1 2 /* 3 * Copyright 2006 The Android Open Source Project 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 10 #ifndef SkUserConfig_DEFINED 11 #define SkUserConfig_DEFINED 12 13 /* SkTypes.h, the root of the public header files, includes SkPreConfig.h, 14 then SkUserConfig.h, then SkPostConfig.h. 15 16 SkPreConfig.h runs first, and it is responsible for initializing certain 17 skia defines. 18 19 SkPostConfig.h runs last, and its job is to just check that the final 20 defines are consistent (i.e. that we don't have mutually conflicting 21 defines). 22 23 SkUserConfig.h (this file) runs in the middle. It gets to change or augment 24 the list of flags initially set in preconfig, and then postconfig checks 25 that everything still makes sense. 26 27 Below are optional defines that add, subtract, or change default behavior 28 in Skia. Your port can locally edit this file to enable/disable flags as 29 you choose, or these can be delared on your command line (i.e. -Dfoo). 30 31 By default, this include file will always default to having all of the flags 32 commented out, so including it will have no effect. 33 */ 34 35 /////////////////////////////////////////////////////////////////////////////// 36 37 /* Skia has lots of debug-only code. Often this is just null checks or other 38 parameter checking, but sometimes it can be quite intrusive (e.g. check that 39 each 32bit pixel is in premultiplied form). This code can be very useful 40 during development, but will slow things down in a shipping product. 41 42 By default, these mutually exclusive flags are defined in SkPreConfig.h, 43 based on the presence or absence of NDEBUG, but that decision can be changed 44 here. 45 */ 46 //#define SK_DEBUG 47 //#define SK_RELEASE 48 49 /* To write debug messages to a console, skia will call SkDebugf(...) following 50 printf conventions (e.g. const char* format, ...). If you want to redirect 51 this to something other than printf, define yours here 52 */ 53 //#define SkDebugf(...) MyFunction(__VA_ARGS__) 54 55 /* 56 * To specify a different default font cache limit, define this. If this is 57 * undefined, skia will use a built-in value. 58 */ 59 //#define SK_DEFAULT_FONT_CACHE_LIMIT (1024 * 1024) 60 61 /* 62 * To specify the default size of the image cache, undefine this and set it to 63 * the desired value (in bytes). SkGraphics.h as a runtime API to set this 64 * value as well. If this is undefined, a built-in value will be used. 65 */ 66 //#define SK_DEFAULT_IMAGE_CACHE_LIMIT (1024 * 1024) 67 68 /* Define this to set the upper limit for text to support LCD. Values that 69 are very large increase the cost in the font cache and draw slower, without 70 improving readability. If this is undefined, Skia will use its default 71 value (e.g. 48) 72 */ 73 //#define SK_MAX_SIZE_FOR_LCDTEXT 48 74 75 /* Change the kN32_SkColorType ordering to BGRA to work in X windows. 76 */ 77 //#define SK_R32_SHIFT 16 78 79 80 /* Determines whether to build code that supports the GPU backend. Some classes 81 that are not GPU-specific, such as SkShader subclasses, have optional code 82 that is used allows them to interact with the GPU backend. If you'd like to 83 omit this code set SK_SUPPORT_GPU to 0. This also allows you to omit the gpu 84 directories from your include search path when you're not building the GPU 85 backend. Defaults to 1 (build the GPU code). 86 */ 87 //#define SK_SUPPORT_GPU 1 88 89 /* Skia makes use of histogram logging macros to trace the frequency of 90 * events. By default, Skia provides no-op versions of these macros. 91 * Skia consumers can provide their own definitions of these macros to 92 * integrate with their histogram collection backend. 93 */ 94 //#define SK_HISTOGRAM_BOOLEAN(name, value) 95 //#define SK_HISTOGRAM_ENUMERATION(name, value, boundary_value) 96 97 #endif 98