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1<refentry xmlns="http://docbook.org/ns/docbook" version="5.0" xml:base="" xml:id="eglBindTexImage">
2    <info>
3         <copyright>
4             <year>2003-2014</year>
5             <holder>The Khronos Group Inc.</holder>
6         </copyright>
7    </info>
8    <refmeta>
9        <refentrytitle>eglBindTexImage</refentrytitle>
10        <manvolnum>3G</manvolnum>
11    </refmeta>
12    <refnamediv>
13        <refname>eglBindTexImage</refname>
14        <refpurpose>
15            Defines a two-dimensional texture image
16        </refpurpose>
17    </refnamediv>
18    <refsynopsisdiv>
19        <title>C Specification</title>
20        <funcsynopsis>
21            <funcprototype>
22                <funcdef>EGLBoolean <function>eglBindTexImage</function></funcdef>
23                <paramdef>EGLDisplay <parameter>display</parameter></paramdef>
24                <paramdef>EGLSurface <parameter>surface</parameter></paramdef>
25                <paramdef>EGLint <parameter>buffer</parameter></paramdef>
26            </funcprototype>
27        </funcsynopsis>
28    </refsynopsisdiv>
29    <refsect1 xml:id="parameters"><title>Parameters</title>
30        <variablelist>
31            <varlistentry>
32                <term><parameter>display</parameter></term>
33                <listitem><para>Specifies the EGL display connection.</para></listitem>
34            </varlistentry>
35            <varlistentry>
36                <term><parameter>surface</parameter></term>
37                <listitem>
38                    <para>
39                        Specifies the EGL surface.
40                    </para>
41                </listitem>
42            </varlistentry>
43            <varlistentry>
44                <term><parameter>buffer</parameter></term>
45                <listitem><para>Specifies the texture image data.</para></listitem>
46            </varlistentry>
47        </variablelist>
48    </refsect1>
49    <refsect1 xml:id="description"><title>Description</title>
50        <para>
51            The texture image consists of the image data in <parameter>buffer</parameter> for the specified surface, and need not be copied.
52        </para>
53        <para>
54            The texture target, the texture format and the size of the texture components are derived from
55            attributes of the specified surface, which must be a pbuffer supporting one of the
56            <constant>EGL_BIND_TO_TEXTURE_RGB</constant> or <constant>EGL_BIND_TO_TEXTURE_RGBA</constant> attributes.
57        </para>
58        <para>
59            The pbuffer attribute <constant>EGL_TEXTURE_FORMAT</constant> determines the base internal format
60            of the texture.
61        </para>
62        <para>
63            The texture target is derived from the <constant>EGL_TEXTURE_TARGET</constant> attribute of surface.
64            If the attribute value is <constant>EGL_TEXTURE_2D</constant>, then <parameter>buffer</parameter> defines a texture for
65            the two-dimensional texture object which is bound to the current context (hereafter
66            referred to as the current texture object).
67        </para>
68        <para>
69            If <parameter>display</parameter> and <parameter>surface</parameter> are the display and surface for the calling thread's current
70            context, <function>eglBindTexImage</function> performs an implicit <citerefentry><refentrytitle>glFlush</refentrytitle></citerefentry>.
71            For other surfaces, <function>eglBindTexImage</function> waits for all effects from previously issued OpenGL ES commands
72            drawing to the surface to complete before defining the texture image, as
73            though <citerefentry><refentrytitle>glFinish</refentrytitle></citerefentry>  were called on the last context to which that surface were bound.
74        </para>
75        <para>
76            After <function>eglBindTexImage</function> is called, the specified surface is no longer available
77            for reading or writing. Any read operation, such as <citerefentry><refentrytitle>glReadPixels</refentrytitle></citerefentry> or
78            <citerefentry><refentrytitle>eglCopyBuffers</refentrytitle></citerefentry>, which reads values from any of the surface's color buffers or ancillary
79            buffers will produce indeterminate results. In addition, draw operations that are
80            done to the surface before its color buffer is released from the texture produce indeterminate
81            results. Specifically, if the surface is current to a context and thread
82            then rendering commands will be processed and the context state will be updated,
83            but the surface may or may not be written.
