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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/SkGpuDevice.h"
9 
10 #include "include/core/SkYUVAIndex.h"
11 #include "src/core/SkDraw.h"
12 #include "src/core/SkMaskFilterBase.h"
13 #include "src/gpu/GrBitmapTextureMaker.h"
14 #include "src/gpu/GrBlurUtils.h"
15 #include "src/gpu/GrCaps.h"
16 #include "src/gpu/GrColorSpaceXform.h"
17 #include "src/gpu/GrImageTextureMaker.h"
18 #include "src/gpu/GrRenderTargetContext.h"
19 #include "src/gpu/GrStyle.h"
20 #include "src/gpu/GrTextureAdjuster.h"
21 #include "src/gpu/GrTextureMaker.h"
22 #include "src/gpu/SkGr.h"
23 #include "src/gpu/effects/GrBicubicEffect.h"
24 #include "src/gpu/effects/GrTextureDomain.h"
25 #include "src/gpu/effects/generated/GrSimpleTextureEffect.h"
26 #include "src/gpu/geometry/GrShape.h"
27 #include "src/image/SkImage_Base.h"
28 
29 namespace {
30 
use_shader(bool textureIsAlphaOnly,const SkPaint & paint)31 static inline bool use_shader(bool textureIsAlphaOnly, const SkPaint& paint) {
32     return textureIsAlphaOnly && paint.getShader();
33 }
34 
35 //////////////////////////////////////////////////////////////////////////////
36 //  Helper functions for dropping src rect constraint in bilerp mode.
37 
38 static const SkScalar kColorBleedTolerance = 0.001f;
39 
has_aligned_samples(const SkRect & srcRect,const SkRect & transformedRect)40 static bool has_aligned_samples(const SkRect& srcRect, const SkRect& transformedRect) {
41     // detect pixel disalignment
42     if (SkScalarAbs(SkScalarRoundToScalar(transformedRect.left()) - transformedRect.left()) < kColorBleedTolerance &&
43         SkScalarAbs(SkScalarRoundToScalar(transformedRect.top())  - transformedRect.top())  < kColorBleedTolerance &&
44         SkScalarAbs(transformedRect.width()  - srcRect.width())  < kColorBleedTolerance &&
45         SkScalarAbs(transformedRect.height() - srcRect.height()) < kColorBleedTolerance) {
46         return true;
47     }
48     return false;
49 }
50 
may_color_bleed(const SkRect & srcRect,const SkRect & transformedRect,const SkMatrix & m,int numSamples)51 static bool may_color_bleed(const SkRect& srcRect,
52                             const SkRect& transformedRect,
53                             const SkMatrix& m,
54                             int numSamples) {
55     // Only gets called if has_aligned_samples returned false.
56     // So we can assume that sampling is axis aligned but not texel aligned.
57     SkASSERT(!has_aligned_samples(srcRect, transformedRect));
58     SkRect innerSrcRect(srcRect), innerTransformedRect, outerTransformedRect(transformedRect);
59     if (numSamples > 1) {
60         innerSrcRect.inset(SK_Scalar1, SK_Scalar1);
61     } else {
62         innerSrcRect.inset(SK_ScalarHalf, SK_ScalarHalf);
63     }
64     m.mapRect(&innerTransformedRect, innerSrcRect);
65 
66     // The gap between outerTransformedRect and innerTransformedRect
67     // represents the projection of the source border area, which is
68     // problematic for color bleeding.  We must check whether any
69     // destination pixels sample the border area.
70     outerTransformedRect.inset(kColorBleedTolerance, kColorBleedTolerance);
71     innerTransformedRect.outset(kColorBleedTolerance, kColorBleedTolerance);
72     SkIRect outer, inner;
73     outerTransformedRect.round(&outer);
74     innerTransformedRect.round(&inner);
75     // If the inner and outer rects round to the same result, it means the
76     // border does not overlap any pixel centers. Yay!
