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1#version 450 core
2
3#extension GL_ARB_sparse_texture2: enable
4#extension GL_ARB_sparse_texture_clamp: enable
5#extension GL_AMD_gpu_shader_half_float: enable
6#extension GL_AMD_gpu_shader_half_float_fetch: enable
7#extension GL_AMD_texture_gather_bias_lod: enable
8
9layout(set = 0, binding =  0) uniform f16sampler1D            s1D;
10layout(set = 0, binding =  1) uniform f16sampler2D            s2D;
11layout(set = 0, binding =  2) uniform f16sampler3D            s3D;
12layout(set = 0, binding =  3) uniform f16sampler2DRect        s2DRect;
13layout(set = 0, binding =  4) uniform f16samplerCube          sCube;
14layout(set = 0, binding =  5) uniform f16samplerBuffer        sBuffer;
15layout(set = 0, binding =  6) uniform f16sampler2DMS          s2DMS;
16layout(set = 0, binding =  7) uniform f16sampler1DArray       s1DArray;
17layout(set = 0, binding =  8) uniform f16sampler2DArray       s2DArray;
18layout(set = 0, binding =  9) uniform f16samplerCubeArray     sCubeArray;
19layout(set = 0, binding = 10) uniform f16sampler2DMSArray     s2DMSArray;
20
21layout(set = 0, binding = 11) uniform f16sampler1DShadow          s1DShadow;
22layout(set = 0, binding = 12) uniform f16sampler2DShadow          s2DShadow;
23layout(set = 0, binding = 13) uniform f16sampler2DRectShadow      s2DRectShadow;
24layout(set = 0, binding = 14) uniform f16samplerCubeShadow        sCubeShadow;
25layout(set = 0, binding = 15) uniform f16sampler1DArrayShadow     s1DArrayShadow;
26layout(set = 0, binding = 16) uniform f16sampler2DArrayShadow     s2DArrayShadow;
27layout(set = 0, binding = 17) uniform f16samplerCubeArrayShadow   sCubeArrayShadow;
28
29layout(set = 1, binding =  0) layout(rgba16f) uniform f16image1D          i1D;
30layout(set = 1, binding =  1) layout(rgba16f) uniform f16image2D          i2D;
31layout(set = 1, binding =  2) layout(rgba16f) uniform f16image3D          i3D;
32layout(set = 1, binding =  3) layout(rgba16f) uniform f16image2DRect      i2DRect;
33layout(set = 1, binding =  4) layout(rgba16f) uniform f16imageCube        iCube;
34layout(set = 1, binding =  5) layout(rgba16f) uniform f16image1DArray     i1DArray;
35layout(set = 1, binding =  6) layout(rgba16f) uniform f16image2DArray     i2DArray;
36layout(set = 1, binding =  7) layout(rgba16f) uniform f16imageCubeArray   iCubeArray;
37layout(set = 1, binding =  8) layout(rgba16f) uniform f16imageBuffer      iBuffer;
38layout(set = 1, binding =  9) layout(rgba16f) uniform f16image2DMS        i2DMS;
39layout(set = 1, binding = 10) layout(rgba16f) uniform f16image2DMSArray   i2DMSArray;
40
41layout(set = 2, binding =  0) uniform f16texture1D           t1D;
42layout(set = 2, binding =  1) uniform f16texture2D           t2D;
43layout(set = 2, binding =  2) uniform f16texture3D           t3D;
44layout(set = 2, binding =  3) uniform f16texture2DRect       t2DRect;
45layout(set = 2, binding =  4) uniform f16textureCube         tCube;
46layout(set = 2, binding =  5) uniform f16texture1DArray      t1DArray;
47layout(set = 2, binding =  6) uniform f16texture2DArray      t2DArray;
48layout(set = 2, binding =  7) uniform f16textureCubeArray    tCubeArray;
49layout(set = 2, binding =  8) uniform f16textureBuffer       tBuffer;
50layout(set = 2, binding =  9) uniform f16texture2DMS         t2DMS;
51layout(set = 2, binding = 10) uniform f16texture2DMSArray    t2DMSArray;
52
53layout(set = 2, binding = 11) uniform sampler s;
54layout(set = 2, binding = 12) uniform samplerShadow sShadow;
55
56layout(set = 3, binding = 0, input_attachment_index = 0) uniform f16subpassInput   subpass;
57layout(set = 3, binding = 1, input_attachment_index = 0) uniform f16subpassInputMS subpassMS;
58
59layout(location =  0) in float c1;
60layout(location =  1) in vec2  c2;
61layout(location =  2) in vec3  c3;
62layout(location =  3) in vec4  c4;
63
64layout(location =  4) in float compare;
65layout(location =  5) in float lod;
66layout(location =  6) in float bias;
67layout(location =  7) in float lodClamp;
68
69layout(location =  8) in float dPdxy1;
70layout(location =  9) in vec2  dPdxy2;
71layout(location = 10) in vec3  dPdxy3;
72
73layout(location = 11) in float16_t f16c1;
74layout(location = 12) in f16vec2   f16c2;
75layout(location = 13) in f16vec3   f16c3;
76layout(location = 14) in f16vec4   f16c4;
77
78layout(location = 15) in float16_t f16lod;
79layout(location = 16) in float16_t f16bias;
80layout(location = 17) in float16_t f16lodClamp;
81
82layout(location = 18) in float16_t f16dPdxy1;
83layout(location = 19) in f16vec2   f16dPdxy2;
84layout(location = 20) in f16vec3   f16dPdxy3;
85
86const int   offset1 = 1;
87const ivec2 offset2 = ivec2(1);
88const ivec3 offset3 = ivec3(1);
89const ivec2 offsets[4] = { offset2, offset2, offset2, offset2 };
90
91layout(location = 0) out vec4 fragColor;
92
93f16vec4 testTexture()
94{
95    f16vec4 texel = f16vec4(0.0hf);
96
97    texel   += texture(s1D, c1);
98    texel   += texture(s1D, f16c1, f16bias);
99    texel   += texture(s2D, c2);
100    texel   += texture(s2D, f16c2, f16bias);
101    texel   += texture(s3D, c3);
102    texel   += texture(s3D, f16c3, f16bias);
103    texel   += texture(sCube, c3);
104    texel   += texture(sCube, f16c3, f16bias);
105    texel.x += texture(s1DShadow, c3);
106    texel.x += texture(s1DShadow, f16c2, compare, f16bias);
107    texel.x += texture(s2DShadow, c3);
108    texel.x += texture(s2DShadow, f16c2, compare, f16bias);
109    texel.x += texture(sCubeShadow, c4);
110    texel.x += texture(sCubeShadow, f16c3, compare, f16bias);
111    texel   += texture(s1DArray, c2);
112    texel   += texture(s1DArray, f16c2, f16bias);
113    texel   += texture(s2DArray, c3);
114    texel   += texture(s2DArray, f16c3, f16bias);
115    texel   += texture(sCubeArray, c4);
116    texel   += texture(sCubeArray, f16c4, f16bias);
117    texel.x += texture(s1DArrayShadow, c3);
118    texel.x += texture(s1DArrayShadow, f16c2, compare, f16bias);
119    texel.x += texture(s2DArrayShadow, c4);
120    texel.x += texture(s2DArrayShadow, f16c3, compare);
121    texel   += texture(s2DRect, c2);
122    texel   += texture(s2DRect, f16c2);
123    texel.x += texture(s2DRectShadow, c3);
124    texel.x += texture(s2DRectShadow, f16c2, compare);
125    texel.x += texture(sCubeArrayShadow, c4, compare);
126    texel.x += texture(sCubeArrayShadow, f16c4, compare);
127
128    return texel;
129}
130
131f16vec4 testTextureProj()
132{
133    f16vec4 texel = f16vec4(0.0hf);
134
135    texel   += textureProj(s1D, c2);
136    texel   += textureProj(s1D, f16c2, f16bias);
137    texel   += textureProj(s1D, c4);
138    texel   += textureProj(s1D, f16c4, f16bias);
139    texel   += textureProj(s2D, c3);
140    texel   += textureProj(s2D, f16c3, f16bias);
141    texel   += textureProj(s2D, c4);
142    texel   += textureProj(s2D, f16c4, f16bias);
143    texel   += textureProj(s3D, c4);
144    texel   += textureProj(s3D, f16c4, f16bias);
145    texel.x += textureProj(s1DShadow, c4);
146    texel.x += textureProj(s1DShadow, f16c3, compare, f16bias);
147    texel.x += textureProj(s2DShadow, c4);
148    texel.x += textureProj(s2DShadow, f16c3, compare, f16bias);
149    texel   += textureProj(s2DRect, c3);
150    texel   += textureProj(s2DRect, f16c3);
151    texel   += textureProj(s2DRect, c4);
152    texel   += textureProj(s2DRect, f16c4);
153    texel.x += textureProj(s2DRectShadow, c4);
154    texel.x += textureProj(s2DRectShadow, f16c3, compare);
155
156    return texel;
157}
158
159f16vec4 testTextureLod()
160{
161    f16vec4 texel = f16vec4(0.0hf);
162
163    texel   += textureLod(s1D, c1, lod);
164    texel   += textureLod(s1D, f16c1, f16lod);
165    texel   += textureLod(s2D, c2, lod);
166    texel   += textureLod(s2D, f16c2, f16lod);
167    texel   += textureLod(s3D, c3, lod);
