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1 /* GStreamer
2  * Copyright (C) <1999> Erik Walthinsen <omega@cse.ogi.edu>
3  * Copyright (C) 2005-2012 David Schleef <ds@schleef.org>
4  * Copyright (C) 2012-2014 Matthew Waters <ystree00@gmail.com>
5  * Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com>
6  * Copyright (C) <2019> Jeongki Kim <jeongki.kim@jeongki.kim>
7  * Copyright (C) 2020 Thibault Saunier <tsaunier@igalia.com>
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Library General Public
11  * License as published by the Free Software Foundation; either
12  * version 2 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Library General Public License for more details.
18  *
19  * You should have received a copy of the GNU Library General Public
20  * License along with this library; if not, write to the
21  * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
22  * Boston, MA 02110-1301, USA.
23  */
24 
25 #ifdef HAVE_CONFIG_H
26 #  include <config.h>
27 #endif
28 
29 #include "gstd3d11convert.h"
30 #include "gstd3d11converter.h"
31 #include "gstd3d11videoprocessor.h"
32 #include "gstd3d11pluginutils.h"
33 
34 GST_DEBUG_CATEGORY_STATIC (gst_d3d11_convert_debug);
35 #define GST_CAT_DEFAULT gst_d3d11_convert_debug
36 
37 static GstStaticCaps sink_template_caps =
38     GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
39     (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_SINK_FORMATS) "; "
40     GST_VIDEO_CAPS_MAKE_WITH_FEATURES
41     (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY ","
42         GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
43         GST_D3D11_SINK_FORMATS));
44 
45 static GstStaticCaps src_template_caps =
46     GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
47     (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_SRC_FORMATS) "; "
48     GST_VIDEO_CAPS_MAKE_WITH_FEATURES
49     (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY ","
50         GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
51         GST_D3D11_SRC_FORMATS));
52 
53 #define DEFAULT_ADD_BORDERS TRUE
54 
55 struct _GstD3D11BaseConvert
56 {
57   GstD3D11BaseFilter parent;
58 
59   const GstD3D11Format *in_d3d11_format;
60   const GstD3D11Format *out_d3d11_format;
61 
62   ID3D11Texture2D *in_texture[GST_VIDEO_MAX_PLANES];
63   ID3D11ShaderResourceView *shader_resource_view[GST_VIDEO_MAX_PLANES];
64   guint num_input_view;
65 
66   ID3D11Texture2D *out_texture[GST_VIDEO_MAX_PLANES];
67   ID3D11RenderTargetView *render_target_view[GST_VIDEO_MAX_PLANES];
68   guint num_output_view;
69 
70   GstD3D11Converter *converter;
71   GstD3D11VideoProcessor *processor;
72   gboolean processor_in_use;
73 
74   /* used for border rendering */
75   RECT in_rect;
76   RECT out_rect;
77 
78   gint borders_h;
79   gint borders_w;
80 
81   /* Updated by subclass */
82   gboolean add_borders;
83 };
84 
85 /**
86  * GstD3D11BaseConvert:
87  *
88  * A baseclass implementation for d3d11 convert elements
89  *
90  * Since: 1.20
91  */
92 #define gst_d3d11_base_convert_parent_class parent_class
93 G_DEFINE_ABSTRACT_TYPE_WITH_CODE (GstD3D11BaseConvert, gst_d3d11_base_convert,
94     GST_TYPE_D3D11_BASE_FILTER,
95     GST_DEBUG_CATEGORY_INIT (gst_d3d11_convert_debug, "d3d11convert", 0,
96         "d3d11convert"));
97 
98 static void gst_d3d11_base_convert_dispose (GObject * object);
99 static GstCaps *gst_d3d11_base_convert_transform_caps (GstBaseTransform *
100     trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter);
101 static GstCaps *gst_d3d11_base_convert_fixate_caps (GstBaseTransform *
102     base, GstPadDirection direction, GstCaps * caps, GstCaps * othercaps);
103 static gboolean gst_d3d11_base_convert_filter_meta (GstBaseTransform * trans,
104     GstQuery * query, GType api, const GstStructure * params);
105 static gboolean
106 gst_d3d11_base_convert_propose_allocation (GstBaseTransform * trans,
107     GstQuery * decide_query, GstQuery * query);
108 static gboolean
109 gst_d3d11_base_convert_decide_allocation (GstBaseTransform * trans,
110     GstQuery * query);
111 
112 static GstFlowReturn gst_d3d11_base_convert_transform (GstBaseTransform *
113     trans, GstBuffer * inbuf, GstBuffer * outbuf);
114 static gboolean gst_d3d11_base_convert_set_info (GstD3D11BaseFilter * filter,
115     GstCaps * incaps, GstVideoInfo * in_info, GstCaps * outcaps,
116     GstVideoInfo * out_info);
117 
118 /* copies the given caps */
119 static GstCaps *
gst_d3d11_base_convert_caps_remove_format_info(GstCaps * caps)120 gst_d3d11_base_convert_caps_remove_format_info (GstCaps * caps)
121 {
122   GstStructure *st;
123   GstCapsFeatures *f;
124   gint i, n;
125   GstCaps *res;
126   GstCapsFeatures *feature =
127       gst_caps_features_from_string (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY);
128 
129   res = gst_caps_new_empty ();
130 
131   n = gst_caps_get_size (caps);
132   for (i = 0; i < n; i++) {
133     st = gst_caps_get_structure (caps, i);
134     f = gst_caps_get_features (caps, i);
135 
136     /* If this is already expressed by the existing caps
137      * skip this structure */
138     if (i > 0 && gst_caps_is_subset_structure_full (res, st, f))
139       continue;
140 
141     st = gst_structure_copy (st);
142     /* Only remove format info for the cases when we can actually convert */
143     if (!gst_caps_features_is_any (f)
144         && gst_caps_features_is_equal (f, feature)) {
145       gst_structure_remove_fields (st, "format", "colorimetry", "chroma-site",
146           NULL);
147     }
148 
149     gst_caps_append_structure_full (res, st, gst_caps_features_copy (f));
150   }
151   gst_caps_features_free (feature);
152 
153   return res;
154 }
155 
156 static GstCaps *
gst_d3d11_base_convert_caps_rangify_size_info(GstCaps * caps)157 gst_d3d11_base_convert_caps_rangify_size_info (GstCaps * caps)
158 {
159   GstStructure *st;
160   GstCapsFeatures *f;
161   gint i, n;
162   GstCaps *res;
163   GstCapsFeatures *feature =
164       gst_caps_features_from_string (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY);
165 
166   res = gst_caps_new_empty ();
167 
168   n = gst_caps_get_size (caps);
169   for (i = 0; i < n; i++) {
170     st = gst_caps_get_structure (caps, i);
171     f = gst_caps_get_features (caps, i);
172 
173     /* If this is already expressed by the existing caps
174      * skip this structure */
175     if (i > 0 && gst_caps_is_subset_structure_full (res, st, f))
176       continue;
177 
178     st = gst_structure_copy (st);
179     /* Only remove format info for the cases when we can actually convert */
180     if (!gst_caps_features_is_any (f)
181         && gst_caps_features_is_equal (f, feature)) {
182       gst_structure_set (st, "width", GST_TYPE_INT_RANGE, 1, G_MAXINT,
183           "height", GST_TYPE_INT_RANGE, 1, G_MAXINT, NULL);
184 
185       /* if pixel aspect ratio, make a range of it */
186       if (gst_structure_has_field (st, "pixel-aspect-ratio")) {
187         gst_structure_set (st, "pixel-aspect-ratio",
188             GST_TYPE_FRACTION_RANGE, 1, G_MAXINT, G_MAXINT, 1, NULL);
189       }
190     }
191 
192     gst_caps_append_structure_full (res, st, gst_caps_features_copy (f));
193   }
194   gst_caps_features_free (feature);
195 
196   return res;
197 }
198 
199 static GstCaps *
gst_d3d11_base_convert_caps_remove_format_and_rangify_size_info(GstCaps * caps)200 gst_d3d11_base_convert_caps_remove_format_and_rangify_size_info (GstCaps * caps)
201 {
202   GstStructure *st;
203   GstCapsFeatures *f;
204   gint i, n;
205   GstCaps *res;
206   GstCapsFeatures *feature =
207       gst_caps_features_from_string (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY);
208 
209   res = gst_caps_new_empty ();
210 
211   n = gst_caps_get_size (caps);
212   for (i = 0; i < n; i++) {
213     st = gst_caps_get_structure (caps, i);
214     f = gst_caps_get_features (caps, i);
215 
216     /* If this is already expressed by the existing caps
217      * skip this structure */
218     if (i > 0 && gst_caps_is_subset_structure_full (res, st, f))
219       continue;
220 
221     st = gst_structure_copy (st);
222     /* Only remove format info for the cases when we can actually convert */
223     if (!gst_caps_features_is_any (f)
224         && gst_caps_features_is_equal (f, feature)) {
225       gst_structure_set (st, "width", GST_TYPE_INT_RANGE, 1, G_MAXINT,
226           "height", GST_TYPE_INT_RANGE, 1, G_MAXINT, NULL);
227       /* if pixel aspect ratio, make a range of it */
228       if (gst_structure_has_field (st, "pixel-aspect-ratio")) {
229         gst_structure_set (st, "pixel-aspect-ratio",
230             GST_TYPE_FRACTION_RANGE, 1, G_MAXINT, G_MAXINT, 1, NULL);
231       }
232       gst_structure_remove_fields (st, "format", "colorimetry", "chroma-site",
233           NULL);
234     }
235 
236     gst_caps_append_structure_full (res, st, gst_caps_features_copy (f));
237   }
238   gst_caps_features_free (feature);
239 
240   return res;
241 }
242 
243 static void
gst_d3d11_base_convert_class_init(GstD3D11BaseConvertClass * klass)244 gst_d3d11_base_convert_class_init (GstD3D11BaseConvertClass * klass)
245 {
246   GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
247   GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
248   GstBaseTransformClass *trans_class = GST_BASE_TRANSFORM_CLASS (klass);
249   GstD3D11BaseFilterClass *bfilter_class = GST_D3D11_BASE_FILTER_CLASS (klass);
250   GstCaps *caps;
251 
252   gobject_class->dispose = gst_d3d11_base_convert_dispose;
253 
254   caps = gst_d3d11_get_updated_template_caps (&sink_template_caps);
255   gst_element_class_add_pad_template (element_class,
256       gst_pad_template_new ("sink", GST_PAD_SINK, GST_PAD_ALWAYS, caps));
257   gst_caps_unref (caps);
258 
259   caps = gst_d3d11_get_updated_template_caps (&src_template_caps);
260   gst_element_class_add_pad_template (element_class,
261       gst_pad_template_new ("src", GST_PAD_SRC, GST_PAD_ALWAYS, caps));
262   gst_caps_unref (caps);
263 
264   trans_class->passthrough_on_same_caps = TRUE;
265 
266   trans_class->transform_caps =
267       GST_DEBUG_FUNCPTR (gst_d3d11_base_convert_transform_caps);
268   trans_class->fixate_caps =
269       GST_DEBUG_FUNCPTR (gst_d3d11_base_convert_fixate_caps);
270   trans_class->filter_meta =
271       GST_DEBUG_FUNCPTR (gst_d3d11_base_convert_filter_meta);
272   trans_class->propose_allocation =
273       GST_DEBUG_FUNCPTR (gst_d3d11_base_convert_propose_allocation);
274   trans_class->decide_allocation =
275       GST_DEBUG_FUNCPTR (gst_d3d11_base_convert_decide_allocation);
276   trans_class->transform = GST_DEBUG_FUNCPTR (gst_d3d11_base_convert_transform);
277 
278   bfilter_class->set_info = GST_DEBUG_FUNCPTR (gst_d3d11_base_convert_set_info);
279 
280   gst_type_mark_as_plugin_api (GST_TYPE_D3D11_BASE_CONVERT,
281       (GstPluginAPIFlags) 0);
282 }
283 
284 static void
gst_d3d11_base_convert_init(GstD3D11BaseConvert * self)285 gst_d3d11_base_convert_init (GstD3D11BaseConvert * self)
286 {
287   self->add_borders = DEFAULT_ADD_BORDERS;
288 }
289 
290 static void
gst_d3d11_base_convert_clear_shader_resource(GstD3D11BaseConvert * self)291 gst_d3d11_base_convert_clear_shader_resource (GstD3D11BaseConvert * self)
292 {
293   gint i;
294 
295   for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
296     GST_D3D11_CLEAR_COM (self->shader_resource_view[i]);
297     GST_D3D11_CLEAR_COM (self->render_target_view[i]);
298   }
299 
300   self->num_input_view = 0;
301   self->num_output_view = 0;
302 
303   for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
304     GST_D3D11_CLEAR_COM (self->in_texture[i]);
305     GST_D3D11_CLEAR_COM (self->out_texture[i]);
306   }
307 
308   g_clear_pointer (&self->converter, gst_d3d11_converter_free);
309   g_clear_pointer (&self->processor, gst_d3d11_video_processor_free);
310 
311   self->processor_in_use = FALSE;
312 }
313 
314 static void
gst_d3d11_base_convert_dispose(GObject * object)315 gst_d3d11_base_convert_dispose (GObject * object)
316 {
317   GstD3D11BaseConvert *self = GST_D3D11_BASE_CONVERT (object);
318 
319   gst_d3d11_base_convert_clear_shader_resource (self);
320 
321   G_OBJECT_CLASS (parent_class)->dispose (object);
322 }
323 
324 static GstCaps *
gst_d3d11_base_convert_transform_caps(GstBaseTransform * trans,GstPadDirection direction,GstCaps * caps,GstCaps * filter)325 gst_d3d11_base_convert_transform_caps (GstBaseTransform *
326     trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter)
327 {
328   GstCaps *tmp, *tmp2;
329   GstCaps *result;
330 
331   /* Get all possible caps that we can transform to */
332   tmp = gst_d3d11_base_convert_caps_remove_format_and_rangify_size_info (caps);
333 
334   if (filter) {
335     tmp2 = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST);
336     gst_caps_unref (tmp);
337     tmp = tmp2;
338   }
339 
340   result = tmp;
341 
342   GST_DEBUG_OBJECT (trans, "transformed %" GST_PTR_FORMAT " into %"
343       GST_PTR_FORMAT, caps, result);
344 
345   return result;
346 }
347 
348 /*
349  * This is an incomplete matrix of in formats and a score for the prefered output
350  * format.
