texelBlockPixelSize		= getTexelBlockPixelSize(info.getFormat());
824 
825 	levels.resize(getLevelCount(info));
826 
827 	gl.pixelStorei(GL_UNPACK_ALIGNMENT, 1);
828 	GLU_EXPECT_NO_ERROR(gl.getError(), "Setting pixel store aligment failed.");
829 
830 	gl.bindTexture(info.getTarget(), name);
831 	GLU_EXPECT_NO_ERROR(gl.getError(), "Binding texture failed.");
832 
833 	for (int levelNdx = 0; levelNdx < getLevelCount(info); levelNdx++)
834 	{
835 		ArrayBuffer<deUint8>&	level					= levels[levelNdx];
836 
837 		const int				faceCount				= (info.getTarget() == GL_TEXTURE_CUBE_MAP ? 6 : 1);
838 
839 		const IVec3				levelPixelSize			= getLevelSize(info.getTarget(), info.getSize(), levelNdx);
840 		const IVec3				levelTexelBlockSize		= divRoundUp(levelPixelSize, texelBlockPixelSize);
841 		const int				levelTexelBlockCount	= levelTexelBlockSize.x() * levelTexelBlockSize.y() * levelTexelBlockSize.z();
842 		const int				levelSize				= levelTexelBlockCount * texelBlockSize;
843 
844 		level.setStorage(levelSize * faceCount);
845 
846 		for (int faceNdx = 0; faceNdx < faceCount; faceNdx++)
847 		{
848 			genTexel(rng, moreRestrictiveFormat, texelBlockSize, levelTexelBlockCount, level.getElementPtr(faceNdx * levelSize));
849 
850 			genericTexImage(gl, info.getTarget(), faceNdx, levelNdx, levelPixelSize, info.getFormat(), levelSize, level.getElementPtr(faceNdx * levelSize));
851 		}
852 	}
853 
854 	gl.texParameteri(info.getTarget(), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
855 	gl.texParameteri(info.getTarget(), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
856 
857 	if (info.getTarget() == GL_TEXTURE_3D)
858 		gl.texParameteri(info.getTarget(), GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
859 
860 	gl.texParameteri(info.getTarget(), GL_TEXTURE_MIN_FILTER, GL_NEAREST);
861 	gl.texParameteri(info.getTarget(), GL_TEXTURE_MAG_FILTER, GL_NEAREST);
862 	GLU_EXPECT_NO_ERROR(gl.getError(), "Setting texture parameters failed");
863 
864 	gl.bindTexture(info.getTarget(), 0);
865 	GLU_EXPECT_NO_ERROR(gl.getError(), "Unbinding texture failed.");
866 }
867 
genRenderbufferImage(const glw::Functions & gl,de::Random & rng,deUint32 name,vector<ArrayBuffer<deUint8>> & levels,const ImageInfo & info,deUint32 moreRestrictiveFormat)868 void genRenderbufferImage (const glw::Functions&			gl,
869 						   de::Random&						rng,
870 						   deUint32							name,
871 						   vector<ArrayBuffer<deUint8> >&	levels,
872 						   const ImageInfo&					info,
873 						   deUint32							moreRestrictiveFormat)
874 {
875 	const IVec3					size	= info.getSize();
876 	const tcu::TextureFormat	format	= glu::mapGLInternalFormat(info.getFormat());
877 
878 	DE_ASSERT(info.getTarget() == GL_RENDERBUFFER);
879 	DE_ASSERT(info.getSize().z() == 1);
880 	DE_ASSERT(getLevelCount(info) == 1);
881 	DE_ASSERT(!glu::isCompressedFormat(info.getFormat()));
882 
883 	glu::Framebuffer framebuffer(gl);
884 
885 	levels.resize(1);
886 	levels[0].setStorage(format.getPixelSize() * size.x() * size.y());
887 	tcu::PixelBufferAccess refAccess(format, size.x(), size.y(), 1, levels[0].getPtr());
888 
889 	gl.bindRenderbuffer(GL_RENDERBUFFER, name);
890 	gl.renderbufferStorage(GL_RENDERBUFFER, info.getFormat(), info.getSize().x(), info.getSize().y());
891 	GLU_EXPECT_NO_ERROR(gl.getError(), "Binding and setting storage for renderbuffer failed.");
892 
893 	gl.bindFramebuffer(GL_FRAMEBUFFER, *framebuffer);
894 	gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, name);
895 	GLU_EXPECT_NO_ERROR(gl.getError(), "Binding framebuffer and attaching renderbuffer failed.");
896 
897 	{
898 		vector<deUint8> texelBlock(format.getPixelSize());
899 
900 		if (isFixedPointFormat(info.getFormat()))
901 		{
902 			// All zeroes is only bit pattern that fixed point values can be
903 			// cleared to and that is valid floating point value.
904 			if (isFloatFormat(moreRestrictiveFormat))
905 				deMemset(&texelBlock[0], 0x0, texelBlock.size());
906 			else
907 			{
908 				// Fixed point values can be only cleared to all 0 or 1.
909 				const deInt32 fill = rng.getBool() ? 0xFF : 0x0;
910 				deMemset(&texelBlock[0], fill, texelBlock.size());
911 			}
912 		}
913 		else
914 			genTexel(rng, moreRestrictiveFormat, format.getPixelSize(), 1, &(texelBlock[0]));
915 
916 		{
917 			const tcu::ConstPixelBufferAccess texelAccess (format, 1, 1, 1, &(texelBlock[0]));
918 
919 			if (isIntFormat(info.getFormat()))
920 			{
921 				const tcu::IVec4 color = texelAccess.getPixelInt(0, 0, 0);
922 
923 				gl.clearBufferiv(GL_COLOR, 0, (const deInt32*)&color);
924 				GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer.");
925 
926 				DE_ASSERT(!tcu::isSRGB(format));
927 				tcu::clear(refAccess, color);
928 			}
929 			else if (isUintFormat(info.getFormat()))
930 			{
931 				const tcu::IVec4 color = texelAccess.getPixelInt(0, 0, 0);
932 
933 				gl.clearBufferuiv(GL_COLOR, 0, (const deUint32*)&color);
934 				GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer.");
935 
936 				DE_ASSERT(!tcu::isSRGB(format));
937 				tcu::clear(refAccess, color);
938 			}
939 			else
940 			{
941 				const tcu::Vec4 rawColor	= texelAccess.getPixel(0, 0, 0);
942 				const tcu::Vec4 linearColor	= (tcu::isSRGB(format) ? tcu::sRGBToLinear(rawColor) : rawColor);
943 
944 				// rawColor bit pattern has been chosen to be "safe" in the destination format. For sRGB
945 				// formats, the clear color is in linear space. Since we want the resulting bit pattern
946 				// to be safe after implementation linear->sRGB transform, we must apply the inverting
947 				// transform to the clear color.
948 
949 				if (isFloatFormat(info.getFormat()))
950 				{
951 					gl.clearBufferfv(GL_COLOR, 0, (const float*)&linearColor);
952 				}
953 				else
954 				{
955 					// fixed-point
956 					gl.clearColor(linearColor.x(), linearColor.y(), linearColor.z(), linearColor.w());
957 					gl.clear(GL_COLOR_BUFFER_BIT);
958 				}
959 				GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer.");
960 
961 				tcu::clear(refAccess, rawColor);
962 			}
963 		}
964 	}
965 
966 	gl.bindRenderbuffer(GL_RENDERBUFFER, 0);
967 	gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
968 	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind renderbufer and framebuffer.");
969 }
970 
genImage(const glw::Functions & gl,de::Random & rng,deUint32 name,vector<ArrayBuffer<deUint8>> & levels,const ImageInfo & info,deUint32 moreRestrictiveFormat)971 void genImage (const glw::Functions&			gl,
972 			   de::Random&						rng,
973 			   deUint32							name,
974 			   vector<ArrayBuffer<deUint8> >&	levels,
975 			   const ImageInfo&					info,
976 			   deUint32							moreRestrictiveFormat)
977 {
978 	if (isTextureTarget(info.getTarget()))
979 		genTextureImage(gl, rng, name, levels, info, moreRestrictiveFormat);
980 	else
981 		genRenderbufferImage(gl, rng, name, levels, info, moreRestrictiveFormat);
982 }
983 
getTexelBlockStride(const ImageInfo & info,int level)984 IVec3 getTexelBlockStride (const ImageInfo& info, int level)
985 {
986 	const IVec3	size					= getLevelSize(info.getTarget(), info.getSize(), level);
987 	const int	texelBlockSize			= getTexelBlockSize(info.getFormat());
988 	const IVec3 texelBlockPixelSize		= getTexelBlockPixelSize(info.getFormat());
989 	const IVec3 textureTexelBlockSize	= divRoundUp(size, texelBlockPixelSize);
990 
991 	return IVec3(texelBlockSize, textureTexelBlockSize.x() * texelBlockSize, textureTexelBlockSize.x() * textureTexelBlockSize.y() * texelBlockSize);
992 }
993 
sumComponents(const IVec3 & v)994 int sumComponents (const IVec3& v)
995 {
996 	int s = 0;
997 
998 	for (int i = 0; i < 3; i++)
999 		s += v[i];
1000 
1001 	return s;
1002 }
1003 
copyImageData(vector<ArrayBuffer<deUint8>> & dstImageData,const ImageInfo & dstImageInfo,int dstLevel,const IVec3 & dstPos,const vector<ArrayBuffer<deUint8>> & srcImageData,const ImageInfo & srcImageInfo,int srcLevel,const IVec3 & srcPos,const IVec3 & copySize)1004 void copyImageData (vector<ArrayBuffer<deUint8> >&			dstImageData,
1005 					const ImageInfo&						dstImageInfo,
1006 					int										dstLevel,
1007 					const IVec3&							dstPos,
1008 
1009 					const vector<ArrayBuffer<deUint8> >&	srcImageData,
1010 					const ImageInfo&						srcImageInfo,
1011 					int										srcLevel,
1012 					const IVec3&							srcPos,
1013 
1014 					const IVec3&							copySize)
1015 {
1016 	const ArrayBuffer<deUint8>&	srcLevelData			= srcImageData[srcLevel];
1017 	ArrayBuffer<deUint8>&		dstLevelData			= dstImageData[dstLevel];
1018 
1019 	const IVec3					srcTexelBlockPixelSize	= getTexelBlockPixelSize(srcImageInfo.getFormat());
1020 	const int					srcTexelBlockSize		= getTexelBlockSize(srcImageInfo.getFormat());
