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1 /*
2  * Copyright 2019 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/core/SkCanvas.h"
9 #include "include/core/SkImage.h"
10 #include "include/core/SkString.h"
11 #include "include/core/SkTypes.h"
12 #include "modules/skottie/include/Skottie.h"
13 #include "modules/sksg/include/SkSGInvalidationController.h"
14 #include "src/core/SkMakeUnique.h"
15 
16 #include <string>
17 #include <vector>
18 
19 #include <emscripten.h>
20 #include <emscripten/bind.h>
21 #include "modules/canvaskit/WasmAliases.h"
22 
23 #if SK_INCLUDE_MANAGED_SKOTTIE
24 #include "modules/skottie/include/SkottieProperty.h"
25 #include "modules/skottie/utils/SkottieUtils.h"
26 #endif // SK_INCLUDE_MANAGED_SKOTTIE
27 
28 using namespace emscripten;
29 
30 #if SK_INCLUDE_MANAGED_SKOTTIE
31 namespace {
32 
33 class SkottieAssetProvider : public skottie::ResourceProvider {
34 public:
35     ~SkottieAssetProvider() override = default;
36 
37     // Tried using a map, but that gave strange errors like
38     // https://emscripten.org/docs/porting/guidelines/function_pointer_issues.html
39     // Not entirely sure why, but perhaps the iterator in the map was
40     // confusing enscripten.
41     using AssetVec = std::vector<std::pair<SkString, sk_sp<SkData>>>;
42 
Make(AssetVec assets)43     static sk_sp<SkottieAssetProvider> Make(AssetVec assets) {
44         if (assets.empty()) {
45             return nullptr;
46         }
47 
48         return sk_sp<SkottieAssetProvider>(new SkottieAssetProvider(std::move(assets)));
49     }
50 
loadImageAsset(const char[],const char name[],const char[]) const51     sk_sp<skottie::ImageAsset> loadImageAsset(const char[] /* path */,
52                                               const char name[],
53                                               const char[] /* id */) const override {
54         // For CK/Skottie we ignore paths & IDs, and identify images based solely on name.
55         if (auto data = this->findAsset(name)) {
56             return skottie_utils::MultiFrameImageAsset::Make(std::move(data), true /* predecode */);
57         }
58 
59         return nullptr;
60     }
61 
loadFont(const char name[],const char[]) const62     sk_sp<SkData> loadFont(const char name[], const char[] /* url */) const override {
63         // Same as images paths, we ignore font URLs.
64         return this->findAsset(name);
65     }
66 
67 private:
SkottieAssetProvider(AssetVec assets)68     explicit SkottieAssetProvider(AssetVec assets) : fAssets(std::move(assets)) {}
69 
findAsset(const char name[]) const70     sk_sp<SkData> findAsset(const char name[]) const {
71         for (const auto& asset : fAssets) {
72             if (asset.first.equals(name)) {
73                 return asset.second;
74             }
75         }
76 
77         SkDebugf("Could not find %s\n", name);
78         return nullptr;
79     }
80 
81     const AssetVec fAssets;
82 };
83 
84 class ManagedAnimation final : public SkRefCnt {
85 public:
Make(const std::string & json,sk_sp<SkottieAssetProvider> ap)86     static sk_sp<ManagedAnimation> Make(const std::string& json, sk_sp<SkottieAssetProvider> ap) {
87         auto mgr = skstd::make_unique<skottie_utils::CustomPropertyManager>();
88         auto animation = skottie::Animation::Builder()
89                             .setMarkerObserver(mgr->getMarkerObserver())
90                             .setPropertyObserver(mgr->getPropertyObserver())
91                             .setResourceProvider(ap)
92                             .make(json.c_str(), json.size());
93 
94         return animation
95             ? sk_sp<ManagedAnimation>(new ManagedAnimation(std::move(animation), std::move(mgr)))
96             : nullptr;
97     }
98 
99     ~ManagedAnimation() override = default;
100 
101     // skottie::Animation API
render(SkCanvas * canvas) const102     void render(SkCanvas* canvas) const { fAnimation->render(canvas, nullptr); }
render(SkCanvas * canvas,const SkRect & dst) const103     void render(SkCanvas* canvas, const SkRect& dst) const { fAnimation->render(canvas, &dst); }
104     // Returns a damage rect.
