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1 /*
2  * Copyright (c) 2022-2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "display_cutout_controller.h"
17 #include <screen_manager/screen_types.h>
18 #include "display_manager_service_inner.h"
19 
20 namespace OHOS {
21 namespace Rosen {
22 namespace {
23     constexpr HiviewDFX::HiLogLabel LABEL = {LOG_CORE, HILOG_DOMAIN_DISPLAY, "DisplayCutoutController"};
24     const uint32_t NO_WATERFALL_DISPLAY_COMPRESSION_SIZE = 0;
25 }
26 
27 bool DisplayCutoutController::isWaterfallDisplay_ = false;
28 bool DisplayCutoutController::isWaterfallAreaCompressionEnableWhenHorizontal_ = false;
29 uint32_t DisplayCutoutController::waterfallAreaCompressionSizeWhenHorizontal_ = 0;
30 
SetBuiltInDisplayCutoutSvgPath(const std::string & svgPath)31 void DisplayCutoutController::SetBuiltInDisplayCutoutSvgPath(const std::string& svgPath)
32 {
33     SetCutoutSvgPath(0, svgPath);
34 }
35 
SetIsWaterfallDisplay(bool isWaterfallDisplay)36 void DisplayCutoutController::SetIsWaterfallDisplay(bool isWaterfallDisplay)
37 {
38     WLOGFI("Set isWaterfallDisplay: %{public}u", isWaterfallDisplay);
39     isWaterfallDisplay_ = isWaterfallDisplay;
40 }
41 
IsWaterfallDisplay()42 bool DisplayCutoutController::IsWaterfallDisplay()
43 {
44     return isWaterfallDisplay_;
45 }
46 
SetCurvedScreenBoundary(std::vector<int> curvedScreenBoundary)47 void DisplayCutoutController::SetCurvedScreenBoundary(std::vector<int> curvedScreenBoundary)
48 {
49     while (curvedScreenBoundary.size() < 4) { // 4 directions.
50         curvedScreenBoundary.emplace_back(0);
51     }
52     WLOGFI("Set curvedScreenBoundary");
53     curvedScreenBoundary_ = curvedScreenBoundary;
54 }
55 
SetCutoutSvgPath(DisplayId displayId,const std::string & svgPath)56 void DisplayCutoutController::SetCutoutSvgPath(DisplayId displayId, const std::string& svgPath)
57 {
58     WLOGFI("Set SvgPath: %{public}s", svgPath.c_str());
59     if (svgPaths_.count(displayId) == 1) {
60         svgPaths_[displayId].emplace_back(svgPath);
61     } else {
62         std::vector<std::string> pathVec;
63         pathVec.emplace_back(svgPath);
64         svgPaths_[displayId] = pathVec;
65     }
66     DMRect boundingRect = CalcCutoutBoundingRect(svgPath);
67     if (boundingRects_.count(displayId) == 1) {
68         boundingRects_[displayId].emplace_back(boundingRect);
69     } else {
70         std::vector<DMRect> rectVec;
71         rectVec.emplace_back(boundingRect);
72         boundingRects_[displayId] = rectVec;
73     }
74 }
75 
GetCutoutInfo(DisplayId displayId)76 sptr<CutoutInfo> DisplayCutoutController::GetCutoutInfo(DisplayId displayId)
77 {
78     WLOGFD("Get Cutout Info");
79     std::vector<DMRect> boundingRects;
80     WaterfallDisplayAreaRects waterfallDisplayAreaRects;
81     if (boundingRects_.count(displayId) == 1) {
82         TransferBoundingRectsByRotation(displayId, boundingRects);
83     }
84     if (displayId == DisplayManagerServiceInner::GetInstance().GetDefaultDisplayId()) {
85         CalcBuiltInDisplayWaterfallRects();
86         waterfallDisplayAreaRects = waterfallDisplayAreaRects_;
87     }
88     sptr<CutoutInfo> cutoutInfo(new CutoutInfo(boundingRects, waterfallDisplayAreaRects));
89     return cutoutInfo;
90 }
91 
CheckBoundingRectsBoundary(DisplayId displayId,std::vector<DMRect> & boundingRects)92 void DisplayCutoutController::CheckBoundingRectsBoundary(DisplayId displayId, std::vector<DMRect>& boundingRects)
93 {
94     sptr<SupportedScreenModes> modes =
95         DisplayManagerServiceInner::GetInstance().GetScreenModesByDisplayId(displayId);
96     if (modes == nullptr) {
97         WLOGFE("DisplayId is invalid");
