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1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/GrRenderTarget.h"
9 #include "src/gpu/GrRenderTargetPriv.h"
10 #include "src/gpu/GrShaderCaps.h"
11 #include "src/gpu/gl/GrGLGpu.h"
12 #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
13 #include "src/gpu/glsl/GrGLSLProgramBuilder.h"
14 #include "src/gpu/glsl/GrGLSLUniformHandler.h"
15 #include "src/gpu/glsl/GrGLSLVarying.h"
16 
17 const char* GrGLSLFragmentShaderBuilder::kDstColorName = "_dstColor";
18 
specific_layout_qualifier_name(GrBlendEquation equation)19 static const char* specific_layout_qualifier_name(GrBlendEquation equation) {
20     SkASSERT(GrBlendEquationIsAdvanced(equation));
21 
22     static const char* kLayoutQualifierNames[] = {
23         "blend_support_screen",
24         "blend_support_overlay",
25         "blend_support_darken",
26         "blend_support_lighten",
27         "blend_support_colordodge",
28         "blend_support_colorburn",
29         "blend_support_hardlight",
30         "blend_support_softlight",
31         "blend_support_difference",
32         "blend_support_exclusion",
33         "blend_support_multiply",
34         "blend_support_hsl_hue",
35         "blend_support_hsl_saturation",
36         "blend_support_hsl_color",
37         "blend_support_hsl_luminosity"
38     };
39     return kLayoutQualifierNames[equation - kFirstAdvancedGrBlendEquation];
40 
41     GR_STATIC_ASSERT(0 == kScreen_GrBlendEquation - kFirstAdvancedGrBlendEquation);
42     GR_STATIC_ASSERT(1 == kOverlay_GrBlendEquation - kFirstAdvancedGrBlendEquation);
43     GR_STATIC_ASSERT(2 == kDarken_GrBlendEquation - kFirstAdvancedGrBlendEquation);
44     GR_STATIC_ASSERT(3 == kLighten_GrBlendEquation - kFirstAdvancedGrBlendEquation);
45     GR_STATIC_ASSERT(4 == kColorDodge_GrBlendEquation - kFirstAdvancedGrBlendEquation);
46     GR_STATIC_ASSERT(5 == kColorBurn_GrBlendEquation - kFirstAdvancedGrBlendEquation);
47     GR_STATIC_ASSERT(6 == kHardLight_GrBlendEquation - kFirstAdvancedGrBlendEquation);
48     GR_STATIC_ASSERT(7 == kSoftLight_GrBlendEquation - kFirstAdvancedGrBlendEquation);
49     GR_STATIC_ASSERT(8 == kDifference_GrBlendEquation - kFirstAdvancedGrBlendEquation);
50     GR_STATIC_ASSERT(9 == kExclusion_GrBlendEquation - kFirstAdvancedGrBlendEquation);
51     GR_STATIC_ASSERT(10 == kMultiply_GrBlendEquation - kFirstAdvancedGrBlendEquation);
52     GR_STATIC_ASSERT(11 == kHSLHue_GrBlendEquation - kFirstAdvancedGrBlendEquation);
53     GR_STATIC_ASSERT(12 == kHSLSaturation_GrBlendEquation - kFirstAdvancedGrBlendEquation);
54     GR_STATIC_ASSERT(13 == kHSLColor_GrBlendEquation - kFirstAdvancedGrBlendEquation);
55     GR_STATIC_ASSERT(14 == kHSLLuminosity_GrBlendEquation - kFirstAdvancedGrBlendEquation);
56     // There's an illegal GrBlendEquation at the end there, hence the -1.