seek(SkScalar t)105     SkRect seek(SkScalar t) {
106         sksg::InvalidationController ic;
107         fAnimation->seek(t, &ic);
108         return ic.bounds();
109     }
duration() const110     SkScalar duration() const { return fAnimation->duration(); }
size() const111     const SkSize&      size() const { return fAnimation->size(); }
version() const112     std::string version() const { return std::string(fAnimation->version().c_str()); }
113 
114     // CustomPropertyManager API
getColorProps() const115     JSArray getColorProps() const {
116         JSArray props = emscripten::val::array();
117 
118         for (const auto& cp : fPropMgr->getColorProps()) {
119             JSObject prop = emscripten::val::object();
120             prop.set("key", cp);
121             prop.set("value", fPropMgr->getColor(cp));
122             props.call<void>("push", prop);
123         }
124 
125         return props;
126     }
127 
getOpacityProps() const128     JSArray getOpacityProps() const {
129         JSArray props = emscripten::val::array();
130 
131         for (const auto& op : fPropMgr->getOpacityProps()) {
132             JSObject prop = emscripten::val::object();
133             prop.set("key", op);
134             prop.set("value", fPropMgr->getOpacity(op));
135             props.call<void>("push", prop);
136         }
137 
138         return props;
139     }
140 
setColor(const std::string & key,SkColor c)141     bool setColor(const std::string& key, SkColor c) {
142         return fPropMgr->setColor(key, c);
143     }
144 
setOpacity(const std::string & key,float o)145     bool setOpacity(const std::string& key, float o) {
146         return fPropMgr->setOpacity(key, o);
147     }
148 
getMarkers() const149     JSArray getMarkers() const {
150         JSArray markers = emscripten::val::array();
151         for (const auto& m : fPropMgr->markers()) {
152             JSObject marker = emscripten::val::object();
153             marker.set("name", m.name);
154             marker.set("t0"  , m.t0);
155             marker.set("t1"  , m.t1);
156             markers.call<void>("push", marker);
157         }
158         return markers;
159     }
160 
161 private:
ManagedAnimation(sk_sp<skottie::Animation> animation,std::unique_ptr<skottie_utils::CustomPropertyManager> propMgr)162     ManagedAnimation(sk_sp<skottie::Animation> animation,
163                      std::unique_ptr<skottie_utils::CustomPropertyManager> propMgr)
164         : fAnimation(std::move(animation))
165         , fPropMgr(std::move(propMgr)) {}
166 
167     sk_sp<skottie::Animation>                             fAnimation;
168     std::unique_ptr<skottie_utils::CustomPropertyManager> fPropMgr;
169 };
170 
171 } // anonymous ns
172 #endif // SK_INCLUDE_MANAGED_SKOTTIE
173 
EMSCRIPTEN_BINDINGS(Skottie)174 EMSCRIPTEN_BINDINGS(Skottie) {
175     // Animation things (may eventually go in own library)
176     class_<skottie::Animation>("Animation")
177         .smart_ptr<sk_sp<skottie::Animation>>("sk_sp<Animation>")
178         .function("version", optional_override([](skottie::Animation& self)->std::string {
179             return std::string(self.version().c_str());
180         }))
181         .function("size", &skottie::Animation::size)
182         .function("duration", &skottie::Animation::duration)
183         .function("seek", optional_override([](skottie::Animation& self, SkScalar t)->void {
184             self.seek(t);
185         }))
186         .function("render", optional_override([](skottie::Animation& self, SkCanvas* canvas)->void {
187             self.render(canvas, nullptr);
188         }), allow_raw_pointers())
189         .function("render", optional_override([](skottie::Animation& self, SkCanvas* canvas,
190                                                  const SkRect r)->void {
191             self.render(canvas, &r);
192         }), allow_raw_pointers());
193 
194     function("MakeAnimation", optional_override([](std::string json)->sk_sp<skottie::Animation> {
195         return skottie::Animation::Make(json.c_str(), json.length());
196     }));
197     constant("skottie", true);
198 
199 #if SK_INCLUDE_MANAGED_SKOTTIE
200     class_<ManagedAnimation>("ManagedAnimation")
201         .smart_ptr<sk_sp<ManagedAnimation>>("sk_sp<ManagedAnimation>")
202         .function("version"   , &ManagedAnimation::version)
203         .function("size"      , &ManagedAnimation::size)
204         .function("duration"  , &ManagedAnimation::duration)
205         .function("seek"      , &ManagedAnimation::seek)
206         .function("render"    , select_overload<void(SkCanvas*) const>(&ManagedAnimation::render), allow_raw_pointers())
207         .function("render"    , select_overload<void(SkCanvas*, const SkRect&) const>
208                                     (&ManagedAnimation::render), allow_raw_pointers())
209         .function("setColor"  , &ManagedAnimation::setColor)
210         .function("setOpacity", &ManagedAnimation::setOpacity)
211         .function("getMarkers", &ManagedAnimation::getMarkers)
212         .function("getColorProps"  , &ManagedAnimation::getColorProps)
213         .function("getOpacityProps", &ManagedAnimation::getOpacityProps);
214 
215     function("_MakeManagedAnimation", optional_override([](std::string json,
216                                                            size_t assetCount,
217                                                            uintptr_t /* char**     */ nptr,
218                                                            uintptr_t /* uint8_t**  */ dptr,
219                                                            uintptr_t /* size_t*    */ sptr)
220                                                         ->sk_sp<ManagedAnimation> {
221         const auto assetNames = reinterpret_cast<char**   >(nptr);
222         const auto assetDatas = reinterpret_cast<uint8_t**>(dptr);
223         const auto assetSizes = reinterpret_cast<size_t*  >(sptr);
224 
225         SkottieAssetProvider::AssetVec assets;
226         assets.reserve(assetCount);
227 
228         for (size_t i = 0; i < assetCount; i++) {
229             auto name  = SkString(assetNames[i]);
230             auto bytes = SkData::MakeFromMalloc(assetDatas[i], assetSizes[i]);
231             assets.push_back(std::make_pair(std::move(name), std::move(bytes)));
232         }
233 
234         return ManagedAnimation::Make(json, SkottieAssetProvider::Make(std::move(assets)));
235     }));
236     constant("managed_skottie", true);
237 #endif // SK_INCLUDE_MANAGED_SKOTTIE
238 }
239