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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "disp_dev.h"
17 #include "input_dev.h"
18 #include "cmsis_os2.h"
19 #include "common/graphic_startup.h"
20 #include "common/image_decode_ability.h"
21 #include "common/input_device_manager.h"
22 #include "common/task_manager.h"
23 #include "engines/gfx/soft_engine.h"
24 #include "font/ui_font.h"
25 #include "font/ui_font_header.h"
26 #include "font/ui_font_vector.h"
27 #include "gfx_utils/graphic_log.h"
28 #include "graphic_config.h"
29 #include "hal_tick.h"
30 #include "ui_adapter.h"
31 
32 #define ENABLE_FPS
33 #ifdef ENABLE_ACE
34 #include "product_adapter.h"
35 #endif
36 
37 #define FONT_MEM_LEN (512 * 1024)
38 
39 static uint32_t g_fontMemBaseAddr[OHOS::MIN_FONT_PSRAM_LENGTH / 4];
40 
41 using namespace OHOS;
42 
InitFontEngine(void)43 static void InitFontEngine(void)
44 {
45     GraphicStartUp::InitFontEngine(
46         reinterpret_cast<uintptr_t>(g_fontMemBaseAddr),
47         MIN_FONT_PSRAM_LENGTH,
48         VECTOR_FONT_DIR,
49         DEFAULT_VECTOR_FONT_FILENAME);
50 }
51 
InitImageDecodeAbility(void)52 static void InitImageDecodeAbility(void)
53 {
54     uint32_t imageType = IMG_SUPPORT_BITMAP | OHOS::IMG_SUPPORT_JPEG | OHOS::IMG_SUPPORT_PNG;
55     ImageDecodeAbility::GetInstance().SetImageDecodeAbility(imageType);
56 }
57 
InitHal(void)58 static void InitHal(void)
59 {
60     DispDev *display = DispDev::GetInstance();
61     SoftEngine::InitGfxEngine(display);
62 
63     InputDev *input = InputDev::GetInstance();
64     InputDeviceManager::GetInstance()->Add(input);
65 }
66 
UiAdapterInit(void)67 void UiAdapterInit(void)
68 {
69     GraphicStartUp::Init();
70     InitHal();
71     InitFontEngine();
72     InitImageDecodeAbility();
73 }
74 
RunApp(void)75 __attribute__((weak)) void RunApp(void)
76 {
77     GRAPHIC_LOGI("RunApp default");
78 }
79 
80 #ifdef ENABLE_ACE
RenderTEHandler(void)81 static void RenderTEHandler(void)
82 {
83 }
84 #endif
85 
UiAdapterTask(void * arg)86 static void UiAdapterTask(void *arg)
87 {
88     (void)arg;
89 
90     static constexpr uint32_t UI_TASK_DELAY = 100; // 1 sec delay for services init finish
91     osDelay(UI_TASK_DELAY);
92 
93     UiAdapterInit();
94     RunApp();
95 
96 #ifdef ENABLE_ACE
97     const ACELite::TEHandlingHooks hooks = {RenderTEHandler, nullptr};
98     ACELite::ProductAdapter::RegTEHandlers(hooks);
99 #endif
100 #ifdef ENABLE_FPS
101     uint32_t cnt = 0;
102     uint32_t start = HALTick::GetInstance().GetTime();
103 #endif
104 
105     while (1) {
106 #ifdef ENABLE_ACE
107         // Here render all js app in the same task.
108         ACELite::ProductAdapter::DispatchTEMessage();
109 #endif
110         DispDev::GetInstance()->UpdateFBBuffer();
111         uint32_t temp = HALTick::GetInstance().GetTime();
112         TaskManager* inst = TaskManager::GetInstance();
113         inst->TaskHandler();
114         uint32_t time = HALTick::GetInstance().GetElapseTime(temp);
115         if (time < DEFAULT_TASK_PERIOD) {
116             osDelay(DEFAULT_TASK_PERIOD - time);
117         }
118 #ifdef ENABLE_FPS
119         const int TICKS_OF_SEC = 1000;
120         cnt++;
121         time = HALTick::GetInstance().GetElapseTime(start);
122         if (time >= TICKS_OF_SEC && time != 0) {
123             start = HALTick::GetInstance().GetTime();
124             cnt = 0;
125         }
126 #endif
127     }
128 }
129 
UiAdapterRun(void)130 void UiAdapterRun(void)
131 {
132     const int UI_TASK_SIZE = (32 * 1024);
133 
134     osThreadAttr_t attr = {0};
135     attr.stack_size = UI_TASK_SIZE;
136     attr.priority = osPriorityNormal;
137     attr.name = "UiAdapterThread";
138     if (osThreadNew((osThreadFunc_t)UiAdapterTask, NULL, &attr) == NULL) {
139         GRAPHIC_LOGE("Failed to create UiAdapterTask");
140     }
141 }
142