1021 	const IVec3					srcTexelPos				= srcPos / srcTexelBlockPixelSize;
1022 	const IVec3					srcTexelBlockStride		= getTexelBlockStride(srcImageInfo, srcLevel);
1023 
1024 	const IVec3					dstTexelBlockPixelSize	= getTexelBlockPixelSize(dstImageInfo.getFormat());
1025 	const int					dstTexelBlockSize		= getTexelBlockSize(dstImageInfo.getFormat());
1026 	const IVec3					dstTexelPos				= dstPos / dstTexelBlockPixelSize;
1027 	const IVec3					dstTexelBlockStride		= getTexelBlockStride(dstImageInfo, dstLevel);
1028 
1029 	const IVec3					copyTexelBlockCount		= copySize / srcTexelBlockPixelSize;
1030 	const int					texelBlockSize			= srcTexelBlockSize;
1031 
1032 	DE_ASSERT(srcTexelBlockSize == dstTexelBlockSize);
1033 	DE_UNREF(dstTexelBlockSize);
1034 
1035 	DE_ASSERT((copySize.x() % srcTexelBlockPixelSize.x()) == 0);
1036 	DE_ASSERT((copySize.y() % srcTexelBlockPixelSize.y()) == 0);
1037 	DE_ASSERT((copySize.z() % srcTexelBlockPixelSize.z()) == 0);
1038 
1039 	DE_ASSERT((srcPos.x() % srcTexelBlockPixelSize.x()) == 0);
1040 	DE_ASSERT((srcPos.y() % srcTexelBlockPixelSize.y()) == 0);
1041 	DE_ASSERT((srcPos.z() % srcTexelBlockPixelSize.z()) == 0);
1042 
1043 	for (int z = 0; z < copyTexelBlockCount.z(); z++)
1044 	for (int y = 0; y < copyTexelBlockCount.y(); y++)
1045 	{
1046 		const IVec3				blockPos		(0, y, z);
1047 		const deUint8* const	srcPtr			= srcLevelData.getElementPtr(sumComponents((srcTexelPos + blockPos) * srcTexelBlockStride));
1048 		deUint8* const			dstPtr			= dstLevelData.getElementPtr(sumComponents((dstTexelPos + blockPos) * dstTexelBlockStride));
1049 		const int				copyLineSize	= copyTexelBlockCount.x() * texelBlockSize;
1050 
1051 		deMemcpy(dstPtr, srcPtr, copyLineSize);
1052 	}
1053 }
1054 
getLevelAccesses(const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info)1055 vector<tcu::ConstPixelBufferAccess> getLevelAccesses (const vector<ArrayBuffer<deUint8> >& data, const ImageInfo& info)
1056 {
1057 	const tcu::TextureFormat			format	= glu::mapGLInternalFormat(info.getFormat());
1058 	const IVec3							size	= info.getSize();
1059 
1060 	vector<tcu::ConstPixelBufferAccess>	result;
1061 
1062 	DE_ASSERT((int)data.size() == getLevelCount(info));
1063 
1064 	for (int level = 0; level < (int)data.size(); level++)
1065 	{
1066 		const IVec3 levelSize = getLevelSize(info.getTarget(), size, level);
1067 
1068 		result.push_back(tcu::ConstPixelBufferAccess(format, levelSize.x(), levelSize.y(), levelSize.z(), data[level].getPtr()));
1069 	}
1070 
1071 	return result;
1072 }
1073 
getCubeLevelAccesses(const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info,int faceNdx)1074 vector<tcu::ConstPixelBufferAccess> getCubeLevelAccesses (const vector<ArrayBuffer<deUint8> >&	data,
1075 														  const ImageInfo&						info,
1076 														  int									faceNdx)
1077 {
1078 	const tcu::TextureFormat			format				= glu::mapGLInternalFormat(info.getFormat());
1079 	const IVec3							size				= info.getSize();
1080 	const int							texelBlockSize		= getTexelBlockSize(info.getFormat());
1081 	const IVec3							texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat());
1082 	vector<tcu::ConstPixelBufferAccess>	result;
1083 
1084 	DE_ASSERT(info.getTarget() == GL_TEXTURE_CUBE_MAP);
1085 	DE_ASSERT((int)data.size() == getLevelCount(info));
1086 
1087 	for (int level = 0; level < (int)data.size(); level++)
1088 	{
1089 		const IVec3 levelPixelSize			= getLevelSize(info.getTarget(), size, level);
1090 		const IVec3	levelTexelBlockSize		= divRoundUp(levelPixelSize, texelBlockPixelSize);
1091 		const int	levelTexelBlockCount	= levelTexelBlockSize.x() * levelTexelBlockSize.y() * levelTexelBlockSize.z();
1092 		const int	levelSize				= levelTexelBlockCount * texelBlockSize;
1093 
1094 		result.push_back(tcu::ConstPixelBufferAccess(format, levelPixelSize.x(), levelPixelSize.y(), levelPixelSize.z(), data[level].getElementPtr(levelSize * faceNdx)));
1095 	}
1096 
1097 	return result;
1098 }
1099 
copyImage(const glw::Functions & gl,deUint32 dstName,vector<ArrayBuffer<deUint8>> & dstImageData,const ImageInfo & dstImageInfo,int dstLevel,const IVec3 & dstPos,deUint32 srcName,const vector<ArrayBuffer<deUint8>> & srcImageData,const ImageInfo & srcImageInfo,int srcLevel,const IVec3 & srcPos,const IVec3 & copySize)1100 void copyImage (const glw::Functions&					gl,
1101 
1102 				deUint32								dstName,
1103 				vector<ArrayBuffer<deUint8> >&			dstImageData,
1104 				const ImageInfo&						dstImageInfo,
1105 				int										dstLevel,
1106 				const IVec3&							dstPos,
1107 
1108 				deUint32								srcName,
1109 				const vector<ArrayBuffer<deUint8> >&	srcImageData,
1110 				const ImageInfo&						srcImageInfo,
1111 				int										srcLevel,
1112 				const IVec3&							srcPos,
1113 
1114 				const IVec3&							copySize)
1115 {
1116 	gl.copyImageSubData(srcName, srcImageInfo.getTarget(), srcLevel, srcPos.x(), srcPos.y(), srcPos.z(),
1117 						dstName, dstImageInfo.getTarget(), dstLevel, dstPos.x(), dstPos.y(), dstPos.z(),
1118 						copySize.x(), copySize.y(), copySize.z());
1119 
1120 	GLU_EXPECT_NO_ERROR(gl.getError(), "glCopyImageSubData failed.");
1121 
1122 	copyImageData(dstImageData, dstImageInfo, dstLevel, dstPos,
1123 				  srcImageData, srcImageInfo, srcLevel, srcPos, copySize);
1124 }
1125 
1126 template<class TextureView>
renderTexture(glu::RenderContext & renderContext,TextureRenderer & renderer,ReferenceParams & renderParams,tcu::ResultCollector & results,de::Random & rng,const TextureView & refTexture,const Verify verify,TextureImageIterator & imageIterator,tcu::TestLog & log)1127 void renderTexture (glu::RenderContext&		renderContext,
1128 					TextureRenderer&		renderer,
1129 					ReferenceParams&		renderParams,
1130 					tcu::ResultCollector&	results,
1131 					de::Random&				rng,
1132 					const TextureView&		refTexture,
1133 					const Verify			verify,
1134 					TextureImageIterator&	imageIterator,
1135 					tcu::TestLog&			log)
1136 {
1137 	const tcu::RenderTarget&	renderTarget		= renderContext.getRenderTarget();
1138 	const tcu::RGBA				threshold			= renderTarget.getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1);
1139 	const glw::Functions&		gl					= renderContext.getFunctions();
1140 	const IVec2					renderTargetSize	= IVec2(renderTarget.getWidth(), renderTarget.getHeight());
1141 
1142 	while (imageIterator.hasNextImage())
1143 	{
1144 		// \note: Reserve space upfront to avoid assigning tcu::Surface, which incurs buffer mem copy. Using a
1145 		// conservative estimate for simplicity
1146 		const int				imagesOnLevel	= imageIterator.getLevelImageCount();
1147 		const int				imageEstimate	= (imageIterator.getMipLevelCount() - imageIterator.getMipLevel()) * imagesOnLevel;
1148 		RandomizedRenderGrid	renderGrid		(renderTargetSize, imageIterator.getSize(), imageEstimate, rng.getUint32());
1149 		vector<CellContents>	cellContents	(renderGrid.getCellCount());
1150 		int						cellsUsed		= 0;
1151 
1152 		// \note: Ordering of conditions is significant. If put the other way around, the code would skip one of the
1153 		// images if the grid runs out of cells before the texture runs out of images. Advancing one grid cell over the
1154 		// needed number has no negative impact.
1155 		while (renderGrid.nextCell() && imageIterator.nextImage())
1156 		{
1157 			const int		level	  = imageIterator.getMipLevel();
1158 			const IVec2		levelSize = imageIterator.getSize();
1159 			const IVec2		origin	  = renderGrid.getOrigin();
1160 			vector<float>	texCoord;
1161 
1162 			DE_ASSERT(imageIterator.getTarget() != GL_TEXTURE_CUBE_MAP || levelSize.x() >= 4 || levelSize.y() >= 4);
1163 
1164 			renderParams.baseLevel	= level;
1165 			renderParams.maxLevel	= level;
1166 
1167 			gl.texParameteri(imageIterator.getTarget(), GL_TEXTURE_BASE_LEVEL, level);
1168 			gl.texParameteri(imageIterator.getTarget(), GL_TEXTURE_MAX_LEVEL, level);
1169 
1170 			computeQuadTexCoords(texCoord, imageIterator);
1171 
1172 			// Setup base viewport.
1173 			gl.viewport(origin.x(), origin.y(), levelSize.x(), levelSize.y());
1174 
1175 			// Draw.
1176 			renderer.renderQuad(0, &texCoord[0], renderParams);
1177 			GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render.");
1178 
1179 			if (verify == VERIFY_COMPARE_REFERENCE)
1180 			{
1181 				const int	target					= imageIterator.getTarget();
1182 				const int	imageIndex				= imageIterator.getCurrentImage();
1183 
1184 				cellContents[cellsUsed].origin		= origin;
1185 				cellContents[cellsUsed].name		= getTextureImageName(target, level, imageIndex);
1186 				cellContents[cellsUsed].description	= getTextureImageDescription(target, level, imageIndex);
1187 
1188 				cellContents[cellsUsed].reference.setSize(levelSize.x(), levelSize.y());
1189 
1190 				// Compute reference.