77     return inner != outer;
78 }
79 
can_ignore_bilerp_constraint(const GrTextureProducer & producer,const SkRect & srcRect,const SkMatrix & srcRectToDeviceSpace,int numSamples)80 static bool can_ignore_bilerp_constraint(const GrTextureProducer& producer,
81                                          const SkRect& srcRect,
82                                          const SkMatrix& srcRectToDeviceSpace,
83                                          int numSamples) {
84     if (srcRectToDeviceSpace.rectStaysRect()) {
85         // sampling is axis-aligned
86         SkRect transformedRect;
87         srcRectToDeviceSpace.mapRect(&transformedRect, srcRect);
88 
89         if (has_aligned_samples(srcRect, transformedRect) ||
90             !may_color_bleed(srcRect, transformedRect, srcRectToDeviceSpace, numSamples)) {
91             return true;
92         }
93     }
94     return false;
95 }
96 
97 enum class ImageDrawMode {
98     // Src and dst have been restricted to the image content. May need to clamp, no need to decal.
99     kOptimized,
100     // Src and dst are their original sizes, requires use of a decal instead of plain clamping.
101     // This is used when a dst clip is provided and extends outside of the optimized dst rect.
102     kDecal,
103     // Src or dst are empty, or do not intersect the image content so don't draw anything.
104     kSkip
105 };
106 
107 /**
108  * Optimize the src rect sampling area within an image (sized 'width' x 'height') such that
109  * 'outSrcRect' will be completely contained in the image's bounds. The corresponding rect
110  * to draw will be output to 'outDstRect'. The mapping between src and dst will be cached in
111  * 'srcToDst'. Outputs are not always updated when kSkip is returned.
112  *
113  * If 'origSrcRect' is null, implicitly use the image bounds. If 'origDstRect' is null, use the
114  * original src rect. 'dstClip' should be null when there is no additional clipping.
115  */
optimize_sample_area(const SkISize & image,const SkRect * origSrcRect,const SkRect * origDstRect,const SkPoint dstClip[4],SkRect * outSrcRect,SkRect * outDstRect,SkMatrix * srcToDst)116 static ImageDrawMode optimize_sample_area(const SkISize& image, const SkRect* origSrcRect,
117                                           const SkRect* origDstRect, const SkPoint dstClip[4],
118                                           SkRect* outSrcRect, SkRect* outDstRect,
119                                           SkMatrix* srcToDst) {
120     SkRect srcBounds = SkRect::MakeIWH(image.fWidth, image.fHeight);
121 
122     SkRect src = origSrcRect ? *origSrcRect : srcBounds;
123     SkRect dst = origDstRect ? *origDstRect : src;
124 
125     if (src.isEmpty() || dst.isEmpty()) {
126         return ImageDrawMode::kSkip;
127     }
128 
129     if (outDstRect) {
130         srcToDst->setRectToRect(src, dst, SkMatrix::kFill_ScaleToFit);
131     } else {
132         srcToDst->setIdentity();
133     }
134 
135     if (origSrcRect && !srcBounds.contains(src)) {
136         if (!src.intersect(srcBounds)) {
137             return ImageDrawMode::kSkip;
138         }
139         srcToDst->mapRect(&dst, src);
140 
141         // Both src and dst have gotten smaller. If dstClip is provided, confirm it is still
142         // contained in dst, otherwise cannot optimize the sample area and must use a decal instead
143         if (dstClip) {
144             for (int i = 0; i < 4; ++i) {
145                 if (!dst.contains(dstClip[i].fX, dstClip[i].fY)) {
146                     // Must resort to using a decal mode restricted to the clipped 'src', and
147                     // use the original dst rect (filling in src bounds as needed)
148                     *outSrcRect = src;
149                     *outDstRect = (origDstRect ? *origDstRect
150                                                : (origSrcRect ? *origSrcRect : srcBounds));
151                     return ImageDrawMode::kDecal;
152                 }
153             }
154         }
155     }
156 
157     // The original src and dst were fully contained in the image, or there was no dst clip to
158     // worry about, or the clip was still contained in the restricted dst rect.
159     *outSrcRect = src;
160     *outDstRect = dst;
161     return ImageDrawMode::kOptimized;
162 }
163 
164 /**
165  * Checks whether the paint is compatible with using GrRenderTargetContext::drawTexture. It is more
166  * efficient than the GrTextureProducer general case.