98         return;
99     }
100     uint32_t displayHeight = modes->height_;
101     uint32_t displayWidth = modes->width_;
102     for (auto iter = boundingRects.begin(); iter != boundingRects.end();) {
103         DMRect boundingRect = *iter;
104         if (boundingRect.posX_ < 0 || boundingRect.posY_ < 0 ||
105             static_cast<int32_t>(boundingRect.width_) + boundingRect.posX_ > static_cast<int32_t>(displayWidth) ||
106             static_cast<int32_t>(boundingRect.height_) + boundingRect.posY_ > static_cast<int32_t>(displayHeight) ||
107             boundingRect.width_ > displayWidth || boundingRect.height_ > displayHeight ||
108             boundingRect.IsUninitializedRect()) {
109             WLOGFE("boundingRect boundary is invalid");
110             iter = boundingRects.erase(iter);
111         } else {
112             iter++;
113         }
114     }
115 }
116 
CalcCutoutBoundingRect(std::string svgPath)117 DMRect DisplayCutoutController::CalcCutoutBoundingRect(std::string svgPath)
118 {
119     DMRect emptyRect = {0, 0, 0, 0};
120     SkPath skCutoutSvgPath;
121     if (!SkParsePath::FromSVGString(svgPath.c_str(), &skCutoutSvgPath)) {
122         WLOGFE("Parse svg string path failed.");
123         return emptyRect;
124     }
125     SkRect skRect = skCutoutSvgPath.computeTightBounds();
126     if (skRect.isEmpty()) {
127         WLOGFW("Get empty skRect");
128         return emptyRect;
129     }
130     SkIRect skiRect = skRect.roundOut();
131     if (skiRect.isEmpty()) {
132         WLOGFW("Get empty skiRect");
133         return emptyRect;
134     }
135     int32_t left = static_cast<int32_t>(skiRect.left());
136     int32_t top = static_cast<int32_t>(skiRect.top());
137     uint32_t width = static_cast<uint32_t>(skiRect.width());
138     uint32_t height = static_cast<uint32_t>(skiRect.height());
139     WLOGFI("calc rect from path,[%{public}d, %{public}d, %{public}u, %{public}u]", left, top, width, height);
140     DMRect cutoutMinOuterRect = {.posX_ = left, .posY_ = top, .width_ = width, .height_ = height};
141     return cutoutMinOuterRect;
142 }
143 
CalcBuiltInDisplayWaterfallRects()144 void DisplayCutoutController::CalcBuiltInDisplayWaterfallRects()
145 {
146     WaterfallDisplayAreaRects emptyRects = {};
147     if (!isWaterfallDisplay_) {
148         WLOGFI("not waterfall display");
149         waterfallDisplayAreaRects_ = emptyRects;
150         return;
151     }
152     if (curvedScreenBoundary_.empty()) {
153         WLOGFI("curved screen boundary is empty");
154         waterfallDisplayAreaRects_ = emptyRects;
155         return;
156     }
157     uint32_t left = static_cast<uint32_t>(curvedScreenBoundary_[0]);
158     uint32_t top = static_cast<uint32_t>(curvedScreenBoundary_[1]);
159     uint32_t right = static_cast<uint32_t>(curvedScreenBoundary_[2]);
160     uint32_t bottom = static_cast<uint32_t>(curvedScreenBoundary_[3]);
161     if (left == 0 && top == 0 && right == 0 && bottom == 0) {
162         waterfallDisplayAreaRects_ = emptyRects;
163         return;
164     }
165     sptr<SupportedScreenModes> modes =
166         DisplayManagerServiceInner::GetInstance().GetScreenModesByDisplayId(
167             DisplayManagerServiceInner::GetInstance().GetDefaultDisplayId());
168     if (!modes) {
169         WLOGE("support screen modes get failed");
170         waterfallDisplayAreaRects_ = emptyRects;
171         return;
172     }
173     uint32_t displayHeight = modes->height_;
174     uint32_t displayWidth = modes->width_;
175 
176     if ((left > displayWidth / 2) || (right > displayWidth / 2) || // invalid if more than 1/2 width