1191 				sampleTexture(tcu::SurfaceAccess(cellContents[cellsUsed].reference, renderContext.getRenderTarget().getPixelFormat()), refTexture, &texCoord[0], renderParams);
1192 				cellsUsed++;
1193 			}
1194 		}
1195 
1196 		if (cellsUsed > 0)
1197 		{
1198 			const IVec4		boundingBox		= renderGrid.getUsedAreaBoundingBox();
1199 			tcu::Surface	renderedFrame	(boundingBox[2], boundingBox[3]);
1200 
1201 			glu::readPixels(renderContext, boundingBox.x(), boundingBox.y(), renderedFrame.getAccess());
1202 			GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to read pixels.");
1203 
1204 			for (int idx = 0; idx < cellsUsed; idx++)
1205 			{
1206 				const CellContents&					cell		 (cellContents[idx]);
1207 				const IVec2							cellOrigin	 = cell.origin - boundingBox.toWidth<2>();
1208 				const tcu::ConstPixelBufferAccess	resultAccess = getSubregion(renderedFrame.getAccess(), cellOrigin.x(), cellOrigin.y(), cell.reference.getWidth(), cell.reference.getHeight());
1209 
1210 				if (!intThresholdCompare(log, cell.name.c_str(), cell.description.c_str(), cell.reference.getAccess(), resultAccess, threshold.toIVec().cast<deUint32>(), tcu::COMPARE_LOG_ON_ERROR))
1211 					results.fail("Image comparison of " + cell.description + " failed.");
1212 				else
1213 					log << TestLog::Message << "Image comparison of " << cell.description << " passed." << TestLog::EndMessage;
1214 			}
1215 		}
1216 	}
1217 
1218 	gl.texParameteri(imageIterator.getTarget(), GL_TEXTURE_BASE_LEVEL, 0);
1219 	gl.texParameteri(imageIterator.getTarget(), GL_TEXTURE_MAX_LEVEL, 1000);
1220 }
1221 
renderTexture2DView(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & renderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const ImageInfo & info,const tcu::Texture2DView & refTexture,Verify verify)1222 void renderTexture2DView (tcu::TestContext&			testContext,
1223 						  glu::RenderContext&		renderContext,
1224 						  TextureRenderer&			renderer,
1225 						  tcu::ResultCollector&		results,
1226 						  de::Random&				rng,
1227 						  deUint32					name,
1228 						  const ImageInfo&			info,
1229 						  const tcu::Texture2DView&	refTexture,
1230 						  Verify					verify)
1231 {
1232 	tcu::TestLog&					log				= testContext.getLog();
1233 	const glw::Functions&			gl				= renderContext.getFunctions();
1234 	const tcu::TextureFormat		format			= refTexture.getLevel(0).getFormat();
1235 	const tcu::TextureFormatInfo	spec			= tcu::getTextureFormatInfo(format);
1236 
1237 	ReferenceParams					renderParams	(TEXTURETYPE_2D);
1238 	TextureImageIterator			imageIterator	(info, getLevelCount(info));
1239 
1240 	renderParams.samplerType	= getSamplerType(format);
1241 	renderParams.sampler		= Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST);
1242 	renderParams.colorScale		= spec.lookupScale;
1243 	renderParams.colorBias		= spec.lookupBias;
1244 
1245 	gl.activeTexture(GL_TEXTURE0);
1246 	gl.bindTexture(GL_TEXTURE_2D, name);
1247 	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture.");
1248 
1249 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1250 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1251 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
1252 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1253 	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state.");
1254 
1255 	renderTexture<tcu::Texture2DView>(renderContext, renderer, renderParams, results, rng, refTexture, verify, imageIterator, log);
1256 
1257 	gl.bindTexture(GL_TEXTURE_2D, 0);
1258 	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture.");
1259 }
1260 
decompressTextureLevel(const tcu::TexDecompressionParams & params,ArrayBuffer<deUint8> & levelData,tcu::PixelBufferAccess & levelAccess,const tcu::CompressedTexFormat & compressedFormat,const tcu::TextureFormat & decompressedFormat,const IVec3 & levelPixelSize,const void * data)1261 void decompressTextureLevel (const tcu::TexDecompressionParams&		params,
1262 							 ArrayBuffer<deUint8>&					levelData,
1263 							 tcu::PixelBufferAccess&				levelAccess,
1264 							 const tcu::CompressedTexFormat&		compressedFormat,
1265 							 const tcu::TextureFormat&				decompressedFormat,
1266 							 const IVec3&							levelPixelSize,
1267 							 const void*							data)
1268 {
1269 	levelData.setStorage(levelPixelSize.x() * levelPixelSize.y() * levelPixelSize.z() * decompressedFormat.getPixelSize());
1270 	levelAccess = tcu::PixelBufferAccess(decompressedFormat, levelPixelSize.x(), levelPixelSize.y(), levelPixelSize.z(), levelData.getPtr());
1271 
1272 	tcu::decompress(levelAccess, compressedFormat, (const deUint8*)data, params);
1273 }
1274 
decompressTexture(vector<ArrayBuffer<deUint8>> & levelDatas,vector<tcu::PixelBufferAccess> & levelAccesses,glu::RenderContext & renderContext,const ImageInfo & info,const vector<ArrayBuffer<deUint8>> & data)1275 void decompressTexture (vector<ArrayBuffer<deUint8> >&			levelDatas,
1276 						vector<tcu::PixelBufferAccess>&			levelAccesses,
1277 						glu::RenderContext&						renderContext,
1278 						const ImageInfo&						info,
1279 						const vector<ArrayBuffer<deUint8> >&	data)
1280 {
1281 	const tcu::CompressedTexFormat	compressedFormat	= glu::mapGLCompressedTexFormat(info.getFormat());
1282 	const tcu::TextureFormat		decompressedFormat	= tcu::getUncompressedFormat(compressedFormat);
1283 	const IVec3						size				= info.getSize();
1284 	const bool						isES32				= glu::contextSupports(renderContext.getType(), glu::ApiType::es(3, 2));
1285 
1286 	de::UniquePtr<glu::ContextInfo>	ctxInfo				(glu::ContextInfo::create(renderContext));
1287 	tcu::TexDecompressionParams		decompressParams;
1288 
1289 	if (tcu::isAstcFormat(compressedFormat))
1290 	{
1291 		if (ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_hdr") && !tcu::isAstcSRGBFormat(compressedFormat))
1292 			decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_HDR);
1293 		else if (isES32 || ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_ldr"))
1294 			decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_LDR);
1295 		else
1296 			DE_ASSERT(false);
1297 	}
1298 
1299 	levelDatas.resize(getLevelCount(info));
1300 	levelAccesses.resize(getLevelCount(info));
1301 
1302 	for (int level = 0; level < getLevelCount(info); level++)
1303 	{
1304 		const IVec3					levelPixelSize	= getLevelSize(info.getTarget(), size, level);
1305 		de::ArrayBuffer<deUint8>&	levelData		= levelDatas[level];
1306 		tcu::PixelBufferAccess&		levelAccess		= levelAccesses[level];
1307 
1308 		decompressTextureLevel(decompressParams, levelData, levelAccess, compressedFormat, decompressedFormat, levelPixelSize, data[level].getPtr());
1309 	}
1310 }
1311 
renderTexture2D(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & textureRenderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info,Verify verify)1312 void renderTexture2D (tcu::TestContext&						testContext,
1313 					  glu::RenderContext&					renderContext,
1314 					  TextureRenderer&						textureRenderer,
1315 					  tcu::ResultCollector&					results,
1316 					  de::Random&							rng,
1317 					  deUint32								name,
1318 					  const vector<ArrayBuffer<deUint8> >&	data,
1319 					  const ImageInfo&						info,
1320 					  Verify								verify)
1321 {
1322 	if (glu::isCompressedFormat(info.getFormat()))
1323 	{
1324 		vector<de::ArrayBuffer<deUint8> >	levelDatas;
1325 		vector<tcu::PixelBufferAccess>		levelAccesses;
1326 
1327 		decompressTexture(levelDatas, levelAccesses, renderContext, info, data);
1328 
1329 		{
1330 			const tcu::Texture2DView refTexture((int)levelAccesses.size(), &(levelAccesses[0]));
1331 
1332 			renderTexture2DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify);
1333 		}
1334 	}
1335 	else
1336 	{
1337 		const vector<tcu::ConstPixelBufferAccess>	levelAccesses	= getLevelAccesses(data, info);
1338 		const tcu::Texture2DView					refTexture		((int)levelAccesses.size(), &(levelAccesses[0]));
1339 
1340 		renderTexture2DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify);
1341 	}
1342 }
1343 
renderTexture3DView(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & renderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const ImageInfo & info,const tcu::Texture3DView & refTexture,Verify verify)1344 void renderTexture3DView (tcu::TestContext&			testContext,
1345 						  glu::RenderContext&		renderContext,
1346 						  TextureRenderer&			renderer,
1347 						  tcu::ResultCollector&		results,
1348 						  de::Random&				rng,
1349 						  deUint32					name,
1350 						  const ImageInfo&			info,
1351 						  const tcu::Texture3DView&	refTexture,
1352 						  Verify					verify)
1353 {
1354 	tcu::TestLog&					log				= testContext.getLog();
1355 	const glw::Functions&			gl				= renderContext.getFunctions();
1356 	const tcu::TextureFormat		format			= refTexture.getLevel(0).getFormat();
1357 	const tcu::TextureFormatInfo	spec			= tcu::getTextureFormatInfo(format);
1358 
1359 	ReferenceParams					renderParams	(TEXTURETYPE_3D);
1360 	TextureImageIterator			imageIterator	(info, getLevelCount(info));
1361 
1362 	renderParams.samplerType	= getSamplerType(format);
1363 	renderParams.sampler		= Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST);
1364 	renderParams.colorScale		= spec.lookupScale;
1365 	renderParams.colorBias		= spec.lookupBias;
1366 
1367 	gl.activeTexture(GL_TEXTURE0);
1368 	gl.bindTexture(GL_TEXTURE_3D, name);
1369 	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture.");
1370 
1371 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1372 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1373 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
1374 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
1375 	gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1376 	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state.");
1377 
1378 	renderTexture<tcu::Texture3DView>(renderContext, renderer, renderParams, results, rng, refTexture, verify, imageIterator, log);
1379 
1380 	gl.bindTexture(GL_TEXTURE_3D, 0);
1381 	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture.");
1382 }
1383 
renderTexture3D(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & textureRenderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info,Verify verify)1384 void renderTexture3D (tcu::TestContext&						testContext,
1385 					  glu::RenderContext&					renderContext,
1386 					  TextureRenderer&						textureRenderer,
1387 					  tcu::ResultCollector&					results,
1388 					  de::Random&							rng,
1389 					  deUint32								name,
1390 					  const vector<ArrayBuffer<deUint8> >&	data,
1391 					  const ImageInfo&						info,
1392 				      Verify								verify)
1393 {
1394 	if (glu::isCompressedFormat(info.getFormat()))
1395 	{
1396 		vector<de::ArrayBuffer<deUint8> >	levelDatas;
1397 		vector<tcu::PixelBufferAccess>		levelAccesses;
1398 
1399 		decompressTexture(levelDatas, levelAccesses, renderContext, info, data);
1400 
1401 		{
1402 			const tcu::Texture3DView refTexture((int)levelAccesses.size(), &(levelAccesses[0]));
1403 
1404 			renderTexture3DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify);
1405 		}
1406 	}
1407 	else
1408 	{
1409 		const vector<tcu::ConstPixelBufferAccess>	levelAccesses	= getLevelAccesses(data, info);
1410 		const tcu::Texture3DView					refTexture		((int)levelAccesses.size(), &(levelAccesses[0]));
1411 
1412 		renderTexture3DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify);
1413 	}
1414 }
1415 
renderTextureCubemapView(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & renderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const ImageInfo & info,const tcu::TextureCubeView & refTexture,Verify verify)1416 void renderTextureCubemapView (tcu::TestContext&			testContext,
1417 							   glu::RenderContext&			renderContext,
1418 							   TextureRenderer&				renderer,
1419 							   tcu::ResultCollector&		results,
1420 							   de::Random&					rng,
1421 							   deUint32						name,