167  */
can_use_draw_texture(const SkPaint & paint)168 static bool can_use_draw_texture(const SkPaint& paint) {
169     return (!paint.getColorFilter() && !paint.getShader() && !paint.getMaskFilter() &&
170             !paint.getImageFilter() && paint.getFilterQuality() < kMedium_SkFilterQuality);
171 }
172 
173 // Assumes srcRect and dstRect have already been optimized to fit the proxy
draw_texture(GrRenderTargetContext * rtc,const GrClip & clip,const SkMatrix & ctm,const SkPaint & paint,const SkRect & srcRect,const SkRect & dstRect,const SkPoint dstClip[4],GrAA aa,GrQuadAAFlags aaFlags,SkCanvas::SrcRectConstraint constraint,sk_sp<GrTextureProxy> proxy,SkAlphaType alphaType,SkColorSpace * colorSpace)174 static void draw_texture(GrRenderTargetContext* rtc, const GrClip& clip, const SkMatrix& ctm,
175                          const SkPaint& paint, const SkRect& srcRect, const SkRect& dstRect,
176                          const SkPoint dstClip[4], GrAA aa, GrQuadAAFlags aaFlags,
177                          SkCanvas::SrcRectConstraint constraint, sk_sp<GrTextureProxy> proxy,
178                          SkAlphaType alphaType, SkColorSpace* colorSpace) {
179     const GrColorSpaceInfo& dstInfo(rtc->colorSpaceInfo());
180     auto textureXform =
181         GrColorSpaceXform::Make(colorSpace          , alphaType,
182                                 dstInfo.colorSpace(), kPremul_SkAlphaType);
183     GrSamplerState::Filter filter;
184     switch (paint.getFilterQuality()) {
185         case kNone_SkFilterQuality:
186             filter = GrSamplerState::Filter::kNearest;
187             break;
188         case kLow_SkFilterQuality:
189             filter = GrSamplerState::Filter::kBilerp;
190             break;
191         case kMedium_SkFilterQuality:
192         case kHigh_SkFilterQuality:
193             SK_ABORT("Quality level not allowed.");
194     }
195 
196     // Must specify the strict constraint when the proxy is not functionally exact and the src
197     // rect would access pixels outside the proxy's content area without the constraint.
198     if (constraint != SkCanvas::kStrict_SrcRectConstraint &&
199         !GrProxyProvider::IsFunctionallyExact(proxy.get())) {
200         // Conservative estimate of how much a coord could be outset from src rect:
201         // 1/2 pixel for AA and 1/2 pixel for bilerp
202         float buffer = 0.5f * (aa == GrAA::kYes) +
203                        0.5f * (filter == GrSamplerState::Filter::kBilerp);
204         SkRect safeBounds = SkRect::MakeWH(proxy->width(), proxy->height());
205         safeBounds.inset(buffer, buffer);
206         if (!safeBounds.contains(srcRect)) {
207             constraint = SkCanvas::kStrict_SrcRectConstraint;
208         }
209     }
210     SkPMColor4f color;
211     if (GrPixelConfigIsAlphaOnly(proxy->config())) {
212         color = SkColor4fPrepForDst(paint.getColor4f(), dstInfo).premul();
213     } else {
214         float paintAlpha = paint.getColor4f().fA;
215         color = { paintAlpha, paintAlpha, paintAlpha, paintAlpha };
216     }
217 
218     if (dstClip) {
219         // Get source coords corresponding to dstClip
220         SkPoint srcQuad[4];
221         GrMapRectPoints(dstRect, srcRect, dstClip, srcQuad, 4);
222 
223         rtc->drawTextureQuad(clip, std::move(proxy), filter, paint.getBlendMode(), color,
224                              srcQuad, dstClip, aa, aaFlags,
225                              constraint == SkCanvas::kStrict_SrcRectConstraint ? &srcRect : nullptr,
226                              ctm, std::move(textureXform));
227     } else {
228         rtc->drawTexture(clip, std::move(proxy), filter, paint.getBlendMode(), color, srcRect,
229                          dstRect, aa, aaFlags, constraint, ctm, std::move(textureXform));
230     }
231 }
232 
233 // Assumes srcRect and dstRect have already been optimized to fit the proxy.