168    texel   += textureLod(s3D, f16c3, f16lod);
169    texel   += textureLod(sCube, c3, lod);
170    texel   += textureLod(sCube, f16c3, f16lod);
171    texel.x += textureLod(s1DShadow, c3, lod);
172    texel.x += textureLod(s1DShadow, f16c2, compare, f16lod);
173    texel.x += textureLod(s2DShadow, c3, lod);
174    texel.x += textureLod(s2DShadow, f16c2, compare, f16lod);
175    texel   += textureLod(s1DArray, c2, lod);
176    texel   += textureLod(s1DArray, f16c2, f16lod);
177    texel   += textureLod(s2DArray, c3, lod);
178    texel   += textureLod(s2DArray, f16c3, f16lod);
179    texel.x += textureLod(s1DArrayShadow, c3, lod);
180    texel.x += textureLod(s1DArrayShadow, f16c2, compare, f16lod);
181    texel   += textureLod(sCubeArray, c4, lod);
182    texel   += textureLod(sCubeArray, f16c4, f16lod);
183
184    return texel;
185}
186
187f16vec4 testTextureOffset()
188{
189    f16vec4 texel = f16vec4(0.0hf);
190
191    texel   += textureOffset(s1D, c1, offset1);
192    texel   += textureOffset(s1D, f16c1, offset1, f16bias);
193    texel   += textureOffset(s2D, c2, offset2);
194    texel   += textureOffset(s2D, f16c2, offset2, f16bias);
195    texel   += textureOffset(s3D, c3, offset3);
196    texel   += textureOffset(s3D, f16c3, offset3, f16bias);
197    texel   += textureOffset(s2DRect, c2, offset2);
198    texel   += textureOffset(s2DRect, f16c2, offset2);
199    texel.x += textureOffset(s2DRectShadow, c3, offset2);
200    texel.x += textureOffset(s2DRectShadow, f16c2, compare, offset2);
201    texel.x += textureOffset(s1DShadow, c3, offset1);
202    texel.x += textureOffset(s1DShadow, f16c2, compare, offset1, f16bias);
203    texel.x += textureOffset(s2DShadow, c3, offset2);
204    texel.x += textureOffset(s2DShadow, f16c2, compare, offset2, f16bias);
205    texel   += textureOffset(s1DArray, c2, offset1);
206    texel   += textureOffset(s1DArray, f16c2, offset1, f16bias);
207    texel   += textureOffset(s2DArray, c3, offset2);
208    texel   += textureOffset(s2DArray, f16c3, offset2, f16bias);
209    texel.x += textureOffset(s1DArrayShadow, c3, offset1);
210    texel.x += textureOffset(s1DArrayShadow, f16c2, compare, offset1, f16bias);
211    texel.x += textureOffset(s2DArrayShadow, c4, offset2);
212    texel.x += textureOffset(s2DArrayShadow, f16c3, compare, offset2);
213
214    return texel;
215}
216
217f16vec4 testTextureProjOffset()
218{
219    f16vec4 texel = f16vec4(0.0hf);
220
221    texel   += textureProjOffset(s1D, c2, offset1);
222    texel   += textureProjOffset(s1D, f16c2, offset1, f16bias);
223    texel   += textureProjOffset(s1D, c4, offset1);
224    texel   += textureProjOffset(s1D, f16c4, offset1, f16bias);
225    texel   += textureProjOffset(s2D, c3, offset2);
226    texel   += textureProjOffset(s2D, f16c3, offset2, f16bias);
227    texel   += textureProjOffset(s2D, c4, offset2);
228    texel   += textureProjOffset(s2D, f16c4, offset2, f16bias);
229    texel   += textureProjOffset(s3D, c4, offset3);
230    texel   += textureProjOffset(s3D, f16c4, offset3, f16bias);
231    texel   += textureProjOffset(s2DRect, c3, offset2);
232    texel   += textureProjOffset(s2DRect, f16c3, offset2);
233    texel   += textureProjOffset(s2DRect, c4, offset2);
234    texel   += textureProjOffset(s2DRect, f16c4, offset2);
235    texel.x += textureProjOffset(s2DRectShadow, c4, offset2);
236    texel.x += textureProjOffset(s2DRectShadow, f16c3, compare, offset2);
237    texel.x += textureProjOffset(s1DShadow, c4, offset1);
238    texel.x += textureProjOffset(s1DShadow, f16c3, compare, offset1, f16bias);
239    texel.x += textureProjOffset(s2DShadow, c4, offset2);
240    texel.x += textureProjOffset(s2DShadow, f16c3, compare, offset2, f16bias);
241
242    return texel;
243}
244
245f16vec4 testTextureLodOffset()
246{
247    f16vec4 texel = f16vec4(0.0hf);
248
249    texel   += textureLodOffset(s1D, c1, lod, offset1);
250    texel   += textureLodOffset(s1D, f16c1, f16lod, offset1);
251    texel   += textureLodOffset(s2D, c2, lod, offset2);
252    texel   += textureLodOffset(s2D, f16c2, f16lod, offset2);
253    texel   += textureLodOffset(s3D, c3, lod, offset3);
254    texel   += textureLodOffset(s3D, f16c3, f16lod, offset3);
255    texel.x += textureLodOffset(s1DShadow, c3, lod, offset1);
256    texel.x += textureLodOffset(s1DShadow, f16c2, compare, f16lod, offset1);
257    texel.x += textureLodOffset(s2DShadow, c3, lod, offset2);
258    texel.x += textureLodOffset(s2DShadow, f16c2, compare, f16lod, offset2);
259    texel   += textureLodOffset(s1DArray, c2, lod, offset1);
260    texel   += textureLodOffset(s1DArray, f16c2, f16lod, offset1);
261    texel   += textureLodOffset(s2DArray, c3, lod, offset2);
262    texel   += textureLodOffset(s2DArray, f16c3, f16lod, offset2);
263    texel.x += textureLodOffset(s1DArrayShadow, c3, lod, offset1);
264    texel.x += textureLodOffset(s1DArrayShadow, f16c2, compare, f16lod, offset1);
265
266    return texel;
267}
268
269f16vec4 testTextureProjLodOffset()
270{
271    f16vec4 texel = f16vec4(0.0hf);
272
273    texel   += textureProjLodOffset(s1D, c2, lod, offset1);
274    texel   += textureProjLodOffset(s1D, f16c2, f16lod, offset1);
275    texel   += textureProjLodOffset(s1D, c4, lod, offset1);
276    texel   += textureProjLodOffset(s1D, f16c4, f16lod, offset1);
277    texel   += textureProjLodOffset(s2D, c3, lod, offset2);
278    texel   += textureProjLodOffset(s2D, f16c3, f16lod, offset2);
279    texel   += textureProjLodOffset(s2D, c4, lod, offset2);
280    texel   += textureProjLodOffset(s2D, f16c4, f16lod, offset2);
281    texel   += textureProjLodOffset(s3D, c4, lod, offset3);
282    texel   += textureProjLodOffset(s3D, f16c4, f16lod, offset3);
283    texel.x += textureProjLodOffset(s1DShadow, c4, lod, offset1);
284    texel.x += textureProjLodOffset(s1DShadow, f16c3, compare, f16lod, offset1);
285    texel.x += textureProjLodOffset(s2DShadow, c4, lod, offset2);
286    texel.x += textureProjLodOffset(s2DShadow, f16c3, compare, f16lod, offset2);
287
288    return texel;
289}
290
291f16vec4 testTexelFetch()
292{
293    f16vec4 texel = f16vec4(0.0hf);
294
295    texel   += texelFetch(s1D, int(c1), int(lod));
296    texel   += texelFetch(s2D, ivec2(c2), int(lod));
297    texel   += texelFetch(s3D, ivec3(c3), int(lod));
298    texel   += texelFetch(s2DRect, ivec2(c2));
299    texel   += texelFetch(s1DArray, ivec2(c2), int(lod));
300    texel   += texelFetch(s2DArray, ivec3(c3), int(lod));
301    texel   += texelFetch(sBuffer, int(c1));
302    texel   += texelFetch(s2DMS, ivec2(c2), 1);
303    texel   += texelFetch(s2DMSArray, ivec3(c3), 2);
304
305    return texel;
306}
307
308f16vec4 testTexelFetchOffset()
309{
310    f16vec4 texel = f16vec4(0.0hf);
311
312    texel   += texelFetchOffset(s1D, int(c1), int(lod), offset1);
313    texel   += texelFetchOffset(s2D, ivec2(c2), int(lod), offset2);
314    texel   += texelFetchOffset(s3D, ivec3(c3), int(lod), offset3);
315    texel   += texelFetchOffset(s2DRect, ivec2(c2), offset2);
316    texel   += texelFetchOffset(s1DArray, ivec2(c2), int(lod), offset1);
317    texel   += texelFetchOffset(s2DArray, ivec3(c3), int(lod), offset2);
318
319    return texel;
320}
321
322f16vec4 testTextureGrad()
323{
324    f16vec4 texel = f16vec4(0.0hf);
325
326    texel   += textureGrad(s1D, c1, dPdxy1, dPdxy1);
327    texel   += textureGrad(s1D, f16c1, f16dPdxy1, f16dPdxy1);
328    texel   += textureGrad(s2D, c2, dPdxy2, dPdxy2);
329    texel   += textureGrad(s2D, f16c2, f16dPdxy2, f16dPdxy2);
330    texel   += textureGrad(s3D, c3, dPdxy3, dPdxy3);
331    texel   += textureGrad(s3D, f16c3, f16dPdxy3, f16dPdxy3);
332    texel   += textureGrad(sCube, c3, dPdxy3, dPdxy3);
333    texel   += textureGrad(sCube, f16c3, f16dPdxy3, f16dPdxy3);
334    texel   += textureGrad(s2DRect, c2, dPdxy2, dPdxy2);