1422 							   const ImageInfo&				info,
1423 							   const tcu::TextureCubeView&	refTexture,
1424 							   Verify						verify)
1425 {
1426 	tcu::TestLog&					log				= testContext.getLog();
1427 	const glw::Functions&			gl				= renderContext.getFunctions();
1428 	const tcu::TextureFormat		format			= refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_X).getFormat();
1429 	const tcu::TextureFormatInfo	spec			= tcu::getTextureFormatInfo(format);
1430 
1431 	ReferenceParams					renderParams	(TEXTURETYPE_CUBE);
1432     // \note It seems we can't reliably sample two smallest texture levels with cubemaps
1433 	TextureImageIterator			imageIterator	(info, getLevelCount(info) - 2);
1434 
1435 	renderParams.samplerType	= getSamplerType(format);
1436 	renderParams.sampler		= Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST);
1437 	renderParams.colorScale		= spec.lookupScale;
1438 	renderParams.colorBias		= spec.lookupBias;
1439 
1440 	gl.activeTexture(GL_TEXTURE0);
1441 	gl.bindTexture(GL_TEXTURE_CUBE_MAP, name);
1442 	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture.");
1443 
1444 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1445 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1446 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
1447 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1448 	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state.");
1449 
1450 	renderTexture<tcu::TextureCubeView>(renderContext, renderer, renderParams, results, rng, refTexture, verify, imageIterator, log);
1451 
1452 	gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0);
1453 	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture.");
1454 }
1455 
renderTextureCubemap(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & textureRenderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info,Verify verify)1456 void renderTextureCubemap (tcu::TestContext&					testContext,
1457 						   glu::RenderContext&					renderContext,
1458 						   TextureRenderer&						textureRenderer,
1459 						   tcu::ResultCollector&				results,
1460 						   de::Random&							rng,
1461 						   deUint32								name,
1462 						   const vector<ArrayBuffer<deUint8> >&	data,
1463 						   const ImageInfo&						info,
1464 						   Verify								verify)
1465 {
1466 	if (glu::isCompressedFormat(info.getFormat()))
1467 	{
1468 		const tcu::CompressedTexFormat&	compressedFormat	= glu::mapGLCompressedTexFormat(info.getFormat());
1469 		const tcu::TextureFormat&		decompressedFormat	= tcu::getUncompressedFormat(compressedFormat);
1470 
1471 		const int						texelBlockSize		= getTexelBlockSize(info.getFormat());
1472 		const IVec3						texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat());
1473 
1474 		const bool						isES32				= glu::contextSupports(renderContext.getType(), glu::ApiType::es(3, 2));
1475 
1476 		vector<tcu::PixelBufferAccess>	levelAccesses[6];
1477 		vector<ArrayBuffer<deUint8> >	levelDatas[6];
1478 		de::UniquePtr<glu::ContextInfo>	ctxInfo				(glu::ContextInfo::create(renderContext));
1479 		tcu::TexDecompressionParams		decompressParams;
1480 
1481 		if (tcu::isAstcFormat(compressedFormat))
1482 		{
1483 			if (ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_hdr") && !tcu::isAstcSRGBFormat(compressedFormat))
1484 				decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_HDR);
1485 			else if (isES32 || ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_ldr"))
1486 				decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_LDR);
1487 			else
1488 				DE_ASSERT(false);
1489 		}
1490 
1491 		for (int faceNdx = 0; faceNdx < 6; faceNdx++)
1492 		{
1493 			levelAccesses[faceNdx].resize(getLevelCount(info));
1494 			levelDatas[faceNdx].resize(getLevelCount(info));
1495 		}
1496 
1497 		for (int level = 0; level < getLevelCount(info); level++)
1498 		{
1499 			for (int faceNdx = 0; faceNdx < 6; faceNdx++)
1500 			{
1501 				const IVec3				levelPixelSize			= getLevelSize(info.getTarget(), info.getSize(), level);
1502 				const IVec3				levelTexelBlockSize		= divRoundUp(levelPixelSize, texelBlockPixelSize);
1503 				const int				levelTexelBlockCount	= levelTexelBlockSize.x() * levelTexelBlockSize.y() * levelTexelBlockSize.z();
1504 				const int				levelSize				= levelTexelBlockCount * texelBlockSize;
1505 
1506 				const deUint8*			dataPtr					= data[level].getElementPtr(faceNdx * levelSize);
1507 				tcu::PixelBufferAccess& levelAccess				= levelAccesses[faceNdx][level];
1508 				ArrayBuffer<deUint8>&	levelData				= levelDatas[faceNdx][level];
1509 
1510 				decompressTextureLevel(decompressParams, levelData, levelAccess, compressedFormat, decompressedFormat, levelPixelSize, dataPtr);
1511 			}
1512 		}
1513 
1514 		const tcu::ConstPixelBufferAccess* levels[6];
1515 
1516 		for (int faceNdx = 0; faceNdx < 6; faceNdx++)
1517 			levels[glu::getCubeFaceFromGL(mapFaceNdxToFace(faceNdx))] = &(levelAccesses[faceNdx][0]);
1518 
1519 		{
1520 			const tcu::TextureCubeView refTexture(getLevelCount(info), levels);
1521 
1522 			renderTextureCubemapView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify);
1523 		}
1524 	}
1525 	else
1526 	{
1527 		const vector<tcu::ConstPixelBufferAccess> levelAccesses[6] =
1528 		{
1529 			getCubeLevelAccesses(data, info, 0),
1530 			getCubeLevelAccesses(data, info, 1),
1531 			getCubeLevelAccesses(data, info, 2),
1532 			getCubeLevelAccesses(data, info, 3),
1533 			getCubeLevelAccesses(data, info, 4),
1534 			getCubeLevelAccesses(data, info, 5),
1535 		};
1536 
1537 		const tcu::ConstPixelBufferAccess* levels[6];
1538 
1539 		for (int faceNdx = 0; faceNdx < 6; faceNdx++)
1540 			levels[glu::getCubeFaceFromGL(mapFaceNdxToFace(faceNdx))] = &(levelAccesses[faceNdx][0]);
1541 
1542 		{
1543 			const tcu::TextureCubeView refTexture(getLevelCount(info), levels);
1544 
1545 			renderTextureCubemapView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify);
1546 		}
1547 	}
1548 }
1549 
renderTexture2DArrayView(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & renderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const ImageInfo & info,const tcu::Texture2DArrayView & refTexture,Verify verify)1550 void renderTexture2DArrayView (tcu::TestContext&				testContext,
1551 							   glu::RenderContext&				renderContext,
1552 							   TextureRenderer&					renderer,
1553 							   tcu::ResultCollector&			results,
1554 							   de::Random&						rng,
1555 							   deUint32							name,
1556 							   const ImageInfo&					info,
1557 							   const tcu::Texture2DArrayView&	refTexture,
1558 							   Verify							verify)
1559 {
1560 	tcu::TestLog&					log				= testContext.getLog();
1561 	const glw::Functions&			gl				= renderContext.getFunctions();
1562 	const tcu::TextureFormat		format			= refTexture.getLevel(0).getFormat();
1563 	const tcu::TextureFormatInfo	spec			= tcu::getTextureFormatInfo(format);
1564 
1565 	ReferenceParams					renderParams	(TEXTURETYPE_2D_ARRAY);
1566 	TextureImageIterator			imageIterator	(info, getLevelCount(info));
1567 
1568 	renderParams.samplerType	= getSamplerType(format);
1569 	renderParams.sampler		= Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST);
1570 	renderParams.colorScale		= spec.lookupScale;
1571 	renderParams.colorBias		= spec.lookupBias;
1572 
1573 	gl.activeTexture(GL_TEXTURE0);
1574 	gl.bindTexture(GL_TEXTURE_2D_ARRAY, name);
1575 	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture.");
1576 
1577 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1578 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1579 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
1580 	gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1581 	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state.");
1582 
1583 	renderTexture<tcu::Texture2DArrayView>(renderContext, renderer, renderParams, results, rng, refTexture, verify, imageIterator, log);
1584 
1585 	gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0);
1586 	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture.");
1587 }
1588 
renderTexture2DArray(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & textureRenderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info,Verify verify)1589 void renderTexture2DArray (tcu::TestContext&					testContext,
1590 						   glu::RenderContext&					renderContext,
1591 						   TextureRenderer&						textureRenderer,
1592 						   tcu::ResultCollector&				results,
1593 						   de::Random&							rng,
1594 						   deUint32								name,
1595 						   const vector<ArrayBuffer<deUint8> >&	data,
1596 						   const ImageInfo&						info,
1597 						   Verify								verify)
1598 {
1599 	if (glu::isCompressedFormat(info.getFormat()))
1600 	{
1601 		vector<de::ArrayBuffer<deUint8> >	levelDatas;
1602 		vector<tcu::PixelBufferAccess>		levelAccesses;
1603 
1604 		decompressTexture(levelDatas, levelAccesses, renderContext, info, data);
1605 
1606 		{
1607 			const tcu::Texture2DArrayView refTexture((int)levelAccesses.size(), &(levelAccesses[0]));
1608 
1609 			renderTexture2DArrayView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify);
1610 		}
1611 	}
1612 	else
1613 	{
1614 		const vector<tcu::ConstPixelBufferAccess>	levelAccesses	= getLevelAccesses(data, info);
1615 		const tcu::Texture2DArrayView				refTexture		((int)levelAccesses.size(), &(levelAccesses[0]));
1616 
1617 		renderTexture2DArrayView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify);
1618 	}
1619 }
1620 
getReadPixelFormat(const tcu::TextureFormat & format)1621 tcu::TextureFormat getReadPixelFormat (const tcu::TextureFormat& format)
1622 {
1623 	switch (tcu::getTextureChannelClass(format.type))
1624 	{
1625 		case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
1626 		case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
1627 		case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
1628 			return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8);
1629 
1630 		case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
1631 			return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT32);
1632 
1633 		case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
1634 			return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT32);
1635 
1636 		default:
1637 			DE_ASSERT(false);
1638 			return tcu::TextureFormat();
1639 	}
1640 }
1641 
calculateThreshold(const tcu::TextureFormat & sourceFormat,const tcu::TextureFormat & readPixelsFormat)1642 Vec4 calculateThreshold (const tcu::TextureFormat& sourceFormat, const tcu::TextureFormat& readPixelsFormat)
1643 {
1644 	DE_ASSERT(tcu::getTextureChannelClass(sourceFormat.type) != tcu::TEXTURECHANNELCLASS_FLOATING_POINT);
1645 	DE_ASSERT(tcu::getTextureChannelClass(readPixelsFormat.type) != tcu::TEXTURECHANNELCLASS_FLOATING_POINT);
1646 
1647 	DE_ASSERT(tcu::getTextureChannelClass(sourceFormat.type) != tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER);
1648 	DE_ASSERT(tcu::getTextureChannelClass(readPixelsFormat.type) != tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER);
1649 
1650 	DE_ASSERT(tcu::getTextureChannelClass(sourceFormat.type) != tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER);
1651 	DE_ASSERT(tcu::getTextureChannelClass(readPixelsFormat.type) != tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER);
1652 
1653 	{
1654 		const tcu::IVec4	srcBits		= tcu::getTextureFormatBitDepth(sourceFormat);
1655 		const tcu::IVec4	readBits	= tcu::getTextureFormatBitDepth(readPixelsFormat);
1656 		const tcu::IVec4	minBits		= tcu::min(srcBits, readBits);
1657 
1658 		return Vec4(
1659 			minBits[0] ? 1.0f / (float)((1 << minBits[0]) - 1) : 0,
1660 			minBits[1] ? 1.0f / (float)((1 << minBits[1]) - 1) : 0,
1661 			minBits[2] ? 1.0f / (float)((1 << minBits[2]) - 1) : 0,
1662 			minBits[3] ? 1.0f / (float)((1 << minBits[3]) - 1) : 0);
1663 	}
1664 }
1665 