draw_texture_producer(GrContext * context,GrRenderTargetContext * rtc,const GrClip & clip,const SkMatrix & ctm,const SkPaint & paint,GrTextureProducer * producer,const SkRect & src,const SkRect & dst,const SkPoint dstClip[4],const SkMatrix & srcToDst,GrAA aa,GrQuadAAFlags aaFlags,SkCanvas::SrcRectConstraint constraint,bool attemptDrawTexture)234 static void draw_texture_producer(GrContext* context, GrRenderTargetContext* rtc,
235                                   const GrClip& clip, const SkMatrix& ctm,
236                                   const SkPaint& paint, GrTextureProducer* producer,
237                                   const SkRect& src, const SkRect& dst, const SkPoint dstClip[4],
238                                   const SkMatrix& srcToDst, GrAA aa, GrQuadAAFlags aaFlags,
239                                   SkCanvas::SrcRectConstraint constraint, bool attemptDrawTexture) {
240     if (attemptDrawTexture && can_use_draw_texture(paint)) {
241         // We've done enough checks above to allow us to pass ClampNearest() and not check for
242         // scaling adjustments.
243         auto proxy = producer->refTextureProxyForParams(GrSamplerState::ClampNearest(), nullptr);
244         if (!proxy) {
245             return;
246         }
247 
248         draw_texture(rtc, clip, ctm, paint, src, dst, dstClip, aa, aaFlags, constraint,
249                      std::move(proxy), producer->alphaType(),  producer->colorSpace());
250         return;
251     }
252 
253     const SkMaskFilter* mf = paint.getMaskFilter();
254 
255     // The shader expects proper local coords, so we can't replace local coords with texture coords
256     // if the shader will be used. If we have a mask filter we will change the underlying geometry
257     // that is rendered.
258     bool canUseTextureCoordsAsLocalCoords = !use_shader(producer->isAlphaOnly(), paint) && !mf;
259 
260     // Specifying the texture coords as local coordinates is an attempt to enable more GrDrawOp
261     // combining by not baking anything about the srcRect, dstRect, or ctm, into the texture
262     // FP. In the future this should be an opaque optimization enabled by the combination of
263     // GrDrawOp/GP and FP.
264     if (mf && as_MFB(mf)->hasFragmentProcessor()) {
265         mf = nullptr;
266     }
267     bool doBicubic;
268     GrSamplerState::Filter fm = GrSkFilterQualityToGrFilterMode(
269             producer->width(), producer->height(), paint.getFilterQuality(), ctm, srcToDst,
270             context->priv().options().fSharpenMipmappedTextures, &doBicubic);
271     const GrSamplerState::Filter* filterMode = doBicubic ? nullptr : &fm;
272 
273     GrTextureProducer::FilterConstraint constraintMode;
274     if (SkCanvas::kFast_SrcRectConstraint == constraint) {
275         constraintMode = GrTextureAdjuster::kNo_FilterConstraint;
276     } else {
277         constraintMode = GrTextureAdjuster::kYes_FilterConstraint;
278     }
279 
280     // If we have to outset for AA then we will generate texture coords outside the src rect. The
281     // same happens for any mask filter that extends the bounds rendered in the dst.
282     // This is conservative as a mask filter does not have to expand the bounds rendered.
283     bool coordsAllInsideSrcRect = aaFlags == GrQuadAAFlags::kNone && !mf;
284 
285     // Check for optimization to drop the src rect constraint when on bilerp.