335    texel   += textureGrad(s2DRect, f16c2, f16dPdxy2, f16dPdxy2);
336    texel.x += textureGrad(s2DRectShadow, c3, dPdxy2, dPdxy2);
337    texel.x += textureGrad(s2DRectShadow, f16c2, compare, f16dPdxy2, f16dPdxy2);
338    texel.x += textureGrad(s1DShadow, c3, dPdxy1, dPdxy1);
339    texel.x += textureGrad(s1DShadow, f16c2, compare, f16dPdxy1, f16dPdxy1);
340    texel.x += textureGrad(s2DShadow, c3, dPdxy2, dPdxy2);
341    texel.x += textureGrad(s2DShadow, f16c2, compare, f16dPdxy2, f16dPdxy2);
342    texel.x += textureGrad(sCubeShadow, c4, dPdxy3, dPdxy3);
343    texel.x += textureGrad(sCubeShadow, f16c3, compare, f16dPdxy3, f16dPdxy3);
344    texel   += textureGrad(s1DArray, c2, dPdxy1, dPdxy1);
345    texel   += textureGrad(s1DArray, f16c2, f16dPdxy1, f16dPdxy1);
346    texel   += textureGrad(s2DArray, c3, dPdxy2, dPdxy2);
347    texel   += textureGrad(s2DArray, f16c3, f16dPdxy2, f16dPdxy2);
348    texel.x += textureGrad(s1DArrayShadow, c3, dPdxy1, dPdxy1);
349    texel.x += textureGrad(s1DArrayShadow, f16c2, compare, f16dPdxy1, f16dPdxy1);
350    texel.x += textureGrad(s2DArrayShadow, c4, dPdxy2, dPdxy2);
351    texel.x += textureGrad(s2DArrayShadow, f16c3, compare, f16dPdxy2, f16dPdxy2);
352    texel   += textureGrad(sCubeArray, c4, dPdxy3, dPdxy3);
353    texel   += textureGrad(sCubeArray, f16c4, f16dPdxy3, f16dPdxy3);
354
355    return texel;
356}
357
358f16vec4 testTextureGradOffset()
359{
360    f16vec4 texel = f16vec4(0.0hf);
361
362    texel   += textureGradOffset(s1D, c1, dPdxy1, dPdxy1, offset1);
363    texel   += textureGradOffset(s1D, f16c1, f16dPdxy1, f16dPdxy1, offset1);
364    texel   += textureGradOffset(s2D, c2, dPdxy2, dPdxy2, offset2);
365    texel   += textureGradOffset(s2D, f16c2, f16dPdxy2, f16dPdxy2, offset2);
366    texel   += textureGradOffset(s3D, c3, dPdxy3, dPdxy3, offset3);
367    texel   += textureGradOffset(s3D, f16c3, f16dPdxy3, f16dPdxy3, offset3);
368    texel   += textureGradOffset(s2DRect, c2, dPdxy2, dPdxy2, offset2);
369    texel   += textureGradOffset(s2DRect, f16c2, f16dPdxy2, f16dPdxy2, offset2);
370    texel.x += textureGradOffset(s2DRectShadow, c3, dPdxy2, dPdxy2, offset2);
371    texel.x += textureGradOffset(s2DRectShadow, f16c2, compare, f16dPdxy2, f16dPdxy2, offset2);
372    texel.x += textureGradOffset(s1DShadow, c3, dPdxy1, dPdxy1, offset1);
373    texel.x += textureGradOffset(s1DShadow, f16c2, compare, f16dPdxy1, f16dPdxy1, offset1);
374    texel.x += textureGradOffset(s2DShadow, c3, dPdxy2, dPdxy2, offset2);
375    texel.x += textureGradOffset(s2DShadow, f16c2, compare, f16dPdxy2, f16dPdxy2, offset2);
376    texel   += textureGradOffset(s1DArray, c2, dPdxy1, dPdxy1, offset1);
377    texel   += textureGradOffset(s1DArray, f16c2, f16dPdxy1, f16dPdxy1, offset1);
378    texel   += textureGradOffset(s2DArray, c3, dPdxy2, dPdxy2, offset2);
379    texel   += textureGradOffset(s2DArray, f16c3, f16dPdxy2, f16dPdxy2, offset2);
380    texel.x += textureGradOffset(s1DArrayShadow, c3, dPdxy1, dPdxy1, offset1);
381    texel.x += textureGradOffset(s1DArrayShadow, f16c2, compare, f16dPdxy1, f16dPdxy1, offset1);
382    texel.x += textureGradOffset(s2DArrayShadow, c4, dPdxy2, dPdxy2, offset2);
383    texel.x += textureGradOffset(s2DArrayShadow, f16c3, compare, f16dPdxy2, f16dPdxy2, offset2);
384
385    return texel;
386}
387
388f16vec4 testTextureProjGrad()
389{
390    f16vec4 texel = f16vec4(0.0hf);
391
392    texel   += textureProjGrad(s1D, c2, dPdxy1, dPdxy1);
393    texel   += textureProjGrad(s1D, f16c2, f16dPdxy1, f16dPdxy1);
394    texel   += textureProjGrad(s1D, c4, dPdxy1, dPdxy1);
395    texel   += textureProjGrad(s1D, f16c4, f16dPdxy1, f16dPdxy1);
396    texel   += textureProjGrad(s2D, c3, dPdxy2, dPdxy2);
397    texel   += textureProjGrad(s2D, f16c3, f16dPdxy2, f16dPdxy2);
398    texel   += textureProjGrad(s2D, c4, dPdxy2, dPdxy2);
399    texel   += textureProjGrad(s2D, f16c4, f16dPdxy2, f16dPdxy2);
400    texel   += textureProjGrad(s3D, c4, dPdxy3, dPdxy3);
401    texel   += textureProjGrad(s3D, f16c4, f16dPdxy3, f16dPdxy3);
402    texel   += textureProjGrad(s2DRect, c3, dPdxy2, dPdxy2);
403    texel   += textureProjGrad(s2DRect, f16c3, f16dPdxy2, f16dPdxy2);
404    texel   += textureProjGrad(s2DRect, c4, dPdxy2, dPdxy2);
405    texel   += textureProjGrad(s2DRect, f16c4, f16dPdxy2, f16dPdxy2);
406    texel.x += textureProjGrad(s2DRectShadow, c4, dPdxy2, dPdxy2);
407    texel.x += textureProjGrad(s2DRectShadow, f16c3, compare, f16dPdxy2, f16dPdxy2);
408    texel.x += textureProjGrad(s1DShadow, c4, dPdxy1, dPdxy1);
409    texel.x += textureProjGrad(s1DShadow, f16c3, compare, f16dPdxy1, f16dPdxy1);
410    texel.x += textureProjGrad(s2DShadow, c4, dPdxy2, dPdxy2);
411    texel.x += textureProjGrad(s2DShadow, f16c3, compare, f16dPdxy2, f16dPdxy2);
412
413    return texel;
414}
415
416f16vec4 testTextureProjGradoffset()
417{
418    f16vec4 texel = f16vec4(0.0hf);
419
420    texel   += textureProjGradOffset(s1D, c2, dPdxy1, dPdxy1, offset1);
421    texel   += textureProjGradOffset(s1D, f16c2, f16dPdxy1, f16dPdxy1, offset1);
422    texel   += textureProjGradOffset(s1D, c4, dPdxy1, dPdxy1, offset1);
423    texel   += textureProjGradOffset(s1D, f16c4, f16dPdxy1, f16dPdxy1, offset1);
424    texel   += textureProjGradOffset(s2D, c3, dPdxy2, dPdxy2, offset2);
425    texel   += textureProjGradOffset(s2D, f16c3, f16dPdxy2, f16dPdxy2, offset2);
426    texel   += textureProjGradOffset(s2D, c4, dPdxy2, dPdxy2, offset2);
427    texel   += textureProjGradOffset(s2D, f16c4, f16dPdxy2, f16dPdxy2, offset2);
428    texel   += textureProjGradOffset(s2DRect, c3, dPdxy2, dPdxy2, offset2);
429    texel   += textureProjGradOffset(s2DRect, f16c3, f16dPdxy2, f16dPdxy2, offset2);
430    texel   += textureProjGradOffset(s2DRect, c4, dPdxy2, dPdxy2, offset2);
431    texel   += textureProjGradOffset(s2DRect, f16c4, f16dPdxy2, f16dPdxy2, offset2);
432    texel.x += textureProjGradOffset(s2DRectShadow, c4, dPdxy2, dPdxy2, offset2);
433    texel.x += textureProjGradOffset(s2DRectShadow, f16c3, compare, f16dPdxy2, f16dPdxy2, offset2);
434    texel   += textureProjGradOffset(s3D, c4, dPdxy3, dPdxy3, offset3);
435    texel   += textureProjGradOffset(s3D, f16c4, f16dPdxy3, f16dPdxy3, offset3);
436    texel.x += textureProjGradOffset(s1DShadow, c4, dPdxy1, dPdxy1, offset1);
437    texel.x += textureProjGradOffset(s1DShadow, f16c3, compare, f16dPdxy1, f16dPdxy1, offset1);
438    texel.x += textureProjGradOffset(s2DShadow, c4, dPdxy2, dPdxy2, offset2);
439    texel.x += textureProjGradOffset(s2DShadow, f16c3, compare, f16dPdxy2, f16dPdxy2, offset2);
440
441    return texel;
442}
443
444f16vec4 testTextureGather()
445{
446    f16vec4 texel = f16vec4(0.0hf);
447
448    texel   += textureGather(s2D, c2, 0);
449    texel   += textureGather(s2D, f16c2, 0, f16bias);
450    texel   += textureGather(s2DArray, c3, 0);
451    texel   += textureGather(s2DArray, f16c3, 0, f16bias);
452    texel   += textureGather(sCube, c3, 0);
453    texel   += textureGather(sCube, f16c3, 0, f16bias);
454    texel   += textureGather(sCubeArray, c4, 0);
455    texel   += textureGather(sCubeArray, f16c4, 0, f16bias);
456    texel   += textureGather(s2DRect, c2, 0);
457    texel   += textureGather(s2DRect, f16c2, 0);
458    texel   += textureGather(s2DShadow, c2, compare);
459    texel   += textureGather(s2DShadow, f16c2, compare);
460    texel   += textureGather(s2DArrayShadow, c3, compare);
461    texel   += textureGather(s2DArrayShadow, f16c3, compare);
462    texel   += textureGather(sCubeShadow, c3, compare);
463    texel   += textureGather(sCubeShadow, f16c3, compare);
464    texel   += textureGather(sCubeArrayShadow, c4, compare);
465    texel   += textureGather(sCubeArrayShadow, f16c4, compare);
466    texel   += textureGather(s2DRectShadow, c2, compare);