351  *
352  *         out: RGB24   RGB16  ARGB  AYUV  YUV444  YUV422 YUV420 YUV411 YUV410  PAL  GRAY
353  *  in
354  * RGB24          0      2       1     2     2       3      4      5      6      7    8
355  * RGB16          1      0       1     2     2       3      4      5      6      7    8
356  * ARGB           2      3       0     1     4       5      6      7      8      9    10
357  * AYUV           3      4       1     0     2       5      6      7      8      9    10
358  * YUV444         2      4       3     1     0       5      6      7      8      9    10
359  * YUV422         3      5       4     2     1       0      6      7      8      9    10
360  * YUV420         4      6       5     3     2       1      0      7      8      9    10
361  * YUV411         4      6       5     3     2       1      7      0      8      9    10
362  * YUV410         6      8       7     5     4       3      2      1      0      9    10
363  * PAL            1      3       2     6     4       6      7      8      9      0    10
364  * GRAY           1      4       3     2     1       5      6      7      8      9    0
365  *
366  * PAL or GRAY are never prefered, if we can we would convert to PAL instead
367  * of GRAY, though
368  * less subsampling is prefered and if any, preferably horizontal
369  * We would like to keep the alpha, even if we would need to to colorspace conversion
370  * or lose depth.
371  */
372 #define SCORE_FORMAT_CHANGE       1
373 #define SCORE_DEPTH_CHANGE        1
374 #define SCORE_ALPHA_CHANGE        1
375 #define SCORE_CHROMA_W_CHANGE     1
376 #define SCORE_CHROMA_H_CHANGE     1
377 #define SCORE_PALETTE_CHANGE      1
378 
379 #define SCORE_COLORSPACE_LOSS     2     /* RGB <-> YUV */
380 #define SCORE_DEPTH_LOSS          4     /* change bit depth */
381 #define SCORE_ALPHA_LOSS          8     /* lose the alpha channel */
382 #define SCORE_CHROMA_W_LOSS      16     /* vertical subsample */
383 #define SCORE_CHROMA_H_LOSS      32     /* horizontal subsample */
384 #define SCORE_PALETTE_LOSS       64     /* convert to palette format */
385 #define SCORE_COLOR_LOSS        128     /* convert to GRAY */
386 
387 #define COLORSPACE_MASK (GST_VIDEO_FORMAT_FLAG_YUV | \
388                          GST_VIDEO_FORMAT_FLAG_RGB | GST_VIDEO_FORMAT_FLAG_GRAY)
389 #define ALPHA_MASK      (GST_VIDEO_FORMAT_FLAG_ALPHA)
390 #define PALETTE_MASK    (GST_VIDEO_FORMAT_FLAG_PALETTE)
391 
392 /* calculate how much loss a conversion would be */
393 static void
score_value(GstBaseTransform * base,const GstVideoFormatInfo * in_info,const GValue * val,gint * min_loss,const GstVideoFormatInfo ** out_info)394 score_value (GstBaseTransform * base, const GstVideoFormatInfo * in_info,
395     const GValue * val, gint * min_loss, const GstVideoFormatInfo ** out_info)
396 {
397   const gchar *fname;
398   const GstVideoFormatInfo *t_info;
399   guint in_flags, t_flags;
400   gint loss;
401 
402   fname = g_value_get_string (val);
403   t_info = gst_video_format_get_info (gst_video_format_from_string (fname));
404   if (!t_info || t_info->format == GST_VIDEO_FORMAT_UNKNOWN)
405     return;
406 
407   /* accept input format immediately without loss */
408   if (in_info == t_info) {
409     *min_loss = 0;
410     *out_info = t_info;
411     return;
412   }
413 
414   loss = SCORE_FORMAT_CHANGE;
415 
416   in_flags = GST_VIDEO_FORMAT_INFO_FLAGS (in_info);
417   in_flags &= ~GST_VIDEO_FORMAT_FLAG_LE;
418   in_flags &= ~GST_VIDEO_FORMAT_FLAG_COMPLEX;
419   in_flags &= ~GST_VIDEO_FORMAT_FLAG_UNPACK;
420 
421   t_flags = GST_VIDEO_FORMAT_INFO_FLAGS (t_info);
422   t_flags &= ~GST_VIDEO_FORMAT_FLAG_LE;
423   t_flags &= ~GST_VIDEO_FORMAT_FLAG_COMPLEX;
424   t_flags &= ~GST_VIDEO_FORMAT_FLAG_UNPACK;
425 
426   if ((t_flags & PALETTE_MASK) != (in_flags & PALETTE_MASK)) {
427     loss += SCORE_PALETTE_CHANGE;
428     if (t_flags & PALETTE_MASK)
429       loss += SCORE_PALETTE_LOSS;
430   }
431 
432   if ((t_flags & COLORSPACE_MASK) != (in_flags & COLORSPACE_MASK)) {
433     loss += SCORE_COLORSPACE_LOSS;
434     if (t_flags & GST_VIDEO_FORMAT_FLAG_GRAY)
435       loss += SCORE_COLOR_LOSS;
436   }
437 
438   if ((t_flags & ALPHA_MASK) != (in_flags & ALPHA_MASK)) {
439     loss += SCORE_ALPHA_CHANGE;
440     if (in_flags & ALPHA_MASK)
441       loss += SCORE_ALPHA_LOSS;
442   }
443 
444   if ((in_info->h_sub[1]) != (t_info->h_sub[1])) {
445     loss += SCORE_CHROMA_H_CHANGE;
446     if ((in_info->h_sub[1]) < (t_info->h_sub[1]))
447       loss += SCORE_CHROMA_H_LOSS;
448   }
449   if ((in_info->w_sub[1]) != (t_info->w_sub[1])) {
450     loss += SCORE_CHROMA_W_CHANGE;
451     if ((in_info->w_sub[1]) < (t_info->w_sub[1]))
452       loss += SCORE_CHROMA_W_LOSS;
453   }
454 
455   if ((in_info->bits) != (t_info->bits)) {
456     loss += SCORE_DEPTH_CHANGE;
457     if ((in_info->bits) > (t_info->bits))
458       loss += SCORE_DEPTH_LOSS + (in_info->bits - t_info->bits);
459   }
460 
461   GST_DEBUG_OBJECT (base, "score %s -> %s = %d",
462       GST_VIDEO_FORMAT_INFO_NAME (in_info),
463       GST_VIDEO_FORMAT_INFO_NAME (t_info), loss);
464 
465   if (loss < *min_loss) {
466     GST_DEBUG_OBJECT (base, "found new best %d", loss);
467     *out_info = t_info;
468     *min_loss = loss;
469   }
470 }
471 
472 static void
gst_d3d11_base_convert_fixate_format(GstBaseTransform * trans,GstCaps * caps,GstCaps * result)473 gst_d3d11_base_convert_fixate_format (GstBaseTransform * trans,
474     GstCaps * caps, GstCaps * result)
475 {
476   GstStructure *ins, *outs;
477   const gchar *in_format;
478   const GstVideoFormatInfo *in_info, *out_info = NULL;
479   gint min_loss = G_MAXINT;
480   guint i, capslen;
481 
482   ins = gst_caps_get_structure (caps, 0);
483   in_format = gst_structure_get_string (ins, "format");
484   if (!in_format) {
485     return;
486   }
487 
488   GST_DEBUG_OBJECT (trans, "source format %s", in_format);
489 
490   in_info =
491       gst_video_format_get_info (gst_video_format_from_string (in_format));
492   if (!in_info)
493     return;
494 
495   outs = gst_caps_get_structure (result, 0);
496 
497   capslen = gst_caps_get_size (result);
498   GST_DEBUG ("iterate %d structures", capslen);
499   for (i = 0; i < capslen; i++) {
500     GstStructure *tests;
501     const GValue *format;
502 
503     tests = gst_caps_get_structure (result, i);
504     format = gst_structure_get_value (tests, "format");
505 
506     /* should not happen */
507     if (format == NULL)
508       continue;
509 
510     if (GST_VALUE_HOLDS_LIST (format)) {
511       gint j, len;
512 
513       len = gst_value_list_get_size (format);
514       GST_DEBUG_OBJECT (trans, "have %d formats", len);
515       for (j = 0; j < len; j++) {
516         const GValue *val;
517 
518         val = gst_value_list_get_value (format, j);
519         if (G_VALUE_HOLDS_STRING (val)) {
520           score_value (trans, in_info, val, &min_loss, &out_info);
521           if (min_loss == 0)
522             break;
523         }
524       }
525     } else if (G_VALUE_HOLDS_STRING (format)) {
526       score_value (trans, in_info, format, &min_loss, &out_info);
527     }
528   }
529   if (out_info)
530     gst_structure_set (outs, "format", G_TYPE_STRING,
531         GST_VIDEO_FORMAT_INFO_NAME (out_info), NULL);
532 }
533 
534 static gboolean
subsampling_unchanged(GstVideoInfo * in_info,GstVideoInfo * out_info)535 subsampling_unchanged (GstVideoInfo * in_info, GstVideoInfo * out_info)
536 {
537   guint i;
538   const GstVideoFormatInfo *in_format, *out_format;
539 
540   if (GST_VIDEO_INFO_N_COMPONENTS (in_info) !=
541       GST_VIDEO_INFO_N_COMPONENTS (out_info))
542     return FALSE;
543 
544   in_format = in_info->finfo;
545   out_format = out_info->finfo;
546 
547   for (i = 0; i < GST_VIDEO_INFO_N_COMPONENTS (in_info); i++) {
548     if (GST_VIDEO_FORMAT_INFO_W_SUB (in_format,
549             i) != GST_VIDEO_FORMAT_INFO_W_SUB (out_format, i))
550       return FALSE;
551     if (GST_VIDEO_FORMAT_INFO_H_SUB (in_format,
552             i) != GST_VIDEO_FORMAT_INFO_H_SUB (out_format, i))
553       return FALSE;
554   }
555 
556   return TRUE;
557 }
558 
559 static void
transfer_colorimetry_from_input(GstBaseTransform * trans,GstCaps * in_caps,GstCaps * out_caps)560 transfer_colorimetry_from_input (GstBaseTransform * trans, GstCaps * in_caps,
561     GstCaps * out_caps)
562 {
563   GstStructure *out_caps_s = gst_caps_get_structure (out_caps, 0);
564   GstStructure *in_caps_s = gst_caps_get_structure (in_caps, 0);
565   gboolean have_colorimetry =
566       gst_structure_has_field (out_caps_s, "colorimetry");
567   gboolean have_chroma_site =
568       gst_structure_has_field (out_caps_s, "chroma-site");
569 
570   /* If the output already has colorimetry and chroma-site, stop,
571    * otherwise try and transfer what we can from the input caps */
572   if (have_colorimetry && have_chroma_site)
573     return;
574 
575   {
576     GstVideoInfo in_info, out_info;
577     const GValue *in_colorimetry =
578         gst_structure_get_value (in_caps_s, "colorimetry");
579 
580     if (!gst_video_info_from_caps (&in_info, in_caps)) {
581       GST_WARNING_OBJECT (trans,
582           "Failed to convert sink pad caps to video info");
583       return;
584     }
585     if (!gst_video_info_from_caps (&out_info, out_caps)) {
586       GST_WARNING_OBJECT (trans,
587           "Failed to convert src pad caps to video info");
588       return;
589     }
590 
591     if (!have_colorimetry && in_colorimetry != NULL) {
592       if ((GST_VIDEO_INFO_IS_YUV (&out_info)
593               && GST_VIDEO_INFO_IS_YUV (&in_info))
594           || (GST_VIDEO_INFO_IS_RGB (&out_info)
595               && GST_VIDEO_INFO_IS_RGB (&in_info))
596           || (GST_VIDEO_INFO_IS_GRAY (&out_info)
597               && GST_VIDEO_INFO_IS_GRAY (&in_info))) {
598         /* Can transfer the colorimetry intact from the input if it has it */
599         gst_structure_set_value (out_caps_s, "colorimetry", in_colorimetry);
600       } else {
601         gchar *colorimetry_str;
602 
603         /* Changing between YUV/RGB - forward primaries and transfer function, but use
604          * default range and matrix.
605          * the primaries is used for conversion between RGB and XYZ (CIE 1931 coordinate).
