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1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/private/SkFloatBits.h"
9 #include "include/private/SkHalf.h"
10 
halfMantissa(SkHalf h)11 uint16_t halfMantissa(SkHalf h) {
12     return h & 0x03ff;
13 }
14 
halfExponent(SkHalf h)15 uint16_t halfExponent(SkHalf h) {
16     return (h >> 10) & 0x001f;
17 }
18 
halfSign(SkHalf h)19 uint16_t halfSign(SkHalf h) {
20     return h >> 15;
21 }
22 
23 union FloatUIntUnion {
24     uint32_t fUInt;    // this must come first for the initializations below to work
25     float    fFloat;
26 };
27 
28 // based on Fabien Giesen's float_to_half_fast3()
29 // see https://gist.github.com/rygorous/2156668
SkFloatToHalf(float f)30 SkHalf SkFloatToHalf(float f) {
31     static const uint32_t f32infty = { 255 << 23 };
32     static const uint32_t f16infty = { 31 << 23 };
33     static const FloatUIntUnion magic = { 15 << 23 };
34     static const uint32_t sign_mask = 0x80000000u;
35     static const uint32_t round_mask = ~0xfffu;
36     SkHalf o = 0;
37 
38     FloatUIntUnion floatUnion;
39     floatUnion.fFloat = f;
40 
41     uint32_t sign = floatUnion.fUInt & sign_mask;
42     floatUnion.fUInt ^= sign;
43 
44     // NOTE all the integer compares in this function can be safely
45     // compiled into signed compares since all operands are below
46     // 0x80000000. Important if you want fast straight SSE2 code
47     // (since there's no unsigned PCMPGTD).
48 
49     // Inf or NaN (all exponent bits set)
50     if (floatUnion.fUInt >= f32infty)
51         // NaN->qNaN and Inf->Inf
52         o = (floatUnion.fUInt > f32infty) ? 0x7e00 : 0x7c00;
53     // (De)normalized number or zero
54     else {
55         floatUnion.fUInt &= round_mask;
56         floatUnion.fFloat *= magic.fFloat;
57         floatUnion.fUInt -= round_mask;
58         // Clamp to signed infinity if overflowed
59         if (floatUnion.fUInt > f16infty) {
60             floatUnion.fUInt = f16infty;
61         }
62 
63         o = floatUnion.fUInt >> 13; // Take the bits!
64     }
65 
66     o |= sign >> 16;
67     return o;
68 }
69 
70 // based on Fabien Giesen's half_to_float_fast2()
71 // see https://fgiesen.wordpress.com/2012/03/28/half-to-float-done-quic/
SkHalfToFloat(SkHalf h)72 float SkHalfToFloat(SkHalf h) {
73     static const FloatUIntUnion magic = { 126 << 23 };
74     FloatUIntUnion o;
75 
76     if (halfExponent(h) == 0)
77     {
78         // Zero / Denormal
79         o.fUInt = magic.fUInt + halfMantissa(h);
80         o.fFloat -= magic.fFloat;
81     }
82     else
83     {
84         // Set mantissa
85         o.fUInt = halfMantissa(h) << 13;
86         // Set exponent
87         if (halfExponent(h) == 0x1f)
88             // Inf/NaN
89             o.fUInt |= (255 << 23);
90         else
91             o.fUInt |= ((127 - 15 + halfExponent(h)) << 23);
92     }
93 
94     // Set sign
95     o.fUInt |= (halfSign(h) << 31);
96     return o.fFloat;
97 }
98