467    texel   += textureGather(s2DRectShadow, f16c2, compare);
468
469    return texel;
470}
471
472f16vec4 testTextureGatherOffset()
473{
474    f16vec4 texel = f16vec4(0.0hf);
475
476    texel   += textureGatherOffset(s2D, c2, offset2, 0);
477    texel   += textureGatherOffset(s2D, f16c2, offset2, 0, f16bias);
478    texel   += textureGatherOffset(s2DArray, c3, offset2, 0);
479    texel   += textureGatherOffset(s2DArray, f16c3, offset2, 0, f16bias);
480    texel   += textureGatherOffset(s2DRect, c2, offset2, 0);
481    texel   += textureGatherOffset(s2DRect, f16c2, offset2, 0);
482    texel   += textureGatherOffset(s2DShadow, c2, compare, offset2);
483    texel   += textureGatherOffset(s2DShadow, f16c2, compare, offset2);
484    texel   += textureGatherOffset(s2DArrayShadow, c3, compare, offset2);
485    texel   += textureGatherOffset(s2DArrayShadow, f16c3, compare, offset2);
486    texel   += textureGatherOffset(s2DRectShadow, c2, compare, offset2);
487    texel   += textureGatherOffset(s2DRectShadow, f16c2, compare, offset2);
488
489    return texel;
490}
491
492f16vec4 testTextureGatherOffsets()
493{
494    f16vec4 texel = f16vec4(0.0hf);
495
496    texel   += textureGatherOffsets(s2D, c2, offsets, 0);
497    texel   += textureGatherOffsets(s2D, f16c2, offsets, 0, f16bias);
498    texel   += textureGatherOffsets(s2DArray, c3, offsets, 0);
499    texel   += textureGatherOffsets(s2DArray, f16c3, offsets, 0, f16bias);
500    texel   += textureGatherOffsets(s2DRect, c2, offsets, 0);
501    texel   += textureGatherOffsets(s2DRect, f16c2, offsets, 0);
502    texel   += textureGatherOffsets(s2DShadow, c2, compare, offsets);
503    texel   += textureGatherOffsets(s2DShadow, f16c2, compare, offsets);
504    texel   += textureGatherOffsets(s2DArrayShadow, c3, compare, offsets);
505    texel   += textureGatherOffsets(s2DArrayShadow, f16c3, compare, offsets);
506    texel   += textureGatherOffsets(s2DRectShadow, c2, compare, offsets);
507    texel   += textureGatherOffsets(s2DRectShadow, f16c2, compare, offsets);
508
509    return texel;
510}
511
512f16vec4 testTextureGatherLod()
513{
514    f16vec4 texel = f16vec4(0.0hf);
515
516    texel   += textureGatherLodAMD(s2D, c2, lod, 0);
517    texel   += textureGatherLodAMD(s2D, f16c2, f16lod, 0);
518    texel   += textureGatherLodAMD(s2DArray, c3, lod, 0);
519    texel   += textureGatherLodAMD(s2DArray, f16c3, f16lod, 0);
520    texel   += textureGatherLodAMD(sCube, c3, lod, 0);
521    texel   += textureGatherLodAMD(sCube, f16c3, f16lod, 0);
522    texel   += textureGatherLodAMD(sCubeArray, c4, lod, 0);
523    texel   += textureGatherLodAMD(sCubeArray, f16c4, f16lod, 0);
524
525    return texel;
526}
527
528f16vec4 testTextureGatherLodOffset()
529{
530    f16vec4 texel = f16vec4(0.0hf);
531
532    texel   += textureGatherLodOffsetAMD(s2D, c2, lod, offset2, 0);
533    texel   += textureGatherLodOffsetAMD(s2D, f16c2, f16lod, offset2, 0);
534    texel   += textureGatherLodOffsetAMD(s2DArray, c3, lod, offset2, 0);
535    texel   += textureGatherLodOffsetAMD(s2DArray, f16c3, f16lod, offset2, 0);
536
537    return texel;
538}
539
540f16vec4 testTextureGatherLodOffsets()
541{
542    f16vec4 texel = f16vec4(0.0hf);
543
544    texel   += textureGatherLodOffsetsAMD(s2D, c2, lod, offsets, 0);
545    texel   += textureGatherLodOffsetsAMD(s2D, f16c2, f16lod, offsets, 0);
546    texel   += textureGatherLodOffsetsAMD(s2DArray, c3, lod, offsets, 0);
547    texel   += textureGatherLodOffsetsAMD(s2DArray, f16c3, f16lod, offsets, 0);
548
549    return texel;
550}
551
552ivec4 testTextureSize()
553{
554    ivec4 size = ivec4(0);
555
556    size.x      += textureSize(s1D, int(lod));
557    size.xy     += textureSize(s2D, int(lod));
558    size.xyz    += textureSize(s3D, int(lod));
559    size.xy     += textureSize(sCube, int(lod));
560    size.x      += textureSize(s1DShadow, int(lod));
561    size.xy     += textureSize(s2DShadow, int(lod));
562    size.xy     += textureSize(sCubeShadow, int(lod));
563    size.xyz    += textureSize(sCubeArray, int(lod));
564    size.xyz    += textureSize(sCubeArrayShadow, int(lod));
565    size.xy     += textureSize(s2DRect);
566    size.xy     += textureSize(s2DRectShadow);
567    size.xy     += textureSize(s1DArray, int(lod));
568    size.xyz    += textureSize(s2DArray, int(lod));
569    size.xy     += textureSize(s1DArrayShadow, int(lod));
570    size.xyz    += textureSize(s2DArrayShadow, int(lod));
571    size.x      += textureSize(sBuffer);
572    size.xy     += textureSize(s2DMS);
573    size.xyz    += textureSize(s2DMSArray);
574
575    return size;
576}
577
578vec2 testTextureQueryLod()
579{
580    vec2 lod = vec2(0.0);
581
582    lod  += textureQueryLod(s1D, c1);
583    lod  += textureQueryLod(s1D, f16c1);
584    lod  += textureQueryLod(s2D, c2);
585    lod  += textureQueryLod(s2D, f16c2);
586    lod  += textureQueryLod(s3D, c3);
587    lod  += textureQueryLod(s3D, f16c3);
588    lod  += textureQueryLod(sCube, c3);
589    lod  += textureQueryLod(sCube, f16c3);
590    lod  += textureQueryLod(s1DArray, c1);
591    lod  += textureQueryLod(s1DArray, f16c1);
592    lod  += textureQueryLod(s2DArray, c2);
593    lod  += textureQueryLod(s2DArray, f16c2);
594    lod  += textureQueryLod(sCubeArray, c3);
595    lod  += textureQueryLod(sCubeArray, f16c3);
596    lod  += textureQueryLod(s1DShadow, c1);
597    lod  += textureQueryLod(s1DShadow, f16c1);
598    lod  += textureQueryLod(s2DShadow, c2);
599    lod  += textureQueryLod(s2DShadow, f16c2);
600    lod  += textureQueryLod(sCubeArrayShadow, c3);
601    lod  += textureQueryLod(sCubeArrayShadow, f16c3);
602    lod  += textureQueryLod(s1DArrayShadow, c1);
603    lod  += textureQueryLod(s1DArrayShadow, f16c1);
604    lod  += textureQueryLod(s2DArrayShadow, c2);
605    lod  += textureQueryLod(s2DArrayShadow, f16c2);
606    lod  += textureQueryLod(sCubeArrayShadow, c3);
607    lod  += textureQueryLod(sCubeArrayShadow, f16c3);
608
609    return lod;
610}
611
612int testTextureQueryLevels()
613{
614    int levels = 0;
615
616    levels  += textureQueryLevels(s1D);
617    levels  += textureQueryLevels(s2D);
618    levels  += textureQueryLevels(s3D);
619    levels  += textureQueryLevels(sCube);
620    levels  += textureQueryLevels(s1DShadow);
621    levels  += textureQueryLevels(s2DShadow);
622    levels  += textureQueryLevels(sCubeShadow);
623    levels  += textureQueryLevels(sCubeArray);
624    levels  += textureQueryLevels(sCubeArrayShadow);
625    levels  += textureQueryLevels(s1DArray);
626    levels  += textureQueryLevels(s2DArray);
627    levels  += textureQueryLevels(s1DArrayShadow);
628    levels  += textureQueryLevels(s2DArrayShadow);
629
630    return levels;
631}
632
633int testTextureSamples()
634{
635    int samples = 0;
636
637    samples += textureSamples(s2DMS);
638    samples += textureSamples(s2DMSArray);
639
640    return samples;
641}
642
643f16vec4 testImageLoad()
644{
645    f16vec4 texel = f16vec4(0.0hf);
646
647    texel += imageLoad(i1D, int(c1));
648    texel += imageLoad(i2D, ivec2(c2));
649    texel += imageLoad(i3D, ivec3(c3));
650    texel += imageLoad(i2DRect, ivec2(c2));
651    texel += imageLoad(iCube, ivec3(c3));
652    texel += imageLoad(iBuffer, int(c1));
653    texel += imageLoad(i1DArray, ivec2(c2));
654    texel += imageLoad(i2DArray, ivec3(c3));
655    texel += imageLoad(iCubeArray, ivec3(c3));
656    texel += imageLoad(i2DMS, ivec2(c2), 1);
657    texel += imageLoad(i2DMSArray, ivec3(c3), 1);
658
659    return texel;
660}
661
662void testImageStore(f16vec4 data)
663{
664    imageStore(i1D, int(c1), data);
665    imageStore(i2D, ivec2(c2), data);
666    imageStore(i3D, ivec3(c3), data);
667    imageStore(i2DRect, ivec2(c2), data);
668    imageStore(iCube, ivec3(c3), data);
669    imageStore(iBuffer, int(c1), data);