177         (top > displayHeight / 2) || (bottom > displayHeight / 2)) { // invalid if more than 1/2 height
178         WLOGFE("Curved screen boundary data is not valid.");
179         waterfallDisplayAreaRects_ = emptyRects;
180         return;
181     }
182     CalcBuiltInDisplayWaterfallRectsByRotation(
183         DisplayManagerServiceInner::GetInstance().GetDefaultDisplay()->GetRotation(),
184         displayHeight, displayWidth);
185 }
186 
CalcBuiltInDisplayWaterfallRectsByRotation(Rotation rotation,uint32_t displayHeight,uint32_t displayWidth)187 void DisplayCutoutController::CalcBuiltInDisplayWaterfallRectsByRotation(
188     Rotation rotation, uint32_t displayHeight, uint32_t displayWidth)
189 {
190     uint32_t left = static_cast<uint32_t>(curvedScreenBoundary_[0]);
191     uint32_t top = static_cast<uint32_t>(curvedScreenBoundary_[1]);
192     uint32_t right = static_cast<uint32_t>(curvedScreenBoundary_[2]);
193     uint32_t bottom = static_cast<uint32_t>(curvedScreenBoundary_[3]);
194     switch (rotation) {
195         case Rotation::ROTATION_0: {
196             DMRect leftRect = CreateWaterfallRect(0, 0, left, displayHeight);
197             DMRect topRect = CreateWaterfallRect(0, 0, displayWidth, top);
198             DMRect rightRect = CreateWaterfallRect(displayWidth - right, 0, right, displayHeight);
199             DMRect bottomRect = CreateWaterfallRect(0, displayHeight - bottom, displayWidth, bottom);
200             waterfallDisplayAreaRects_ = WaterfallDisplayAreaRects {leftRect, topRect, rightRect, bottomRect};
201             return;
202         }
203         case Rotation::ROTATION_90: {
204             DMRect leftRect = CreateWaterfallRect(0, 0, bottom, displayWidth);
205             DMRect topRect = CreateWaterfallRect(0, 0, displayHeight, left);
206             DMRect rightRect = CreateWaterfallRect(displayHeight - top, 0, top, displayWidth);
207             DMRect bottomRect = CreateWaterfallRect(0, displayWidth - right, displayHeight, right);
208             waterfallDisplayAreaRects_ = WaterfallDisplayAreaRects {leftRect, topRect, rightRect, bottomRect};
209             return;
210         }
211         case Rotation::ROTATION_180: {
212             DMRect leftRect = CreateWaterfallRect(0, 0, right, displayHeight);
213             DMRect topRect = CreateWaterfallRect(0, 0, bottom, displayWidth);
214             DMRect rightRect = CreateWaterfallRect(displayWidth - left, 0, left, displayHeight);
215             DMRect bottomRect = CreateWaterfallRect(0, displayHeight - top, displayWidth, top);
216             waterfallDisplayAreaRects_ = WaterfallDisplayAreaRects {leftRect, topRect, rightRect, bottomRect};
217             return;
218         }
219         case Rotation::ROTATION_270: {
220             DMRect leftRect = CreateWaterfallRect(0, 0, top, displayWidth);
221             DMRect topRect = CreateWaterfallRect(0, 0, displayHeight, right);
222             DMRect rightRect = CreateWaterfallRect(displayHeight - bottom, 0, bottom, displayWidth);
223             DMRect bottomRect = CreateWaterfallRect(0, displayWidth - left, displayHeight, left);
224             waterfallDisplayAreaRects_ = WaterfallDisplayAreaRects {leftRect, topRect, rightRect, bottomRect};
225             return;
226         }
227         default: {
228         }
229     }
230 }
231 
TransferBoundingRectsByRotation(DisplayId displayId,std::vector<DMRect> & boundingRects)232 void DisplayCutoutController::TransferBoundingRectsByRotation(DisplayId displayId, std::vector<DMRect>& boundingRects)
233 {
234     std::vector<DMRect> resultVec;
235     if (boundingRects_.count(displayId) == 0) {
236         boundingRects = resultVec;
237         return;
238     }