renderRenderbuffer(tcu::TestContext & testContext,glu::RenderContext & renderContext,tcu::ResultCollector & results,deUint32 name,const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info,Verify verify)1666 void renderRenderbuffer (tcu::TestContext&						testContext,
1667 						 glu::RenderContext&					renderContext,
1668 						 tcu::ResultCollector&					results,
1669 						 deUint32								name,
1670 						 const vector<ArrayBuffer<deUint8> >&	data,
1671 						 const ImageInfo&						info,
1672 						 Verify									verify)
1673 {
1674 	const glw::Functions&				gl					= renderContext.getFunctions();
1675 	TestLog&							log					= testContext.getLog();
1676 
1677 	const tcu::TextureFormat			format				= glu::mapGLInternalFormat(info.getFormat());
1678 	const IVec3							size				= info.getSize();
1679 	const tcu::ConstPixelBufferAccess	refRenderbuffer		(format, size.x(), size.y(), 1, data[0].getPtr());
1680 	const tcu::TextureFormat			readPixelsFormat	= getReadPixelFormat(format);
1681 	tcu::TextureLevel					renderbuffer		(readPixelsFormat, size.x(), size.y());
1682 
1683 	DE_ASSERT(size.z() == 1);
1684 	DE_ASSERT(data.size() == 1);
1685 
1686 	{
1687 		glu::Framebuffer framebuffer(gl);
1688 
1689 		gl.bindFramebuffer(GL_FRAMEBUFFER, *framebuffer);
1690 		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create and bind framebuffer.");
1691 
1692 		gl.bindRenderbuffer(GL_RENDERBUFFER, name);
1693 		gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, name);
1694 		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind and attach renderbuffer to framebuffer.");
1695 
1696 		if (verify)
1697 			glu::readPixels(renderContext, 0, 0, renderbuffer.getAccess());
1698 
1699 		gl.bindRenderbuffer(GL_RENDERBUFFER, 0);
1700 		gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
1701 		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind renderbuffer and framebuffer.");
1702 	}
1703 
1704 	if (verify == VERIFY_COMPARE_REFERENCE)
1705 	{
1706 		if (isFloatFormat(info.getFormat()))
1707 		{
1708 			const tcu::UVec4 threshold (2, 2, 2, 2);
1709 
1710 			if (!(tcu::floatUlpThresholdCompare(log, "Image comparison", "Image comparison", refRenderbuffer, renderbuffer.getAccess(), threshold, tcu::COMPARE_LOG_ON_ERROR)))
1711 				results.fail("Image comparison failed.");
1712 			else
1713 				log << TestLog::Message << "Image comarison passed." << TestLog::EndMessage;
1714 		}
1715 		else if (isIntFormat(info.getFormat()) || isUintFormat(info.getFormat()))
1716 		{
1717 			const tcu::UVec4 threshold (1, 1, 1, 1);
1718 
1719 			if (!(tcu::intThresholdCompare(log, "Image comparison", "Image comparison", refRenderbuffer, renderbuffer.getAccess(), threshold, tcu::COMPARE_LOG_ON_ERROR)))
1720 				results.fail("Image comparison failed.");
1721 			else
1722 				log << TestLog::Message << "Image comarison passed." << TestLog::EndMessage;
1723 		}
1724 		else
1725 		{
1726 			const Vec4 threshold = calculateThreshold(format, readPixelsFormat);
1727 
1728 			if (!(tcu::floatThresholdCompare(log, "Image comparison", "Image comparison", refRenderbuffer, renderbuffer.getAccess(), threshold, tcu::COMPARE_LOG_ON_ERROR)))
1729 				results.fail("Image comparison failed.");
1730 			else
1731 				log << TestLog::Message << "Image comarison passed." << TestLog::EndMessage;
1732 		}
1733 	}
1734 }
1735 
render(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & textureRenderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info,Verify verify)1736 void render (tcu::TestContext&						testContext,
1737 			 glu::RenderContext&					renderContext,
1738 			 TextureRenderer&						textureRenderer,
1739 			 tcu::ResultCollector&					results,
1740 			 de::Random&							rng,
1741 			 deUint32								name,
1742 			 const vector<ArrayBuffer<deUint8> >&	data,
1743 			 const ImageInfo&						info,
1744 			 Verify									verify)
1745 {
1746 	switch (info.getTarget())
1747 	{
1748 		case GL_TEXTURE_2D:
1749 			renderTexture2D(testContext, renderContext, textureRenderer, results, rng, name, data, info, verify);
1750 			break;
1751 
1752 		case GL_TEXTURE_3D:
1753 			renderTexture3D(testContext, renderContext, textureRenderer, results, rng, name, data, info, verify);
1754 			break;
1755 
1756 		case GL_TEXTURE_CUBE_MAP:
1757 			renderTextureCubemap(testContext, renderContext, textureRenderer, results, rng, name, data, info, verify);
1758 			break;
1759 
1760 		case GL_TEXTURE_2D_ARRAY:
1761 			renderTexture2DArray(testContext, renderContext, textureRenderer, results, rng, name, data, info, verify);
1762 			break;
1763 
1764 		case GL_RENDERBUFFER:
1765 			renderRenderbuffer(testContext, renderContext, results, name, data, info, verify);
1766 			break;
1767 
1768 		default:
1769 			DE_ASSERT(false);
1770 	}
1771 }
1772 
logTestImageInfo(TestLog & log,const ImageInfo & imageInfo)1773 void logTestImageInfo (TestLog&			log,
1774 					   const ImageInfo&	imageInfo)
1775 {
1776 	log << TestLog::Message << "Target: " << targetToName(imageInfo.getTarget()) << TestLog::EndMessage;
1777 	log << TestLog::Message << "Size: " << imageInfo.getSize() << TestLog::EndMessage;
1778 	log << TestLog::Message << "Levels: " << getLevelCount(imageInfo) << TestLog::EndMessage;
1779 	log << TestLog::Message << "Format: " << formatToName(imageInfo.getFormat()) << TestLog::EndMessage;
1780 }
1781 
logTestInfo(TestLog & log,const ImageInfo & srcImageInfo,const ImageInfo & dstImageInfo)1782 void logTestInfo (TestLog&			log,
1783 				  const ImageInfo&	srcImageInfo,
1784 				  const ImageInfo&	dstImageInfo)
1785 {
1786 	tcu::ScopedLogSection section(log, "TestCaseInfo", "Test case info");
1787 
1788 	log << TestLog::Message << "Testing copying from " << targetToName(srcImageInfo.getTarget()) << " to " << targetToName(dstImageInfo.getTarget()) << "." << TestLog::EndMessage;
1789 
1790 	{
1791 		tcu::ScopedLogSection srcSection(log, "Source image info.", "Source image info.");
1792 		logTestImageInfo(log, srcImageInfo);
1793 	}
1794 
1795 	{
1796 		tcu::ScopedLogSection dstSection(log, "Destination image info.", "Destination image info.");
1797 		logTestImageInfo(log, dstImageInfo);
1798 	}
1799 }
1800 
1801 class CopyImageTest : public TestCase
1802 {
1803 public:
1804 							CopyImageTest			(Context&			context,
1805 													 const ImageInfo&	srcImage,
1806 													 const ImageInfo&	dstImage,
1807 													 const char*		name,
1808 													 const char*		description);
1809 
1810 							~CopyImageTest			(void);
1811 
1812 	void					init					(void);
1813 	void					deinit					(void);
1814 
1815 	TestCase::IterateResult	iterate					(void);
1816 
1817 private:
1818 
1819 	void					logTestInfoIter			(void);
1820 	void					createImagesIter		(void);
1821 	void					destroyImagesIter		(void);
1822 	void					verifySourceIter		(void);
1823 	void					verifyDestinationIter	(void);
1824 	void					renderSourceIter		(void);
1825 	void					renderDestinationIter	(void);
1826 	void					copyImageIter			(void);
1827 
1828 	typedef void (CopyImageTest::*IterationFunc)(void);
1829 
1830 	struct Iteration
1831 	{
Iterationdeqp::gles31::Functional::__anon7fc824d50111::CopyImageTest::Iteration1832 		Iteration (int methodCount_, const IterationFunc* methods_)
1833 			: methodCount	(methodCount_)
1834 			, methods		(methods_)
1835 		{
1836 		}
1837 
1838 		int						methodCount;
1839 		const IterationFunc*	methods;
1840 	};
1841 
1842 	struct State
1843 	{
Statedeqp::gles31::Functional::__anon7fc824d50111::CopyImageTest::State1844 		State (int					seed,
1845 			   tcu::TestLog&		log,
1846 			   glu::RenderContext&	renderContext)
1847 			: rng				(seed)
1848 			, results			(log)
1849 			, srcImage			(NULL)
1850 			, dstImage			(NULL)
1851 			, textureRenderer	(renderContext, log, glu::getContextTypeGLSLVersion(renderContext.getType()), glu::PRECISION_HIGHP)
1852 		{
1853 		}
1854 
~Statedeqp::gles31::Functional::__anon7fc824d50111::CopyImageTest::State1855 		~State (void)
1856 		{
1857 			delete srcImage;
1858 			delete dstImage;
1859 		}
1860 
1861 		de::Random						rng;
1862 		tcu::ResultCollector			results;
1863 		glu::ObjectWrapper*				srcImage;
1864 		glu::ObjectWrapper*				dstImage;
1865 		TextureRenderer					textureRenderer;
1866 
1867 		vector<ArrayBuffer<deUint8> >	srcImageLevels;
1868 		vector<ArrayBuffer<deUint8> >	dstImageLevels;
1869 	};
1870 
1871 	const ImageInfo	m_srcImageInfo;
1872 	const ImageInfo	m_dstImageInfo;
1873 
1874 	int				m_iteration;
1875 	State*			m_state;
1876 };
1877 
CopyImageTest(Context & context,const ImageInfo & srcImage,const ImageInfo & dstImage,const char * name,const char * description)1878 CopyImageTest::CopyImageTest (Context&			context,
1879 							  const ImageInfo&	srcImage,
1880 							  const ImageInfo&	dstImage,
1881 							  const char*		name,
1882 							  const char*		description)
1883 	: TestCase			(context, name, description)
1884 	, m_srcImageInfo	(srcImage)
1885 	, m_dstImageInfo	(dstImage)
1886 
1887 	, m_iteration		(0)
1888 	, m_state			(NULL)
1889 {
1890 }
1891 
~CopyImageTest(void)1892 CopyImageTest::~CopyImageTest (void)
1893 {
1894 	deinit();
1895 }
1896 
checkFormatSupport(glu::ContextInfo & info,deUint32 format,deUint32 target,glu::RenderContext & ctx)1897 void checkFormatSupport (glu::ContextInfo& info, deUint32 format, deUint32 target, glu::RenderContext& ctx)
1898 {
1899 	const bool isES32 = glu::contextSupports(ctx.getType(), glu::ApiType::es(3, 2));
1900 
1901 	if (glu::isCompressedFormat(format))
1902 	{
1903 		if (isAstcFormat(glu::mapGLCompressedTexFormat(format)))
1904 		{
1905 			DE_ASSERT(target != GL_RENDERBUFFER);
1906 			if (!info.isExtensionSupported("GL_KHR_texture_compression_astc_sliced_3d") &&
1907 				!info.isExtensionSupported("GL_KHR_texture_compression_astc_hdr") &&
1908 				!info.isExtensionSupported("GL_OES_texture_compression_astc"))
1909 			{
1910 				if (target == GL_TEXTURE_3D)
1911 					TCU_THROW(NotSupportedError, "TEXTURE_3D target not supported.");
1912 				if (!isES32 && !info.isExtensionSupported("GL_KHR_texture_compression_astc_ldr"))
1913 					TCU_THROW(NotSupportedError, "Compressed astc texture not supported.");
1914 			}
1915 		}
1916 		else
1917 		{
1918 			if (!info.isCompressedTextureFormatSupported(format))
1919 				TCU_THROW(NotSupportedError, "Compressed texture not supported.");
1920 		}
1921 	}
1922 }
1923 
init(void)1924 void CopyImageTest::init (void)
1925 {
1926 	auto&							rc				= m_context.getRenderContext();
1927 	de::UniquePtr<glu::ContextInfo> ctxInfo			(glu::ContextInfo::create(rc));
1928 	const bool						isES32orGL45	= glu::contextSupports(rc.getType(), glu::ApiType::es(3, 2)) ||
1929 													  glu::contextSupports(rc.getType(), glu::ApiType::core(4, 5));
1930 
1931 	if (!isES32orGL45 && !ctxInfo->isExtensionSupported("GL_EXT_copy_image"))
1932 		throw tcu::NotSupportedError("Extension GL_EXT_copy_image not supported.", "", __FILE__, __LINE__);
1933 
1934 	checkFormatSupport(*ctxInfo, m_srcImageInfo.getFormat(), m_srcImageInfo.getTarget(), rc);
1935 	checkFormatSupport(*ctxInfo, m_dstImageInfo.getFormat(), m_dstImageInfo.getTarget(), rc);
1936 
1937 	{
1938 		SeedBuilder builder;
1939 
1940 		builder << 903980
1941 				<< m_srcImageInfo
1942 				<< m_dstImageInfo;
1943 
1944 		m_state = new State(builder.get(), m_testCtx.getLog(), rc);
1945 	}
1946 }
1947 
deinit(void)1948 void CopyImageTest::deinit (void)
1949 {
1950 	delete m_state;
1951 	m_state = NULL;
1952 }
1953 
logTestInfoIter(void)1954 void CopyImageTest::logTestInfoIter (void)
1955 {
1956 	TestLog& log = m_testCtx.getLog();
1957 
1958 	logTestInfo(log, m_srcImageInfo, m_dstImageInfo);
1959 }
1960 
createImagesIter(void)1961 void CopyImageTest::createImagesIter (void)
1962 {
1963 	TestLog&				log						= m_testCtx.getLog();
1964 	glu::RenderContext&		renderContext			= m_context.getRenderContext();
1965 	const glw::Functions&	gl						= renderContext.getFunctions();
1966 	const deUint32			moreRestrictiveFormat	= getMoreRestrictiveFormat(m_srcImageInfo.getFormat(), m_dstImageInfo.getFormat());