606          * the transfer function could be another reference (e.g., HDR)
607          */
608         out_info.colorimetry.primaries = in_info.colorimetry.primaries;
609         out_info.colorimetry.transfer = in_info.colorimetry.transfer;
610 
611         colorimetry_str =
612             gst_video_colorimetry_to_string (&out_info.colorimetry);
613         gst_caps_set_simple (out_caps, "colorimetry", G_TYPE_STRING,
614             colorimetry_str, NULL);
615         g_free (colorimetry_str);
616       }
617     }
618 
619     /* Only YUV output needs chroma-site. If the input was also YUV and had the same chroma
620      * subsampling, transfer the siting. If the sub-sampling is changing, then the planes get
621      * scaled anyway so there's no real reason to prefer the input siting. */
622     if (!have_chroma_site && GST_VIDEO_INFO_IS_YUV (&out_info)) {
623       if (GST_VIDEO_INFO_IS_YUV (&in_info)) {
624         const GValue *in_chroma_site =
625             gst_structure_get_value (in_caps_s, "chroma-site");
626         if (in_chroma_site != NULL
627             && subsampling_unchanged (&in_info, &out_info))
628           gst_structure_set_value (out_caps_s, "chroma-site", in_chroma_site);
629       }
630     }
631   }
632 }
633 
634 static GstCaps *
gst_d3d11_base_convert_get_fixed_format(GstBaseTransform * trans,GstPadDirection direction,GstCaps * caps,GstCaps * othercaps)635 gst_d3d11_base_convert_get_fixed_format (GstBaseTransform * trans,
636     GstPadDirection direction, GstCaps * caps, GstCaps * othercaps)
637 {
638   GstCaps *result;
639 
640   result = gst_caps_intersect (othercaps, caps);
641   if (gst_caps_is_empty (result)) {
642     gst_caps_unref (result);
643     result = gst_caps_copy (othercaps);
644   }
645 
646   gst_d3d11_base_convert_fixate_format (trans, caps, result);
647 
648   /* fixate remaining fields */
649   result = gst_caps_fixate (result);
650 
651   if (direction == GST_PAD_SINK) {
652     if (gst_caps_is_subset (caps, result)) {
653       gst_caps_replace (&result, caps);
654     } else {
655       /* Try and preserve input colorimetry / chroma information */
656       transfer_colorimetry_from_input (trans, caps, result);
657     }
658   }
659 
660   return result;
661 }
662 
663 static GstCaps *
gst_d3d11_base_convert_fixate_size(GstBaseTransform * base,GstPadDirection direction,GstCaps * caps,GstCaps * othercaps)664 gst_d3d11_base_convert_fixate_size (GstBaseTransform * base,
665     GstPadDirection direction, GstCaps * caps, GstCaps * othercaps)
666 {
667   GstStructure *ins, *outs;
668   const GValue *from_par, *to_par;
669   GValue fpar = G_VALUE_INIT, tpar = G_VALUE_INIT;
670 
671   othercaps = gst_caps_truncate (othercaps);
672   othercaps = gst_caps_make_writable (othercaps);
673   ins = gst_caps_get_structure (caps, 0);
674   outs = gst_caps_get_structure (othercaps, 0);
675 
676   from_par = gst_structure_get_value (ins, "pixel-aspect-ratio");
677   to_par = gst_structure_get_value (outs, "pixel-aspect-ratio");
678 
679   /* If we're fixating from the sinkpad we always set the PAR and
680    * assume that missing PAR on the sinkpad means 1/1 and
681    * missing PAR on the srcpad means undefined
682    */
683   if (direction == GST_PAD_SINK) {
684     if (!from_par) {
685       g_value_init (&fpar, GST_TYPE_FRACTION);
686       gst_value_set_fraction (&fpar, 1, 1);
687       from_par = &fpar;
688     }
689     if (!to_par) {
690       g_value_init (&tpar, GST_TYPE_FRACTION_RANGE);
691       gst_value_set_fraction_range_full (&tpar, 1, G_MAXINT, G_MAXINT, 1);
692       to_par = &tpar;
693     }
694   } else {
695     if (!to_par) {
696       g_value_init (&tpar, GST_TYPE_FRACTION);
697       gst_value_set_fraction (&tpar, 1, 1);
698       to_par = &tpar;
699 
700       gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION, 1, 1,
701           NULL);
702     }
703     if (!from_par) {
704       g_value_init (&fpar, GST_TYPE_FRACTION);
705       gst_value_set_fraction (&fpar, 1, 1);
706       from_par = &fpar;
707     }
708   }
709 
710   /* we have both PAR but they might not be fixated */
711   {
712     gint from_w, from_h, from_par_n, from_par_d, to_par_n, to_par_d;
713     gint w = 0, h = 0;
714     gint from_dar_n, from_dar_d;
715     gint num, den;
716 
717     /* from_par should be fixed */
718     g_return_val_if_fail (gst_value_is_fixed (from_par), othercaps);
719 
720     from_par_n = gst_value_get_fraction_numerator (from_par);
721     from_par_d = gst_value_get_fraction_denominator (from_par);
722 
723     gst_structure_get_int (ins, "width", &from_w);
724     gst_structure_get_int (ins, "height", &from_h);
725 
726     gst_structure_get_int (outs, "width", &w);
727     gst_structure_get_int (outs, "height", &h);
728 
729     /* if both width and height are already fixed, we can't do anything
730      * about it anymore */
731     if (w && h) {
732       guint n, d;
733 
734       GST_DEBUG_OBJECT (base, "dimensions already set to %dx%d, not fixating",
735           w, h);
736       if (!gst_value_is_fixed (to_par)) {
737         if (gst_video_calculate_display_ratio (&n, &d, from_w, from_h,
738                 from_par_n, from_par_d, w, h)) {
739           GST_DEBUG_OBJECT (base, "fixating to_par to %dx%d", n, d);
740           if (gst_structure_has_field (outs, "pixel-aspect-ratio"))
741             gst_structure_fixate_field_nearest_fraction (outs,
742                 "pixel-aspect-ratio", n, d);
743           else if (n != d)
744             gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION,
745                 n, d, NULL);
746         }
747       }
748       goto done;
749     }
750 
751     /* Calculate input DAR */
752     if (!gst_util_fraction_multiply (from_w, from_h, from_par_n, from_par_d,
753             &from_dar_n, &from_dar_d)) {
754       GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
755           ("Error calculating the output scaled size - integer overflow"));
756       goto done;
757     }
758 
759     GST_DEBUG_OBJECT (base, "Input DAR is %d/%d", from_dar_n, from_dar_d);
760 
761     /* If either width or height are fixed there's not much we
762      * can do either except choosing a height or width and PAR
763      * that matches the DAR as good as possible
764      */
765     if (h) {
766       GstStructure *tmp;
767       gint set_w, set_par_n, set_par_d;
768 
769       GST_DEBUG_OBJECT (base, "height is fixed (%d)", h);
770 
771       /* If the PAR is fixed too, there's not much to do
772        * except choosing the width that is nearest to the
773        * width with the same DAR */
774       if (gst_value_is_fixed (to_par)) {
775         to_par_n = gst_value_get_fraction_numerator (to_par);
776         to_par_d = gst_value_get_fraction_denominator (to_par);
777 
778         GST_DEBUG_OBJECT (base, "PAR is fixed %d/%d", to_par_n, to_par_d);
779 
780         if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, to_par_d,
781                 to_par_n, &num, &den)) {
782           GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
783               ("Error calculating the output scaled size - integer overflow"));
784           goto done;
785         }
786 
787         w = (guint) gst_util_uint64_scale_int_round (h, num, den);
788         gst_structure_fixate_field_nearest_int (outs, "width", w);
789 
790         goto done;
791       }
792 
793       /* The PAR is not fixed and it's quite likely that we can set
794        * an arbitrary PAR. */
795 
796       /* Check if we can keep the input width */
797       tmp = gst_structure_copy (outs);
798       gst_structure_fixate_field_nearest_int (tmp, "width", from_w);
799       gst_structure_get_int (tmp, "width", &set_w);
800 
801       /* Might have failed but try to keep the DAR nonetheless by
802        * adjusting the PAR */
803       if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, h, set_w,
804               &to_par_n, &to_par_d)) {
805         GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
806             ("Error calculating the output scaled size - integer overflow"));
807         gst_structure_free (tmp);
808         goto done;
809       }
810 
811       if (!gst_structure_has_field (tmp, "pixel-aspect-ratio"))
812         gst_structure_set_value (tmp, "pixel-aspect-ratio", to_par);
813       gst_structure_fixate_field_nearest_fraction (tmp, "pixel-aspect-ratio",
814           to_par_n, to_par_d);
815       gst_structure_get_fraction (tmp, "pixel-aspect-ratio", &set_par_n,
816           &set_par_d);
817       gst_structure_free (tmp);
818 
819       /* Check if the adjusted PAR is accepted */
820       if (set_par_n == to_par_n && set_par_d == to_par_d) {
821         if (gst_structure_has_field (outs, "pixel-aspect-ratio") ||
822             set_par_n != set_par_d)
823           gst_structure_set (outs, "width", G_TYPE_INT, set_w,
824               "pixel-aspect-ratio", GST_TYPE_FRACTION, set_par_n, set_par_d,
825               NULL);
826         goto done;
827       }
828 
829       /* Otherwise scale the width to the new PAR and check if the
830        * adjusted with is accepted. If all that fails we can't keep
831        * the DAR */
832       if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, set_par_d,
833               set_par_n, &num, &den)) {
834         GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
835             ("Error calculating the output scaled size - integer overflow"));
836         goto done;
837       }
838 
839       w = (guint) gst_util_uint64_scale_int_round (h, num, den);
840       gst_structure_fixate_field_nearest_int (outs, "width", w);
841       if (gst_structure_has_field (outs, "pixel-aspect-ratio") ||
842           set_par_n != set_par_d)
843         gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION,
844             set_par_n, set_par_d, NULL);
845 
846       goto done;
847     } else if (w) {
848       GstStructure *tmp;
849       gint set_h, set_par_n, set_par_d;
850 
851       GST_DEBUG_OBJECT (base, "width is fixed (%d)", w);
852 
853       /* If the PAR is fixed too, there's not much to do
854        * except choosing the height that is nearest to the
855        * height with the same DAR */
856       if (gst_value_is_fixed (to_par)) {
857         to_par_n = gst_value_get_fraction_numerator (to_par);
858         to_par_d = gst_value_get_fraction_denominator (to_par);
859 
860         GST_DEBUG_OBJECT (base, "PAR is fixed %d/%d", to_par_n, to_par_d);
861 
862         if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, to_par_d,
863                 to_par_n, &num, &den)) {
864           GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
865               ("Error calculating the output scaled size - integer overflow"));
866           goto done;
867         }
868 
869         h = (guint) gst_util_uint64_scale_int_round (w, den, num);
870         gst_structure_fixate_field_nearest_int (outs, "height", h);
871 
872         goto done;
873       }
874 
875       /* The PAR is not fixed and it's quite likely that we can set
876        * an arbitrary PAR. */
877 
878       /* Check if we can keep the input height */
879       tmp = gst_structure_copy (outs);
880       gst_structure_fixate_field_nearest_int (tmp, "height", from_h);
881       gst_structure_get_int (tmp, "height", &set_h);
882 
883       /* Might have failed but try to keep the DAR nonetheless by
884        * adjusting the PAR */
885       if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, set_h, w,
886               &to_par_n, &to_par_d)) {
887         GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
888             ("Error calculating the output scaled size - integer overflow"));
889         gst_structure_free (tmp);
890         goto done;
891       }
892       if (!gst_structure_has_field (tmp, "pixel-aspect-ratio"))
893         gst_structure_set_value (tmp, "pixel-aspect-ratio", to_par);
894       gst_structure_fixate_field_nearest_fraction (tmp, "pixel-aspect-ratio",
895           to_par_n, to_par_d);
896       gst_structure_get_fraction (tmp, "pixel-aspect-ratio", &set_par_n,
897           &set_par_d);
898       gst_structure_free (tmp);
899 
900       /* Check if the adjusted PAR is accepted */
901       if (set_par_n == to_par_n && set_par_d == to_par_d) {
902         if (gst_structure_has_field (outs, "pixel-aspect-ratio") ||
903             set_par_n != set_par_d)
904           gst_structure_set (outs, "height", G_TYPE_INT, set_h,
905               "pixel-aspect-ratio", GST_TYPE_FRACTION, set_par_n, set_par_d,
906               NULL);
907         goto done;
908       }
909 
910       /* Otherwise scale the height to the new PAR and check if the
911        * adjusted with is accepted. If all that fails we can't keep
912        * the DAR */
913       if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, set_par_d,
914               set_par_n, &num, &den)) {
915         GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
916             ("Error calculating the output scale sized - integer overflow"));
917         goto done;
918       }
919 
920       h = (guint) gst_util_uint64_scale_int_round (w, den, num);
921       gst_structure_fixate_field_nearest_int (outs, "height", h);
922       if (gst_structure_has_field (outs, "pixel-aspect-ratio") ||
923           set_par_n != set_par_d)
924         gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION,
925             set_par_n, set_par_d, NULL);
926 
927       goto done;
928     } else if (gst_value_is_fixed (to_par)) {
929       GstStructure *tmp;
930       gint set_h, set_w, f_h, f_w;
931 
932       to_par_n = gst_value_get_fraction_numerator (to_par);
933       to_par_d = gst_value_get_fraction_denominator (to_par);
934 
935       /* Calculate scale factor for the PAR change */
936       if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, to_par_n,
937               to_par_d, &num, &den)) {
938         GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
939             ("Error calculating the output scaled size - integer overflow"));
940         goto done;
941       }
942 
943       /* Try to keep the input height (because of interlacing) */
944       tmp = gst_structure_copy (outs);
945       gst_structure_fixate_field_nearest_int (tmp, "height", from_h);
946       gst_structure_get_int (tmp, "height", &set_h);
947 
948       /* This might have failed but try to scale the width
949        * to keep the DAR nonetheless */
950       w = (guint) gst_util_uint64_scale_int_round (set_h, num, den);
951       gst_structure_fixate_field_nearest_int (tmp, "width", w);
952       gst_structure_get_int (tmp, "width", &set_w);
953       gst_structure_free (tmp);
954 
955       /* We kept the DAR and the height is nearest to the original height */
956       if (set_w == w) {
957         gst_structure_set (outs, "width", G_TYPE_INT, set_w, "height",
958             G_TYPE_INT, set_h, NULL);
959         goto done;
960       }
961 
962       f_h = set_h;
963       f_w = set_w;
964 
965       /* If the former failed, try to keep the input width at least */
966       tmp = gst_structure_copy (outs);
967       gst_structure_fixate_field_nearest_int (tmp, "width", from_w);
968       gst_structure_get_int (tmp, "width", &set_w);
969 
970       /* This might have failed but try to scale the width
971        * to keep the DAR nonetheless */
972       h = (guint) gst_util_uint64_scale_int_round (set_w, den, num);
973       gst_structure_fixate_field_nearest_int (tmp, "height", h);
974       gst_structure_get_int (tmp, "height", &set_h);
975       gst_structure_free (tmp);
976 
977       /* We kept the DAR and the width is nearest to the original width */
978       if (set_h == h) {
979         gst_structure_set (outs, "width", G_TYPE_INT, set_w, "height",
980             G_TYPE_INT, set_h, NULL);
981         goto done;
982       }
983 
984       /* If all this failed, keep the dimensions with the DAR that was closest
985        * to the correct DAR. This changes the DAR but there's not much else to
986        * do here.
