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1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/utils/SkBase64.h"
9 #include "src/core/SkMD5.h"
10 #include "src/gpu/GrPersistentCacheUtils.h"
11 #include "tools/gpu/MemoryCache.h"
12 
13 #if defined(SK_VULKAN)
14 #include "src/gpu/vk/GrVkGpu.h"
15 #endif
16 
17 // Change this to 1 to log cache hits/misses/stores using SkDebugf.
18 #define LOG_MEMORY_CACHE 0
19 
data_to_str(const SkData & data)20 static SkString data_to_str(const SkData& data) {
21     size_t encodeLength = SkBase64::Encode(data.data(), data.size(), nullptr);
22     SkString str;
23     str.resize(encodeLength);
24     SkBase64::Encode(data.data(), data.size(), str.writable_str());
25     static constexpr size_t kMaxLength = 60;
26     static constexpr char kTail[] = "...";
27     static const size_t kTailLen = strlen(kTail);
28     bool overlength = encodeLength > kMaxLength;
29     if (overlength) {
30         str = SkString(str.c_str(), kMaxLength - kTailLen);
31         str.append(kTail);
32     }
33     return str;
34 }
35 
36 namespace sk_gpu_test {
37 
load(const SkData & key)38 sk_sp<SkData> MemoryCache::load(const SkData& key) {
39     auto result = fMap.find(key);
40     if (result == fMap.end()) {
41         if (LOG_MEMORY_CACHE) {
42             SkDebugf("Load Key: %s\n\tNot Found.\n\n", data_to_str(key).c_str());
43         }
44         ++fCacheMissCnt;
45         return nullptr;
46     }
47     if (LOG_MEMORY_CACHE) {
48         SkDebugf("Load Key: %s\n\tFound Data: %s\n\n", data_to_str(key).c_str(),
49                  data_to_str(*result->second.fData).c_str());
50     }
51     result->second.fHitCount++;
52     return result->second.fData;
53 }
54 
store(const SkData & key,const SkData & data)55 void MemoryCache::store(const SkData& key, const SkData& data) {
56     if (LOG_MEMORY_CACHE) {
57         SkDebugf("Store Key: %s\n\tData: %s\n\n", data_to_str(key).c_str(),
58                  data_to_str(data).c_str());
59     }
60     fMap[Key(key)] = Value(data);
61 }
62 
writeShadersToDisk(const char * path,GrBackendApi api)63 void MemoryCache::writeShadersToDisk(const char* path, GrBackendApi api) {
64     if (GrBackendApi::kOpenGL != api && GrBackendApi::kVulkan != api) {
65         return;
66     }
67 
68     for (auto it = fMap.begin(); it != fMap.end(); ++it) {
69         SkMD5 hash;
70         size_t bytesToHash = it->first.fKey->size();
71 #if defined(SK_VULKAN)
72         if (GrBackendApi::kVulkan == api) {
73             // Vulkan stores two kinds of data in the cache (shaders and pipelines). The last four
74             // bytes of the key identify which one we have. We only want to extract shaders.
75             // Additionally, we don't want to hash the tag bytes, so we get the same keys as GL,
76             // which is good for cross-checking code generation and performance.
77             GrVkGpu::PersistentCacheKeyType vkKeyType;
78             SkASSERT(bytesToHash >= sizeof(vkKeyType));
79             bytesToHash -= sizeof(vkKeyType);
80             memcpy(&vkKeyType, it->first.fKey->bytes() + bytesToHash, sizeof(vkKeyType));
81             if (vkKeyType != GrVkGpu::kShader_PersistentCacheKeyType) {
82                 continue;
83             }
84         }
85 #endif
86         hash.write(it->first.fKey->bytes(), bytesToHash);
87         SkMD5::Digest digest = hash.finish();
88         SkString md5;
89         for (int i = 0; i < 16; ++i) {
90             md5.appendf("%02x", digest.data[i]);
91         }
92 
93         SkSL::Program::Inputs inputsIgnored[kGrShaderTypeCount];
94         SkSL::String shaders[kGrShaderTypeCount];
95         const SkData* data = it->second.fData.get();
96         // Even with the SPIR-V switches, it seems like we must use .spv, or malisc tries to
97         // run glslang on the input.
98         const char* ext = GrBackendApi::kOpenGL == api ? "frag" : "spv";
99         GrPersistentCacheUtils::UnpackCachedShaders(data, shaders,
100                                                     inputsIgnored, kGrShaderTypeCount);
101 
102         SkString filename = SkStringPrintf("%s/%s.%s", path, md5.c_str(), ext);
103         SkFILEWStream file(filename.c_str());
104         file.write(shaders[kFragment_GrShaderType].c_str(), shaders[kFragment_GrShaderType].size());
105     }
106 }
107 
108 }  // namespace sk_gpu_test
109