1967 	de::Random&				rng						= m_state->rng;
1968 
1969 	DE_ASSERT(!m_state->srcImage);
1970 	DE_ASSERT(!m_state->dstImage);
1971 
1972 	m_state->srcImage = new glu::ObjectWrapper(gl, getObjectTraits(m_srcImageInfo));
1973 	m_state->dstImage = new glu::ObjectWrapper(gl, getObjectTraits(m_dstImageInfo));
1974 
1975 	{
1976 		glu::ObjectWrapper&				srcImage				= *m_state->srcImage;
1977 		glu::ObjectWrapper&				dstImage				= *m_state->dstImage;
1978 
1979 		vector<ArrayBuffer<deUint8> >&	srcImageLevels			= m_state->srcImageLevels;
1980 		vector<ArrayBuffer<deUint8> >&	dstImageLevels			= m_state->dstImageLevels;
1981 
1982 		log << TestLog::Message << "Creating source image." << TestLog::EndMessage;
1983 		genImage(gl, rng, *srcImage, srcImageLevels, m_srcImageInfo, moreRestrictiveFormat);
1984 
1985 		log << TestLog::Message << "Creating destination image." << TestLog::EndMessage;
1986 		genImage(gl, rng, *dstImage, dstImageLevels, m_dstImageInfo, moreRestrictiveFormat);
1987 	}
1988 }
1989 
destroyImagesIter(void)1990 void CopyImageTest::destroyImagesIter (void)
1991 {
1992 	TestLog& log = m_testCtx.getLog();
1993 
1994 	log << TestLog::Message << "Deleting source image. " << TestLog::EndMessage;
1995 
1996 	delete m_state->srcImage;
1997 	m_state->srcImage = NULL;
1998 	m_state->srcImageLevels.clear();
1999 
2000 	log << TestLog::Message << "Deleting destination image. " << TestLog::EndMessage;
2001 
2002 	delete m_state->dstImage;
2003 	m_state->dstImage = NULL;
2004 	m_state->dstImageLevels.clear();
2005 }
2006 
verifySourceIter(void)2007 void CopyImageTest::verifySourceIter (void)
2008 {
2009 	TestLog&						log					= m_testCtx.getLog();
2010 	const tcu::ScopedLogSection		sourceSection		(log, "Source image verify.", "Source image verify.");
2011 
2012 	de::Random&						rng					= m_state->rng;
2013 	tcu::ResultCollector&			results				= m_state->results;
2014 	glu::ObjectWrapper&				srcImage			= *m_state->srcImage;
2015 	vector<ArrayBuffer<deUint8> >&	srcImageLevels		= m_state->srcImageLevels;
2016 
2017 	log << TestLog::Message << "Verifying source image." << TestLog::EndMessage;
2018 
2019 	render(m_testCtx, m_context.getRenderContext(), m_state->textureRenderer, results, rng, *srcImage, srcImageLevels, m_srcImageInfo, VERIFY_COMPARE_REFERENCE);
2020 }
2021 
verifyDestinationIter(void)2022 void CopyImageTest::verifyDestinationIter (void)
2023 {
2024 	TestLog&						log					= m_testCtx.getLog();
2025 	const tcu::ScopedLogSection		destinationSection	(log, "Destination image verify.", "Destination image verify.");
2026 
2027 	de::Random&						rng					= m_state->rng;
2028 	tcu::ResultCollector&			results				= m_state->results;
2029 	glu::ObjectWrapper&				dstImage			= *m_state->dstImage;
2030 	vector<ArrayBuffer<deUint8> >&	dstImageLevels		= m_state->dstImageLevels;
2031 
2032 	log << TestLog::Message << "Verifying destination image." << TestLog::EndMessage;
2033 
2034 	render(m_testCtx, m_context.getRenderContext(), m_state->textureRenderer, results, rng, *dstImage, dstImageLevels, m_dstImageInfo, VERIFY_COMPARE_REFERENCE);
2035 }
2036 
renderSourceIter(void)2037 void CopyImageTest::renderSourceIter (void)
2038 {
2039 	TestLog&						log					= m_testCtx.getLog();
2040 	const tcu::ScopedLogSection		sourceSection		(log, "Source image verify.", "Source image verify.");
2041 
2042 	de::Random&						rng					= m_state->rng;
2043 	tcu::ResultCollector&			results				= m_state->results;
2044 	glu::ObjectWrapper&				srcImage			= *m_state->srcImage;
2045 	vector<ArrayBuffer<deUint8> >&	srcImageLevels		= m_state->srcImageLevels;
2046 
2047 	log << TestLog::Message << "Verifying source image." << TestLog::EndMessage;
2048 
2049 	render(m_testCtx, m_context.getRenderContext(), m_state->textureRenderer, results, rng, *srcImage, srcImageLevels, m_srcImageInfo, VERIFY_NONE);
2050 }
2051 
renderDestinationIter(void)2052 void CopyImageTest::renderDestinationIter (void)
2053 {
2054 	TestLog&						log					= m_testCtx.getLog();
2055 	const tcu::ScopedLogSection		destinationSection	(log, "Destination image verify.", "Destination image verify.");
2056 
2057 	de::Random&						rng					= m_state->rng;
2058 	tcu::ResultCollector&			results				= m_state->results;
2059 	glu::ObjectWrapper&				dstImage			= *m_state->dstImage;
2060 	vector<ArrayBuffer<deUint8> >&	dstImageLevels		= m_state->dstImageLevels;
2061 
2062 	log << TestLog::Message << "Verifying destination image." << TestLog::EndMessage;
2063 
2064 	render(m_testCtx, m_context.getRenderContext(), m_state->textureRenderer, results, rng, *dstImage, dstImageLevels, m_dstImageInfo, VERIFY_NONE);
2065 }
2066 
2067 struct Copy
2068 {
Copydeqp::gles31::Functional::__anon7fc824d50111::Copy2069 	Copy (const IVec3&	srcPos_,
2070 		  int			srcLevel_,
2071 
2072 		  const IVec3&	dstPos_,
2073 		  int			dstLevel_,
2074 
2075 		  const IVec3&	size_,
2076 		  const IVec3&	dstSize_)
2077 		: srcPos	(srcPos_)
2078 		, srcLevel	(srcLevel_)
2079 
2080 		, dstPos	(dstPos_)
2081 		, dstLevel	(dstLevel_)
2082 
2083 		, size		(size_)
2084 		, dstSize	(dstSize_)
2085 	{
2086 	}
2087 
2088 	IVec3	srcPos;
2089 	int		srcLevel;
2090 	IVec3	dstPos;
2091 	int		dstLevel;
2092 	IVec3	size;
2093 	IVec3	dstSize;	//!< used only for logging
2094 };
2095 
getLastFullLevel(const ImageInfo & info)2096 int getLastFullLevel (const ImageInfo& info)
2097 {
2098 	const int	levelCount		= getLevelCount(info);
2099 	const IVec3	blockPixelSize	= getTexelBlockPixelSize(info.getFormat());
2100 
2101 	for (int level = 0; level < levelCount; level++)
2102 	{
2103 		const IVec3 levelSize = getLevelSize(info.getTarget(), info.getSize(), level);
2104 
2105 		if (levelSize.x() < blockPixelSize.x() || levelSize.y() < blockPixelSize.y() || levelSize.z() < blockPixelSize.z())
2106 			return level - 1;
2107 	}
2108 
2109 	return levelCount -1;
2110 }
2111 
generateCopies(vector<Copy> & copies,const ImageInfo & srcInfo,const ImageInfo & dstInfo)2112 void generateCopies (vector<Copy>& copies, const ImageInfo& srcInfo, const ImageInfo& dstInfo)
2113 {
2114 	const deUint32	srcTarget		= srcInfo.getTarget();
2115 	const deUint32	dstTarget		= dstInfo.getTarget();
2116 
2117 	const bool		srcIsTexture	= isTextureTarget(srcInfo.getTarget());
2118 	const bool		dstIsTexture	= isTextureTarget(dstInfo.getTarget());
2119 
2120 	const bool		srcIsCube		= srcTarget == GL_TEXTURE_CUBE_MAP;
2121 	const bool		dstIsCube		= dstTarget == GL_TEXTURE_CUBE_MAP;
2122 
2123 	const IVec3		srcBlockPixelSize		= getTexelBlockPixelSize(srcInfo.getFormat());
2124 	const IVec3		dstBlockPixelSize		= getTexelBlockPixelSize(dstInfo.getFormat());
2125 
2126 	const int levels[] =
2127 	{
2128 		0, 1, -1
2129 	};
2130 
2131 	for (int levelNdx = 0; levelNdx < (srcIsTexture || dstIsTexture ? DE_LENGTH_OF_ARRAY(levels) : 1); levelNdx++)
2132 	{
2133 		const int	srcLevel				= (srcIsTexture ? (levels[levelNdx] >= 0 ? levels[levelNdx] : getLastFullLevel(srcInfo)) : 0);
2134 		const int	dstLevel				= (dstIsTexture ? (levels[levelNdx] >= 0 ? levels[levelNdx] : getLastFullLevel(dstInfo)) : 0);
2135 
2136 		const IVec3	srcSize					= getLevelSize(srcInfo.getTarget(), srcInfo.getSize(), srcLevel);
2137 		const IVec3	dstSize					= getLevelSize(dstInfo.getTarget(), dstInfo.getSize(), dstLevel);
2138 
2139 		// \note These are rounded down
2140 		const IVec3	srcCompleteBlockSize	= IVec3(srcSize.x() / srcBlockPixelSize.x(), srcSize.y() / srcBlockPixelSize.y(), (srcIsCube ? 6 : srcSize.z() / srcBlockPixelSize.z()));
2141 		const IVec3	dstCompleteBlockSize	= IVec3(dstSize.x() / dstBlockPixelSize.x(), dstSize.y() / dstBlockPixelSize.y(), (dstIsCube ? 6 : dstSize.z() / dstBlockPixelSize.z()));
2142 
2143 		const IVec3	maxCopyBlockSize		= tcu::min(srcCompleteBlockSize, dstCompleteBlockSize);
2144 
2145 		// \note These are rounded down
2146 		const int	copyBlockWidth			= de::max((2 * (maxCopyBlockSize.x() / 4)) - 1, 1);
2147 		const int	copyBlockHeight			= de::max((2 * (maxCopyBlockSize.y() / 4)) - 1, 1);
2148 		const int	copyBlockDepth			= de::max((2 * (maxCopyBlockSize.z() / 4)) - 1, 1);
2149 
2150 		// Copy NPOT block to (0,0,0) from other corner on src
2151 		{
2152 			const IVec3	copyBlockSize	(copyBlockWidth, copyBlockHeight, copyBlockDepth);
2153 			const IVec3	srcBlockPos		(srcCompleteBlockSize - copyBlockSize);
2154 			const IVec3	dstBlockPos		(0, 0, 0);
2155 
2156 			const IVec3	srcPos			(srcBlockPos * srcBlockPixelSize);
2157 			const IVec3	dstPos			(dstBlockPos * dstBlockPixelSize);
2158 			const IVec3 srcCopySize		(copyBlockSize * srcBlockPixelSize);
2159 			const IVec3 dstCopySize		(copyBlockSize * dstBlockPixelSize);
2160 
2161 			copies.push_back(Copy(srcPos, srcLevel, dstPos, dstLevel, srcCopySize, dstCopySize));
2162 		}
2163 
2164 		// Copy NPOT block from (0,0,0) to other corner on dst
2165 		{
2166 			const IVec3	copyBlockSize	(copyBlockWidth, copyBlockHeight, copyBlockDepth);
2167 			const IVec3	srcBlockPos		(0, 0, 0);
2168 			const IVec3	dstBlockPos		(dstCompleteBlockSize - copyBlockSize);
2169 
2170 			const IVec3	srcPos			(srcBlockPos * srcBlockPixelSize);
2171 			const IVec3	dstPos			(dstBlockPos * dstBlockPixelSize);
2172 			const IVec3 srcCopySize		(copyBlockSize * srcBlockPixelSize);
2173 			const IVec3 dstCopySize		(copyBlockSize * dstBlockPixelSize);
2174 
2175 			copies.push_back(Copy(srcPos, srcLevel, dstPos, dstLevel, srcCopySize, dstCopySize));
2176 		}
2177 
2178 		// Copy NPOT block near the corner with high coordinates
2179 		{
2180 			const IVec3	copyBlockSize	(copyBlockWidth, copyBlockHeight, copyBlockDepth);
2181 			const IVec3	srcBlockPos		(tcu::max((srcCompleteBlockSize / 4) * 4 - copyBlockSize, IVec3(0)));
2182 			const IVec3	dstBlockPos		(tcu::max((dstCompleteBlockSize / 4) * 4 - copyBlockSize, IVec3(0)));
2183 
2184 			const IVec3	srcPos			(srcBlockPos * srcBlockPixelSize);
2185 			const IVec3	dstPos			(dstBlockPos * dstBlockPixelSize);
2186 			const IVec3 srcCopySize		(copyBlockSize * srcBlockPixelSize);
2187 			const IVec3 dstCopySize		(copyBlockSize * dstBlockPixelSize);
2188 
2189 			copies.push_back(Copy(srcPos, srcLevel, dstPos, dstLevel, srcCopySize, dstCopySize));
2190 		}
2191 	}
2192 }
2193 
copyImageIter(void)2194 void CopyImageTest::copyImageIter (void)
2195 {
2196 	TestLog&						log				= m_testCtx.getLog();
2197 	const glw::Functions&			gl				= m_context.getRenderContext().getFunctions();
2198 	glu::ObjectWrapper&				srcImage		= *m_state->srcImage;
2199 	glu::ObjectWrapper&				dstImage		= *m_state->dstImage;
2200 
2201 	vector<ArrayBuffer<deUint8> >&	srcImageLevels	= m_state->srcImageLevels;
2202 	vector<ArrayBuffer<deUint8> >&	dstImageLevels	= m_state->dstImageLevels;
2203 	vector<Copy>					copies;
2204 
2205 	generateCopies(copies, m_srcImageInfo, m_dstImageInfo);
2206 
2207 	for (int copyNdx = 0; copyNdx < (int)copies.size(); copyNdx++)
2208 	{
2209 		const Copy& copy = copies[copyNdx];
2210 
2211 		log	<< TestLog::Message
2212 			<< "Copying area with size " << copy.size
2213 			<< " from source image position " << copy.srcPos << " and mipmap level " << copy.srcLevel
2214 			<< " to destination image position " << copy.dstPos << " and mipmap level " << copy.dstLevel << ". "
2215 			<< "Size in destination format is " << copy.dstSize
2216 			<< TestLog::EndMessage;
2217 
2218 		copyImage(gl, *dstImage, dstImageLevels, m_dstImageInfo, copy.dstLevel, copy.dstPos,
2219 					  *srcImage, srcImageLevels, m_srcImageInfo, copy.srcLevel, copy.srcPos, copy.size);
2220 	}
2221 }
2222 
iterate(void)2223 TestCase::IterateResult CopyImageTest::iterate (void)
2224 {
2225 	// Note: Returning from iterate() has two side-effects: it touches
2226 	// watchdog and calls eglSwapBuffers. For the first it's important
2227 	// to keep work per iteration reasonable to avoid
2228 	// timeouts. Because of the latter, it's prudent to do more than
2229 	// trivial amount of work. Otherwise we'll end up waiting for a
2230 	// new buffer in swap, it seems.