286     if (filterMode && GrSamplerState::Filter::kBilerp == *filterMode &&
287         GrTextureAdjuster::kYes_FilterConstraint == constraintMode && coordsAllInsideSrcRect &&
288         !producer->hasMixedResolutions()) {
289         SkMatrix combinedMatrix;
290         combinedMatrix.setConcat(ctm, srcToDst);
291         if (can_ignore_bilerp_constraint(*producer, src, combinedMatrix, rtc->numSamples())) {
292             constraintMode = GrTextureAdjuster::kNo_FilterConstraint;
293         }
294     }
295 
296     SkMatrix textureMatrix;
297     if (canUseTextureCoordsAsLocalCoords) {
298         textureMatrix = SkMatrix::I();
299     } else {
300         if (!srcToDst.invert(&textureMatrix)) {
301             return;
302         }
303     }
304     auto fp = producer->createFragmentProcessor(textureMatrix, src, constraintMode,
305                                                 coordsAllInsideSrcRect, filterMode);
306     fp = GrColorSpaceXformEffect::Make(std::move(fp), producer->colorSpace(), producer->alphaType(),
307                                        rtc->colorSpaceInfo().colorSpace());
308     if (!fp) {
309         return;
310     }
311 
312     GrPaint grPaint;
313     if (!SkPaintToGrPaintWithTexture(context, rtc->colorSpaceInfo(), paint, ctm,
314                                      std::move(fp), producer->isAlphaOnly(), &grPaint)) {
315         return;
316     }
317 
318     if (!mf) {
319         // Can draw the image directly (any mask filter on the paint was converted to an FP already)
320         if (dstClip) {
321             SkPoint srcClipPoints[4];
322             SkPoint* srcClip = nullptr;
323             if (canUseTextureCoordsAsLocalCoords) {
324                 // Calculate texture coordinates that match the dst clip
325                 GrMapRectPoints(dst, src, dstClip, srcClipPoints, 4);
326                 srcClip = srcClipPoints;
327             }
328             rtc->fillQuadWithEdgeAA(clip, std::move(grPaint), aa, aaFlags, ctm, dstClip, srcClip);
329         } else {
330             // Provide explicit texture coords when possible, otherwise rely on texture matrix
331             rtc->fillRectWithEdgeAA(clip, std::move(grPaint), aa, aaFlags, ctm, dst,
332                                     canUseTextureCoordsAsLocalCoords ? &src : nullptr);
333         }
334     } else {
335         // Must draw the mask filter as a GrShape. For now, this loses the per-edge AA information
336         // since it always draws with AA, but that is should not be noticeable since the mask filter
337         // is probably a blur.
338         GrShape shape;
339         if (dstClip) {
340             // Represent it as an SkPath formed from the dstClip
341             SkPath path;
342             path.addPoly(dstClip, 4, true);
343             shape = GrShape(path);
344         } else {
345             shape = GrShape(dst);
346         }
347 
348         GrBlurUtils::drawShapeWithMaskFilter(
349                 context, rtc, clip, shape, std::move(grPaint), ctm, mf);
350     }
351 }
352 
353 } // anonymous namespace
354 
355 //////////////////////////////////////////////////////////////////////////////
356 
drawImageQuad(const SkImage * image,const SkRect * srcRect,const SkRect * dstRect,const SkPoint dstClip[4],GrAA aa,GrQuadAAFlags aaFlags,const SkMatrix * preViewMatrix,const SkPaint & paint,SkCanvas::SrcRectConstraint constraint)357 void SkGpuDevice::drawImageQuad(const SkImage* image, const SkRect* srcRect, const SkRect* dstRect,
358                                 const SkPoint dstClip[4], GrAA aa, GrQuadAAFlags aaFlags,
359                                 const SkMatrix* preViewMatrix, const SkPaint& paint,
360                                 SkCanvas::SrcRectConstraint constraint) {
361     SkRect src;
362     SkRect dst;
363     SkMatrix srcToDst;
364     ImageDrawMode mode = optimize_sample_area(SkISize::Make(image->width(), image->height()),
365                                               srcRect, dstRect, dstClip, &src, &dst, &srcToDst);
366     if (mode == ImageDrawMode::kSkip) {
367         return;
368     }
369 
370     if (src.contains(image->bounds())) {
371         constraint = SkCanvas::kFast_SrcRectConstraint;
372     }
373     // Depending on the nature of image, it can flow through more or less optimal pipelines
374     bool useDecal = mode == ImageDrawMode::kDecal;
375     bool attemptDrawTexture = !useDecal; // rtc->drawTexture() only clamps
376 
377     // Get final CTM matrix
378     SkMatrix ctm = this->ctm();
379     if (preViewMatrix) {
380         ctm.preConcat(*preViewMatrix);
381     }
382 
383     // YUVA images can be stored in multiple images with different plane resolutions, so this
384     // uses an effect to combine them dynamically on the GPU. This is done before requesting a
385     // pinned texture proxy because YUV images force-flatten to RGBA in that scenario.