57     GR_STATIC_ASSERT(SK_ARRAY_COUNT(kLayoutQualifierNames) ==
58                      kGrBlendEquationCnt - kFirstAdvancedGrBlendEquation - 1);
59 }
60 
KeyForSurfaceOrigin(GrSurfaceOrigin origin)61 uint8_t GrGLSLFragmentShaderBuilder::KeyForSurfaceOrigin(GrSurfaceOrigin origin) {
62     SkASSERT(kTopLeft_GrSurfaceOrigin == origin || kBottomLeft_GrSurfaceOrigin == origin);
63     return origin + 1;
64 
65     GR_STATIC_ASSERT(0 == kTopLeft_GrSurfaceOrigin);
66     GR_STATIC_ASSERT(1 == kBottomLeft_GrSurfaceOrigin);
67 }
68 
GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder * program)69 GrGLSLFragmentShaderBuilder::GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program)
70         : GrGLSLFragmentBuilder(program) {
71     fSubstageIndices.push_back(0);
72 }
73 
ensureCoords2D(const GrShaderVar & coords)74 SkString GrGLSLFragmentShaderBuilder::ensureCoords2D(const GrShaderVar& coords) {
75     if (kFloat3_GrSLType != coords.getType() && kHalf3_GrSLType != coords.getType()) {
76         SkASSERT(kFloat2_GrSLType == coords.getType() || kHalf2_GrSLType == coords.getType());
77         return coords.getName();
78     }
79 
80     SkString coords2D;
81     coords2D.printf("%s_ensure2D", coords.c_str());
82     this->codeAppendf("\tfloat2 %s = %s.xy / %s.z;", coords2D.c_str(), coords.c_str(),
83                       coords.c_str());
84     return coords2D;
85 }
86 
sampleOffsets()87 const char* GrGLSLFragmentShaderBuilder::sampleOffsets() {
88     SkASSERT(CustomFeatures::kSampleLocations & fProgramBuilder->header().processorFeatures());
89     SkDEBUGCODE(fUsedProcessorFeaturesThisStage_DebugOnly |= CustomFeatures::kSampleLocations);
90     SkDEBUGCODE(fUsedProcessorFeaturesAllStages_DebugOnly |= CustomFeatures::kSampleLocations);
91     return "_sampleOffsets";
92 }
93 
maskOffMultisampleCoverage(const char * mask,ScopeFlags scopeFlags)94 void GrGLSLFragmentShaderBuilder::maskOffMultisampleCoverage(
95         const char* mask, ScopeFlags scopeFlags) {
96     const GrShaderCaps& shaderCaps = *fProgramBuilder->shaderCaps();
97     if (!shaderCaps.sampleVariablesSupport() && !shaderCaps.sampleVariablesStencilSupport()) {
98         SkDEBUGFAIL("Attempted to mask sample coverage without support.");
99         return;
100     }
101     if (const char* extension = shaderCaps.sampleVariablesExtensionString()) {
102         this->addFeature(1 << kSampleVariables_GLSLPrivateFeature, extension);
103     }
104 
105     if (!fHasModifiedSampleMask) {
106         fHasModifiedSampleMask = true;
107         if (ScopeFlags::kTopLevel != scopeFlags) {
108             this->codePrependf("gl_SampleMask[0] = ~0;");
109         }
110         if (!(ScopeFlags::kInsideLoop & scopeFlags)) {
111             this->codeAppendf("gl_SampleMask[0] = (%s);", mask);
112             return;
113         }
114     }
115 
116     this->codeAppendf("gl_SampleMask[0] &= (%s);", mask);
117 }
118 
applyFnToMultisampleMask(const char * fn,const char * grad,ScopeFlags scopeFlags)119 void GrGLSLFragmentShaderBuilder::applyFnToMultisampleMask(
120         const char* fn, const char* grad, ScopeFlags scopeFlags) {
121     SkASSERT(CustomFeatures::kSampleLocations & fProgramBuilder->header().processorFeatures());
122     SkDEBUGCODE(fUsedProcessorFeaturesThisStage_DebugOnly |= CustomFeatures::kSampleLocations);
123     SkDEBUGCODE(fUsedProcessorFeaturesAllStages_DebugOnly |= CustomFeatures::kSampleLocations);
124 
125     int sampleCnt = fProgramBuilder->effectiveSampleCnt();
126     SkASSERT(sampleCnt > 1);
127 
128     this->codeAppendf("{");
129 
130     if (!grad) {
131         SkASSERT(fProgramBuilder->shaderCaps()->shaderDerivativeSupport());
132         // In order to use HW derivatives, our neighbors within the same primitive must also be
133         // executing the same code. A per-pixel branch makes this pre-condition impossible to
134         // fulfill.
135         SkASSERT(!(ScopeFlags::kInsidePerPixelBranch & scopeFlags));
136         this->codeAppendf("float2 grad = float2(dFdx(%s), dFdy(%s));", fn, fn);
137         this->codeAppendf("float fnwidth = fwidth(%s);", fn);
138         grad = "grad";
139     } else {
140         this->codeAppendf("float fnwidth = abs(%s.x) + abs(%s.y);", grad, grad);
141     }
142 
143     this->codeAppendf("int mask = 0;");
144     this->codeAppendf("if (%s*2 < fnwidth) {", fn);  // Are ANY samples inside the implicit fn?
145     this->codeAppendf(    "if (%s*-2 >= fnwidth) {", fn);  // Are ALL samples inside the implicit?