987        */
988       if (set_w * ABS (set_h - h) < ABS (f_w - w) * f_h) {
989         f_h = set_h;
990         f_w = set_w;
991       }
992       gst_structure_set (outs, "width", G_TYPE_INT, f_w, "height", G_TYPE_INT,
993           f_h, NULL);
994       goto done;
995     } else {
996       GstStructure *tmp;
997       gint set_h, set_w, set_par_n, set_par_d, tmp2;
998 
999       /* width, height and PAR are not fixed but passthrough is not possible */
1000 
1001       /* First try to keep the height and width as good as possible
1002        * and scale PAR */
1003       tmp = gst_structure_copy (outs);
1004       gst_structure_fixate_field_nearest_int (tmp, "height", from_h);
1005       gst_structure_get_int (tmp, "height", &set_h);
1006       gst_structure_fixate_field_nearest_int (tmp, "width", from_w);
1007       gst_structure_get_int (tmp, "width", &set_w);
1008 
1009       if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, set_h, set_w,
1010               &to_par_n, &to_par_d)) {
1011         GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
1012             ("Error calculating the output scaled size - integer overflow"));
1013         gst_structure_free (tmp);
1014         goto done;
1015       }
1016 
1017       if (!gst_structure_has_field (tmp, "pixel-aspect-ratio"))
1018         gst_structure_set_value (tmp, "pixel-aspect-ratio", to_par);
1019       gst_structure_fixate_field_nearest_fraction (tmp, "pixel-aspect-ratio",
1020           to_par_n, to_par_d);
1021       gst_structure_get_fraction (tmp, "pixel-aspect-ratio", &set_par_n,
1022           &set_par_d);
1023       gst_structure_free (tmp);
1024 
1025       if (set_par_n == to_par_n && set_par_d == to_par_d) {
1026         gst_structure_set (outs, "width", G_TYPE_INT, set_w, "height",
1027             G_TYPE_INT, set_h, NULL);
1028 
1029         if (gst_structure_has_field (outs, "pixel-aspect-ratio") ||
1030             set_par_n != set_par_d)
1031           gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION,
1032               set_par_n, set_par_d, NULL);
1033         goto done;
1034       }
1035 
1036       /* Otherwise try to scale width to keep the DAR with the set
1037        * PAR and height */
1038       if (!gst_util_fraction_multiply (from_dar_n, from_dar_d, set_par_d,
1039               set_par_n, &num, &den)) {
1040         GST_ELEMENT_ERROR (base, CORE, NEGOTIATION, (NULL),
1041             ("Error calculating the output scaled size - integer overflow"));
1042         goto done;
1043       }
1044 
1045       w = (guint) gst_util_uint64_scale_int_round (set_h, num, den);
1046       tmp = gst_structure_copy (outs);
1047       gst_structure_fixate_field_nearest_int (tmp, "width", w);
1048       gst_structure_get_int (tmp, "width", &tmp2);
1049       gst_structure_free (tmp);
1050 
1051       if (tmp2 == w) {
1052         gst_structure_set (outs, "width", G_TYPE_INT, tmp2, "height",
1053             G_TYPE_INT, set_h, NULL);
1054         if (gst_structure_has_field (outs, "pixel-aspect-ratio") ||
1055             set_par_n != set_par_d)
1056           gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION,
1057               set_par_n, set_par_d, NULL);
1058         goto done;
1059       }
1060 
1061       /* ... or try the same with the height */
1062       h = (guint) gst_util_uint64_scale_int_round (set_w, den, num);
1063       tmp = gst_structure_copy (outs);
1064       gst_structure_fixate_field_nearest_int (tmp, "height", h);
1065       gst_structure_get_int (tmp, "height", &tmp2);
1066       gst_structure_free (tmp);
1067 
1068       if (tmp2 == h) {
1069         gst_structure_set (outs, "width", G_TYPE_INT, set_w, "height",
1070             G_TYPE_INT, tmp2, NULL);
1071         if (gst_structure_has_field (outs, "pixel-aspect-ratio") ||
1072             set_par_n != set_par_d)
1073           gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION,
1074               set_par_n, set_par_d, NULL);
1075         goto done;
1076       }
1077 
1078       /* If all fails we can't keep the DAR and take the nearest values
1079        * for everything from the first try */
1080       gst_structure_set (outs, "width", G_TYPE_INT, set_w, "height",
1081           G_TYPE_INT, set_h, NULL);
1082       if (gst_structure_has_field (outs, "pixel-aspect-ratio") ||
1083           set_par_n != set_par_d)
1084         gst_structure_set (outs, "pixel-aspect-ratio", GST_TYPE_FRACTION,
1085             set_par_n, set_par_d, NULL);
1086     }
1087   }
1088 
1089 done:
1090   if (from_par == &fpar)
1091     g_value_unset (&fpar);
1092   if (to_par == &tpar)
1093     g_value_unset (&tpar);
1094 
1095   return othercaps;
1096 }
1097 
1098 static GstCaps *
gst_d3d11_base_convert_fixate_caps(GstBaseTransform * base,GstPadDirection direction,GstCaps * caps,GstCaps * othercaps)1099 gst_d3d11_base_convert_fixate_caps (GstBaseTransform * base,
1100     GstPadDirection direction, GstCaps * caps, GstCaps * othercaps)
1101 {
1102   GstCaps *format = NULL;
1103 
1104   GST_DEBUG_OBJECT (base,
1105       "trying to fixate othercaps %" GST_PTR_FORMAT " based on caps %"
1106       GST_PTR_FORMAT, othercaps, caps);
1107 
1108   format = gst_d3d11_base_convert_get_fixed_format (base, direction, caps,
1109       othercaps);
1110 
1111   if (gst_caps_is_empty (format)) {
1112     GST_ERROR_OBJECT (base, "Could not convert formats");
1113     return format;
1114   }
1115 
1116   /* convert mode is "all" or "size" here */
1117   othercaps =
1118       gst_d3d11_base_convert_fixate_size (base, direction, caps, othercaps);
1119 
1120   if (gst_caps_get_size (othercaps) == 1) {
1121     guint i;
1122     const gchar *format_fields[] = { "format", "colorimetry", "chroma-site" };
1123     GstStructure *format_struct = gst_caps_get_structure (format, 0);
1124     GstStructure *fixated_struct;
1125 
1126     othercaps = gst_caps_make_writable (othercaps);
1127     fixated_struct = gst_caps_get_structure (othercaps, 0);
1128 
1129     for (i = 0; i < G_N_ELEMENTS (format_fields); i++) {
1130       if (gst_structure_has_field (format_struct, format_fields[i])) {
1131         gst_structure_set (fixated_struct, format_fields[i], G_TYPE_STRING,
1132             gst_structure_get_string (format_struct, format_fields[i]), NULL);
1133       } else {
1134         gst_structure_remove_field (fixated_struct, format_fields[i]);
1135       }
1136     }
1137   }
1138   gst_caps_unref (format);
1139 
1140   GST_DEBUG_OBJECT (base, "fixated othercaps to %" GST_PTR_FORMAT, othercaps);
1141 
1142   return othercaps;
1143 }
1144 
1145 static gboolean
gst_d3d11_base_convert_filter_meta(GstBaseTransform * trans,GstQuery * query,GType api,const GstStructure * params)1146 gst_d3d11_base_convert_filter_meta (GstBaseTransform * trans,
1147     GstQuery * query, GType api, const GstStructure * params)
1148 {
1149   /* This element cannot passthrough the crop meta, because it would convert the
1150    * wrong sub-region of the image, and worst, our output image may not be large
1151    * enough for the crop to be applied later */
1152   if (api == GST_VIDEO_CROP_META_API_TYPE)
1153     return FALSE;
1154 
1155   /* propose all other metadata upstream */
1156   return TRUE;
1157 }
1158 
1159 static gboolean
gst_d3d11_base_convert_propose_allocation(GstBaseTransform * trans,GstQuery * decide_query,GstQuery * query)1160 gst_d3d11_base_convert_propose_allocation (GstBaseTransform * trans,
1161     GstQuery * decide_query, GstQuery * query)
1162 {
1163   GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
1164   GstVideoInfo info;
1165   GstBufferPool *pool = NULL;
1166   GstCaps *caps;
1167   guint n_pools, i;
1168   GstStructure *config;
1169   guint size;
1170   GstD3D11AllocationParams *d3d11_params;
1171   const GstD3D11Format *d3d11_format;
1172   guint bind_flags = D3D11_BIND_SHADER_RESOURCE;
1173   DXGI_FORMAT dxgi_format = DXGI_FORMAT_UNKNOWN;
1174   UINT supported = 0;
1175   HRESULT hr;
1176   ID3D11Device *device_handle;
1177 
1178   if (!GST_BASE_TRANSFORM_CLASS (parent_class)->propose_allocation (trans,
1179           decide_query, query))
1180     return FALSE;
1181 
1182   /* passthrough, we're done */
1183   if (decide_query == NULL)
1184     return TRUE;
1185 
1186   gst_query_parse_allocation (query, &caps, NULL);
1187 
1188   if (caps == NULL)
1189     return FALSE;
1190 
1191   if (!gst_video_info_from_caps (&info, caps)) {
1192     GST_ERROR_OBJECT (filter, "Invalid caps %" GST_PTR_FORMAT, caps);
1193     return FALSE;
1194   }
1195 
1196   d3d11_format = gst_d3d11_device_format_from_gst (filter->device,
1197       GST_VIDEO_INFO_FORMAT (&info));
1198   if (!d3d11_format) {
1199     GST_ERROR_OBJECT (filter, "Unknown format caps %" GST_PTR_FORMAT, caps);
1200     return FALSE;
1201   }
1202 
1203   if (d3d11_format->dxgi_format == DXGI_FORMAT_UNKNOWN) {
1204     dxgi_format = d3d11_format->resource_format[0];
1205   } else {
1206     dxgi_format = d3d11_format->dxgi_format;
1207   }
1208 
1209   device_handle = gst_d3d11_device_get_device_handle (filter->device);
1210   hr = device_handle->CheckFormatSupport (dxgi_format, &supported);
1211   if (gst_d3d11_result (hr, filter->device) &&
1212       (supported & D3D11_FORMAT_SUPPORT_RENDER_TARGET) ==
1213       D3D11_FORMAT_SUPPORT_RENDER_TARGET) {
1214     bind_flags |= D3D11_BIND_RENDER_TARGET;
1215   }
1216 
1217   n_pools = gst_query_get_n_allocation_pools (query);
1218   for (i = 0; i < n_pools; i++) {
1219     gst_query_parse_nth_allocation_pool (query, i, &pool, NULL, NULL, NULL);
1220     if (pool) {
1221       if (!GST_IS_D3D11_BUFFER_POOL (pool)) {
1222         gst_clear_object (&pool);
1223       } else {
1224         GstD3D11BufferPool *dpool = GST_D3D11_BUFFER_POOL (pool);
1225         if (dpool->device != filter->device)
1226           gst_clear_object (&pool);
1227       }
1228     }
1229   }
1230 
1231   if (!pool)
1232     pool = gst_d3d11_buffer_pool_new (filter->device);
1233 
1234   config = gst_buffer_pool_get_config (pool);
1235   gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
1236 
1237   d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config);
1238   if (!d3d11_params) {
1239     d3d11_params = gst_d3d11_allocation_params_new (filter->device, &info,
1240         (GstD3D11AllocationFlags) 0, bind_flags);
1241   } else {
1242     /* Set bind flag */
1243     for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&info); i++) {
1244       d3d11_params->desc[i].BindFlags |= bind_flags;
1245     }
1246   }
1247 
1248   gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params);
1249   gst_d3d11_allocation_params_free (d3d11_params);
1250 
1251   /* size will be updated by d3d11 buffer pool */
1252   gst_buffer_pool_config_set_params (config, caps, 0, 0, 0);
1253 
1254   if (!gst_buffer_pool_set_config (pool, config))
1255     goto config_failed;
1256 
1257   gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL);
1258   gst_query_add_allocation_meta (query,
1259       GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, NULL);
1260 
1261   /* d3d11 buffer pool will update buffer size based on allocated texture,
1262    * get size from config again */
1263   config = gst_buffer_pool_get_config (pool);
1264   gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr, nullptr);
1265   gst_structure_free (config);
1266 
1267   gst_query_add_allocation_pool (query, pool, size, 0, 0);
1268 
1269   gst_object_unref (pool);
1270 
1271   return TRUE;
1272 
1273   /* ERRORS */
1274 config_failed:
1275   {
1276     GST_ERROR_OBJECT (filter, "failed to set config");
1277     gst_object_unref (pool);
1278     return FALSE;
1279   }
1280 }
1281 
1282 static gboolean
gst_d3d11_base_convert_decide_allocation(GstBaseTransform * trans,GstQuery * query)1283 gst_d3d11_base_convert_decide_allocation (GstBaseTransform * trans,
1284     GstQuery * query)
1285 {
1286   GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
1287   GstCaps *outcaps = NULL;
1288   GstBufferPool *pool = NULL;
1289   guint size, min = 0, max = 0;
1290   GstStructure *config;
1291   GstD3D11AllocationParams *d3d11_params;
1292   gboolean update_pool = FALSE;
1293   GstVideoInfo info;
1294   guint i;
1295   const GstD3D11Format *d3d11_format;