386     if (as_IB(image)->isYUVA()) {
387         SK_HISTOGRAM_BOOLEAN("DrawTiled", false);
388         LogDrawScaleFactor(ctm, srcToDst, paint.getFilterQuality());
389 
390         GrYUVAImageTextureMaker maker(fContext.get(), image, useDecal);
391         draw_texture_producer(fContext.get(), fRenderTargetContext.get(), this->clip(), ctm,
392                               paint, &maker, src, dst, dstClip, srcToDst, aa, aaFlags, constraint,
393                               /* attempt draw texture */ false);
394         return;
395     }
396 
397     // Pinned texture proxies can be rendered directly as textures, or with relatively simple
398     // adjustments applied to the image content (scaling, mipmaps, color space, etc.)
399     uint32_t pinnedUniqueID;
400     if (sk_sp<GrTextureProxy> proxy = as_IB(image)->refPinnedTextureProxy(this->context(),
401                                                                           &pinnedUniqueID)) {
402         SK_HISTOGRAM_BOOLEAN("DrawTiled", false);
403         LogDrawScaleFactor(ctm, srcToDst, paint.getFilterQuality());
404 
405         SkAlphaType alphaType = image->alphaType();
406         SkColorSpace* colorSpace = as_IB(image)->colorSpace();
407 
408         if (attemptDrawTexture && can_use_draw_texture(paint)) {
409             draw_texture(fRenderTargetContext.get(), this->clip(), ctm, paint, src,  dst,
410                          dstClip, aa, aaFlags, constraint, std::move(proxy), alphaType, colorSpace);
411             return;
412         }
413         auto colorType = SkColorTypeToGrColorType(image->colorType());
414         GrTextureAdjuster adjuster(fContext.get(), std::move(proxy), colorType, alphaType,
415                                    pinnedUniqueID, colorSpace, useDecal);
416         draw_texture_producer(fContext.get(), fRenderTargetContext.get(), this->clip(), ctm,
417                               paint, &adjuster, src, dst, dstClip, srcToDst, aa, aaFlags,
418                               constraint, /* attempt draw_texture */ false);
419         return;
420     }
421 
422     // Next up, try tiling the image
423     // TODO (michaelludwig): Implement this with per-edge AA flags to handle seaming properly
424     // instead of going through drawBitmapRect (which will be removed from SkDevice in the future)
425     SkBitmap bm;
426     if (this->shouldTileImage(image, &src, constraint, paint.getFilterQuality(), ctm, srcToDst)) {
427         // only support tiling as bitmap at the moment, so force raster-version
428         if (!as_IB(image)->getROPixels(&bm)) {
429             return;
430         }
431         this->drawBitmapRect(bm, &src, dst, paint, constraint);
432         return;
433     }
434 
435     // This is the funnel for all non-tiled bitmap/image draw calls. Log a histogram entry.
436     SK_HISTOGRAM_BOOLEAN("DrawTiled", false);
437     LogDrawScaleFactor(ctm, srcToDst, paint.getFilterQuality());
438 
439     // Lazily generated images must get drawn as a texture producer that handles the final
440     // texture creation.
