1#version 450 core 2 3#extension GL_AMD_gpu_shader_half_float: enable 4#extension GL_AMD_gpu_shader_int16: enable 5 6layout(location = 0) in f16vec4 if16v4; 7layout(location = 1) in i16vec4 ii16v4; 8layout(location = 2) in u16vec4 iu16v4; 9 10layout(location = 0, xfb_buffer = 0, xfb_stride = 6, xfb_offset = 0) out f16vec3 of16v3; 11layout(location = 1, xfb_buffer = 1, xfb_stride = 6, xfb_offset = 0) out F16Out 12{ 13 float16_t of16; 14 f16vec2 of16v2; 15}; 16 17layout(location = 5, xfb_buffer = 2, xfb_stride = 6, xfb_offset = 0) out i16vec3 oi16v3; 18layout(location = 6, xfb_buffer = 3, xfb_stride = 6, xfb_offset = 0) out I16Out 19{ 20 uint16_t ou16; 21 u16vec2 ou16v2; 22}; 23 24void main() 25{ 26 of16v3 = if16v4.xyz; 27 of16 = if16v4.x; 28 of16v2 = if16v4.xy; 29 30 oi16v3 = ii16v4.xyz; 31 ou16 = iu16v4.x; 32 ou16v2 = iu16v4.xy; 33}