2231 
2232 	// The split below tries to combine trivial work with actually
2233 	// expensive rendering iterations without having too much
2234 	// rendering in one iteration to avoid timeouts.
2235 	const IterationFunc iteration1[] =
2236 	{
2237 		&CopyImageTest::logTestInfoIter,
2238 		&CopyImageTest::createImagesIter,
2239 		&CopyImageTest::renderSourceIter
2240 	};
2241 	const IterationFunc iteration2[] =
2242 	{
2243 		&CopyImageTest::renderDestinationIter
2244 	};
2245 	const IterationFunc iteration3[] =
2246 	{
2247 		&CopyImageTest::copyImageIter,
2248 		&CopyImageTest::verifySourceIter
2249 	};
2250 	const IterationFunc iteration4[] =
2251 	{
2252 		&CopyImageTest::verifyDestinationIter,
2253 		&CopyImageTest::destroyImagesIter
2254 	};
2255 	const IterationFunc iteration5[] =
2256 	{
2257 		&CopyImageTest::createImagesIter,
2258 		&CopyImageTest::copyImageIter,
2259 		&CopyImageTest::verifySourceIter
2260 	};
2261 	const IterationFunc iteration6[] =
2262 	{
2263 		&CopyImageTest::verifyDestinationIter,
2264 		&CopyImageTest::destroyImagesIter
2265 	};
2266 	const Iteration iterations[] =
2267 	{
2268 		Iteration(DE_LENGTH_OF_ARRAY(iteration1), iteration1),
2269 		Iteration(DE_LENGTH_OF_ARRAY(iteration2), iteration2),
2270 		Iteration(DE_LENGTH_OF_ARRAY(iteration3), iteration3),
2271 		Iteration(DE_LENGTH_OF_ARRAY(iteration4), iteration4),
2272 		Iteration(DE_LENGTH_OF_ARRAY(iteration5), iteration5),
2273 		Iteration(DE_LENGTH_OF_ARRAY(iteration6), iteration6)
2274 	};
2275 
2276 	DE_ASSERT(m_iteration < DE_LENGTH_OF_ARRAY(iterations));
2277 	for (int method = 0; method < iterations[m_iteration].methodCount; method++)
2278 		(this->*iterations[m_iteration].methods[method])();
2279 
2280 	m_iteration++;
2281 
2282 	if (m_iteration < DE_LENGTH_OF_ARRAY(iterations))
2283 	{
2284 		return CONTINUE;
2285 	}
2286 	else
2287 	{
2288 		m_state->results.setTestContextResult(m_testCtx);
2289 		return STOP;
2290 	}
2291 }
2292 
2293 class CopyImageTests : public TestCaseGroup
2294 {
2295 public:
2296 						CopyImageTests			(Context& context, bool is_GL45);
2297 						~CopyImageTests			(void);
2298 
2299 	void				init					(void);
2300 
2301 private:
2302 						CopyImageTests			(const CopyImageTests& other);
2303 	CopyImageTests&		operator=				(const CopyImageTests& other);
2304 	bool				m_isGL45;
2305 };
2306 
CopyImageTests(Context & context,bool is_GL45)2307 CopyImageTests::CopyImageTests (Context& context, bool is_GL45)
2308 	: TestCaseGroup	(context, "copy_image", "Copy image tests for GL_EXT_copy_image.")
2309 	, m_isGL45 (is_GL45)
2310 {
2311 }
2312 
~CopyImageTests(void)2313 CopyImageTests::~CopyImageTests (void)
2314 {
2315 }
2316 
smallestCommonMultiple(int a_,int b_)2317 int smallestCommonMultiple (int a_, int b_)
2318 {
2319 	int	a		= (a_ > b_ ? a_ : b_);
2320 	int	b		= (a_ > b_ ? b_ : a_);
2321 	int	result  = 1;
2322 
2323 	for (int i = b/2; i > 1; i--)
2324 	{
2325 		while ((a % i) == 0 && (b % i) == 0)
2326 		{
2327 			result *= i;
2328 			a /= i;
2329 			b /= i;
2330 		}
2331 	}
2332 
2333 	return result * a * b;
2334 }
2335 
getTestedSize(deUint32 target,deUint32 format,const IVec3 & targetSize)2336 IVec3 getTestedSize (deUint32 target, deUint32 format, const IVec3& targetSize)
2337 {
2338 	const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(format);
2339 	const bool	isCube				= target == GL_TEXTURE_CUBE_MAP;
2340 	const bool	is3D				= target == GL_TEXTURE_3D || target == GL_TEXTURE_2D_ARRAY;
2341 
2342 	if (isCube)
2343 	{
2344 		const int	multiplier	= smallestCommonMultiple(texelBlockPixelSize.x(), texelBlockPixelSize.y());
2345 		const int	size		= (1 + (targetSize.x() / multiplier)) * multiplier;
2346 
2347 		return IVec3(size, size, 1);
2348 	}
2349 	else if (is3D)
2350 	{
2351 		return (1 + (targetSize / texelBlockPixelSize)) * texelBlockPixelSize;
2352 	}
2353 	else
2354 	{
2355 		const int width = (1 + targetSize.x() / texelBlockPixelSize.x()) * texelBlockPixelSize.x();
2356 		const int height = ((targetSize.y() / texelBlockPixelSize.y()) - 1) * texelBlockPixelSize.y();
2357 
2358 		return IVec3(width, height, 1);
2359 	}
2360 }
2361 
addCopyTests(TestCaseGroup * root,deUint32 srcFormat,deUint32 dstFormat)2362 void addCopyTests (TestCaseGroup* root, deUint32 srcFormat, deUint32 dstFormat)
2363 {
2364 	const string			groupName	= string(formatToName(srcFormat)) + "_" + formatToName(dstFormat);
2365 	TestCaseGroup* const	group		= new TestCaseGroup(root->getContext(), groupName.c_str(), groupName.c_str());
2366 
2367 	const deUint32 targets[] =
2368 	{
2369 		GL_TEXTURE_2D,
2370 		GL_TEXTURE_3D,
2371 		GL_TEXTURE_CUBE_MAP,
2372 		GL_TEXTURE_2D_ARRAY,
2373 		GL_RENDERBUFFER
2374 	};
2375 
2376 	root->addChild(group);
2377 
2378 	for (int srcTargetNdx = 0; srcTargetNdx < DE_LENGTH_OF_ARRAY(targets); srcTargetNdx++)
2379 	{
2380 		const deUint32	srcTarget				= targets[srcTargetNdx];
2381 		const bool		srcIs3D					= srcTarget == GL_TEXTURE_2D_ARRAY || srcTarget == GL_TEXTURE_3D;
2382 
2383 		if (glu::isCompressedFormat(srcFormat) && srcTarget == GL_RENDERBUFFER)
2384 			continue;
2385 
2386 		if (srcTarget == GL_RENDERBUFFER && !isColorRenderable(srcFormat))
2387 			continue;
2388 
2389 		if (glu::isCompressedFormat(srcFormat) && !tcu::isAstcFormat(glu::mapGLCompressedTexFormat(srcFormat)) && srcIs3D)
2390 			continue;
2391 
2392 		for (int dstTargetNdx = 0; dstTargetNdx < DE_LENGTH_OF_ARRAY(targets); dstTargetNdx++)
2393 		{
2394 			const deUint32	dstTarget				= targets[dstTargetNdx];
2395 			const bool		dstIs3D					= dstTarget == GL_TEXTURE_2D_ARRAY || dstTarget == GL_TEXTURE_3D;
2396 
2397 			if (glu::isCompressedFormat(dstFormat) && dstTarget == GL_RENDERBUFFER)
2398 				continue;
2399 
2400 			if (dstTarget == GL_RENDERBUFFER && !isColorRenderable(dstFormat))
2401 				continue;
2402 
2403 			if (glu::isCompressedFormat(dstFormat) && !tcu::isAstcFormat(glu::mapGLCompressedTexFormat(dstFormat)) && dstIs3D)
2404 				continue;
2405 
2406 			const string	targetTestName	= string(targetToName(srcTarget)) + "_to_" + targetToName(dstTarget);
2407 
2408 			// Compressed formats require more space to fit all block size combinations.