1296   guint bind_flags = D3D11_BIND_RENDER_TARGET;
1297   DXGI_FORMAT dxgi_format = DXGI_FORMAT_UNKNOWN;
1298   UINT supported = 0;
1299   HRESULT hr;
1300   ID3D11Device *device_handle;
1301 
1302   gst_query_parse_allocation (query, &outcaps, NULL);
1303 
1304   if (!outcaps)
1305     return FALSE;
1306 
1307   if (!gst_video_info_from_caps (&info, outcaps)) {
1308     GST_ERROR_OBJECT (filter, "Invalid caps %" GST_PTR_FORMAT, outcaps);
1309     return FALSE;
1310   }
1311 
1312   d3d11_format = gst_d3d11_device_format_from_gst (filter->device,
1313       GST_VIDEO_INFO_FORMAT (&info));
1314   if (!d3d11_format) {
1315     GST_ERROR_OBJECT (filter, "Unknown format caps %" GST_PTR_FORMAT, outcaps);
1316     return FALSE;
1317   }
1318 
1319   if (d3d11_format->dxgi_format == DXGI_FORMAT_UNKNOWN) {
1320     dxgi_format = d3d11_format->resource_format[0];
1321   } else {
1322     dxgi_format = d3d11_format->dxgi_format;
1323   }
1324 
1325   device_handle = gst_d3d11_device_get_device_handle (filter->device);
1326   hr = device_handle->CheckFormatSupport (dxgi_format, &supported);
1327   if (gst_d3d11_result (hr, filter->device) &&
1328       (supported & D3D11_FORMAT_SUPPORT_SHADER_SAMPLE) ==
1329       D3D11_FORMAT_SUPPORT_SHADER_SAMPLE) {
1330     bind_flags |= D3D11_BIND_SHADER_RESOURCE;
1331   }
1332 
1333   size = GST_VIDEO_INFO_SIZE (&info);
1334 
1335   if (gst_query_get_n_allocation_pools (query) > 0) {
1336     gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max);
1337     if (pool) {
1338       if (!GST_IS_D3D11_BUFFER_POOL (pool)) {
1339         gst_clear_object (&pool);
1340       } else {
1341         GstD3D11BufferPool *dpool = GST_D3D11_BUFFER_POOL (pool);
1342         if (dpool->device != filter->device)
1343           gst_clear_object (&pool);
1344       }
1345     }
1346 
1347     update_pool = TRUE;
1348   }
1349 
1350   if (!pool)
1351     pool = gst_d3d11_buffer_pool_new (filter->device);
1352 
1353   config = gst_buffer_pool_get_config (pool);
1354   gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
1355 
1356   d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config);
1357   if (!d3d11_params) {
1358     d3d11_params = gst_d3d11_allocation_params_new (filter->device, &info,
1359         (GstD3D11AllocationFlags) 0, bind_flags);
1360   } else {
1361     /* Set bind flag */
1362     for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&info); i++) {
1363       d3d11_params->desc[i].BindFlags |= bind_flags;
1364     }
1365   }
1366 
1367   gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params);
1368   gst_d3d11_allocation_params_free (d3d11_params);
1369 
1370   gst_buffer_pool_config_set_params (config, outcaps, size, min, max);
1371   gst_buffer_pool_set_config (pool, config);
1372 
1373   /* d3d11 buffer pool will update buffer size based on allocated texture,
1374    * get size from config again */
1375   config = gst_buffer_pool_get_config (pool);
1376   gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr, nullptr);
1377   gst_structure_free (config);
1378 
1379   if (update_pool)
1380     gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max);
1381   else
1382     gst_query_add_allocation_pool (query, pool, size, min, max);
1383 
1384   gst_object_unref (pool);
1385 
1386   return GST_BASE_TRANSFORM_CLASS (parent_class)->decide_allocation (trans,
1387       query);
1388 }
1389 
1390 static gboolean
create_shader_input_resource(GstD3D11BaseConvert * self,GstD3D11Device * device,const GstD3D11Format * format,GstVideoInfo * info)1391 create_shader_input_resource (GstD3D11BaseConvert * self,
1392     GstD3D11Device * device, const GstD3D11Format * format, GstVideoInfo * info)
1393 {
1394   D3D11_TEXTURE2D_DESC texture_desc;
1395   D3D11_SHADER_RESOURCE_VIEW_DESC view_desc;
1396   HRESULT hr;
1397   ID3D11Device *device_handle;
1398   ID3D11Texture2D *tex[GST_VIDEO_MAX_PLANES] = { NULL, };
1399   ID3D11ShaderResourceView *view[GST_VIDEO_MAX_PLANES] = { NULL, };
1400   gint i;
1401 
1402   if (self->num_input_view)
1403     return TRUE;
1404 
1405   memset (&texture_desc, 0, sizeof (texture_desc));
1406   memset (&view_desc, 0, sizeof (view_desc));
1407 
1408   device_handle = gst_d3d11_device_get_device_handle (device);
1409 
1410   texture_desc.MipLevels = 1;
1411   texture_desc.ArraySize = 1;
1412   texture_desc.SampleDesc.Count = 1;
1413   texture_desc.SampleDesc.Quality = 0;
1414   texture_desc.Usage = D3D11_USAGE_DEFAULT;
1415   texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
1416 
1417   if (format->dxgi_format == DXGI_FORMAT_UNKNOWN) {
1418     for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
1419       if (format->resource_format[i] == DXGI_FORMAT_UNKNOWN)
1420         break;
1421 
1422       texture_desc.Width = GST_VIDEO_INFO_COMP_WIDTH (info, i);
1423       texture_desc.Height = GST_VIDEO_INFO_COMP_HEIGHT (info, i);
1424       texture_desc.Format = format->resource_format[i];
1425 
1426       hr = device_handle->CreateTexture2D (&texture_desc, NULL, &tex[i]);
1427       if (!gst_d3d11_result (hr, device)) {
1428         GST_ERROR_OBJECT (self, "Failed to create texture (0x%x)", (guint) hr);
1429         goto error;
1430       }
1431     }
1432   } else {
1433     gboolean is_semiplanar = FALSE;
1434 
1435     if (format->dxgi_format == DXGI_FORMAT_NV12 ||
1436         format->dxgi_format == DXGI_FORMAT_P010 ||
1437         format->dxgi_format == DXGI_FORMAT_P016)
1438       is_semiplanar = TRUE;
1439 
1440     texture_desc.Width = GST_VIDEO_INFO_WIDTH (info);
1441     texture_desc.Height = GST_VIDEO_INFO_HEIGHT (info);
1442     texture_desc.Format = format->dxgi_format;
1443 
1444     /* semiplanar format resolution of should be even number */
1445     if (is_semiplanar) {
1446       texture_desc.Width = GST_ROUND_UP_2 (texture_desc.Width);
1447       texture_desc.Height = GST_ROUND_UP_2 (texture_desc.Height);
1448     }
1449 
1450     hr = device_handle->CreateTexture2D (&texture_desc, NULL, &tex[0]);
1451     if (!gst_d3d11_result (hr, device)) {
1452       GST_ERROR_OBJECT (self, "Failed to create texture (0x%x)", (guint) hr);
1453       goto error;
1454     }
1455 
1456     if (is_semiplanar) {
1457       tex[0]->AddRef ();
1458       tex[1] = tex[0];
1459     }
1460   }
1461 
1462   view_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
1463   view_desc.Texture2D.MipLevels = 1;
1464 
1465   for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
1466     if (format->resource_format[i] == DXGI_FORMAT_UNKNOWN)
1467       break;
1468 
1469     view_desc.Format = format->resource_format[i];
1470     hr = device_handle->CreateShaderResourceView (tex[i], &view_desc, &view[i]);
1471 
1472     if (!gst_d3d11_result (hr, device)) {
1473       GST_ERROR_OBJECT (self,
1474           "Failed to create resource view (0x%x)", (guint) hr);
1475       goto error;
1476     }
1477   }
1478 
1479   self->num_input_view = i;
1480 
1481   GST_DEBUG_OBJECT (self,
1482       "%d shader resource view created", self->num_input_view);
1483 
1484   for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
1485     self->in_texture[i] = tex[i];
1486     self->shader_resource_view[i] = view[i];
1487   }
1488 
1489   return TRUE;
1490 
1491 error:
1492   for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
1493     GST_D3D11_CLEAR_COM (view[i]);
1494   }
1495 
1496   for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
1497     GST_D3D11_CLEAR_COM (tex[i]);
1498   }
1499 
1500   return FALSE;
1501 }
1502 
1503 /* 16.0 / 255.0 ~= 0.062745 */
1504 static const float luma_black_level_limited = 0.062745f;
1505 
1506 static inline void
clear_rtv_color_rgb(GstD3D11BaseConvert * self,ID3D11DeviceContext * context_handle,ID3D11RenderTargetView * rtv,gboolean full_range)1507 clear_rtv_color_rgb (GstD3D11BaseConvert * self,
1508     ID3D11DeviceContext * context_handle, ID3D11RenderTargetView * rtv,
1509     gboolean full_range)
1510 {
1511   const FLOAT clear_color_full[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
1512   const FLOAT clear_color_limited[4] =
1513       { luma_black_level_limited, luma_black_level_limited,
1514     luma_black_level_limited, 1.0f
1515   };
1516   const FLOAT *target;
1517 
1518   if (full_range)
1519     target = clear_color_full;
1520   else
1521     target = clear_color_limited;
1522 
1523   context_handle->ClearRenderTargetView (rtv, target);
1524 }
1525 
1526 static inline void
clear_rtv_color_vuya(GstD3D11BaseConvert * self,ID3D11DeviceContext * context_handle,ID3D11RenderTargetView * rtv,gboolean full_range)1527 clear_rtv_color_vuya (GstD3D11BaseConvert * self,
1528     ID3D11DeviceContext * context_handle, ID3D11RenderTargetView * rtv,
1529     gboolean full_range)
1530 {
1531   const FLOAT clear_color_full[4] = { 0.5f, 0.5f, 0.0f, 1.0f };
1532   const FLOAT clear_color_limited[4] =
1533       { 0.5f, 0.5f, luma_black_level_limited, 1.0f };
1534   const FLOAT *target;
1535 
1536   if (full_range)
1537     target = clear_color_full;
1538   else
1539     target = clear_color_limited;
1540 
1541   context_handle->ClearRenderTargetView (rtv, target);
1542 }
1543 
1544 static inline void
clear_rtv_color_luma(GstD3D11BaseConvert * self,ID3D11DeviceContext * context_handle,ID3D11RenderTargetView * rtv,gboolean full_range)1545 clear_rtv_color_luma (GstD3D11BaseConvert * self,
1546     ID3D11DeviceContext * context_handle, ID3D11RenderTargetView * rtv,
1547     gboolean full_range)
1548 {
1549   const FLOAT clear_color_full[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
1550   const FLOAT clear_color_limited[4] =
1551       { luma_black_level_limited, luma_black_level_limited,
1552     luma_black_level_limited, 1.0f
1553   };
1554   const FLOAT *target;
1555 
1556   if (full_range)
1557     target = clear_color_full;
1558   else
1559     target = clear_color_limited;
1560 
1561   context_handle->ClearRenderTargetView (rtv, target);
1562 }
1563 
1564 static inline void
clear_rtv_color_chroma(GstD3D11BaseConvert * self,ID3D11DeviceContext * context_handle,ID3D11RenderTargetView * rtv)1565 clear_rtv_color_chroma (GstD3D11BaseConvert * self,
1566     ID3D11DeviceContext * context_handle, ID3D11RenderTargetView * rtv)
1567 {
1568   const FLOAT clear_color[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
1569 
1570   context_handle->ClearRenderTargetView (rtv, clear_color);
1571 }
1572 
1573 static void
clear_rtv_color_all(GstD3D11BaseConvert * self,GstVideoInfo * info,ID3D11DeviceContext * context_handle,ID3D11RenderTargetView * rtv[GST_VIDEO_MAX_PLANES])1574 clear_rtv_color_all (GstD3D11BaseConvert * self, GstVideoInfo * info,
1575     ID3D11DeviceContext * context_handle,
1576     ID3D11RenderTargetView * rtv[GST_VIDEO_MAX_PLANES])
1577 {
1578   gint i;
1579   gboolean full_range = info->colorimetry.range == GST_VIDEO_COLOR_RANGE_0_255;
1580 
1581   for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
1582     if (!rtv[i])
1583       break;
1584 
1585     if (GST_VIDEO_INFO_IS_RGB (info)) {
1586       clear_rtv_color_rgb (self, context_handle, rtv[i], full_range);
1587     } else {
1588       if (GST_VIDEO_INFO_N_PLANES (info) == 1) {
1589         clear_rtv_color_vuya (self, context_handle, rtv[i], full_range);
1590       } else {
1591         if (i == 0)
1592           clear_rtv_color_luma (self, context_handle, rtv[i], full_range);
1593         else
1594           clear_rtv_color_chroma (self, context_handle, rtv[i]);
1595       }
1596     }
1597   }
1598 }
1599 
1600 static gboolean
create_shader_output_resource(GstD3D11BaseConvert * self,GstD3D11Device * device,const GstD3D11Format * format,GstVideoInfo * info)1601 create_shader_output_resource (GstD3D11BaseConvert * self,
1602     GstD3D11Device * device, const GstD3D11Format * format, GstVideoInfo * info)
1603 {
1604   D3D11_TEXTURE2D_DESC texture_desc;
1605   D3D11_RENDER_TARGET_VIEW_DESC view_desc;
1606   HRESULT hr;
1607   ID3D11Device *device_handle;
1608   ID3D11DeviceContext *context_handle;
1609   ID3D11Texture2D *tex[GST_VIDEO_MAX_PLANES] = { NULL, };
1610   ID3D11RenderTargetView *view[GST_VIDEO_MAX_PLANES] = { NULL, };
1611   gint i;
1612 
1613   if (self->num_output_view)
1614     return TRUE;
1615 