239     std::vector<DMRect> displayBoundingRects = boundingRects_[displayId];
240     if (displayBoundingRects.empty()) {
241         boundingRects = resultVec;
242         return;
243     }
244     sptr<DisplayInfo> displayInfo = DisplayManagerServiceInner::GetInstance().GetDisplayById(displayId);
245     if (!displayInfo) {
246         WLOGFE("display invaild");
247         return;
248     }
249     Rotation currentRotation = displayInfo->GetRotation();
250     CheckBoundingRectsBoundary(displayId, displayBoundingRects);
251     if (currentRotation == Rotation::ROTATION_0) {
252         boundingRects = displayBoundingRects;
253         return;
254     }
255     sptr<SupportedScreenModes> modes =
256         DisplayManagerServiceInner::GetInstance().GetScreenModesByDisplayId(displayId);
257     if (!modes) {
258         WLOGE("support screen modes get failed");
259         return;
260     }
261     uint32_t displayHeight = modes->height_;
262     uint32_t displayWidth = modes->width_;
263 
264     switch (currentRotation) {
265         case Rotation::ROTATION_90: {
266             for (DMRect rect : displayBoundingRects) {
267                 resultVec.emplace_back(DMRect {.posX_ = displayHeight - rect.posY_ - rect.height_,
268                     .posY_ = rect.posX_, .width_ = rect.height_, .height_ = rect.width_});
269             }
270             break;
271         }
272         case Rotation::ROTATION_180: {
273             for (DMRect rect : displayBoundingRects) {
274                 resultVec.emplace_back(DMRect {displayWidth - rect.posX_ - rect.width_,
275                     displayHeight - rect.posY_ - rect.height_, rect.width_, rect.height_});
276             }
277             break;
278         }
279         case Rotation::ROTATION_270: {
280             for (DMRect rect : displayBoundingRects) {
281                 resultVec.emplace_back(DMRect {rect.posY_, displayWidth - rect.posX_ - rect.width_,
282                     rect.height_, rect.width_});
283             }
284             break;
285         }
286         default: {
287         }
288     }
289     boundingRects = resultVec;
290 }
291 
CreateWaterfallRect(uint32_t left,uint32_t top,uint32_t width,uint32_t height)292 DMRect DisplayCutoutController::CreateWaterfallRect(uint32_t left, uint32_t top, uint32_t width, uint32_t height)
293 {
294     if (width == 0 || height == 0) {
295         return DMRect {0, 0, 0, 0};
296     }
297     return DMRect {left, top, width, height};
298 }
299 
SetWaterfallAreaCompressionEnableWhenHorzontal(bool isEnable)300 void DisplayCutoutController::SetWaterfallAreaCompressionEnableWhenHorzontal(bool isEnable)
301 {
302     isWaterfallAreaCompressionEnableWhenHorizontal_ = isEnable;
303 }
304 
SetWaterfallAreaCompressionSizeWhenHorizontal(uint32_t size)305 void DisplayCutoutController::SetWaterfallAreaCompressionSizeWhenHorizontal(uint32_t size)
306 {
307     waterfallAreaCompressionSizeWhenHorizontal_ = size;
308 }
309 
IsWaterfallAreaCompressionEnableWhenHorizontal()310 bool DisplayCutoutController::IsWaterfallAreaCompressionEnableWhenHorizontal()
311 {
312     return isWaterfallDisplay_ && isWaterfallAreaCompressionEnableWhenHorizontal_;
313 }
314 
GetWaterfallAreaCompressionSizeWhenHorizontal()315 uint32_t DisplayCutoutController::GetWaterfallAreaCompressionSizeWhenHorizontal()
316 {
317     if (!isWaterfallDisplay_ || !isWaterfallAreaCompressionEnableWhenHorizontal_) {
318         WLOGFW("Not waterfall display or not enable waterfall compression");
319         return NO_WATERFALL_DISPLAY_COMPRESSION_SIZE;
320     }
321     return waterfallAreaCompressionSizeWhenHorizontal_;
322 }
323 } // Rosen
324 } // OHOS
325