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1 // Copyright 2019 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 // HASH=fad6b92b21b1e1deeae61978cec2d232
5 REG_FIDDLE(Matrix_fixedStepInX, 256, 256, false, 3) {
draw(SkCanvas * canvas)6 void draw(SkCanvas* canvas) {
7     SkMatrix matrix;
8     const SkPoint center = { 128, 128 };
9     matrix.setScale(20, 25, center.fX, center.fY);
10     matrix.postRotate(75, center.fX, center.fY);
11     {
12        SkAutoCanvasRestore acr(canvas, true);
13        canvas->concat(matrix);
14        canvas->drawBitmap(source, 0, 0);
15     }
16     if (matrix.isFixedStepInX()) {
17        SkPaint paint;
18        paint.setAntiAlias(true);
19        SkVector step = matrix.fixedStepInX(128);
20        SkVector end = center + step;
21        canvas->drawLine(center, end, paint);
22        SkVector arrow = { step.fX + step.fY, step.fY - step.fX};
23        arrow = arrow * .25f;
24        canvas->drawLine(end, end - arrow, paint);
25        canvas->drawLine(end, {end.fX + arrow.fY, end.fY - arrow.fX}, paint);
26     }
27 }
28 }  // END FIDDLE
29