84        </para>
85        <para>
86            Texture mipmap levels are automatically generated when all of the following
87            conditions are met while calling <function>eglBindTexImage</function>:
88        </para>
89        <itemizedlist>
90        <listitem>
91        <para>
92            The <constant>EGL_MIPMAP_TEXTURE</constant> attribute of the pbuffer being bound is
93            <constant>EGL_TRUE</constant>.
94        </para>
95        </listitem>
96        <listitem>
97        <para>
98            The OpenGL ES texture parameter <constant>GL_GENERATE_MIPMAP</constant> is <constant>GL_TRUE</constant> for
99            the currently bound texture.
100        </para>
101        </listitem>
102        <listitem>
103        <para>
104            The value of the <constant>EGL_MIPMAP_LEVEL</constant> attribute of the pbuffer being bound is
105            equal to the value of the texture parameter <constant>GL_TEXTURE_BASE_LEVEL</constant>.
106            In this case, additional mipmap levels are generated as described in section 3.8
107            of the OpenGL ES 1.1 Specification.
108        </para>
109        </listitem>
110        </itemizedlist>
111        <para>
112            In this case, additional mipmap levels are generated as described in section 3.8
113            of the OpenGL ES 1.1 Specification.
114        </para>
115    </refsect1>
116    <refsect1 xml:id="notes"><title>Notes</title>
117        <para>
118            <citerefentry><refentrytitle>eglSwapBuffers</refentrytitle></citerefentry> has no effect if it is
119            called on a bound surface.
120        </para>
121        <para>
122            Any existing images associated with the different mipmap levels of the texture object
123            are freed (it is as if <citerefentry><refentrytitle>glTexImage</refentrytitle></citerefentry>
124            was called with an image of zero width).
125        </para>
126        <para>
127            The color buffer is bound to a texture object. If the texture object is
128            shared between contexts, then the color buffer is also shared. If a texture object is
129            deleted before <citerefentry><refentrytitle>eglReleaseTexImage</refentrytitle></citerefentry> is called, then the color buffer is released and
130            the surface is made available for reading and writing.
131        </para>
132        <para>
133            It is not an error to call <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry> or
134            <citerefentry><refentrytitle>glCopyTexImage2D</refentrytitle></citerefentry> to replace an
135            image of a texture object that has a color buffer bound to it. However, these calls
136            will cause the color buffer to be released back to the surface and new memory will
137            be allocated for the texture. Note that the color buffer is released even if the image
138            that is being defined is a mipmap level that was not defined by the color buffer.
139        </para>
140        <para>
141            <function>eglBindTexImage</function> is ignored if there is no current rendering context.
142        </para>
143    </refsect1>
144    <refsect1 xml:id="errors"><title>Errors</title>
145        <para>
146            <constant>EGL_BAD_ACCESS</constant> is generated if
147            <parameter>buffer</parameter> is already bound to a texture.
148        </para>
149        <para>
150            <constant>EGL_BAD_MATCH</constant> is generated if the
151            surface attribute <constant>EGL_TEXTURE_FORMAT</constant> is
152            set to <constant>EGL_NO_TEXTURE</constant>.
153        </para>
154        <para>
155            <constant>EGL_BAD_MATCH</constant> is generated if
156            <parameter>buffer</parameter> is not a valid buffer
157            (currently only <constant>EGL_BACK_BUFFER</constant> may be
158            specified).
159        </para>
160        <para>
161            <constant>EGL_BAD_SURFACE</constant> is generated if
162            <parameter>surface</parameter> is not an EGL surface, or is
163            not a pbuffer surface supporting texture binding.
164        </para>
165    </refsect1>
166    <refsect1 xml:id="seealso"><title>See Also</title>
167        <para>
168            <citerefentry><refentrytitle>eglReleaseTexImage</refentrytitle></citerefentry>
169        </para>
170    </refsect1>
171    <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="copyright.xml"/>
172</refentry>
173