146     this->codeAppendf(        "mask = ~0;");
147     this->codeAppendf(    "} else for (int i = 0; i < %i; ++i) {", sampleCnt);
148     this->codeAppendf(        "float fnsample = dot(%s, _sampleOffsets[i]) + %s;", grad, fn);
149     this->codeAppendf(        "if (fnsample < 0) {");
150     this->codeAppendf(            "mask |= (1 << i);");
151     this->codeAppendf(        "}");
152     this->codeAppendf(    "}");
153     this->codeAppendf("}");
154     this->maskOffMultisampleCoverage("mask", scopeFlags);
155 
156     this->codeAppendf("}");
157 }
158 
writeProcessorFunction(GrGLSLFragmentProcessor * fp,GrGLSLFragmentProcessor::EmitArgs & args)159 SkString GrGLSLFPFragmentBuilder::writeProcessorFunction(GrGLSLFragmentProcessor* fp,
160                                                          GrGLSLFragmentProcessor::EmitArgs& args) {
161     this->onBeforeChildProcEmitCode();
162     this->nextStage();
163     this->codeAppendf("half4 %s;\n", args.fOutputColor);
164     fp->emitCode(args);
165     this->codeAppendf("return %s;", args.fOutputColor);
166     GrShaderVar inColor(args.fInputColor, kHalf4_GrSLType);
167     SkString result;
168     this->emitFunction(kHalf4_GrSLType,
169                        "stage",
170                        1,
171                        &inColor,
172                        this->code().c_str(),
173                        &result);
174     this->deleteStage();
175     this->onAfterChildProcEmitCode();
176     return result;
177 }
178 
dstColor()179 const char* GrGLSLFragmentShaderBuilder::dstColor() {
180     SkDEBUGCODE(fHasReadDstColorThisStage_DebugOnly = true;)
181 
182     const GrShaderCaps* shaderCaps = fProgramBuilder->shaderCaps();
183     if (shaderCaps->fbFetchSupport()) {
184         this->addFeature(1 << kFramebufferFetch_GLSLPrivateFeature,
185                          shaderCaps->fbFetchExtensionString());
186 
187         // Some versions of this extension string require declaring custom color output on ES 3.0+
188         const char* fbFetchColorName = "sk_LastFragColor";
189         if (shaderCaps->fbFetchNeedsCustomOutput()) {
190             this->enableCustomOutput();
191             fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOut_TypeModifier);
192             fbFetchColorName = DeclaredColorOutputName();
193             // Set the dstColor to an intermediate variable so we don't override it with the output
194             this->codeAppendf("half4 %s = %s;", kDstColorName, fbFetchColorName);
195         } else {
196             return fbFetchColorName;
197         }
198     }
199     return kDstColorName;
200 }
201 
enableAdvancedBlendEquationIfNeeded(GrBlendEquation equation)202 void GrGLSLFragmentShaderBuilder::enableAdvancedBlendEquationIfNeeded(GrBlendEquation equation) {
203     SkASSERT(GrBlendEquationIsAdvanced(equation));
204 
205     const GrShaderCaps& caps = *fProgramBuilder->shaderCaps();
206     if (!caps.mustEnableAdvBlendEqs()) {
207         return;
208     }
209 
210     this->addFeature(1 << kBlendEquationAdvanced_GLSLPrivateFeature,
211                      "GL_KHR_blend_equation_advanced");
212     if (caps.mustEnableSpecificAdvBlendEqs()) {
213         this->addLayoutQualifier(specific_layout_qualifier_name(equation), kOut_InterfaceQualifier);
214     } else {
215         this->addLayoutQualifier("blend_support_all_equations", kOut_InterfaceQualifier);
216     }
217 }
218 
enableCustomOutput()219 void GrGLSLFragmentShaderBuilder::enableCustomOutput() {
220     if (!fHasCustomColorOutput) {
221         fHasCustomColorOutput = true;
222         fCustomColorOutputIndex = fOutputs.count();
223         fOutputs.push_back().set(kHalf4_GrSLType, DeclaredColorOutputName(),
224                                  GrShaderVar::kOut_TypeModifier);
225         fProgramBuilder->finalizeFragmentOutputColor(fOutputs.back());
226     }
227 }
228 
enableSecondaryOutput()229 void GrGLSLFragmentShaderBuilder::enableSecondaryOutput() {
230     SkASSERT(!fHasSecondaryOutput);
231     fHasSecondaryOutput = true;
232     const GrShaderCaps& caps = *fProgramBuilder->shaderCaps();
233     if (const char* extension = caps.secondaryOutputExtensionString()) {
234         this->addFeature(1 << kBlendFuncExtended_GLSLPrivateFeature, extension);
235     }
236 
237     // If the primary output is declared, we must declare also the secondary output
238     // and vice versa, since it is not allowed to use a built-in gl_FragColor and a custom
239     // output. The condition also co-incides with the condition in whici GLES SL 2.0
240     // requires the built-in gl_SecondaryFragColorEXT, where as 3.0 requires a custom output.
