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1struct {
2};
3
4struct {
5    bool b;
6};
7
8struct myS {
9    bool b, c;
10    float4 a, d;
11};
12
13myS s1;
14
15static class {
16    float4 i;
17} s2;
18
19struct IN_S {
20    linear float4 a;
21    nointerpolation bool b;
22    noperspective centroid float1 c;
23    sample centroid float2 d;
24    bool ff1 : SV_IsFrontFace;
25    bool ff2 : packoffset(c0.y);
26    bool ff3 : packoffset(c0.y) : register(ps_5_0, s0) ;
27    float4 ff4 : VPOS : packoffset(c0.y) : register(ps_5_0, s0) <int bambam=30;> ;
28};
29
30float ff5 : packoffset(c101.y) : register(ps_5_0, s[5]);
31float ff6 : packoffset(c102.y) : register(s3[5]);
32
33struct empty {};
34
35struct containEmpty {
36    empty e;
37};
38
39float4 PixelShaderFunction(float4 input, IN_S s) : COLOR0
40{
41    class FS {
42        bool3 b3;
43    } s3;
44
45    s3 == s3;
46    s2.i = s.ff4;
47
48    containEmpty ce;
49    empty e;
50    e = ce.e;
51
52    return input;
53}
54