670    imageStore(i1DArray, ivec2(c2), data);
671    imageStore(i2DArray, ivec3(c3), data);
672    imageStore(iCubeArray, ivec3(c3), data);
673    imageStore(i2DMS, ivec2(c2), 1, data);
674    imageStore(i2DMSArray, ivec3(c3), 1, data);
675}
676
677f16vec4 testSparseTexture()
678{
679    f16vec4 texel = f16vec4(0.0hf);
680
681    sparseTextureARB(s2D, c2, texel);
682    sparseTextureARB(s2D, f16c2, texel, f16bias);
683    sparseTextureARB(s3D, c3, texel);
684    sparseTextureARB(s3D, f16c3, texel, f16bias);
685    sparseTextureARB(sCube, c3, texel);
686    sparseTextureARB(sCube, f16c3, texel, f16bias);
687    sparseTextureARB(s2DShadow, c3, texel.x);
688    sparseTextureARB(s2DShadow, f16c2, compare, texel.x, f16bias);
689    sparseTextureARB(sCubeShadow, c4, texel.x);
690    sparseTextureARB(sCubeShadow, f16c3, compare, texel.x, f16bias);
691    sparseTextureARB(s2DArray, c3, texel);
692    sparseTextureARB(s2DArray, f16c3, texel, f16bias);
693    sparseTextureARB(sCubeArray, c4, texel);
694    sparseTextureARB(sCubeArray, f16c4, texel, f16bias);
695    sparseTextureARB(s2DArrayShadow, c4, texel.x);
696    sparseTextureARB(s2DArrayShadow, f16c3, compare, texel.x);
697    sparseTextureARB(s2DRect, c2, texel);
698    sparseTextureARB(s2DRect, f16c2, texel);
699    sparseTextureARB(s2DRectShadow, c3, texel.x);
700    sparseTextureARB(s2DRectShadow, f16c2, compare, texel.x);
701    sparseTextureARB(sCubeArrayShadow, c4, compare, texel.x);
702    sparseTextureARB(sCubeArrayShadow, f16c4, compare, texel.x);
703
704    return texel;
705}
706
707f16vec4 testSparseTextureLod()
708{
709    f16vec4 texel = f16vec4(0.0hf);
710
711    sparseTextureLodARB(s2D, c2, lod, texel);
712    sparseTextureLodARB(s2D, f16c2, f16lod, texel);
713    sparseTextureLodARB(s3D, c3, lod, texel);
714    sparseTextureLodARB(s3D, f16c3, f16lod, texel);
715    sparseTextureLodARB(sCube, c3, lod, texel);
716    sparseTextureLodARB(sCube, f16c3, f16lod, texel);
717    sparseTextureLodARB(s2DShadow, c3, lod, texel.x);
718    sparseTextureLodARB(s2DShadow, f16c2, compare, f16lod, texel.x);
719    sparseTextureLodARB(s2DArray, c3, lod, texel);
720    sparseTextureLodARB(s2DArray, f16c3, f16lod, texel);
721    sparseTextureLodARB(sCubeArray, c4, lod, texel);
722    sparseTextureLodARB(sCubeArray, f16c4, f16lod, texel);
723
724    return texel;
725}
726
727f16vec4 testSparseTextureOffset()
728{
729    f16vec4 texel = f16vec4(0.0hf);
730
731    sparseTextureOffsetARB(s2D, c2, offset2, texel);
732    sparseTextureOffsetARB(s2D, f16c2, offset2, texel, f16bias);
733    sparseTextureOffsetARB(s3D, c3, offset3, texel);
734    sparseTextureOffsetARB(s3D, f16c3, offset3, texel, f16bias);
735    sparseTextureOffsetARB(s2DRect, c2, offset2, texel);
736    sparseTextureOffsetARB(s2DRect, f16c2, offset2, texel);
737    sparseTextureOffsetARB(s2DRectShadow, c3, offset2, texel.x);
738    sparseTextureOffsetARB(s2DRectShadow, f16c2, compare, offset2, texel.x);
739    sparseTextureOffsetARB(s2DShadow, c3, offset2, texel.x);
740    sparseTextureOffsetARB(s2DShadow, f16c2, compare, offset2, texel.x, f16bias);
741    sparseTextureOffsetARB(s2DArray, c3, offset2, texel);
742    sparseTextureOffsetARB(s2DArray, f16c3, offset2, texel, f16bias);
743    sparseTextureOffsetARB(s2DArrayShadow, c4, offset2, texel.x);
744    sparseTextureOffsetARB(s2DArrayShadow, f16c3, compare, offset2, texel.x);
745
746    return texel;
747}
748
749f16vec4 testSparseTextureLodOffset()
750{
751    f16vec4 texel = f16vec4(0.0hf);
752
753    sparseTextureLodOffsetARB(s2D, c2, lod, offset2, texel);
754    sparseTextureLodOffsetARB(s2D, f16c2, f16lod, offset2, texel);
755    sparseTextureLodOffsetARB(s3D, c3, lod, offset3, texel);
756    sparseTextureLodOffsetARB(s3D, f16c3, f16lod, offset3, texel);
757    sparseTextureLodOffsetARB(s2DShadow, c3, lod, offset2, texel.x);
758    sparseTextureLodOffsetARB(s2DShadow, f16c2, compare, f16lod, offset2, texel.x);
759    sparseTextureLodOffsetARB(s2DArray, c3, lod, offset2, texel);
760    sparseTextureLodOffsetARB(s2DArray, f16c3, f16lod, offset2, texel);
761
762    return texel;
763}
764
765f16vec4 testSparseTextureGrad()
766{
767    f16vec4 texel = f16vec4(0.0hf);
768
769    sparseTextureGradARB(s2D, c2, dPdxy2, dPdxy2, texel);
770    sparseTextureGradARB(s2D, f16c2, f16dPdxy2, f16dPdxy2, texel);
771    sparseTextureGradARB(s3D, c3, dPdxy3, dPdxy3, texel);
772    sparseTextureGradARB(s3D, f16c3, f16dPdxy3, f16dPdxy3, texel);
773    sparseTextureGradARB(sCube, c3, dPdxy3, dPdxy3, texel);
774    sparseTextureGradARB(sCube, f16c3, f16dPdxy3, f16dPdxy3, texel);
775    sparseTextureGradARB(s2DRect, c2, dPdxy2, dPdxy2, texel);
776    sparseTextureGradARB(s2DRect, f16c2, f16dPdxy2, f16dPdxy2, texel);
777    sparseTextureGradARB(s2DRectShadow, c3, dPdxy2, dPdxy2, texel.x);
778    sparseTextureGradARB(s2DRectShadow, f16c2, compare, f16dPdxy2, f16dPdxy2, texel.x);
779    sparseTextureGradARB(s2DShadow, c3, dPdxy2, dPdxy2, texel.x);
780    sparseTextureGradARB(s2DShadow, f16c2, compare, f16dPdxy2, f16dPdxy2, texel.x);
781    sparseTextureGradARB(sCubeShadow, c4, dPdxy3, dPdxy3, texel.x);
782    sparseTextureGradARB(sCubeShadow, f16c3, compare, f16dPdxy3, f16dPdxy3, texel.x);
783    sparseTextureGradARB(s2DArray, c3, dPdxy2, dPdxy2, texel);
784    sparseTextureGradARB(s2DArray, f16c3, f16dPdxy2, f16dPdxy2, texel);
785    sparseTextureGradARB(s2DArrayShadow, c4, dPdxy2, dPdxy2, texel.x);
786    sparseTextureGradARB(s2DArrayShadow, f16c3, compare, f16dPdxy2, f16dPdxy2, texel.x);
787    sparseTextureGradARB(sCubeArray, c4, dPdxy3, dPdxy3, texel);
788    sparseTextureGradARB(sCubeArray, f16c4, f16dPdxy3, f16dPdxy3, texel);
789
790    return texel;
791}
792
793f16vec4 testSparseTextureGradOffset()
794{
795    f16vec4 texel = f16vec4(0.0hf);
796
797    sparseTextureGradOffsetARB(s2D, c2, dPdxy2, dPdxy2, offset2, texel);
798    sparseTextureGradOffsetARB(s2D, f16c2, f16dPdxy2, f16dPdxy2, offset2, texel);
799    sparseTextureGradOffsetARB(s3D, c3, dPdxy3, dPdxy3, offset3, texel);
800    sparseTextureGradOffsetARB(s3D, f16c3, f16dPdxy3, f16dPdxy3, offset3, texel);
801    sparseTextureGradOffsetARB(s2DRect, c2, dPdxy2, dPdxy2, offset2, texel);
802    sparseTextureGradOffsetARB(s2DRect, f16c2, f16dPdxy2, f16dPdxy2, offset2, texel);
803    sparseTextureGradOffsetARB(s2DRectShadow, c3, dPdxy2, dPdxy2, offset2, texel.x);
804    sparseTextureGradOffsetARB(s2DRectShadow, f16c2, compare, f16dPdxy2, f16dPdxy2, offset2, texel.x);
805    sparseTextureGradOffsetARB(s2DShadow, c3, dPdxy2, dPdxy2, offset2, texel.x);
806    sparseTextureGradOffsetARB(s2DShadow, f16c2, compare, f16dPdxy2, f16dPdxy2, offset2, texel.x);
807    sparseTextureGradOffsetARB(s2DArray, c3, dPdxy2, dPdxy2, offset2, texel);
808    sparseTextureGradOffsetARB(s2DArray, f16c3, f16dPdxy2, f16dPdxy2, offset2, texel);
809    sparseTextureGradOffsetARB(s2DArrayShadow, c4, dPdxy2, dPdxy2, offset2, texel.x);
810    sparseTextureGradOffsetARB(s2DArrayShadow, f16c3, compare, f16dPdxy2, f16dPdxy2, offset2, texel.x);
811
812    return texel;
813}
814
815f16vec4 testSparseTexelFetch()
816{
817    f16vec4 texel = f16vec4(0.0hf);
818
819    sparseTexelFetchARB(s2D, ivec2(c2), int(lod), texel);
820    sparseTexelFetchARB(s3D, ivec3(c3), int(lod), texel);
821    sparseTexelFetchARB(s2DRect, ivec2(c2), texel);
822    sparseTexelFetchARB(s2DArray, ivec3(c3), int(lod), texel);
823    sparseTexelFetchARB(s2DMS, ivec2(c2), 1, texel);
824    sparseTexelFetchARB(s2DMSArray, ivec3(c3), 2, texel);
825
826    return texel;
827}
828
829f16vec4 testSparseTexelFetchOffset()
830{
831    f16vec4 texel = f16vec4(0.0hf);
832
833    sparseTexelFetchOffsetARB(s2D, ivec2(c2), int(lod), offset2, texel);
834    sparseTexelFetchOffsetARB(s3D, ivec3(c3), int(lod), offset3, texel);
