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Searched refs:shader_prog (Results 1 – 12 of 12) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dgl_nir_link_uniform_initializers.c31 struct gl_shader_program *shader_prog; member
65 struct gl_linked_shader *shader = data->shader_prog->_LinkedShaders[sh]; in set_opaque_binding()
180 struct gl_shader_program *shader_prog; member
245 data->shader_prog->_LinkedShaders[sh]; in set_uniform_initializer()
272 .shader_prog = prog, in gl_nir_set_uniform_initializers()
294 .shader_prog = prog, in gl_nir_set_uniform_initializers()
Dglsl_to_nir.h42 const struct gl_shader_program *shader_prog,
Dglsl_to_nir.cpp203 const struct gl_shader_program *shader_prog, in glsl_to_nir() argument
207 struct gl_linked_shader *sh = shader_prog->_LinkedShaders[stage]; in glsl_to_nir()
256 shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name); in glsl_to_nir()
257 if (shader_prog->Label) in glsl_to_nir()
258 shader->info.label = ralloc_strdup(shader, shader_prog->Label); in glsl_to_nir()
/third_party/mesa3d/src/intel/compiler/
Dtest_vec4_dead_code_eliminate.cpp38 struct gl_shader_program *shader_prog; member in dead_code_eliminate_vec4_test
Dtest_vec4_copy_propagation.cpp38 struct gl_shader_program *shader_prog; member in copy_propagation_vec4_test
Dtest_fs_copy_propagation.cpp40 struct gl_shader_program *shader_prog; member in copy_propagation_test
Dtest_vec4_register_coalesce.cpp40 struct gl_shader_program *shader_prog; member in register_coalesce_vec4_test
Dtest_fs_saturate_propagation.cpp40 struct gl_shader_program *shader_prog; member in saturate_propagation_test
Dtest_vec4_cmod_propagation.cpp42 struct gl_shader_program *shader_prog; member in cmod_propagation_vec4_test
Dtest_fs_scoreboard.cpp40 struct gl_shader_program *shader_prog; member in scoreboard_test
Dtest_fs_cmod_propagation.cpp40 struct gl_shader_program *shader_prog; member in cmod_propagation_test
/third_party/mesa3d/src/mesa/state_tracker/
Dst_glsl_to_nir.cpp620 st_lower_patch_vertices_in(struct gl_shader_program *shader_prog) in st_lower_patch_vertices_in() argument
623 shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]; in st_lower_patch_vertices_in()
625 shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]; in st_lower_patch_vertices_in()