• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2006 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkGradientShader_DEFINED
9 #define SkGradientShader_DEFINED
10 
11 #include "include/core/SkShader.h"
12 
13 /** \class SkGradientShader
14 
15     SkGradientShader hosts factories for creating subclasses of SkShader that
16     render linear and radial gradients. In general, degenerate cases should not
17     produce surprising results, but there are several types of degeneracies:
18 
19      * A linear gradient made from the same two points.
20      * A radial gradient with a radius of zero.
21      * A sweep gradient where the start and end angle are the same.
22      * A two point conical gradient where the two centers and the two radii are
23        the same.
24 
25     For any degenerate gradient with a decal tile mode, it will draw empty since the interpolating
26     region is zero area and the outer region is discarded by the decal mode.
27 
28     For any degenerate gradient with a repeat or mirror tile mode, it will draw a solid color that
29     is the average gradient color, since infinitely many repetitions of the gradients will fill the
30     shape.
31 
32     For a clamped gradient, every type is well-defined at the limit except for linear gradients. The
33     radial gradient with zero radius becomes the last color. The sweep gradient draws the sector
34     from 0 to the provided angle with the first color, with a hardstop switching to the last color.
35     When the provided angle is 0, this is just the solid last color again. Similarly, the two point
36     conical gradient becomes a circle filled with the first color, sized to the provided radius,
37     with a hardstop switching to the last color. When the two radii are both zero, this is just the
38     solid last color.
39 
40     As a linear gradient approaches the degenerate case, its shader will approach the appearance of
41     two half planes, each filled by the first and last colors of the gradient. The planes will be
42     oriented perpendicular to the vector between the two defining points of the gradient. However,
43     once they become the same point, Skia cannot reconstruct what that expected orientation is. To
44     provide a stable and predictable color in this case, Skia just uses the last color as a solid
45     fill to be similar to many of the other degenerate gradients' behaviors in clamp mode.
46 */
47 class SK_API SkGradientShader {
48 public:
49     enum Flags {
50         /** By default gradients will interpolate their colors in unpremul space
51          *  and then premultiply each of the results. By setting this flag, the
52          *  gradients will premultiply their colors first, and then interpolate
53          *  between them.
54          */
55         kInterpolateColorsInPremul_Flag = 1 << 0,
56     };
57 
58     /** Returns a shader that generates a linear gradient between the two specified points.
59         <p />
60         @param  pts     The start and end points for the gradient.
61         @param  colors  The array[count] of colors, to be distributed between the two points
62         @param  pos     May be NULL. array[count] of SkScalars, or NULL, of the relative position of
63                         each corresponding color in the colors array. If this is NULL,
64                         the the colors are distributed evenly between the start and end point.
65                         If this is not null, the values must begin with 0, end with 1.0, and
66                         intermediate values must be strictly increasing.
67         @param  count   Must be >=2. The number of colors (and pos if not NULL) entries.
68         @param  mode    The tiling mode
69     */
70     static sk_sp<SkShader> MakeLinear(const SkPoint pts[2],
71                                       const SkColor colors[], const SkScalar pos[], int count,
72                                       SkTileMode mode,
73                                       uint32_t flags, const SkMatrix* localMatrix);
MakeLinear(const SkPoint pts[2],const SkColor colors[],const SkScalar pos[],int count,SkTileMode mode)74     static sk_sp<SkShader> MakeLinear(const SkPoint pts[2],
75                                       const SkColor colors[], const SkScalar pos[], int count,
76                                       SkTileMode mode) {
77         return MakeLinear(pts, colors, pos, count, mode, 0, nullptr);
78     }
79 
80     /** Returns a shader that generates a linear gradient between the two specified points.
81         <p />
82         @param  pts     The start and end points for the gradient.
83         @param  colors  The array[count] of colors, to be distributed between the two points
84         @param  pos     May be NULL. array[count] of SkScalars, or NULL, of the relative position of
85                         each corresponding color in the colors array. If this is NULL,
86                         the the colors are distributed evenly between the start and end point.
87                         If this is not null, the values must begin with 0, end with 1.0, and
88                         intermediate values must be strictly increasing.
89         @param  count   Must be >=2. The number of colors (and pos if not NULL) entries.
90         @param  mode    The tiling mode
91     */
92     static sk_sp<SkShader> MakeLinear(const SkPoint pts[2],
93                                       const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
94                                       const SkScalar pos[], int count, SkTileMode mode,
95                                       uint32_t flags, const SkMatrix* localMatrix);
MakeLinear(const SkPoint pts[2],const SkColor4f colors[],sk_sp<SkColorSpace> colorSpace,const SkScalar pos[],int count,SkTileMode mode)96     static sk_sp<SkShader> MakeLinear(const SkPoint pts[2],
97                                       const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
98                                       const SkScalar pos[], int count, SkTileMode mode) {
99         return MakeLinear(pts, colors, std::move(colorSpace), pos, count, mode, 0, nullptr);
100     }
101 
102     /** Returns a shader that generates a radial gradient given the center and radius.
