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1 /*
2  * GStreamer
3  * Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Library General Public
7  * License as published by the Free Software Foundation; either
8  * version 2 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Library General Public License for more details.
14  *
15  * You should have received a copy of the GNU Library General Public
16  * License along with this library; if not, write to the
17  * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
18  * Boston, MA 02110-1301, USA.
19  */
20 #ifdef HAVE_CONFIG_H
21 #include "config.h"
22 #endif
23 
24 #include "../gstgleffects.h"
25 
26 static gboolean kernel_ready = FALSE;
27 static float gauss_kernel[7];
28 
29 void
gst_gl_effects_glow(GstGLEffects * effects)30 gst_gl_effects_glow (GstGLEffects * effects)
31 {
32   const GstGLFuncs *gl = GST_GL_BASE_FILTER (effects)->context->gl_vtable;
33   GstGLFilter *filter = GST_GL_FILTER (effects);
34   GstGLShader *shader;
35 
36   if (!kernel_ready) {
37     fill_gaussian_kernel (gauss_kernel, 7, 10.0);
38     kernel_ready = TRUE;
39   }
40 
41   /* threshold */
42   shader = gst_gl_effects_get_fragment_shader (effects, "luma_threshold",
43       luma_threshold_fragment_source_gles2);
44   gst_gl_filter_render_to_target_with_shader (filter, effects->intexture,
45       effects->midtexture[0], shader);
46 
47   /* blur */
48   shader = gst_gl_effects_get_fragment_shader (effects, "hconv7",
49       hconv7_fragment_source_gles2);
50   gst_gl_shader_use (shader);
51   gst_gl_shader_set_uniform_1fv (shader, "kernel", 7, gauss_kernel);
52   gst_gl_shader_set_uniform_1f (shader, "gauss_width",
53       GST_VIDEO_INFO_WIDTH (&filter->out_info));
54   gst_gl_filter_render_to_target_with_shader (filter, effects->midtexture[0],
55       effects->midtexture[1], shader);
56 
57   shader = gst_gl_effects_get_fragment_shader (effects, "vconv7",
58       vconv7_fragment_source_gles2);
59   gst_gl_shader_use (shader);
60   gst_gl_shader_set_uniform_1fv (shader, "kernel", 7, gauss_kernel);
61   gst_gl_shader_set_uniform_1f (shader, "gauss_height",
62       GST_VIDEO_INFO_HEIGHT (&filter->out_info));
63   gst_gl_filter_render_to_target_with_shader (filter, effects->midtexture[1],
64       effects->midtexture[2], shader);
65 
66   /* add blurred luma to intexture */
67   shader = gst_gl_effects_get_fragment_shader (effects, "sum",
68       sum_fragment_source_gles2);
69   gst_gl_shader_use (shader);
70 
71   gl->ActiveTexture (GL_TEXTURE2);
72   gl->BindTexture (GL_TEXTURE_2D,
73       gst_gl_memory_get_texture_id (effects->intexture));
74 
75   gst_gl_shader_set_uniform_1f (shader, "alpha", 1.0f);
76   gst_gl_shader_set_uniform_1i (shader, "base", 2);
77 
78   gl->ActiveTexture (GL_TEXTURE1);
79   gl->BindTexture (GL_TEXTURE_2D,
80       gst_gl_memory_get_texture_id (effects->midtexture[2]));
81 
82   gst_gl_shader_set_uniform_1f (shader, "beta", (gfloat) 1 / 3.5f);
83   gst_gl_shader_set_uniform_1i (shader, "blend", 1);
84   gst_gl_filter_render_to_target_with_shader (filter, effects->midtexture[2],
85       effects->outtexture, shader);
86 }
87