1616   memset (&texture_desc, 0, sizeof (texture_desc));
1617   memset (&view_desc, 0, sizeof (view_desc));
1618 
1619   device_handle = gst_d3d11_device_get_device_handle (device);
1620   context_handle = gst_d3d11_device_get_device_context_handle (device);
1621 
1622   texture_desc.MipLevels = 1;
1623   texture_desc.ArraySize = 1;
1624   texture_desc.SampleDesc.Count = 1;
1625   texture_desc.SampleDesc.Quality = 0;
1626   texture_desc.Usage = D3D11_USAGE_DEFAULT;
1627   texture_desc.BindFlags =
1628       D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
1629 
1630   if (format->dxgi_format == DXGI_FORMAT_UNKNOWN) {
1631     for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
1632       if (format->resource_format[i] == DXGI_FORMAT_UNKNOWN)
1633         break;
1634 
1635       texture_desc.Width = GST_VIDEO_INFO_COMP_WIDTH (info, i);
1636       texture_desc.Height = GST_VIDEO_INFO_COMP_HEIGHT (info, i);
1637       texture_desc.Format = format->resource_format[i];
1638 
1639       hr = device_handle->CreateTexture2D (&texture_desc, NULL, &tex[i]);
1640       if (!gst_d3d11_result (hr, device)) {
1641         GST_ERROR_OBJECT (self, "Failed to create texture (0x%x)", (guint) hr);
1642         goto error;
1643       }
1644     }
1645   } else {
1646     gboolean is_semiplanar = FALSE;
1647 
1648     if (format->dxgi_format == DXGI_FORMAT_NV12 ||
1649         format->dxgi_format == DXGI_FORMAT_P010 ||
1650         format->dxgi_format == DXGI_FORMAT_P016)
1651       is_semiplanar = TRUE;
1652 
1653     texture_desc.Width = GST_VIDEO_INFO_WIDTH (info);
1654     texture_desc.Height = GST_VIDEO_INFO_HEIGHT (info);
1655     texture_desc.Format = format->dxgi_format;
1656 
1657     /* semiplanar format resolution of should be even number */
1658     if (is_semiplanar) {
1659       texture_desc.Width = GST_ROUND_UP_2 (texture_desc.Width);
1660       texture_desc.Height = GST_ROUND_UP_2 (texture_desc.Height);
1661     }
1662 
1663     hr = device_handle->CreateTexture2D (&texture_desc, NULL, &tex[0]);
1664     if (!gst_d3d11_result (hr, device)) {
1665       GST_ERROR_OBJECT (self, "Failed to create texture (0x%x)", (guint) hr);
1666       goto error;
1667     }
1668 
1669     if (is_semiplanar) {
1670       tex[0]->AddRef ();
1671       tex[1] = tex[0];
1672     }
1673   }
1674 
1675   view_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
1676   view_desc.Texture2D.MipSlice = 0;
1677   for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
1678     if (format->resource_format[i] == DXGI_FORMAT_UNKNOWN)
1679       break;
1680 
1681     view_desc.Format = format->resource_format[i];
1682     hr = device_handle->CreateRenderTargetView (tex[i], &view_desc, &view[i]);
1683     if (!gst_d3d11_result (hr, device)) {
1684       GST_ERROR_OBJECT (self,
1685           "Failed to create %dth render target view (0x%x)", i, (guint) hr);
1686       goto error;
1687     }
1688   }
1689 
1690   gst_d3d11_device_lock (device);
1691   clear_rtv_color_all (self, info, context_handle, view);
1692   gst_d3d11_device_unlock (device);
1693 
1694   self->num_output_view = i;
1695 
1696   GST_DEBUG_OBJECT (self, "%d render view created", self->num_output_view);
1697 
1698   for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
1699     self->out_texture[i] = tex[i];
1700     self->render_target_view[i] = view[i];
1701   }
1702 
1703   return TRUE;
1704 
1705 error:
1706   for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
1707     GST_D3D11_CLEAR_COM (view[i]);
1708   }
1709 
1710   for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
1711     GST_D3D11_CLEAR_COM (tex[i]);
1712   }
1713 
1714   return FALSE;
1715 }
1716 
1717 static gboolean
gst_d3d11_base_convert_set_info(GstD3D11BaseFilter * filter,GstCaps * incaps,GstVideoInfo * in_info,GstCaps * outcaps,GstVideoInfo * out_info)1718 gst_d3d11_base_convert_set_info (GstD3D11BaseFilter * filter,
1719     GstCaps * incaps, GstVideoInfo * in_info, GstCaps * outcaps,
1720     GstVideoInfo * out_info)
1721 {
1722   GstD3D11BaseConvert *self = GST_D3D11_BASE_CONVERT (filter);
1723   const GstVideoInfo *unknown_info;
1724   gint from_dar_n, from_dar_d, to_dar_n, to_dar_d;
1725   D3D11_VIEWPORT view_port;
1726   gint border_offset_x = 0;
1727   gint border_offset_y = 0;
1728 
1729   if (gst_base_transform_is_passthrough (GST_BASE_TRANSFORM (filter)))
1730     return TRUE;
1731 
1732   if (!gst_util_fraction_multiply (in_info->width,
1733           in_info->height, in_info->par_n, in_info->par_d, &from_dar_n,
1734           &from_dar_d)) {
1735     from_dar_n = from_dar_d = -1;
1736   }
1737 
1738   if (!gst_util_fraction_multiply (out_info->width,
1739           out_info->height, out_info->par_n, out_info->par_d, &to_dar_n,
1740           &to_dar_d)) {
1741     to_dar_n = to_dar_d = -1;
1742   }
1743 
1744   self->borders_w = self->borders_h = 0;
1745   if (to_dar_n != from_dar_n || to_dar_d != from_dar_d) {
1746     if (self->add_borders) {
1747       gint n, d, to_h, to_w;
1748 
1749       if (from_dar_n != -1 && from_dar_d != -1
1750           && gst_util_fraction_multiply (from_dar_n, from_dar_d,
1751               out_info->par_d, out_info->par_n, &n, &d)) {
1752         to_h = gst_util_uint64_scale_int (out_info->width, d, n);
1753         if (to_h <= out_info->height) {
1754           self->borders_h = out_info->height - to_h;
1755           self->borders_w = 0;
1756         } else {
1757           to_w = gst_util_uint64_scale_int (out_info->height, n, d);
1758           g_assert (to_w <= out_info->width);
1759           self->borders_h = 0;
1760           self->borders_w = out_info->width - to_w;
1761         }
1762       } else {
1763         GST_WARNING_OBJECT (self, "Can't calculate borders");
1764       }
1765     } else {
1766       GST_INFO_OBJECT (self, "Display aspect ratio update %d/%d -> %d/%d",
1767           from_dar_n, from_dar_d, to_dar_n, to_dar_d);
1768     }
1769   }
1770 
1771   gst_d3d11_base_convert_clear_shader_resource (self);
1772 
1773   GST_DEBUG_OBJECT (self, "Setup convert with format %s -> %s",
1774       gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)),
1775       gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (out_info)));
1776 
1777   /* if present, these must match */
1778   if (in_info->interlace_mode != out_info->interlace_mode)
1779     goto format_mismatch;
1780 
1781   if (in_info->width == out_info->width && in_info->height == out_info->height
1782       && in_info->finfo == out_info->finfo && self->borders_w == 0 &&
1783       self->borders_h == 0) {
1784     gst_base_transform_set_passthrough (GST_BASE_TRANSFORM (filter), TRUE);
1785     return TRUE;
1786   } else {
1787     gst_base_transform_set_passthrough (GST_BASE_TRANSFORM (filter), FALSE);
1788   }
1789 
1790   self->in_d3d11_format =
1791       gst_d3d11_device_format_from_gst (filter->device,
1792       GST_VIDEO_INFO_FORMAT (in_info));
1793   if (!self->in_d3d11_format) {
1794     unknown_info = in_info;
1795     goto format_unknown;
1796   }
1797 
1798   self->out_d3d11_format =
1799       gst_d3d11_device_format_from_gst (filter->device,
1800       GST_VIDEO_INFO_FORMAT (out_info));
1801   if (!self->out_d3d11_format) {
1802     unknown_info = out_info;
1803     goto format_unknown;
1804   }
1805 
1806   self->converter =
1807       gst_d3d11_converter_new (filter->device, in_info, out_info, nullptr);
1808 
1809   if (!self->converter) {
1810     GST_ERROR_OBJECT (self, "couldn't set converter");
1811     return FALSE;
1812   }
1813 #if (GST_D3D11_DXGI_HEADER_VERSION >= 4)
1814   /* If both input and output formats are native DXGI format */
1815   if (self->in_d3d11_format->dxgi_format != DXGI_FORMAT_UNKNOWN &&
1816       self->out_d3d11_format->dxgi_format != DXGI_FORMAT_UNKNOWN) {
1817     gboolean hardware = FALSE;
1818     GstD3D11VideoProcessor *processor = NULL;
1819 
1820     gst_d3d11_device_lock (filter->device);
1821     g_object_get (filter->device, "hardware", &hardware, NULL);
1822     if (hardware) {
1823       processor = gst_d3d11_video_processor_new (filter->device,
1824           in_info->width, in_info->height, out_info->width, out_info->height);
1825     }
1826 
1827     if (processor) {
1828       const GstDxgiColorSpace *in_color_space;
1829       const GstDxgiColorSpace *out_color_space;
1830 
1831       in_color_space = gst_d3d11_video_info_to_dxgi_color_space (in_info);
1832       out_color_space = gst_d3d11_video_info_to_dxgi_color_space (out_info);
1833 
1834       if (in_color_space && out_color_space) {
1835         DXGI_FORMAT in_dxgi_format = self->in_d3d11_format->dxgi_format;
1836         DXGI_FORMAT out_dxgi_format = self->out_d3d11_format->dxgi_format;
1837         DXGI_COLOR_SPACE_TYPE in_dxgi_color_space =
1838             (DXGI_COLOR_SPACE_TYPE) in_color_space->dxgi_color_space_type;
1839         DXGI_COLOR_SPACE_TYPE out_dxgi_color_space =
1840             (DXGI_COLOR_SPACE_TYPE) out_color_space->dxgi_color_space_type;
1841 
1842         if (!gst_d3d11_video_processor_check_format_conversion (processor,
1843                 in_dxgi_format, in_dxgi_color_space, out_dxgi_format,
1844                 out_dxgi_color_space)) {
1845           GST_DEBUG_OBJECT (self, "Conversion is not supported by device");
1846           gst_d3d11_video_processor_free (processor);
1847           processor = NULL;
1848         } else {
1849           GST_DEBUG_OBJECT (self, "video processor supports conversion");
1850           gst_d3d11_video_processor_set_input_dxgi_color_space (processor,
1851               in_dxgi_color_space);
1852           gst_d3d11_video_processor_set_output_dxgi_color_space (processor,
1853               out_dxgi_color_space);
1854         }
1855       } else {
1856         GST_WARNING_OBJECT (self,
1857             "Couldn't determine input and/or output dxgi colorspace");
1858         gst_d3d11_video_processor_free (processor);
1859         processor = NULL;
1860       }
1861     }
1862 
1863     self->processor = processor;
1864     gst_d3d11_device_unlock (filter->device);
1865   }
1866 #endif
1867 
1868   GST_DEBUG_OBJECT (self, "from=%dx%d (par=%d/%d dar=%d/%d), size %"
1869       G_GSIZE_FORMAT " -> to=%dx%d (par=%d/%d dar=%d/%d borders=%d:%d), "
1870       "size %" G_GSIZE_FORMAT,
1871       in_info->width, in_info->height, in_info->par_n, in_info->par_d,
1872       from_dar_n, from_dar_d, in_info->size, out_info->width,
1873       out_info->height, out_info->par_n, out_info->par_d, to_dar_n, to_dar_d,
1874       self->borders_w, self->borders_h, out_info->size);
1875 
1876   self->in_rect.left = 0;
1877   self->in_rect.top = 0;
1878   self->in_rect.right = GST_VIDEO_INFO_WIDTH (in_info);
1879   self->in_rect.bottom = GST_VIDEO_INFO_HEIGHT (in_info);
1880 
1881   if (self->borders_w) {
1882     border_offset_x = self->borders_w / 2;
1883     self->out_rect.left = border_offset_x;
1884     self->out_rect.right = GST_VIDEO_INFO_WIDTH (out_info) - border_offset_x;
1885   } else {
1886     self->out_rect.left = 0;
1887     self->out_rect.right = GST_VIDEO_INFO_WIDTH (out_info);
1888   }
1889 
1890   if (self->borders_h) {
1891     border_offset_y = self->borders_h / 2;
1892     self->out_rect.top = border_offset_y;
1893     self->out_rect.bottom = GST_VIDEO_INFO_HEIGHT (out_info) - border_offset_y;
1894   } else {
1895     self->out_rect.top = 0;
1896     self->out_rect.bottom = GST_VIDEO_INFO_HEIGHT (out_info);
1897   }
1898 
1899   view_port.TopLeftX = border_offset_x;
1900   view_port.TopLeftY = border_offset_y;
1901   view_port.Width = GST_VIDEO_INFO_WIDTH (out_info) - self->borders_w;
1902   view_port.Height = GST_VIDEO_INFO_HEIGHT (out_info) - self->borders_h;
1903   view_port.MinDepth = 0.0f;
1904   view_port.MaxDepth = 1.0f;
1905 
1906   gst_d3d11_converter_update_viewport (self->converter, &view_port);
1907 
1908   return TRUE;
1909 
1910   /* ERRORS */
1911 format_mismatch:
1912   {
1913     GST_ERROR_OBJECT (self, "input and output formats do not match");
1914     return FALSE;
1915   }
1916 format_unknown:
1917   {
1918     GST_ERROR_OBJECT (self,
1919         "%s couldn't be converted to d3d11 format",
1920         gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (unknown_info)));
1921     return FALSE;
1922   }
