1 /* 2 * Copyright 2014 Google Inc. All rights reserved. 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 using BenchmarkDotNet.Attributes; 18 using MyGame.Example; 19 20 namespace FlatBuffers.Benchmarks 21 { 22 //[EtwProfiler] - needs elevated privileges 23 [MemoryDiagnoser] 24 public class FlatBufferBuilderBenchmark 25 { 26 private const int NumberOfRows = 10_000; 27 28 [Benchmark] BuildNestedMonster()29 public void BuildNestedMonster() 30 { 31 const string nestedMonsterName = "NestedMonsterName"; 32 const short nestedMonsterHp = 600; 33 const short nestedMonsterMana = 1024; 34 35 for (int i = 0; i < NumberOfRows; i++) 36 { 37 // Create nested buffer as a Monster type 38 var fbb1 = new FlatBufferBuilder(16); 39 var str1 = fbb1.CreateString(nestedMonsterName); 40 Monster.StartMonster(fbb1); 41 Monster.AddName(fbb1, str1); 42 Monster.AddHp(fbb1, nestedMonsterHp); 43 Monster.AddMana(fbb1, nestedMonsterMana); 44 var monster1 = Monster.EndMonster(fbb1); 45 Monster.FinishMonsterBuffer(fbb1, monster1); 46 var fbb1Bytes = fbb1.SizedByteArray(); 47 fbb1 = null; 48 49 // Create a Monster which has the first buffer as a nested buffer 50 var fbb2 = new FlatBufferBuilder(16); 51 var str2 = fbb2.CreateString("My Monster"); 52 var nestedBuffer = Monster.CreateTestnestedflatbufferVector(fbb2, fbb1Bytes); 53 Monster.StartMonster(fbb2); 54 Monster.AddName(fbb2, str2); 55 Monster.AddHp(fbb2, 50); 56 Monster.AddMana(fbb2, 32); 57 Monster.AddTestnestedflatbuffer(fbb2, nestedBuffer); 58 var monster = Monster.EndMonster(fbb2); 59 Monster.FinishMonsterBuffer(fbb2, monster); 60 } 61 } 62 63 [Benchmark] BuildMonster()64 public void BuildMonster() 65 { 66 for (int i = 0; i < NumberOfRows; i++) 67 { 68 var builder = new FlatBufferBuilder(16); 69 var str1 = builder.CreateString("MonsterName"); 70 Monster.StartMonster(builder); 71 Monster.AddName(builder, str1); 72 Monster.AddHp(builder, 600); 73 Monster.AddMana(builder, 1024); 74 Monster.AddColor(builder, Color.Blue); 75 Monster.AddTestbool(builder, true); 76 Monster.AddTestf(builder, 0.3f); 77 Monster.AddTestf2(builder, 0.2f); 78 Monster.AddTestf3(builder, 0.1f); 79 80 var monster1 = Monster.EndMonster(builder); 81 Monster.FinishMonsterBuffer(builder, monster1); 82 } 83 } 84 85 [Benchmark] TestTables()86 public void TestTables() 87 { 88 FlatBufferBuilder builder = new FlatBufferBuilder(1024 * 1024 * 32); 89 for (int x = 0; x < 500000; ++x) 90 { 91 var offset = builder.CreateString("T"); 92 builder.StartObject(4); 93 builder.AddDouble(3.2); 94 builder.AddDouble(4.2); 95 builder.AddDouble(5.2); 96 builder.AddOffset(offset.Value); 97 builder.EndObject(); 98 } 99 } 100 } 101 } 102