441     if (image->isLazyGenerated()) {
442         GrImageTextureMaker maker(fContext.get(), image, SkImage::kAllow_CachingHint, useDecal);
443         draw_texture_producer(fContext.get(), fRenderTargetContext.get(), this->clip(), ctm,
444                               paint, &maker, src, dst, dstClip, srcToDst, aa, aaFlags, constraint,
445                               attemptDrawTexture);
446         return;
447     }
448     if (as_IB(image)->getROPixels(&bm)) {
449         GrBitmapTextureMaker maker(fContext.get(), bm, useDecal);
450         draw_texture_producer(fContext.get(), fRenderTargetContext.get(), this->clip(), ctm,
451                               paint, &maker, src, dst, dstClip, srcToDst, aa, aaFlags, constraint,
452                               attemptDrawTexture);
453     }
454 
455     // Otherwise don't know how to draw it
456 }
457 
drawEdgeAAImageSet(const SkCanvas::ImageSetEntry set[],int count,const SkPoint dstClips[],const SkMatrix preViewMatrices[],const SkPaint & paint,SkCanvas::SrcRectConstraint constraint)458 void SkGpuDevice::drawEdgeAAImageSet(const SkCanvas::ImageSetEntry set[], int count,
459                                      const SkPoint dstClips[], const SkMatrix preViewMatrices[],
460                                      const SkPaint& paint, SkCanvas::SrcRectConstraint constraint) {
461     SkASSERT(count > 0);
462     if (!can_use_draw_texture(paint)) {
463         // Send every entry through drawImageQuad() to handle the more complicated paint
464         int dstClipIndex = 0;
465         for (int i = 0; i < count; ++i) {
466             // Only no clip or quad clip are supported
467             SkASSERT(!set[i].fHasClip || dstClips);
468             SkASSERT(set[i].fMatrixIndex < 0 || preViewMatrices);
469 
470             // Always send GrAA::kYes to preserve seaming across tiling in MSAA
471             this->drawImageQuad(set[i].fImage.get(), &set[i].fSrcRect, &set[i].fDstRect,
472                     set[i].fHasClip ? dstClips + dstClipIndex : nullptr,
473                     GrAA::kYes, SkToGrQuadAAFlags(set[i].fAAFlags),
474                     set[i].fMatrixIndex < 0 ? nullptr : preViewMatrices + set[i].fMatrixIndex,
475                     paint, constraint);
476             dstClipIndex += 4 * set[i].fHasClip;
477         }
478         return;
479     }
480 
481     GrSamplerState::Filter filter = kNone_SkFilterQuality == paint.getFilterQuality() ?
482             GrSamplerState::Filter::kNearest : GrSamplerState::Filter::kBilerp;
483     SkBlendMode mode = paint.getBlendMode();
484 
485     SkAutoTArray<GrRenderTargetContext::TextureSetEntry> textures(count);
486     // We accumulate compatible proxies until we find an an incompatible one or reach the end and
487     // issue the accumulated 'n' draws starting at 'base'.
488     int base = 0, n = 0;
489     auto draw = [&] {
490         if (n > 0) {
491             auto textureXform = GrColorSpaceXform::Make(
492                     set[base].fImage->colorSpace(), set[base].fImage->alphaType(),
493                     fRenderTargetContext->colorSpaceInfo().colorSpace(), kPremul_SkAlphaType);
494             fRenderTargetContext->drawTextureSet(this->clip(), textures.get() + base, n,
495                                                  filter, mode, GrAA::kYes, constraint, this->ctm(),
496                                                  std::move(textureXform));
497         }
498     };
499     int dstClipIndex = 0;
500     for (int i = 0; i < count; ++i) {
501         SkASSERT(!set[i].fHasClip || dstClips);
502         SkASSERT(set[i].fMatrixIndex < 0 || preViewMatrices);
503 
504         // Manage the dst clip pointer tracking before any continues are used so we don't lose
505         // our place in the dstClips array.
506         const SkPoint* clip = set[i].fHasClip ? dstClips + dstClipIndex : nullptr;
507         dstClipIndex += 4 * set[i].fHasClip;
508 
509         // The default SkBaseDevice implementation is based on drawImageRect which does not allow
510         // non-sorted src rects. TODO: Decide this is OK or make sure we handle it.
511         if (!set[i].fSrcRect.isSorted()) {
512             draw();
513             base = i + 1;
514             n = 0;
515             continue;
516         }
517 
518         sk_sp<GrTextureProxy> proxy;
519         const SkImage_Base* image = as_IB(set[i].fImage.get());
520         // Extract proxy from image, but skip YUV images so they get processed through
521         // drawImageQuad and the proper effect to dynamically sample their planes.