1923 }
1924 
1925 static gboolean
gst_d3d11_base_convert_prefer_video_processor(GstD3D11BaseConvert * self,GstBuffer * inbuf,GstBuffer * outbuf)1926 gst_d3d11_base_convert_prefer_video_processor (GstD3D11BaseConvert * self,
1927     GstBuffer * inbuf, GstBuffer * outbuf)
1928 {
1929   GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (self);
1930   GstMemory *mem;
1931   GstD3D11Memory *dmem;
1932 
1933   if (!self->processor) {
1934     GST_TRACE_OBJECT (self, "Processor is unavailable");
1935     return FALSE;
1936   }
1937 
1938   if (gst_buffer_n_memory (inbuf) != 1 || gst_buffer_n_memory (outbuf) != 1) {
1939     GST_TRACE_OBJECT (self, "Num memory objects is mismatched, in: %d, out: %d",
1940         gst_buffer_n_memory (inbuf), gst_buffer_n_memory (outbuf));
1941     return FALSE;
1942   }
1943 
1944   mem = gst_buffer_peek_memory (inbuf, 0);
1945   g_assert (gst_is_d3d11_memory (mem));
1946 
1947   dmem = (GstD3D11Memory *) mem;
1948   if (dmem->device != filter->device) {
1949     GST_TRACE_OBJECT (self, "Input memory belongs to different device");
1950     return FALSE;
1951   }
1952 
1953   /* If we can use shader, and video processor was not used previously,
1954    * we prefer to use shader instead of video processor
1955    * because video processor implementation is vendor dependent
1956    * and not flexible */
1957   if (!self->processor_in_use &&
1958       gst_d3d11_memory_get_shader_resource_view_size (dmem)) {
1959     GST_TRACE_OBJECT (self, "SRV is available");
1960     return FALSE;
1961   }
1962 
1963   if (!gst_d3d11_video_processor_get_input_view (self->processor, dmem)) {
1964     GST_TRACE_OBJECT (self, "PIV is unavailable");
1965     return FALSE;
1966   }
1967 
1968   mem = gst_buffer_peek_memory (outbuf, 0);
1969   g_assert (gst_is_d3d11_memory (mem));
1970 
1971   dmem = (GstD3D11Memory *) mem;
1972   if (dmem->device != filter->device) {
1973     GST_TRACE_OBJECT (self, "Output memory belongs to different device");
1974     return FALSE;
1975   }
1976 
1977   if (!gst_d3d11_video_processor_get_output_view (self->processor, dmem)) {
1978     GST_TRACE_OBJECT (self, "POV is unavailable");
1979     return FALSE;
1980   }
1981 
1982   return TRUE;
1983 }
1984 
1985 static gboolean
gst_d3d11_base_convert_transform_using_processor(GstD3D11BaseConvert * self,GstBuffer * inbuf,GstBuffer * outbuf)1986 gst_d3d11_base_convert_transform_using_processor (GstD3D11BaseConvert * self,
1987     GstBuffer * inbuf, GstBuffer * outbuf)
1988 {
1989   GstD3D11Memory *in_mem, *out_mem;
1990   ID3D11VideoProcessorInputView *piv;
1991   ID3D11VideoProcessorOutputView *pov;
1992 
1993   in_mem = (GstD3D11Memory *) gst_buffer_peek_memory (inbuf, 0);
1994   out_mem = (GstD3D11Memory *) gst_buffer_peek_memory (outbuf, 0);
1995 
1996   piv = gst_d3d11_video_processor_get_input_view (self->processor, in_mem);
1997   if (!piv) {
1998     GST_ERROR_OBJECT (self, "ID3D11VideoProcessorInputView is unavailable");
1999     return FALSE;
2000   }
2001 
2002   pov = gst_d3d11_video_processor_get_output_view (self->processor, out_mem);
2003   if (!pov) {
2004     GST_ERROR_OBJECT (self, "ID3D11VideoProcessorOutputView is unavailable");
2005     return FALSE;
2006   }
2007 
2008   /* Clear background color with black */
2009   if (self->borders_w || self->borders_h) {
2010     GstD3D11BaseFilter *bfilter = GST_D3D11_BASE_FILTER_CAST (self);
2011     ID3D11DeviceContext *context_handle =
2012         gst_d3d11_device_get_device_context_handle (bfilter->device);
2013     ID3D11RenderTargetView *render_view[GST_VIDEO_MAX_PLANES] = { NULL, };
2014 
2015     if (!gst_d3d11_buffer_get_render_target_view (outbuf, render_view)) {
2016       GST_ERROR_OBJECT (self, "ID3D11RenderTargetView is unavailable");
2017       return FALSE;
2018     }
2019 
2020     gst_d3d11_device_lock (bfilter->device);
2021     clear_rtv_color_all (self, &bfilter->out_info, context_handle, render_view);
2022     gst_d3d11_device_unlock (bfilter->device);
2023   }
2024 
2025   return gst_d3d11_video_processor_render (self->processor,
2026       &self->in_rect, piv, &self->out_rect, pov);
2027 }
2028 
2029 static GstFlowReturn
gst_d3d11_base_convert_transform(GstBaseTransform * trans,GstBuffer * inbuf,GstBuffer * outbuf)2030 gst_d3d11_base_convert_transform (GstBaseTransform * trans,
2031     GstBuffer * inbuf, GstBuffer * outbuf)
2032 {
2033   GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans);
2034   GstD3D11BaseConvert *self = GST_D3D11_BASE_CONVERT (trans);
2035   GstD3D11Device *device = filter->device;
2036   ID3D11Device *device_handle;
2037   ID3D11DeviceContext *context_handle;
2038   ID3D11ShaderResourceView *resource_view[GST_VIDEO_MAX_PLANES] = { NULL, };
2039   ID3D11RenderTargetView *render_view[GST_VIDEO_MAX_PLANES] = { NULL, };
2040   ID3D11RenderTargetView **target_rtv;
2041   guint i;
2042   gboolean copy_input = FALSE;
2043   gboolean copy_output = FALSE;
2044   GstMapInfo in_map[GST_VIDEO_MAX_PLANES];
2045   GstMapInfo out_map[GST_VIDEO_MAX_PLANES];
2046 
2047   device_handle = gst_d3d11_device_get_device_handle (device);
2048   context_handle = gst_d3d11_device_get_device_context_handle (device);
2049 
2050   if (!gst_d3d11_buffer_map (inbuf, device_handle, in_map, GST_MAP_READ)) {
2051     GST_ERROR_OBJECT (self, "Couldn't map input buffer");
2052     goto invalid_memory;
2053   }
2054 
2055   if (!gst_d3d11_buffer_map (outbuf, device_handle, out_map, GST_MAP_WRITE)) {
2056     GST_ERROR_OBJECT (self, "Couldn't map output buffer");
2057     gst_d3d11_buffer_unmap (inbuf, in_map);
2058     goto invalid_memory;
2059   }
2060 
2061   if (gst_d3d11_base_convert_prefer_video_processor (self, inbuf, outbuf)) {
2062     gboolean ret =
2063         gst_d3d11_base_convert_transform_using_processor (self, inbuf, outbuf);
2064 
2065     if (!ret) {
2066       GST_ERROR_OBJECT (self, "Couldn't convert using video processor");
2067       goto conversion_failed;
2068     }
2069 
2070     self->processor_in_use = TRUE;
2071 
2072     GST_TRACE_OBJECT (self, "Conversion done by video processor");
2073 
2074     gst_d3d11_buffer_unmap (inbuf, in_map);
2075     gst_d3d11_buffer_unmap (outbuf, out_map);
2076 
2077     return GST_FLOW_OK;
2078   }
2079 
2080   /* Ensure shader resource views */
2081   if (!gst_d3d11_buffer_get_shader_resource_view (inbuf, resource_view)) {
2082     if (!create_shader_input_resource (self, device,
2083             self->in_d3d11_format, &filter->in_info)) {
2084       GST_ERROR_OBJECT (self, "Failed to configure fallback input texture");
2085       goto fallback_failed;
2086     }
2087 
2088     copy_input = TRUE;
2089     gst_d3d11_device_lock (device);
2090     for (i = 0; i < gst_buffer_n_memory (inbuf); i++) {
2091       GstD3D11Memory *mem =
2092           (GstD3D11Memory *) gst_buffer_peek_memory (inbuf, i);
2093       guint subidx;
2094       D3D11_BOX src_box = { 0, };
2095       D3D11_TEXTURE2D_DESC src_desc;
2096       D3D11_TEXTURE2D_DESC dst_desc;
2097 
2098       subidx = gst_d3d11_memory_get_subresource_index (mem);
2099       gst_d3d11_memory_get_texture_desc (mem, &src_desc);
2100 
2101       self->in_texture[i]->GetDesc (&dst_desc);
2102 
2103       src_box.left = 0;
2104       src_box.top = 0;
2105       src_box.front = 0;
2106       src_box.back = 1;
2107       src_box.right = MIN (src_desc.Width, dst_desc.Width);
2108       src_box.bottom = MIN (src_desc.Height, dst_desc.Height);
2109 
2110       context_handle->CopySubresourceRegion (self->in_texture[i], 0, 0, 0, 0,
2111           (ID3D11Resource *) in_map[i].data, subidx, &src_box);
2112     }
2113     gst_d3d11_device_unlock (device);
2114   }
2115 
2116   /* Ensure render target views */
2117   if (!gst_d3d11_buffer_get_render_target_view (outbuf, render_view)) {
2118     if (!create_shader_output_resource (self, device,
2119             self->out_d3d11_format, &filter->out_info)) {
2120       GST_ERROR_OBJECT (self, "Failed to configure fallback output texture");
2121       goto fallback_failed;
2122     }
2123 
2124     copy_output = TRUE;
2125   }
2126 
2127   /* If we need border, clear render target view first */
2128   if (copy_output) {
2129     target_rtv = self->render_target_view;
2130   } else {
2131     target_rtv = render_view;
2132   }
2133 
2134   /* We need to clear background color as our shader wouldn't touch border
2135    * area. Likely output texture was initialized with zeros which is fine for
2136    * RGB, but it's not black color in case of YUV */
2137   if (self->borders_w || self->borders_h) {
2138     gst_d3d11_device_lock (device);
2139     clear_rtv_color_all (self, &filter->out_info, context_handle, target_rtv);
2140     gst_d3d11_device_unlock (device);
2141   }
2142 
2143   if (!gst_d3d11_converter_convert (self->converter,
2144           copy_input ? self->shader_resource_view : resource_view,
2145           target_rtv, NULL, NULL)) {
2146     goto conversion_failed;
2147   }
2148 
2149   if (copy_output) {
2150     gst_d3d11_device_lock (device);
2151     for (i = 0; i < gst_buffer_n_memory (outbuf); i++) {
2152       GstD3D11Memory *mem =
2153           (GstD3D11Memory *) gst_buffer_peek_memory (outbuf, i);
2154       guint subidx;
2155       D3D11_BOX src_box = { 0, };
2156       D3D11_TEXTURE2D_DESC src_desc;
2157       D3D11_TEXTURE2D_DESC dst_desc;
2158 
2159       self->out_texture[i]->GetDesc (&src_desc);
2160       subidx = gst_d3d11_memory_get_subresource_index (mem);
2161       gst_d3d11_memory_get_texture_desc (mem, &dst_desc);
2162 
2163       src_box.left = 0;
2164       src_box.top = 0;
2165       src_box.front = 0;
2166       src_box.back = 1;
2167       src_box.right = MIN (src_desc.Width, dst_desc.Width);
2168       src_box.bottom = MIN (src_desc.Height, dst_desc.Height);
2169 
2170       context_handle->CopySubresourceRegion ((ID3D11Resource *) out_map[i].data,
2171           subidx, 0, 0, 0, self->out_texture[i], 0, &src_box);
2172     }
2173     gst_d3d11_device_unlock (device);
2174   }
2175 
2176   gst_d3d11_buffer_unmap (inbuf, in_map);
2177   gst_d3d11_buffer_unmap (outbuf, out_map);
2178 
2179   return GST_FLOW_OK;
2180 
2181 invalid_memory:
2182   {
2183     GST_ELEMENT_ERROR (self, CORE, FAILED, (NULL), ("Invalid memory"));
2184     return GST_FLOW_ERROR;
2185   }
2186 fallback_failed:
2187   {
2188     GST_ELEMENT_ERROR (self, CORE, FAILED, (NULL),
2189         ("Couldn't prepare fallback memory"));
2190     gst_d3d11_buffer_unmap (inbuf, in_map);
2191     gst_d3d11_buffer_unmap (outbuf, out_map);
2192 
2193     return GST_FLOW_ERROR;
2194   }
2195 conversion_failed:
2196   {
2197     GST_ELEMENT_ERROR (self, CORE, FAILED, (NULL),
2198         ("Couldn't convert texture"));
2199     gst_d3d11_buffer_unmap (inbuf, in_map);
2200     gst_d3d11_buffer_unmap (outbuf, out_map);
2201 
2202     return GST_FLOW_ERROR;
2203   }
2204 }
2205 
2206 static void
gst_d3d11_base_convert_set_add_border(GstD3D11BaseConvert * self,gboolean add_border)2207 gst_d3d11_base_convert_set_add_border (GstD3D11BaseConvert * self,
2208     gboolean add_border)
2209 {
2210   gboolean prev = self->add_borders;
2211 
2212   self->add_borders = add_border;
2213   if (prev != self->add_borders)
2214     gst_base_transform_reconfigure_src (GST_BASE_TRANSFORM_CAST (self));
2215 }
2216 
2217 /**
2218  * SECTION:element-d3d11convert
2219  * @title: d3d11convert
2220  * @short_description: A Direct3D11 based color conversion and video resizing element
2221  *
2222  * This element resizes video frames and change color space.
2223  * By default the element will try to negotiate to the same size on the source
2224  * and sinkpad so that no scaling is needed.
2225  * It is therefore safe to insert this element in a pipeline to
2226  * get more robust behaviour without any cost if no scaling is needed.
2227  *
2228  * ## Example launch line
2229  * ```
2230  * gst-launch-1.0 videotestsrc ! video/x-raw,format=NV12 ! d3d11upload ! d3d11convert ! d3d11videosink
2231  * ```
2232  *  This will output a test video (generated in NV12 format) in a video
2233  * window. If the video sink selected does not support NV12
2234  * d3d11convert will automatically convert the video to a format understood
2235  * by the video sink.