835    sparseTexelFetchOffsetARB(s2DRect, ivec2(c2), offset2, texel);
836    sparseTexelFetchOffsetARB(s2DArray, ivec3(c3), int(lod), offset2, texel);
837
838    return texel;
839}
840
841f16vec4 testSparseTextureGather()
842{
843    f16vec4 texel = f16vec4(0.0hf);
844
845    sparseTextureGatherARB(s2D, c2, texel, 0);
846    sparseTextureGatherARB(s2D, f16c2, texel, 0, f16bias);
847    sparseTextureGatherARB(s2DArray, c3, texel, 0);
848    sparseTextureGatherARB(s2DArray, f16c3, texel, 0, f16bias);
849    sparseTextureGatherARB(sCube, c3, texel, 0);
850    sparseTextureGatherARB(sCube, f16c3, texel, 0, f16bias);
851    sparseTextureGatherARB(sCubeArray, c4, texel, 0);
852    sparseTextureGatherARB(sCubeArray, f16c4, texel, 0, f16bias);
853    sparseTextureGatherARB(s2DRect, c2, texel, 0);
854    sparseTextureGatherARB(s2DRect, f16c2, texel, 0);
855    sparseTextureGatherARB(s2DShadow, c2, compare, texel);
856    sparseTextureGatherARB(s2DShadow, f16c2, compare, texel);
857    sparseTextureGatherARB(s2DArrayShadow, c3, compare, texel);
858    sparseTextureGatherARB(s2DArrayShadow, f16c3, compare, texel);
859    sparseTextureGatherARB(sCubeShadow, c3, compare, texel);
860    sparseTextureGatherARB(sCubeShadow, f16c3, compare, texel);
861    sparseTextureGatherARB(sCubeArrayShadow, c4, compare, texel);
862    sparseTextureGatherARB(sCubeArrayShadow, f16c4, compare, texel);
863    sparseTextureGatherARB(s2DRectShadow, c2, compare, texel);
864    sparseTextureGatherARB(s2DRectShadow, f16c2, compare, texel);
865
866    return texel;
867}
868
869f16vec4 testSparseTextureGatherOffset()
870{
871    f16vec4 texel = f16vec4(0.0hf);
872
873    sparseTextureGatherOffsetARB(s2D, c2, offset2, texel, 0);
874    sparseTextureGatherOffsetARB(s2D, f16c2, offset2, texel, 0, f16bias);
875    sparseTextureGatherOffsetARB(s2DArray, c3, offset2, texel, 0);
876    sparseTextureGatherOffsetARB(s2DArray, f16c3, offset2, texel, 0, f16bias);
877    sparseTextureGatherOffsetARB(s2DRect, c2, offset2, texel, 0);
878    sparseTextureGatherOffsetARB(s2DRect, f16c2, offset2, texel, 0);
879    sparseTextureGatherOffsetARB(s2DShadow, c2, compare, offset2, texel);
880    sparseTextureGatherOffsetARB(s2DShadow, f16c2, compare, offset2, texel);
881    sparseTextureGatherOffsetARB(s2DArrayShadow, c3, compare, offset2, texel);
882    sparseTextureGatherOffsetARB(s2DArrayShadow, f16c3, compare, offset2, texel);
883    sparseTextureGatherOffsetARB(s2DRectShadow, c2, compare, offset2, texel);
884    sparseTextureGatherOffsetARB(s2DRectShadow, f16c2, compare, offset2, texel);
885
886    return texel;
887}
888
889f16vec4 testSparseTextureGatherOffsets()
890{
891    f16vec4 texel = f16vec4(0.0hf);
892
893    sparseTextureGatherOffsetsARB(s2D, c2, offsets, texel, 0);
894    sparseTextureGatherOffsetsARB(s2D, f16c2, offsets, texel, 0, f16bias);
895    sparseTextureGatherOffsetsARB(s2DArray, c3, offsets, texel, 0);
896    sparseTextureGatherOffsetsARB(s2DArray, f16c3, offsets, texel, 0, f16bias);
897    sparseTextureGatherOffsetsARB(s2DRect, c2, offsets, texel, 0);
898    sparseTextureGatherOffsetsARB(s2DRect, f16c2, offsets, texel, 0);
899    sparseTextureGatherOffsetsARB(s2DShadow, c2, compare, offsets, texel);
900    sparseTextureGatherOffsetsARB(s2DShadow, f16c2, compare, offsets, texel);
901    sparseTextureGatherOffsetsARB(s2DArrayShadow, c3, compare, offsets, texel);
902    sparseTextureGatherOffsetsARB(s2DArrayShadow, f16c3, compare, offsets, texel);
903    sparseTextureGatherOffsetsARB(s2DRectShadow, c2, compare, offsets, texel);
904    sparseTextureGatherOffsetsARB(s2DRectShadow, f16c2, compare, offsets, texel);
905
906    return texel;
907}
908
909f16vec4 testSparseTextureGatherLod()
910{
911    f16vec4 texel = f16vec4(0.0hf);
912
913    sparseTextureGatherLodAMD(s2D, c2, lod, texel, 0);
914    sparseTextureGatherLodAMD(s2D, f16c2, f16lod, texel, 0);
915    sparseTextureGatherLodAMD(s2DArray, c3, lod, texel, 0);
916    sparseTextureGatherLodAMD(s2DArray, f16c3, f16lod, texel, 0);
917    sparseTextureGatherLodAMD(sCube, c3, lod, texel, 0);
918    sparseTextureGatherLodAMD(sCube, f16c3, f16lod, texel, 0);
919    sparseTextureGatherLodAMD(sCubeArray, c4, lod, texel, 0);
920    sparseTextureGatherLodAMD(sCubeArray, f16c4, f16lod, texel, 0);
921
922    return texel;
923}
924
925f16vec4 testSparseTextureGatherLodOffset()
926{
927    f16vec4 texel = f16vec4(0.0hf);
928
929    sparseTextureGatherLodOffsetAMD(s2D, c2, lod, offset2, texel, 0);
930    sparseTextureGatherLodOffsetAMD(s2D, f16c2, f16lod, offset2, texel, 0);
931    sparseTextureGatherLodOffsetAMD(s2DArray, c3, lod, offset2, texel, 0);
932    sparseTextureGatherLodOffsetAMD(s2DArray, f16c3, f16lod, offset2, texel, 0);
933
934    return texel;
935}
936
937f16vec4 testSparseTextureGatherLodOffsets()
938{
939    f16vec4 texel = f16vec4(0.0hf);
940
941    sparseTextureGatherLodOffsetsAMD(s2D, c2, lod, offsets, texel, 0);
942    sparseTextureGatherLodOffsetsAMD(s2D, f16c2, f16lod, offsets, texel, 0);
943    sparseTextureGatherLodOffsetsAMD(s2DArray, c3, lod, offsets, texel, 0);
944    sparseTextureGatherLodOffsetsAMD(s2DArray, f16c3, f16lod, offsets, texel, 0);
945
946    return texel;
947}
948
949f16vec4 testSparseImageLoad()
950{
951    f16vec4 texel = f16vec4(0.0hf);
952
953    sparseImageLoadARB(i2D, ivec2(c2), texel);
954    sparseImageLoadARB(i3D, ivec3(c3), texel);
955    sparseImageLoadARB(i2DRect, ivec2(c2), texel);
956    sparseImageLoadARB(iCube, ivec3(c3), texel);
957    sparseImageLoadARB(i2DArray, ivec3(c3), texel);
958    sparseImageLoadARB(iCubeArray, ivec3(c3), texel);
959    sparseImageLoadARB(i2DMS, ivec2(c2), 1, texel);
960    sparseImageLoadARB(i2DMSArray, ivec3(c3), 2, texel);
961
962    return texel;
963}
964
965f16vec4 testSparseTextureClamp()
966{
967    f16vec4 texel = f16vec4(0.0hf);
968
969    sparseTextureClampARB(s2D, c2, lodClamp, texel);
970    sparseTextureClampARB(s2D, f16c2, f16lodClamp, texel, f16bias);
971    sparseTextureClampARB(s3D, c3, lodClamp, texel);
972    sparseTextureClampARB(s3D, f16c3, f16lodClamp, texel, f16bias);
973    sparseTextureClampARB(sCube, c3, lodClamp, texel);
974    sparseTextureClampARB(sCube, f16c3, f16lodClamp, texel, f16bias);
975    sparseTextureClampARB(s2DShadow, c3, lodClamp, texel.x);
976    sparseTextureClampARB(s2DShadow, f16c2, compare, f16lodClamp, texel.x, f16bias);
977    sparseTextureClampARB(sCubeShadow, c4, lodClamp, texel.x);
978    sparseTextureClampARB(sCubeShadow, f16c3, compare, f16lodClamp, texel.x, f16bias);
979    sparseTextureClampARB(s2DArray, c3, lodClamp, texel);
980    sparseTextureClampARB(s2DArray, f16c3, f16lodClamp, texel, f16bias);
981    sparseTextureClampARB(sCubeArray, c4, lodClamp, texel);
982    sparseTextureClampARB(sCubeArray, f16c4, f16lodClamp, texel, f16bias);
983    sparseTextureClampARB(s2DArrayShadow, c4, lodClamp, texel.x);
984    sparseTextureClampARB(s2DArrayShadow, f16c3, compare, f16lodClamp, texel.x);
985    sparseTextureClampARB(sCubeArrayShadow, c4, compare, lodClamp, texel.x);
986    sparseTextureClampARB(sCubeArrayShadow, f16c4, compare, f16lodClamp, texel.x);
987
988    return texel;
989}
990
991f16vec4 testTextureClamp()
992{
993    f16vec4 texel = f16vec4(0.0hf);
994
995    texel   += textureClampARB(s1D, c1, lodClamp);
996    texel   += textureClampARB(s1D, f16c1, f16lodClamp, f16bias);
997    texel   += textureClampARB(s2D, c2, lodClamp);
998    texel   += textureClampARB(s2D, f16c2, f16lodClamp, f16bias);
999    texel   += textureClampARB(s3D, c3, lodClamp);
1000    texel   += textureClampARB(s3D, f16c3, f16lodClamp, f16bias);
1001    texel   += textureClampARB(sCube, c3, lodClamp);
1002    texel   += textureClampARB(sCube, f16c3, f16lodClamp, f16bias);
1003    texel.x += textureClampARB(s1DShadow, c3, lodClamp);
1004    texel.x += textureClampARB(s1DShadow, f16c2, compare, f16lodClamp, f16bias);