522         if (!image->isYUVA()) {
523             uint32_t uniqueID;
524             proxy = image->refPinnedTextureProxy(this->context(), &uniqueID);
525             if (!proxy) {
526                 proxy = image->asTextureProxyRef(this->context(), GrSamplerState::ClampBilerp(),
527                                                  nullptr);
528             }
529         }
530 
531         if (!proxy) {
532             // This image can't go through the texture op, send through general image pipeline
533             // after flushing current batch.
534             draw();
535             base = i + 1;
536             n = 0;
537             this->drawImageQuad(image, &set[i].fSrcRect, &set[i].fDstRect, clip, GrAA::kYes,
538                     SkToGrQuadAAFlags(set[i].fAAFlags),
539                     set[i].fMatrixIndex < 0 ? nullptr : preViewMatrices + set[i].fMatrixIndex,
540                     paint, constraint);
541             continue;
542         }
543 
544         textures[i].fProxy = std::move(proxy);
545         textures[i].fSrcRect = set[i].fSrcRect;
546         textures[i].fDstRect = set[i].fDstRect;
547         textures[i].fDstClipQuad = clip;
548         textures[i].fPreViewMatrix =
549                 set[i].fMatrixIndex < 0 ? nullptr : preViewMatrices + set[i].fMatrixIndex;
550         textures[i].fAlpha = set[i].fAlpha * paint.getAlphaf();
551         textures[i].fAAFlags = SkToGrQuadAAFlags(set[i].fAAFlags);
552 
553         if (n > 0 &&
554             (!GrTextureProxy::ProxiesAreCompatibleAsDynamicState(textures[i].fProxy.get(),
555                                                                  textures[base].fProxy.get()) ||
556              set[i].fImage->alphaType() != set[base].fImage->alphaType() ||
557              !SkColorSpace::Equals(set[i].fImage->colorSpace(), set[base].fImage->colorSpace()))) {
558             draw();
559             base = i;
560             n = 1;
561         } else {
562             ++n;
563         }
564     }
565     draw();
566 }
567 
568 // TODO (michaelludwig) - to be removed when drawBitmapRect doesn't need it anymore
drawTextureProducer(GrTextureProducer * producer,const SkRect * srcRect,const SkRect * dstRect,SkCanvas::SrcRectConstraint constraint,const SkMatrix & viewMatrix,const SkPaint & paint,bool attemptDrawTexture)569 void SkGpuDevice::drawTextureProducer(GrTextureProducer* producer,
570                                       const SkRect* srcRect,
571                                       const SkRect* dstRect,
572                                       SkCanvas::SrcRectConstraint constraint,
573                                       const SkMatrix& viewMatrix,
574                                       const SkPaint& paint,
575                                       bool attemptDrawTexture) {
576     // The texture refactor split the old logic of drawTextureProducer into the beginning of
577     // drawImageQuad() and into the static draw_texture_producer. Replicate necessary logic that
578     // drawImageQuad() handles.
579     SkRect src;
580     SkRect dst;
581     SkMatrix srcToDst;
582     ImageDrawMode mode = optimize_sample_area(SkISize::Make(producer->width(), producer->height()),
583                                               srcRect, dstRect, nullptr, &src, &dst, &srcToDst);
584     if (mode == ImageDrawMode::kSkip) {
585         return;
586     }
587     // There's no dstClip to worry about and the producer is already made so we wouldn't be able
588     // to tell it to use decals if we had to
589     SkASSERT(mode != ImageDrawMode::kDecal);
590 
591     draw_texture_producer(fContext.get(), fRenderTargetContext.get(), this->clip(), viewMatrix,
592                           paint, producer, src, dst, /* clip */ nullptr, srcToDst,
593                           GrAA(paint.isAntiAlias()),
594                           paint.isAntiAlias() ? GrQuadAAFlags::kAll : GrQuadAAFlags::kNone,
595                           constraint, attemptDrawTexture);
596 }
597