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1#version 460
2#extension GL_EXT_ray_tracing : enable
3layout(location = 1) rayPayloadInEXT vec4 incomingPayload;
4void main()
5{
6	uvec3 v0 = gl_LaunchIDEXT;
7	uvec3 v1 = gl_LaunchSizeEXT;
8	int v2 = gl_PrimitiveID;
9	int v3 = gl_InstanceID;
10	int v4 = gl_InstanceCustomIndexEXT;
11	vec3 v5 = gl_WorldRayOriginEXT;
12	vec3 v6 = gl_WorldRayDirectionEXT;
13	vec3 v7 = gl_ObjectRayOriginEXT;
14	vec3 v8 = gl_ObjectRayDirectionEXT;
15	float v9 = gl_RayTminEXT;
16	float v10 = gl_RayTmaxEXT;
17	float v11 = gl_HitTEXT;
18	uint v12 = gl_HitKindEXT;
19	mat4x3 v13 = gl_ObjectToWorldEXT;
20	mat4x3 v14 = gl_WorldToObjectEXT;
21    int v15 = gl_GeometryIndexEXT;
22    mat3x4 v16 = gl_ObjectToWorld3x4EXT;
23    mat3x4 v17 = gl_WorldToObject3x4EXT;
24	incomingPayload = vec4(0.5f);
25	if (v2 == 1)
26	    ignoreIntersectionEXT();
27	else
28	    terminateRayEXT();
29}
30