1005    texel.x += textureClampARB(s2DShadow, c3, lodClamp);
1006    texel.x += textureClampARB(s2DShadow, f16c2, compare, f16lodClamp, f16bias);
1007    texel.x += textureClampARB(sCubeShadow, c4, lodClamp);
1008    texel.x += textureClampARB(sCubeShadow, f16c3, compare, f16lodClamp, f16bias);
1009    texel   += textureClampARB(s1DArray, c2, lodClamp);
1010    texel   += textureClampARB(s1DArray, f16c2, f16lodClamp, f16bias);
1011    texel   += textureClampARB(s2DArray, c3, lodClamp);
1012    texel   += textureClampARB(s2DArray, f16c3, f16lodClamp, f16bias);
1013    texel   += textureClampARB(sCubeArray, c4, lodClamp);
1014    texel   += textureClampARB(sCubeArray, f16c4, f16lodClamp, f16bias);
1015    texel.x += textureClampARB(s1DArrayShadow, c3, lodClamp);
1016    texel.x += textureClampARB(s1DArrayShadow, f16c2, compare, f16lodClamp, f16bias);
1017    texel.x += textureClampARB(s2DArrayShadow, c4, lodClamp);
1018    texel.x += textureClampARB(s2DArrayShadow, f16c3, compare, f16lodClamp);
1019    texel.x += textureClampARB(sCubeArrayShadow, c4, compare, lodClamp);
1020    texel.x += textureClampARB(sCubeArrayShadow, f16c4, compare, f16lodClamp);
1021
1022    return texel;
1023}
1024
1025f16vec4 testSparseTextureOffsetClamp()
1026{
1027    f16vec4 texel = f16vec4(0.0hf);
1028
1029    sparseTextureOffsetClampARB(s2D, c2, offset2, lodClamp, texel);
1030    sparseTextureOffsetClampARB(s2D, f16c2, offset2, f16lodClamp, texel, f16bias);
1031    sparseTextureOffsetClampARB(s3D, c3, offset3, lodClamp, texel);
1032    sparseTextureOffsetClampARB(s3D, f16c3, offset3, f16lodClamp, texel, f16bias);
1033    sparseTextureOffsetClampARB(s2DShadow, c3, offset2, lodClamp, texel.x);
1034    sparseTextureOffsetClampARB(s2DShadow, f16c2, compare, offset2, f16lodClamp, texel.x, f16bias);
1035    sparseTextureOffsetClampARB(s2DArray, c3, offset2, lodClamp, texel);
1036    sparseTextureOffsetClampARB(s2DArray, f16c3, offset2, f16lodClamp, texel, f16bias);
1037    sparseTextureOffsetClampARB(s2DArrayShadow, c4, offset2, lodClamp, texel.x);
1038    sparseTextureOffsetClampARB(s2DArrayShadow, f16c3, compare, offset2, f16lodClamp, texel.x);
1039
1040    return texel;
1041}
1042
1043f16vec4 testTextureOffsetClamp()
1044{
1045    f16vec4 texel = f16vec4(0.0hf);
1046
1047    texel   += textureOffsetClampARB(s1D, c1, offset1, lodClamp);
1048    texel   += textureOffsetClampARB(s1D, f16c1, offset1, f16lodClamp, f16bias);
1049    texel   += textureOffsetClampARB(s2D, c2, offset2, lodClamp);
1050    texel   += textureOffsetClampARB(s2D, f16c2, offset2, f16lodClamp, f16bias);
1051    texel   += textureOffsetClampARB(s3D, c3, offset3, lodClamp);
1052    texel   += textureOffsetClampARB(s3D, f16c3, offset3, f16lodClamp, f16bias);
1053    texel.x += textureOffsetClampARB(s1DShadow, c3, offset1, lodClamp);
1054    texel.x += textureOffsetClampARB(s1DShadow, f16c2, compare, offset1, f16lodClamp, f16bias);
1055    texel.x += textureOffsetClampARB(s2DShadow, c3, offset2, lodClamp);
1056    texel.x += textureOffsetClampARB(s2DShadow, f16c2, compare, offset2, f16lodClamp, f16bias);
1057    texel   += textureOffsetClampARB(s1DArray, c2, offset1, lodClamp);
1058    texel   += textureOffsetClampARB(s1DArray, f16c2, offset1, f16lodClamp, f16bias);
1059    texel   += textureOffsetClampARB(s2DArray, c3, offset2, lodClamp);
1060    texel   += textureOffsetClampARB(s2DArray, f16c3, offset2, f16lodClamp, f16bias);
1061    texel.x += textureOffsetClampARB(s1DArrayShadow, c3, offset1, lodClamp);
1062    texel.x += textureOffsetClampARB(s1DArrayShadow, f16c2, compare, offset1, f16lodClamp, f16bias);
1063    texel.x += textureOffsetClampARB(s2DArrayShadow, c4, offset2, lodClamp);
1064    texel.x += textureOffsetClampARB(s2DArrayShadow, f16c3, compare, offset2, f16lodClamp);
1065
1066    return texel;
1067}
1068
1069f16vec4 testSparseTextureGradClamp()
1070{
1071    f16vec4 texel = f16vec4(0.0hf);
1072
1073    sparseTextureGradClampARB(s2D, c2, dPdxy2, dPdxy2, lodClamp, texel);
1074    sparseTextureGradClampARB(s2D, f16c2, f16dPdxy2, f16dPdxy2, f16lodClamp, texel);
1075    sparseTextureGradClampARB(s3D, c3, dPdxy3, dPdxy3, lodClamp, texel);
1076    sparseTextureGradClampARB(s3D, f16c3, f16dPdxy3, f16dPdxy3, f16lodClamp, texel);
1077    sparseTextureGradClampARB(sCube, c3, dPdxy3, dPdxy3, lodClamp, texel);
1078    sparseTextureGradClampARB(sCube, f16c3, f16dPdxy3, f16dPdxy3, f16lodClamp, texel);
1079    sparseTextureGradClampARB(s2DShadow, c3, dPdxy2, dPdxy2, lodClamp, texel.x);
1080    sparseTextureGradClampARB(s2DShadow, f16c2, compare, f16dPdxy2, f16dPdxy2, f16lodClamp, texel.x);
1081    sparseTextureGradClampARB(sCubeShadow, c4, dPdxy3, dPdxy3, lodClamp, texel.x);
1082    sparseTextureGradClampARB(sCubeShadow, f16c3, compare, f16dPdxy3, f16dPdxy3, f16lodClamp, texel.x);
1083    sparseTextureGradClampARB(s2DArray, c3, dPdxy2, dPdxy2, lodClamp, texel);
1084    sparseTextureGradClampARB(s2DArray, f16c3, f16dPdxy2, f16dPdxy2, f16lodClamp, texel);
1085    sparseTextureGradClampARB(s2DArrayShadow, c4, dPdxy2, dPdxy2, lodClamp, texel.x);
1086    sparseTextureGradClampARB(s2DArrayShadow, f16c3, compare, f16dPdxy2, f16dPdxy2, f16lodClamp, texel.x);
1087    sparseTextureGradClampARB(sCubeArray, c4, dPdxy3, dPdxy3, lodClamp, texel);
1088    sparseTextureGradClampARB(sCubeArray, f16c4, f16dPdxy3, f16dPdxy3, f16lodClamp, texel);
1089
1090    return texel;
1091}
1092
1093f16vec4 testTextureGradClamp()
1094{
1095    f16vec4 texel = f16vec4(0.0hf);
1096
1097    texel   += textureGradClampARB(s1D, c1, dPdxy1, dPdxy1, lodClamp);
1098    texel   += textureGradClampARB(s1D, f16c1, f16dPdxy1, f16dPdxy1, f16lodClamp);
1099    texel   += textureGradClampARB(s2D, c2, dPdxy2, dPdxy2, lodClamp);
1100    texel   += textureGradClampARB(s2D, f16c2, f16dPdxy2, f16dPdxy2, f16lodClamp);
1101    texel   += textureGradClampARB(s3D, c3, dPdxy3, dPdxy3, lodClamp);
1102    texel   += textureGradClampARB(s3D, f16c3, f16dPdxy3, f16dPdxy3, f16lodClamp);
1103    texel   += textureGradClampARB(sCube, c3, dPdxy3, dPdxy3, lodClamp);
1104    texel   += textureGradClampARB(sCube, f16c3, f16dPdxy3, f16dPdxy3, f16lodClamp);
1105    texel.x += textureGradClampARB(s1DShadow, c3, dPdxy1, dPdxy1, lodClamp);
1106    texel.x += textureGradClampARB(s1DShadow, f16c2, compare, f16dPdxy1, f16dPdxy1, f16lodClamp);
1107    texel.x += textureGradClampARB(s2DShadow, c3, dPdxy2, dPdxy2, lodClamp);
1108    texel.x += textureGradClampARB(s2DShadow, f16c2, compare, f16dPdxy2, f16dPdxy2, f16lodClamp);
1109    texel.x += textureGradClampARB(sCubeShadow, c4, dPdxy3, dPdxy3, lodClamp);
1110    texel.x += textureGradClampARB(sCubeShadow, f16c3, compare, f16dPdxy3, f16dPdxy3, f16lodClamp);
1111    texel   += textureGradClampARB(s1DArray, c2, dPdxy1, dPdxy1, lodClamp);
1112    texel   += textureGradClampARB(s1DArray, f16c2, f16dPdxy1, f16dPdxy1, f16lodClamp);
1113    texel   += textureGradClampARB(s2DArray, c3, dPdxy2, dPdxy2, lodClamp);
1114    texel   += textureGradClampARB(s2DArray, f16c3, f16dPdxy2, f16dPdxy2, f16lodClamp);
1115    texel.x += textureGradClampARB(s1DArrayShadow, c3, dPdxy1, dPdxy1, lodClamp);
1116    texel.x += textureGradClampARB(s1DArrayShadow, f16c2, compare, f16dPdxy1, f16dPdxy1, f16lodClamp);
1117    texel.x += textureGradClampARB(s2DArrayShadow, c4, dPdxy2, dPdxy2, lodClamp);
1118    texel.x += textureGradClampARB(s2DArrayShadow, f16c3, compare, f16dPdxy2, f16dPdxy2, f16lodClamp);
1119    texel   += textureGradClampARB(sCubeArray, c4, dPdxy3, dPdxy3, lodClamp);
1120    texel   += textureGradClampARB(sCubeArray, f16c4, f16dPdxy3, f16dPdxy3, f16lodClamp);
1121
1122    return texel;
1123}
1124
1125f16vec4 testSparseTextureGradOffsetClamp()
1126{
1127    f16vec4 texel = f16vec4(0.0hf);
1128