2409 			const bool		isCompressedCase	= glu::isCompressedFormat(srcFormat) || glu::isCompressedFormat(dstFormat);
2410 			const IVec3		targetSize			= isCompressedCase ? IVec3(128, 128, 16) : IVec3(64, 64, 8);
2411 			const IVec3		srcSize				= getTestedSize(srcTarget, srcFormat, targetSize);
2412 			const IVec3		dstSize				= getTestedSize(dstTarget, dstFormat, targetSize);
2413 
2414 			group->addChild(new CopyImageTest(root->getContext(),
2415 											ImageInfo(srcFormat, srcTarget, srcSize),
2416 											ImageInfo(dstFormat, dstTarget, dstSize),
2417 											targetTestName.c_str(), targetTestName.c_str()));
2418 		}
2419 	}
2420 }
2421 
init(void)2422 void CopyImageTests::init (void)
2423 {
2424 	map<ViewClass, vector<deUint32> >							textureFormatViewClasses;
2425 	map<ViewClass, vector<deUint32> >							compressedTextureFormatViewClasses;
2426 	map<ViewClass, pair<vector<deUint32>, vector<deUint32> > >	mixedViewClasses;
2427 
2428 	// Texture view classes
2429 	textureFormatViewClasses[VIEWCLASS_128_BITS]		= vector<deUint32>();
2430 	textureFormatViewClasses[VIEWCLASS_96_BITS]			= vector<deUint32>();
2431 	textureFormatViewClasses[VIEWCLASS_64_BITS]			= vector<deUint32>();
2432 	textureFormatViewClasses[VIEWCLASS_48_BITS]			= vector<deUint32>();
2433 	textureFormatViewClasses[VIEWCLASS_32_BITS]			= vector<deUint32>();
2434 	textureFormatViewClasses[VIEWCLASS_24_BITS]			= vector<deUint32>();
2435 	textureFormatViewClasses[VIEWCLASS_16_BITS]			= vector<deUint32>();
2436 	textureFormatViewClasses[VIEWCLASS_8_BITS]			= vector<deUint32>();
2437 
2438 	// 128bit / VIEWCLASS_128_BITS
2439 	textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32F);
2440 	textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32I);
2441 	textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32UI);
2442 
2443 	// 96bit / VIEWCLASS_96_BITS
2444 	textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32F);
2445 	textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32I);
2446 	textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32UI);
2447 
2448 	// 64bit / VIEWCLASS_64_BITS
2449 	textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32F);
2450 	textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32I);
2451 	textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32UI);
2452 
2453 	textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16F);
2454 	textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16I);
2455 	textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16UI);
2456 
2457 	// 48bit / VIEWCLASS_48_BITS
2458 	textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16F);
2459 	textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16I);
2460 	textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16UI);
2461 
2462 	// 32bit / VIEWCLASS_32_BITS
2463 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32F);
2464 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32I);
2465 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32UI);
2466 
2467 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16F);
2468 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16I);
2469 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16UI);
2470 
2471 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8);
2472 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8I);
2473 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8UI);
2474 
2475 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R11F_G11F_B10F);
2476 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB10_A2UI);
2477 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB10_A2);
2478 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8_SNORM);
2479 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_SRGB8_ALPHA8);
2480 	textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB9_E5);
2481 
2482 	// 24bit / VIEWCLASS_24_BITS
2483 	textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8);
2484 	textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8I);
2485 	textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8UI);
2486 	textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8_SNORM);
2487 	textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_SRGB8);
2488 
2489 	// 16bit / VIEWCLASS_16_BITS
2490 	textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16F);
2491 	textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16I);
2492 	textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16UI);
2493 
2494 	textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8);
2495 	textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8I);
2496 	textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8UI);
2497 	textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8_SNORM);
2498 
2499 	// 8bit / VIEWCLASS_8_BITS
2500 	textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8);
2501 	textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8I);
2502 	textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8UI);
2503 	textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8_SNORM);
2504 
2505 	// Compressed texture view classes
2506 	compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11]			= vector<deUint32>();
2507 	compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11]			= vector<deUint32>();
2508 	compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGB]			= vector<deUint32>();
2509 	compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA]			= vector<deUint32>();
2510 	compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA]		= vector<deUint32>();
2511 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_4x4_RGBA]		= vector<deUint32>();
2512 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x4_RGBA]		= vector<deUint32>();
2513 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x5_RGBA]		= vector<deUint32>();
2514 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x5_RGBA]		= vector<deUint32>();
2515 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x6_RGBA]		= vector<deUint32>();
2516 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x5_RGBA]		= vector<deUint32>();
2517 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x6_RGBA]		= vector<deUint32>();
2518 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x8_RGBA]		= vector<deUint32>();
2519 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x5_RGBA]	= vector<deUint32>();
2520 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x6_RGBA]	= vector<deUint32>();
2521 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x8_RGBA]	= vector<deUint32>();
2522 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x10_RGBA]	= vector<deUint32>();
2523 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x10_RGBA]	= vector<deUint32>();
2524 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x12_RGBA]	= vector<deUint32>();
2525 
2526 	// VIEWCLASS_EAC_R11
2527 	compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11].push_back(GL_COMPRESSED_R11_EAC);
2528 	compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11].push_back(GL_COMPRESSED_SIGNED_R11_EAC);
2529 
2530 	// VIEWCLASS_EAC_RG11
2531 	compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11].push_back(GL_COMPRESSED_RG11_EAC);
2532 	compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11].push_back(GL_COMPRESSED_SIGNED_RG11_EAC);
2533 
2534 	// VIEWCLASS_ETC2_RGB
2535 	compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGB].push_back(GL_COMPRESSED_RGB8_ETC2);
2536 	compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGB].push_back(GL_COMPRESSED_SRGB8_ETC2);
2537 
2538 	// VIEWCLASS_ETC2_RGBA
2539 	compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA].push_back(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2);
2540 	compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA].push_back(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2);
2541 
2542 	// VIEWCLASS_ETC2_EAC_RGBA
2543 	compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA].push_back(GL_COMPRESSED_RGBA8_ETC2_EAC);
2544 	compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC);
2545 
2546 	// VIEWCLASS_ASTC_4x4_RGBA
2547 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_4x4_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_4x4);
2548 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_4x4_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4);
2549 
2550 	// VIEWCLASS_ASTC_5x4_RGBA
2551 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x4_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_5x4);
2552 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x4_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4);
2553 
2554 	// VIEWCLASS_ASTC_5x5_RGBA
2555 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_5x5);
2556 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5);
2557 
2558 	// VIEWCLASS_ASTC_6x5_RGBA
2559 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_6x5);
2560 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5);
2561 
2562 	// VIEWCLASS_ASTC_6x6_RGBA
2563 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x6_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_6x6);
2564 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x6_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6);
2565 
2566 	// VIEWCLASS_ASTC_8x5_RGBA
2567 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_8x5);
2568 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5);
2569 
2570 	// VIEWCLASS_ASTC_8x6_RGBA
2571 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x6_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_8x6);
2572 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x6_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6);
2573 
2574 	// VIEWCLASS_ASTC_8x8_RGBA
2575 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x8_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_8x8);
2576 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x8_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8);
2577 
2578 	// VIEWCLASS_ASTC_10x5_RGBA
2579 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x5);
2580 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5);
2581 
2582 	// VIEWCLASS_ASTC_10x6_RGBA
2583 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x6_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x6);
2584 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x6_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6);
2585 
2586 	// VIEWCLASS_ASTC_10x8_RGBA
2587 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x8_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x8);
2588 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x8_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8);
2589 
2590 	// VIEWCLASS_ASTC_10x10_RGBA
2591 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x10_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x10);
2592 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x10_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10);
2593 
2594 	// VIEWCLASS_ASTC_12x10_RGBA
2595 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x10_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_12x10);
2596 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x10_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10);
2597 
2598 	// VIEWCLASS_ASTC_12x12_RGBA
2599 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x12_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_12x12);
2600 	compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x12_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12);
2601 
2602 	// Mixed view classes
2603 	mixedViewClasses[VIEWCLASS_128_BITS] = pair<vector<deUint32>, vector<deUint32> >();
2604 	mixedViewClasses[VIEWCLASS_64_BITS] = pair<vector<deUint32>, vector<deUint32> >();
2605 
2606 	// 128 bits
2607 
2608 	// Non compressed
2609 	mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32F);
2610 	mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32UI);
2611 	mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32I);
2612 
2613 	// Compressed
2614 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA8_ETC2_EAC);
2615 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC);
2616 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RG11_EAC);
2617 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SIGNED_RG11_EAC);
2618 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_4x4);
2619 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_5x4);
2620 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_5x5);
2621 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_6x5);
2622 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_6x6);
2623 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_8x5);
2624 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_8x6);
2625 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_8x8);
2626 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x5);
2627 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x6);
2628 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x8);
2629 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x10);
2630 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_12x10);
2631 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_12x12);
2632 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4);
2633 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4);
2634 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5);
2635 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5);
2636 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6);
2637 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5);
2638 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6);
2639 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8);
2640 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5);
2641 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6);
2642 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8);
2643 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10);
2644 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10);
2645 	mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12);
2646 
2647 	// 64 bits
2648 
2649 	// Non compressed
2650 	mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RGBA16F);
2651 	mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RGBA16UI);
2652 	mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RGBA16I);
2653 
2654 	mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32F);
2655 	mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32UI);
2656 	mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32I);
2657 
2658 	// Compressed
2659 	mixedViewClasses[VIEWCLASS_64_BITS].second.push_back(GL_COMPRESSED_R11_EAC);
2660 	mixedViewClasses[VIEWCLASS_64_BITS].second.push_back(GL_COMPRESSED_SIGNED_R11_EAC);
2661 
2662 	{
2663 		TestCaseGroup* const	nonCompressedGroup	= new TestCaseGroup(m_context, "non_compressed", "Test copying between textures.");
2664 		addChild(nonCompressedGroup);
2665 		for (map<ViewClass, vector<deUint32> >::const_iterator viewClassIter = textureFormatViewClasses.begin(); viewClassIter != textureFormatViewClasses.end(); ++viewClassIter)
2666 		{
2667 			const vector<deUint32>&	formats		= viewClassIter->second;
2668 			const ViewClass			viewClass	= viewClassIter->first;
2669 			TestCaseGroup* const	viewGroup	= new TestCaseGroup(m_context, viewClassToName(viewClass), viewClassToName(viewClass));
2670 
2671 			nonCompressedGroup->addChild(viewGroup);
2672 
2673 			for (int srcFormatNdx = 0; srcFormatNdx < (int)formats.size(); srcFormatNdx++)
2674 			for (int dstFormatNdx = 0; dstFormatNdx < (int)formats.size(); dstFormatNdx++)
2675 			{
2676 				const deUint32 srcFormat = formats[srcFormatNdx];
2677 				const deUint32 dstFormat = formats[dstFormatNdx];
2678 
2679 				if (srcFormat != dstFormat && isFloatFormat(srcFormat) && isFloatFormat(dstFormat))
2680 					continue;
2681 
2682 				addCopyTests(viewGroup, srcFormat, dstFormat);
2683 			}
2684 		}
2685 	}
2686 
2687 	// ES only
2688 	if (!m_isGL45)
2689 	{
2690 		TestCaseGroup* const	compressedGroup		= new TestCaseGroup(m_context, "compressed", "Test copying between compressed textures.");
2691 		addChild(compressedGroup);
2692 
2693 		for (map<ViewClass, vector<deUint32> >::const_iterator viewClassIter = compressedTextureFormatViewClasses.begin(); viewClassIter != compressedTextureFormatViewClasses.end(); ++viewClassIter)
2694 		{
2695 			const vector<deUint32>&	formats		= viewClassIter->second;
2696 			const ViewClass			viewClass	= viewClassIter->first;
2697 			TestCaseGroup* const	viewGroup	= new TestCaseGroup(m_context, viewClassToName(viewClass), viewClassToName(viewClass));
2698 
2699 			compressedGroup->addChild(viewGroup);
2700 
2701 			for (int srcFormatNdx = 0; srcFormatNdx < (int)formats.size(); srcFormatNdx++)
2702 			for (int dstFormatNdx = 0; dstFormatNdx < (int)formats.size(); dstFormatNdx++)
2703 			{
2704 				const deUint32 srcFormat = formats[srcFormatNdx];
2705 				const deUint32 dstFormat = formats[dstFormatNdx];
2706 
2707 				if (srcFormat != dstFormat && isFloatFormat(srcFormat) && isFloatFormat(dstFormat))
2708 					continue;
2709 
2710 				addCopyTests(viewGroup, srcFormat, dstFormat);
2711 			}
2712 		}
2713 	}
2714 
2715 	// ES only
2716 	if (!m_isGL45)
2717 	{
2718 		TestCaseGroup* const	mixedGroup			= new TestCaseGroup(m_context, "mixed", "Test copying between compressed and non-compressed textures.");
2719 		addChild(mixedGroup);
2720 
2721 
2722 		for (map<ViewClass, pair<vector<deUint32>, vector<deUint32> > >::const_iterator iter = mixedViewClasses.begin(); iter != mixedViewClasses.end(); ++iter)
2723 		{
2724 			const ViewClass			viewClass				= iter->first;
2725 			const string			viewClassName			= string(viewClassToName(viewClass)) + "_mixed";
2726 			TestCaseGroup* const	viewGroup				= new TestCaseGroup(m_context, viewClassName.c_str(), viewClassName.c_str());
2727 
2728 			const vector<deUint32>	nonCompressedFormats	= iter->second.first;
2729 			const vector<deUint32>	compressedFormats		= iter->second.second;
2730 
2731 			mixedGroup->addChild(viewGroup);
2732 
2733 			for (int srcFormatNdx = 0; srcFormatNdx < (int)nonCompressedFormats.size(); srcFormatNdx++)
2734 			for (int dstFormatNdx = 0; dstFormatNdx < (int)compressedFormats.size(); dstFormatNdx++)
2735 			{
2736 				const deUint32 srcFormat = nonCompressedFormats[srcFormatNdx];
2737 				const deUint32 dstFormat = compressedFormats[dstFormatNdx];
2738 
2739 				if (srcFormat != dstFormat && isFloatFormat(srcFormat) && isFloatFormat(dstFormat))
2740 					continue;
2741 
2742 				addCopyTests(viewGroup, srcFormat, dstFormat);
2743 				addCopyTests(viewGroup, dstFormat, srcFormat);
2744 			}
2745 		}
2746 	}
2747 }
2748 
2749 } // anonymous
2750 
createCopyImageTests(Context & context,bool is_GL45)2751 TestCaseGroup* createCopyImageTests (Context& context, bool is_GL45)
2752 {
2753 	return new CopyImageTests(context, is_GL45);
2754 }
2755 
2756 } // Functional
2757 } // gles31
2758 } // deqp
2759