241     if (caps.mustDeclareFragmentShaderOutput()) {
242         fOutputs.push_back().set(kHalf4_GrSLType, DeclaredSecondaryColorOutputName(),
243                                  GrShaderVar::kOut_TypeModifier);
244         fProgramBuilder->finalizeFragmentSecondaryColor(fOutputs.back());
245     }
246 }
247 
getPrimaryColorOutputName() const248 const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const {
249     return fHasCustomColorOutput ? DeclaredColorOutputName() : "sk_FragColor";
250 }
251 
primaryColorOutputIsInOut() const252 bool GrGLSLFragmentShaderBuilder::primaryColorOutputIsInOut() const {
253     return fHasCustomColorOutput &&
254            fOutputs[fCustomColorOutputIndex].getTypeModifier() == GrShaderVar::kInOut_TypeModifier;
255 }
256 
declAppendf(const char * fmt,...)257 void GrGLSLFragmentBuilder::declAppendf(const char* fmt, ...) {
258     va_list argp;
259     va_start(argp, fmt);
260     inputs().appendVAList(fmt, argp);
261     va_end(argp);
262 }
263 
getSecondaryColorOutputName() const264 const char* GrGLSLFragmentShaderBuilder::getSecondaryColorOutputName() const {
265     if (this->hasSecondaryOutput()) {
266         return (fProgramBuilder->shaderCaps()->mustDeclareFragmentShaderOutput())
267                 ? DeclaredSecondaryColorOutputName()
268                 : "gl_SecondaryFragColorEXT";
269     }
270     return nullptr;
271 }
272 
getSurfaceOrigin() const273 GrSurfaceOrigin GrGLSLFragmentShaderBuilder::getSurfaceOrigin() const {
274     SkASSERT(fProgramBuilder->header().hasSurfaceOriginKey());
275     return static_cast<GrSurfaceOrigin>(fProgramBuilder->header().fSurfaceOriginKey-1);
276 
277     GR_STATIC_ASSERT(0 == kTopLeft_GrSurfaceOrigin);
278     GR_STATIC_ASSERT(1 == kBottomLeft_GrSurfaceOrigin);
279 }
280 
onFinalize()281 void GrGLSLFragmentShaderBuilder::onFinalize() {
282     SkASSERT(fProgramBuilder->header().processorFeatures()
283                      == fUsedProcessorFeaturesAllStages_DebugOnly);
284 
285     if (CustomFeatures::kSampleLocations & fProgramBuilder->header().processorFeatures()) {
286         const SkTArray<SkPoint>& sampleLocations =
287                 fProgramBuilder->renderTarget()->renderTargetPriv().getSampleLocations();
288         this->definitions().append("const float2 _sampleOffsets[] = float2[](");
289         for (int i = 0; i < sampleLocations.count(); ++i) {
290             SkPoint offset = sampleLocations[i] - SkPoint::Make(.5f, .5f);
291             if (kBottomLeft_GrSurfaceOrigin == this->getSurfaceOrigin()) {
292                 offset.fY = -offset.fY;
293             }
294             this->definitions().appendf("float2(%f, %f)", offset.x(), offset.y());
295             this->definitions().append((i + 1 != sampleLocations.count()) ? ", " : ");");
296         }
297     }
298 
299     fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outputs());
300 }
301 
onBeforeChildProcEmitCode()302 void GrGLSLFragmentShaderBuilder::onBeforeChildProcEmitCode() {
303     SkASSERT(fSubstageIndices.count() >= 1);
304     fSubstageIndices.push_back(0);
305     // second-to-last value in the fSubstageIndices stack is the index of the child proc
306     // at that level which is currently emitting code.
307     fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2]);
308 }
309 
onAfterChildProcEmitCode()310 void GrGLSLFragmentShaderBuilder::onAfterChildProcEmitCode() {
311     SkASSERT(fSubstageIndices.count() >= 2);
312     fSubstageIndices.pop_back();
313     fSubstageIndices.back()++;
314     int removeAt = fMangleString.findLastOf('_');
315     fMangleString.remove(removeAt, fMangleString.size() - removeAt);
316 }
317