1129    sparseTextureGradOffsetClampARB(s2D, c2, dPdxy2, dPdxy2, offset2, lodClamp, texel);
1130    sparseTextureGradOffsetClampARB(s2D, f16c2, f16dPdxy2, f16dPdxy2, offset2, f16lodClamp, texel);
1131    sparseTextureGradOffsetClampARB(s3D, c3, dPdxy3, dPdxy3, offset3, lodClamp, texel);
1132    sparseTextureGradOffsetClampARB(s3D, f16c3, f16dPdxy3, f16dPdxy3, offset3, f16lodClamp, texel);
1133    sparseTextureGradOffsetClampARB(s2DShadow, c3, dPdxy2, dPdxy2, offset2, lodClamp, texel.x);
1134    sparseTextureGradOffsetClampARB(s2DShadow, f16c2, compare, f16dPdxy2, f16dPdxy2, offset2, f16lodClamp, texel.x);
1135    sparseTextureGradOffsetClampARB(s2DArray, c3, dPdxy2, dPdxy2, offset2, lodClamp, texel);
1136    sparseTextureGradOffsetClampARB(s2DArray, f16c3, f16dPdxy2, f16dPdxy2, offset2, f16lodClamp, texel);
1137    sparseTextureGradOffsetClampARB(s2DArrayShadow, c4, dPdxy2, dPdxy2, offset2, lodClamp, texel.x);
1138    sparseTextureGradOffsetClampARB(s2DArrayShadow, f16c3, compare, f16dPdxy2, f16dPdxy2, offset2, f16lodClamp, texel.x);
1139
1140    return texel;
1141}
1142
1143f16vec4 testTextureGradOffsetClamp()
1144{
1145    f16vec4 texel = f16vec4(0.0hf);
1146
1147    texel   += textureGradOffsetClampARB(s1D, c1, dPdxy1, dPdxy1, offset1, lodClamp);
1148    texel   += textureGradOffsetClampARB(s1D, f16c1, f16dPdxy1, f16dPdxy1, offset1, f16lodClamp);
1149    texel   += textureGradOffsetClampARB(s2D, c2, dPdxy2, dPdxy2, offset2, lodClamp);
1150    texel   += textureGradOffsetClampARB(s2D, f16c2, f16dPdxy2, f16dPdxy2, offset2, f16lodClamp);
1151    texel   += textureGradOffsetClampARB(s3D, c3, dPdxy3, dPdxy3, offset3, lodClamp);
1152    texel   += textureGradOffsetClampARB(s3D, f16c3, f16dPdxy3, f16dPdxy3, offset3, f16lodClamp);
1153    texel.x += textureGradOffsetClampARB(s1DShadow, c3, dPdxy1, dPdxy1, offset1, lodClamp);
1154    texel.x += textureGradOffsetClampARB(s1DShadow, f16c2, compare, f16dPdxy1, f16dPdxy1, offset1, f16lodClamp);
1155    texel.x += textureGradOffsetClampARB(s2DShadow, c3, dPdxy2, dPdxy2, offset2, lodClamp);
1156    texel.x += textureGradOffsetClampARB(s2DShadow, f16c2, compare, f16dPdxy2, f16dPdxy2, offset2, f16lodClamp);
1157    texel   += textureGradOffsetClampARB(s1DArray, c2, dPdxy1, dPdxy1, offset1, lodClamp);
1158    texel   += textureGradOffsetClampARB(s1DArray, f16c2, f16dPdxy1, f16dPdxy1, offset1, f16lodClamp);
1159    texel   += textureGradOffsetClampARB(s2DArray, c3, dPdxy2, dPdxy2, offset2, lodClamp);
1160    texel   += textureGradOffsetClampARB(s2DArray, f16c3, f16dPdxy2, f16dPdxy2, offset2, f16lodClamp);
1161    texel.x += textureGradOffsetClampARB(s1DArrayShadow, c3, dPdxy1, dPdxy1, offset1, lodClamp);
1162    texel.x += textureGradOffsetClampARB(s1DArrayShadow, f16c2, compare, f16dPdxy1, f16dPdxy1, offset1, f16lodClamp);
1163    texel.x += textureGradOffsetClampARB(s2DArrayShadow, c4, dPdxy2, dPdxy2, offset2, lodClamp);
1164    texel.x += textureGradOffsetClampARB(s2DArrayShadow, f16c3, compare, f16dPdxy2, f16dPdxy2, offset2, f16lodClamp);
1165
1166    return texel;
1167}
1168
1169f16vec4 testCombinedTextureSampler()
1170{
1171    f16vec4 texel = f16vec4(0.0hf);
1172
1173    texel   += texture(f16sampler1D(t1D, s), c1);
1174    texel   += texture(f16sampler1D(t1D, s), f16c1, f16bias);
1175    texel   += texture(f16sampler2D(t2D, s), c2);
1176    texel   += texture(f16sampler2D(t2D, s), f16c2, f16bias);
1177    texel   += texture(f16sampler3D(t3D, s), c3);
1178    texel   += texture(f16sampler3D(t3D, s), f16c3, f16bias);
1179    texel   += texture(f16samplerCube(tCube, s), c3);
1180    texel   += texture(f16samplerCube(tCube, s), f16c3, f16bias);
1181    texel.x += texture(f16sampler1DShadow(t1D, sShadow), c3);
1182    texel.x += texture(f16sampler1DShadow(t1D, sShadow), f16c2, compare, f16bias);
1183    texel.x += texture(f16sampler2DShadow(t2D, sShadow), c3);
1184    texel.x += texture(f16sampler2DShadow(t2D, sShadow), f16c2, compare, f16bias);
1185    texel.x += texture(f16samplerCubeShadow(tCube, sShadow), c4);
1186    texel.x += texture(f16samplerCubeShadow(tCube, sShadow), f16c3, compare, f16bias);
1187    texel   += texture(f16sampler1DArray(t1DArray, s), c2);
1188    texel   += texture(f16sampler1DArray(t1DArray, s), f16c2, f16bias);
1189    texel   += texture(f16sampler2DArray(t2DArray, s), c3);
1190    texel   += texture(f16sampler2DArray(t2DArray, s), f16c3, f16bias);
1191    texel   += texture(f16samplerCubeArray(tCubeArray, s), c4);
1192    texel   += texture(f16samplerCubeArray(tCubeArray, s), f16c4, f16bias);
1193    texel.x += texture(f16sampler1DArrayShadow(t1DArray, sShadow), c3);
1194    texel.x += texture(f16sampler1DArrayShadow(t1DArray, sShadow), f16c2, compare, f16bias);
1195    texel.x += texture(f16sampler2DArrayShadow(t2DArray, sShadow), c4);
1196    texel.x += texture(f16sampler2DArrayShadow(t2DArray, sShadow), f16c3, compare);
1197    texel   += texture(f16sampler2DRect(t2DRect, s), c2);
1198    texel   += texture(f16sampler2DRect(t2DRect, s), f16c2);
1199    texel.x += texture(f16sampler2DRectShadow(t2DRect, sShadow), c3);
1200    texel.x += texture(f16sampler2DRectShadow(t2DRect, sShadow), f16c2, compare);
1201    texel.x += texture(f16samplerCubeArrayShadow(tCubeArray, sShadow), c4, compare);
1202    texel.x += texture(f16samplerCubeArrayShadow(tCubeArray, sShadow), f16c4, compare);
1203
1204    return texel;
1205}
1206
1207f16vec4 testSubpassLoad()
1208{
1209    return subpassLoad(subpass) + subpassLoad(subpassMS, 2);
1210}
1211
1212void main()
1213{
1214    f16vec4 result = f16vec4(0.0hf);
1215
1216    result  += testTexture();
1217    result  += testTextureProj();
1218    result  += testTextureLod();
1219    result  += testTextureOffset();
1220    result  += testTextureLodOffset();
1221    result  += testTextureProjLodOffset();
1222    result  += testTexelFetch();
1223    result  += testTexelFetchOffset();
1224    result  += testTextureGrad();
1225    result  += testTextureGradOffset();
1226    result  += testTextureProjGrad();
1227    result  += testTextureProjGradoffset();
1228    result  += testTextureGather();
1229    result  += testTextureGatherOffset();
1230    result  += testTextureGatherOffsets();
1231    result  += testTextureGatherLod();
1232    result  += testTextureGatherLodOffset();
1233    result  += testTextureGatherLodOffsets();
1234
1235    result    += f16vec4(testTextureSize());
1236    result.xy += f16vec2(testTextureQueryLod());
1237    result.x  += float16_t(testTextureQueryLevels());
1238    result.x  += float16_t(testTextureSamples());
1239
1240    result  += testImageLoad();
1241    testImageStore(result);
1242
1243    result += testSparseTexture();
1244    result += testSparseTextureLod();
1245    result += testSparseTextureOffset();
1246    result += testSparseTextureLodOffset();
1247    result += testSparseTextureGrad();
1248    result += testSparseTextureGradOffset();
1249    result += testSparseTexelFetch();
1250    result += testSparseTexelFetchOffset();
1251    result += testSparseTextureGather();
1252    result += testSparseTextureGatherOffset();
1253    result += testSparseTextureGatherOffsets();
1254    result += testSparseTextureGatherLod();
1255    result += testSparseTextureGatherLodOffset();
1256    result += testSparseTextureGatherLodOffsets();
1257
1258    result += testSparseImageLoad();
1259
1260    result += testSparseTextureClamp();
1261    result += testTextureClamp();
1262    result += testSparseTextureOffsetClamp();
1263    result += testTextureOffsetClamp();
1264    result += testSparseTextureGrad();
1265    result += testTextureGrad();
1266    result += testSparseTextureGradOffsetClamp();
1267    result += testTextureGradOffsetClamp();
1268
1269    result += testCombinedTextureSampler();
1270    result += testSubpassLoad();
1271
1272    fragColor = result;
1273}
1274