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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm/gm.h"
9 #include "include/core/SkCanvas.h"
10 #include "include/core/SkColor.h"
11 #include "include/core/SkPaint.h"
12 #include "include/core/SkPoint.h"
13 #include "include/core/SkScalar.h"
14 #include "include/core/SkShader.h"
15 #include "include/core/SkTileMode.h"
16 #include "include/core/SkTypes.h"
17 #include "include/effects/SkGradientShader.h"
18 
19 // All we're looking for here is that we see a smooth gradient.
20 DEF_SIMPLE_GM(radial_gradient_precision, canvas, 200, 200) {
21     SkPoint  center   = {1000, 1000};
22     SkScalar radius   = 40;
23     SkColor  colors[] = {SK_ColorBLACK, SK_ColorGREEN};
24 
25     SkPaint p;
26     p.setShader(SkGradientShader::MakeRadial(center, radius,
27                                              colors, nullptr, SK_ARRAY_COUNT(colors),
28                                              SkTileMode::kRepeat));
29     canvas->drawPaint(p);
30 }
31