103         <p />
104         @param  center  The center of the circle for this gradient
105         @param  radius  Must be positive. The radius of the circle for this gradient
106         @param  colors  The array[count] of colors, to be distributed between the center and edge of the circle
107         @param  pos     May be NULL. The array[count] of SkScalars, or NULL, of the relative position of
108                         each corresponding color in the colors array. If this is NULL,
109                         the the colors are distributed evenly between the center and edge of the circle.
110                         If this is not null, the values must begin with 0, end with 1.0, and
111                         intermediate values must be strictly increasing.
112         @param  count   Must be >= 2. The number of colors (and pos if not NULL) entries
113         @param  mode    The tiling mode
114     */
115     static sk_sp<SkShader> MakeRadial(const SkPoint& center, SkScalar radius,
116                                       const SkColor colors[], const SkScalar pos[], int count,
117                                       SkTileMode mode,
118                                       uint32_t flags, const SkMatrix* localMatrix);
MakeRadial(const SkPoint & center,SkScalar radius,const SkColor colors[],const SkScalar pos[],int count,SkTileMode mode)119     static sk_sp<SkShader> MakeRadial(const SkPoint& center, SkScalar radius,
120                                       const SkColor colors[], const SkScalar pos[], int count,
121                                       SkTileMode mode) {
122         return MakeRadial(center, radius, colors, pos, count, mode, 0, nullptr);
123     }
124 
125     /** Returns a shader that generates a radial gradient given the center and radius.
126         <p />
127         @param  center  The center of the circle for this gradient
128         @param  radius  Must be positive. The radius of the circle for this gradient
129         @param  colors  The array[count] of colors, to be distributed between the center and edge of the circle
130         @param  pos     May be NULL. The array[count] of SkScalars, or NULL, of the relative position of
131                         each corresponding color in the colors array. If this is NULL,
132                         the the colors are distributed evenly between the center and edge of the circle.
133                         If this is not null, the values must begin with 0, end with 1.0, and
134                         intermediate values must be strictly increasing.
135         @param  count   Must be >= 2. The number of colors (and pos if not NULL) entries
136         @param  mode    The tiling mode
137     */
138     static sk_sp<SkShader> MakeRadial(const SkPoint& center, SkScalar radius,
139                                       const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
140                                       const SkScalar pos[], int count, SkTileMode mode,
141                                       uint32_t flags, const SkMatrix* localMatrix);
MakeRadial(const SkPoint & center,SkScalar radius,const SkColor4f colors[],sk_sp<SkColorSpace> colorSpace,const SkScalar pos[],int count,SkTileMode mode)142     static sk_sp<SkShader> MakeRadial(const SkPoint& center, SkScalar radius,
143                                       const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
144                                       const SkScalar pos[], int count, SkTileMode mode) {
145         return MakeRadial(center, radius, colors, std::move(colorSpace), pos, count, mode,
146                           0, nullptr);
147     }
148 
149     /**
150      *  Returns a shader that generates a conical gradient given two circles, or
151      *  returns NULL if the inputs are invalid. The gradient interprets the
152      *  two circles according to the following HTML spec.
153      *  http://dev.w3.org/html5/2dcontext/#dom-context-2d-createradialgradient
154      */
155     static sk_sp<SkShader> MakeTwoPointConical(const SkPoint& start, SkScalar startRadius,
156                                                const SkPoint& end, SkScalar endRadius,
157                                                const SkColor colors[], const SkScalar pos[],
158                                                int count, SkTileMode mode,
159                                                uint32_t flags, const SkMatrix* localMatrix);
MakeTwoPointConical(const SkPoint & start,SkScalar startRadius,const SkPoint & end,SkScalar endRadius,const SkColor colors[],const SkScalar pos[],int count,SkTileMode mode)160     static sk_sp<SkShader> MakeTwoPointConical(const SkPoint& start, SkScalar startRadius,
161                                                const SkPoint& end, SkScalar endRadius,
162                                                const SkColor colors[], const SkScalar pos[],
163                                                int count, SkTileMode mode) {
164         return MakeTwoPointConical(start, startRadius, end, endRadius, colors, pos, count, mode,
165                                    0, nullptr);
166     }
167 
168     /**
169      *  Returns a shader that generates a conical gradient given two circles, or
170      *  returns NULL if the inputs are invalid. The gradient interprets the
171      *  two circles according to the following HTML spec.
