/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | MatrixTest.cpp | 87 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P() 151 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P() 217 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P() 293 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 76 glCreateShader(-1); in init() 95 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 150 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 151 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init() 168 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 181 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 182 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init() 196 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init() 197 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init() 236 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() [all …]
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D | es2fNegativeStateApiTests.cpp | 121 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init() 152 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 185 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 243 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 269 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 293 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 354 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 393 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 729 shader = glCreateShader(GL_VERTEX_SHADER); in init()
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D | es2fShaderStateQueryTests.cpp | 506 const GLuint shader = glCreateShader(shaderTypes[ndx]); in test() 525 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 526 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 562 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 655 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 975 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 976 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1043 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() [all …]
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D | es2fShaderApiTests.cpp | 336 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() 370 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() 408 const GLuint vertShader = glCreateShader(GL_VERTEX_SHADER); in compileShaders() 409 const GLuint fragShader = glCreateShader(GL_FRAGMENT_SHADER); in compileShaders()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 674 const GLuint shader = glCreateShader(shaderTypes[ndx]); in test() 691 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 692 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 726 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 817 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 922 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 923 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1232 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1233 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1333 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() [all …]
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D | es3fNegativeStateApiTests.cpp | 185 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init() 213 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 237 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 286 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 312 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 336 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 396 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 432 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 468 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 497 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() [all …]
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D | es3fIndexedStateQueryTests.cpp | 92 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 93 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 348 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 349 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
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D | es3fNegativeShaderApiTests.cpp | 99 glCreateShader(-1); in init() 113 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 162 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 163 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init() 189 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init() 190 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init() 232 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 266 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 310 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 367 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() [all …]
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/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fNegativeStateApiTests.cpp | 303 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders() 329 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shaderiv() 357 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_info_log() 408 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_source() 434 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_programiv() 459 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_program_info_log() 558 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformfv() 601 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_nuniformfv() 648 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformiv() 691 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_nuniformiv() [all …]
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D | es31fNegativeShaderApiTests.cpp | 99 ctx.glCreateShader(-1); in create_shader() 107 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source() 116 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source() 133 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in compile_shader() 152 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in delete_shader() 188 shaders[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() 189 shaders[1] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() 190 shaderPair[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() 191 shaderPair[1] = ctx.glCreateShader(GL_FRAGMENT_SHADER); in shader_binary() 194 shaderProgram[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() [all …]
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D | es31fNegativeSSBOBlockTests.cpp | 382 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER); in ssbo_block_matching() 411 shaderFragmentGL = ctx.glCreateShader(GL_FRAGMENT_SHADER); in ssbo_block_matching() 486 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER); in ssbo_block_shared_qualifier() 515 shaderFragmentGL = ctx.glCreateShader(GL_FRAGMENT_SHADER); in ssbo_block_shared_qualifier()
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/third_party/flutter/glfw/examples/ |
D | simple.c | 108 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in main() 112 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
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/third_party/vk-gl-cts/framework/egl/ |
D | egluStaticES20Library.inl | 32 { "glCreateShader", (deFunctionPtr)glCreateShader },
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D | egluStaticES30Library.inl | 49 { "glCreateShader", (deFunctionPtr)glCreateShader },
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
D | es31cShaderImageSizeTests.cpp | 292 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); in CreateComputeProgram() 321 GLuint sh = glCreateShader(GL_VERTEX_SHADER); in BuildProgram() 337 GLuint sh = glCreateShader(GL_FRAGMENT_SHADER); in BuildProgram() 713 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); in Compile()
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D | es31cVertexAttribBindingTests.cpp | 358 const GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run() 359 const GLuint fsh = glCreateShader(GL_FRAGMENT_SHADER); in Run() 471 const GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run() 472 const GLuint fsh = glCreateShader(GL_FRAGMENT_SHADER); in Run() 1533 const GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run() 1534 const GLuint fsh = glCreateShader(GL_FRAGMENT_SHADER); in Run() 2464 const GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run() 2465 const GLuint fsh = glCreateShader(GL_FRAGMENT_SHADER); in Run() 2713 const GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run() 2714 const GLuint fsh = glCreateShader(GL_FRAGMENT_SHADER); in Run() [all …]
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/third_party/flutter/skia/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/ |
D | ShaderUtil.java | 42 int shader = GLES20.glCreateShader(type); in loadGLShader()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cShaderAtomicCountersTests.cpp | 131 GLuint sh = glCreateShader(GL_VERTEX_SHADER); in CreateProgram() 139 GLuint sh = glCreateShader(GL_TESS_CONTROL_SHADER); in CreateProgram() 147 GLuint sh = glCreateShader(GL_TESS_EVALUATION_SHADER); in CreateProgram() 155 GLuint sh = glCreateShader(GL_GEOMETRY_SHADER); in CreateProgram() 163 GLuint sh = glCreateShader(GL_FRAGMENT_SHADER); in CreateProgram() 3274 GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run() 3289 sh = glCreateShader(GL_FRAGMENT_SHADER); in Run() 3366 GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run() 3381 sh = glCreateShader(GL_FRAGMENT_SHADER); in Run() 3452 GLuint sh = glCreateShader(GL_VERTEX_SHADER); in Run() [all …]
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/third_party/mesa3d/src/intel/tools/imgui/ |
D | imgui_impl_opengl3.cpp | 382 g_VertHandle = glCreateShader(GL_VERTEX_SHADER); in ImGui_ImplOpenGL3_CreateDeviceObjects() 388 g_FragHandle = glCreateShader(GL_FRAGMENT_SHADER); in ImGui_ImplOpenGL3_CreateDeviceObjects()
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/third_party/flutter/skia/src/gpu/gl/egl/ |
D | GrGLMakeNativeInterface_egl.cpp | 46 M(glCreateShader) in egl_get_gl_proc()
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/third_party/skia/src/gpu/gl/egl/ |
D | GrGLMakeEGLInterface.cpp | 46 M(glCreateShader) in egl_get_gl_proc()
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/third_party/ffmpeg/libavdevice/ |
D | opengl_enc.c | 143 FF_PFNGLCREATESHADERPROC glCreateShader; //Require GL_ARB_shader_objects member 437 LOAD_OPENGL_FUN(glCreateShader, FF_PFNGLCREATESHADERPROC) in opengl_sdl_load_procedures() 479 procs->glCreateShader = glCreateShader; in opengl_load_procedures() 529 LOAD_OPENGL_FUN(glCreateShader, FF_PFNGLCREATESHADERPROC) in opengl_load_procedures() 744 GLuint shader = opengl->glprocs.glCreateShader(type); in opengl_load_shader()
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/third_party/flutter/skia/third_party/externals/sdl/src/render/opengles2/ |
D | SDL_gles2funcs.h | 31 SDL_PROC(GLuint, glCreateShader, (GLenum))
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/third_party/flutter/skia/third_party/externals/imgui/examples/ |
D | imgui_impl_opengl3.cpp | 498 g_VertHandle = glCreateShader(GL_VERTEX_SHADER); in ImGui_ImplOpenGL3_CreateDeviceObjects() 504 g_FragHandle = glCreateShader(GL_FRAGMENT_SHADER); in ImGui_ImplOpenGL3_CreateDeviceObjects()
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