2236  *
2237  * Since: 1.18
2238  *
2239  */
2240 
2241 enum
2242 {
2243   PROP_CONVERT_0,
2244   PROP_CONVERT_ADD_BORDERS,
2245 };
2246 
2247 struct _GstD3D11Convert
2248 {
2249   GstD3D11BaseConvert parent;
2250 };
2251 
2252 G_DEFINE_TYPE (GstD3D11Convert, gst_d3d11_convert, GST_TYPE_D3D11_BASE_CONVERT);
2253 
2254 static void gst_d3d11_convert_set_property (GObject * object, guint prop_id,
2255     const GValue * value, GParamSpec * pspec);
2256 static void gst_d3d11_convert_get_property (GObject * object, guint prop_id,
2257     GValue * value, GParamSpec * pspec);
2258 
2259 static void
gst_d3d11_convert_class_init(GstD3D11ConvertClass * klass)2260 gst_d3d11_convert_class_init (GstD3D11ConvertClass * klass)
2261 {
2262   GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
2263   GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
2264 
2265   gobject_class->set_property = gst_d3d11_convert_set_property;
2266   gobject_class->get_property = gst_d3d11_convert_get_property;
2267 
2268   /**
2269    * GstD3D11Convert:add-borders:
2270    *
2271    * Add black borders if necessary to keep the display aspect ratio
2272    *
2273    * Since: 1.20
2274    */
2275   g_object_class_install_property (gobject_class, PROP_CONVERT_ADD_BORDERS,
2276       g_param_spec_boolean ("add-borders", "Add Borders",
2277           "Add black borders if necessary to keep the display aspect ratio",
2278           DEFAULT_ADD_BORDERS, (GParamFlags) (GST_PARAM_MUTABLE_PLAYING |
2279               G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
2280 
2281   gst_element_class_set_static_metadata (element_class,
2282       "Direct3D11 colorspace converter and scaler",
2283       "Filter/Converter/Scaler/Video/Hardware",
2284       "Resizes video and allow color conversion using Direct3D11",
2285       "Seungha Yang <seungha.yang@navercorp.com>, "
2286       "Jeongki Kim <jeongki.kim@jeongki.kim>");
2287 }
2288 
2289 static void
gst_d3d11_convert_init(GstD3D11Convert * self)2290 gst_d3d11_convert_init (GstD3D11Convert * self)
2291 {
2292 }
2293 
2294 static void
gst_d3d11_convert_set_property(GObject * object,guint prop_id,const GValue * value,GParamSpec * pspec)2295 gst_d3d11_convert_set_property (GObject * object, guint prop_id,
2296     const GValue * value, GParamSpec * pspec)
2297 {
2298   GstD3D11BaseConvert *base = GST_D3D11_BASE_CONVERT (object);
2299 
2300   switch (prop_id) {
2301     case PROP_CONVERT_ADD_BORDERS:
2302       gst_d3d11_base_convert_set_add_border (base, g_value_get_boolean (value));
2303       break;
2304     default:
2305       G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
2306       break;
2307   }
2308 }
2309 
2310 static void
gst_d3d11_convert_get_property(GObject * object,guint prop_id,GValue * value,GParamSpec * pspec)2311 gst_d3d11_convert_get_property (GObject * object, guint prop_id,
2312     GValue * value, GParamSpec * pspec)
2313 {
2314   GstD3D11BaseConvert *base = GST_D3D11_BASE_CONVERT (object);
2315 
2316   switch (prop_id) {
2317     case PROP_CONVERT_ADD_BORDERS:
2318       g_value_set_boolean (value, base->add_borders);
2319       break;
2320     default:
2321       G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
2322       break;
2323   }
2324 }
2325 
2326 /**
2327  * SECTION:element-d3d11colorconvert
2328  * @title: d3d11colorconvert
2329  *
2330  * A Direct3D11 based color conversion element
2331  *
2332  * ## Example launch line
2333  * ```
2334  * gst-launch-1.0 videotestsrc ! video/x-raw,format=NV12 ! d3d11upload ! d3d11colorconvert ! d3d11download ! video/x-raw,format=RGBA ! fakesink
2335  * ```
2336  *  This will upload a test video (generated in NV12 format) to Direct3D11
2337  * memory space and convert it to RGBA format. Then a converted Direct3D11
2338  * frame will be downloaded to system memory space.
2339  *
2340  * Since: 1.20
2341  *
2342  */
2343 struct _GstD3D11ColorConvert
2344 {
2345   GstD3D11BaseConvert parent;
2346 };
2347 
2348 static GstCaps *gst_d3d11_color_convert_transform_caps (GstBaseTransform *
2349     trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter);
2350 static GstCaps *gst_d3d11_color_convert_fixate_caps (GstBaseTransform * base,
2351     GstPadDirection direction, GstCaps * caps, GstCaps * othercaps);
2352 
2353 G_DEFINE_TYPE (GstD3D11ColorConvert, gst_d3d11_color_convert,
2354     GST_TYPE_D3D11_BASE_CONVERT);
2355 
2356 static void
gst_d3d11_color_convert_class_init(GstD3D11ColorConvertClass * klass)2357 gst_d3d11_color_convert_class_init (GstD3D11ColorConvertClass * klass)
2358 {
2359   GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
2360   GstBaseTransformClass *trans_class = GST_BASE_TRANSFORM_CLASS (klass);
2361 
2362   gst_element_class_set_static_metadata (element_class,
2363       "Direct3D11 colorspace converter",
2364       "Filter/Converter/Video/Hardware",
2365       "Color conversion using Direct3D11",
2366       "Seungha Yang <seungha@centricular.com>");
2367 
2368   trans_class->transform_caps =
2369       GST_DEBUG_FUNCPTR (gst_d3d11_color_convert_transform_caps);
2370   trans_class->fixate_caps =
2371       GST_DEBUG_FUNCPTR (gst_d3d11_color_convert_fixate_caps);
2372 }
2373 
2374 static void
gst_d3d11_color_convert_init(GstD3D11ColorConvert * self)2375 gst_d3d11_color_convert_init (GstD3D11ColorConvert * self)
2376 {
2377 }
2378 
2379 static GstCaps *
gst_d3d11_color_convert_transform_caps(GstBaseTransform * trans,GstPadDirection direction,GstCaps * caps,GstCaps * filter)2380 gst_d3d11_color_convert_transform_caps (GstBaseTransform *
2381     trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter)
2382 {
2383   GstCaps *tmp, *tmp2;
2384   GstCaps *result;
2385 
2386   /* Get all possible caps that we can transform to */
2387   tmp = gst_d3d11_base_convert_caps_remove_format_info (caps);
2388 
2389   if (filter) {
2390     tmp2 = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST);
2391     gst_caps_unref (tmp);
2392     tmp = tmp2;
2393   }
2394 
2395   result = tmp;
2396 
2397   GST_DEBUG_OBJECT (trans, "transformed %" GST_PTR_FORMAT " into %"
2398       GST_PTR_FORMAT, caps, result);
2399 
2400   return result;
2401 }
2402 
2403 static GstCaps *
gst_d3d11_color_convert_fixate_caps(GstBaseTransform * base,GstPadDirection direction,GstCaps * caps,GstCaps * othercaps)2404 gst_d3d11_color_convert_fixate_caps (GstBaseTransform * base,
2405     GstPadDirection direction, GstCaps * caps, GstCaps * othercaps)
2406 {
2407   GstCaps *format = NULL;
2408 
2409   GST_DEBUG_OBJECT (base,
2410       "trying to fixate othercaps %" GST_PTR_FORMAT " based on caps %"
2411       GST_PTR_FORMAT, othercaps, caps);
2412 
2413   format = gst_d3d11_base_convert_get_fixed_format (base, direction, caps,
2414       othercaps);
2415   gst_caps_unref (othercaps);
2416 
2417   if (gst_caps_is_empty (format)) {
2418     GST_ERROR_OBJECT (base, "Could not convert formats");
2419   } else {
2420     GST_DEBUG_OBJECT (base, "fixated othercaps to %" GST_PTR_FORMAT, format);
2421   }
2422 
2423   return format;
2424 }
2425 
2426 /**
2427  * SECTION:element-d3d11scale
2428  * @title: d3d11scale
2429  *
2430  * A Direct3D11 based video resizing element
2431  *
2432  * ## Example launch line
2433  * ```
2434  * gst-launch-1.0 videotestsrc ! video/x-raw,width=640,height=480 ! d3d11upload ! d3d11scale ! d3d11download ! video/x-raw,width=1280,height=720 ! fakesink
2435  * ```
2436  *  This will upload a 640x480 resolution test video to Direct3D11
2437  * memory space and resize it to 1280x720 resolution. Then a resized Direct3D11
2438  * frame will be downloaded to system memory space.
2439  *
2440  * Since: 1.20
2441  *
2442  */
2443 
2444 enum
2445 {
2446   PROP_SCALE_0,
2447   PROP_SCALE_ADD_BORDERS,
2448 };
2449 
2450 struct _GstD3D11Scale
2451 {
2452   GstD3D11BaseConvert parent;
2453 };
2454 
2455 static void gst_d3d11_scale_set_property (GObject * object, guint prop_id,
2456     const GValue * value, GParamSpec * pspec);
2457 static void gst_d3d11_scale_get_property (GObject * object, guint prop_id,
2458     GValue * value, GParamSpec * pspec);
2459 static GstCaps *gst_d3d11_scale_transform_caps (GstBaseTransform *
2460     trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter);
2461 static GstCaps *gst_d3d11_scale_fixate_caps (GstBaseTransform * base,
2462     GstPadDirection direction, GstCaps * caps, GstCaps * othercaps);
2463 
2464 G_DEFINE_TYPE (GstD3D11Scale, gst_d3d11_scale, GST_TYPE_D3D11_BASE_CONVERT);
2465 
2466 static void
gst_d3d11_scale_class_init(GstD3D11ScaleClass * klass)2467 gst_d3d11_scale_class_init (GstD3D11ScaleClass * klass)
2468 {
2469   GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
2470   GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
2471   GstBaseTransformClass *trans_class = GST_BASE_TRANSFORM_CLASS (klass);
2472 
2473   gobject_class->set_property = gst_d3d11_scale_set_property;
2474   gobject_class->get_property = gst_d3d11_scale_get_property;
2475 
2476   /**
2477    * GstD3D11Scale:add-borders:
2478    *
2479    * Add black borders if necessary to keep the display aspect ratio
2480    *
2481    * Since: 1.20
2482    */
2483   g_object_class_install_property (gobject_class, PROP_SCALE_ADD_BORDERS,
2484       g_param_spec_boolean ("add-borders", "Add Borders",
2485           "Add black borders if necessary to keep the display aspect ratio",
2486           DEFAULT_ADD_BORDERS, (GParamFlags) (GST_PARAM_MUTABLE_PLAYING |
2487               G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
2488 
2489   gst_element_class_set_static_metadata (element_class,
2490       "Direct3D11 scaler",
2491       "Filter/Converter/Video/Scaler/Hardware",
2492       "Resizes video using Direct3D11",
2493       "Seungha Yang <seungha@centricular.com>");
2494 
2495   trans_class->transform_caps =
2496       GST_DEBUG_FUNCPTR (gst_d3d11_scale_transform_caps);
2497   trans_class->fixate_caps = GST_DEBUG_FUNCPTR (gst_d3d11_scale_fixate_caps);
2498 }
2499 
2500 static void
gst_d3d11_scale_init(GstD3D11Scale * self)2501 gst_d3d11_scale_init (GstD3D11Scale * self)
2502 {
2503 }
2504 
2505 static void
gst_d3d11_scale_set_property(GObject * object,guint prop_id,const GValue * value,GParamSpec * pspec)2506 gst_d3d11_scale_set_property (GObject * object, guint prop_id,
2507     const GValue * value, GParamSpec * pspec)
2508 {
2509   GstD3D11BaseConvert *base = GST_D3D11_BASE_CONVERT (object);
2510 
2511   switch (prop_id) {
2512     case PROP_CONVERT_ADD_BORDERS:
2513       gst_d3d11_base_convert_set_add_border (base, g_value_get_boolean (value));
2514       break;
2515     default:
2516       G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
2517       break;
2518   }
2519 }
2520 
2521 static void
gst_d3d11_scale_get_property(GObject * object,guint prop_id,GValue * value,GParamSpec * pspec)2522 gst_d3d11_scale_get_property (GObject * object, guint prop_id,
2523     GValue * value, GParamSpec * pspec)
2524 {
2525   GstD3D11BaseConvert *base = GST_D3D11_BASE_CONVERT (object);
2526 
2527   switch (prop_id) {
2528     case PROP_CONVERT_ADD_BORDERS:
2529       g_value_set_boolean (value, base->add_borders);
2530       break;
2531     default:
2532       G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
2533       break;
2534   }
2535 }
2536 
2537 static GstCaps *
gst_d3d11_scale_transform_caps(GstBaseTransform * trans,GstPadDirection direction,GstCaps * caps,GstCaps * filter)2538 gst_d3d11_scale_transform_caps (GstBaseTransform *
2539     trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter)
2540 {
2541   GstCaps *tmp, *tmp2;
2542   GstCaps *result;
2543 
2544   /* Get all possible caps that we can transform to */
2545   tmp = gst_d3d11_base_convert_caps_rangify_size_info (caps);
2546 
2547   if (filter) {
2548     tmp2 = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST);
2549     gst_caps_unref (tmp);
2550     tmp = tmp2;
2551   }
2552 
2553   result = tmp;
2554 
2555   GST_DEBUG_OBJECT (trans, "transformed %" GST_PTR_FORMAT " into %"
2556       GST_PTR_FORMAT, caps, result);
2557 
2558   return result;
2559 }
2560 
2561 static GstCaps *
gst_d3d11_scale_fixate_caps(GstBaseTransform * base,GstPadDirection direction,GstCaps * caps,GstCaps * othercaps)2562 gst_d3d11_scale_fixate_caps (GstBaseTransform * base,
2563     GstPadDirection direction, GstCaps * caps, GstCaps * othercaps)
2564 {
2565   GST_DEBUG_OBJECT (base,
2566       "trying to fixate othercaps %" GST_PTR_FORMAT " based on caps %"
2567       GST_PTR_FORMAT, othercaps, caps);
2568 
2569   othercaps =
2570       gst_d3d11_base_convert_fixate_size (base, direction, caps, othercaps);
2571 
2572   GST_DEBUG_OBJECT (base, "fixated othercaps to %" GST_PTR_FORMAT, othercaps);
2573 
2574   return othercaps;
2575 }
2576