172      *  http://dev.w3.org/html5/2dcontext/#dom-context-2d-createradialgradient
173      */
174     static sk_sp<SkShader> MakeTwoPointConical(const SkPoint& start, SkScalar startRadius,
175                                                const SkPoint& end, SkScalar endRadius,
176                                                const SkColor4f colors[],
177                                                sk_sp<SkColorSpace> colorSpace, const SkScalar pos[],
178                                                int count, SkTileMode mode,
179                                                uint32_t flags, const SkMatrix* localMatrix);
MakeTwoPointConical(const SkPoint & start,SkScalar startRadius,const SkPoint & end,SkScalar endRadius,const SkColor4f colors[],sk_sp<SkColorSpace> colorSpace,const SkScalar pos[],int count,SkTileMode mode)180     static sk_sp<SkShader> MakeTwoPointConical(const SkPoint& start, SkScalar startRadius,
181                                                const SkPoint& end, SkScalar endRadius,
182                                                const SkColor4f colors[],
183                                                sk_sp<SkColorSpace> colorSpace, const SkScalar pos[],
184                                                int count, SkTileMode mode) {
185         return MakeTwoPointConical(start, startRadius, end, endRadius, colors,
186                                    std::move(colorSpace), pos, count, mode, 0, nullptr);
187     }
188 
189     /** Returns a shader that generates a sweep gradient given a center.
190         <p />
191         @param  cx         The X coordinate of the center of the sweep
192         @param  cx         The Y coordinate of the center of the sweep
193         @param  colors     The array[count] of colors, to be distributed around the center, within
194                            the gradient angle range.
195         @param  pos        May be NULL. The array[count] of SkScalars, or NULL, of the relative
196                            position of each corresponding color in the colors array. If this is
197                            NULL, then the colors are distributed evenly within the angular range.
198                            If this is not null, the values must begin with 0, end with 1.0, and
199                            intermediate values must be strictly increasing.
200         @param  count      Must be >= 2. The number of colors (and pos if not NULL) entries
201         @param  mode       Tiling mode: controls drawing outside of the gradient angular range.
202         @param  startAngle Start of the angular range, corresponding to pos == 0.
203         @param  endAngle   End of the angular range, corresponding to pos == 1.
204     */
205     static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
206                                      const SkColor colors[], const SkScalar pos[], int count,
207                                      SkTileMode mode,
208                                      SkScalar startAngle, SkScalar endAngle,
209                                      uint32_t flags, const SkMatrix* localMatrix);
MakeSweep(SkScalar cx,SkScalar cy,const SkColor colors[],const SkScalar pos[],int count,uint32_t flags,const SkMatrix * localMatrix)210     static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
211                                      const SkColor colors[], const SkScalar pos[], int count,
212                                      uint32_t flags, const SkMatrix* localMatrix) {
213         return MakeSweep(cx, cy, colors, pos, count, SkTileMode::kClamp, 0, 360, flags,
214                          localMatrix);
215     }
MakeSweep(SkScalar cx,SkScalar cy,const SkColor colors[],const SkScalar pos[],int count)216     static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
217                                      const SkColor colors[], const SkScalar pos[], int count) {
218         return MakeSweep(cx, cy, colors, pos, count, 0, nullptr);
219     }
220 
221     /** Returns a shader that generates a sweep gradient given a center.
222         <p />
223         @param  cx         The X coordinate of the center of the sweep
224         @param  cx         The Y coordinate of the center of the sweep
225         @param  colors     The array[count] of colors, to be distributed around the center, within
226                            the gradient angle range.
227         @param  pos        May be NULL. The array[count] of SkScalars, or NULL, of the relative
228                            position of each corresponding color in the colors array. If this is
229                            NULL, then the colors are distributed evenly within the angular range.
230                            If this is not null, the values must begin with 0, end with 1.0, and
231                            intermediate values must be strictly increasing.
232         @param  count      Must be >= 2. The number of colors (and pos if not NULL) entries
233         @param  mode       Tiling mode: controls drawing outside of the gradient angular range.
234         @param  startAngle Start of the angular range, corresponding to pos == 0.
235         @param  endAngle   End of the angular range, corresponding to pos == 1.
236     */
237     static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
238                                      const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
239                                      const SkScalar pos[], int count,
240                                      SkTileMode mode,
241                                      SkScalar startAngle, SkScalar endAngle,
242                                      uint32_t flags, const SkMatrix* localMatrix);
MakeSweep(SkScalar cx,SkScalar cy,const SkColor4f colors[],sk_sp<SkColorSpace> colorSpace,const SkScalar pos[],int count,uint32_t flags,const SkMatrix * localMatrix)243     static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
244                                      const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
245                                      const SkScalar pos[], int count,
246                                      uint32_t flags, const SkMatrix* localMatrix) {
247         return MakeSweep(cx, cy, colors, std::move(colorSpace), pos, count,
248                          SkTileMode::kClamp, 0, 360, flags, localMatrix);
249     }
MakeSweep(SkScalar cx,SkScalar cy,const SkColor4f colors[],sk_sp<SkColorSpace> colorSpace,const SkScalar pos[],int count)250     static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
251                                      const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
252                                      const SkScalar pos[], int count) {
253         return MakeSweep(cx, cy, colors, std::move(colorSpace), pos, count, 0, nullptr);
254     }
255 
256     static void RegisterFlattenables();
257 };
258 
259 #endif
260