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1
2plans:
3
4 - The primary object that applications deal with is a GstPipeline.  A
5   given pipeline is connected to a particular main loop (GMainLoop for
6   glib, etc.).  Calls to gst_ functions for objects owned by that
7   pipeline must be done from the context of the pipeline's main loop.
8   Signals fired by elements are marshalled in the pipeline's main
9   loop.
10
11   Notably, this means the gst_ API is not necessarily thread-safe.
12   However, it is safe to operate on different GstPipelines from
13   different threads.  This makes it possible, for example, for
14   rhythmbox to play music and gather metadata from different threads
15   using different pipelines.  Likewise, it's also possible to do
16   both in the same thread.
17
18 - The primary method of scheduling an element is through a generic
19   'iterate()' method.  The iterate method explicitly tells the core
20   what it is waiting for (a specific time, pads to have available
21   data, etc.), and the core calls the iterate method when these
22   "triggers" happen.  GstElement subclasses will be created to
23   emulate 0.8-style get/chain/loop methods.  Existing elements will
24   be converted to the new subclasses rather than implement the
25   iterate method directly, unless there is a compelling reason to
26   do so.  Iterate implementations are expected not to block, ever.
27
28   Rationale: This makes it possible to create completely non-blocking
29   elements.
30
31 - Scheduling elements will be done in either a threaded or
32   non-threaded way.  The idle handler that is called by a pipeline's
33   main loop determines which elements are ready to be iterated
34   (based on their triggers), and puts them into a ready queue.  In
35   the non-threaded case, the idle handler then calls the iterate()
36   method on each element in the ready queue.  In the threaded case,
37   additional helper threads (which are completely owned by the
38   pipeline) are used to call the iterate methods.
39
40   Note that in the threaded case, elements may not always be run
41   in the same thread.
42
43   Some elements are much easier to write if they run in the same
44   thread as the main loop (i.e., elements that are also GUI widgets).
45   An element flag can be set to make the manager always call the
46   iterate method in the manager context (i.e., in the main loop
47   thread).  Also, elements like spider need to make core calls
48   which may not be allowed from other threads.
49
50   Rationale: Doing all bookkeeping in a single thread/context makes
51   the core code _much_ simpler.  This bookkeeping takes only a
52   minimal amount of CPU time, less than 5% of the CPU time in a
53   rhythmbox pipeline.  There is very little benefit to spreading
54   this over multiple CPUs until the number of CPUs is greater than
55   ~16, and you have _huge_ pipelines.  Also, a single-threaded
56   manager significantly decreases the number of locks necessary
57   in the core, decreasing lock contention (if any) and making it
58   easier to understand deadlocks (if any).
59
60 - There are essentially two types of objects/structures.  One type
61   includes objects that are derived from GObject, and are passed in
62   function calls similarly to gtk.  The other type includes objects
63   (structures, really) that are not reference counted and passed
64   around similar to how GstCaps works in 0.8.  That is, functions
65   that take 'const GstCaps *' do not take ownership of the passed
66   object, whereas functions that take 'GstCaps *' do.  Similar is
67   true for return values.
68
69 - The concept of GstBuffer from 0.8 will be split into two types.
70   One type will focus solely on holding information pertaining to
71   ownership of a memory area (call this GstMemBuffer), and the
72   other type will focus solely in transferring information between
73   elements (call this GstPipeBuffer).  In case you get confused,
74   GstMemBuffers _are not_ transferred between elements, and
75   GstPipeBuffers _do not_ own the memory they point to.
76
77   In general, GstPipeBuffers point to (and reference) a GstMemBuffer.
78   GstMemBuffers are GObjects.  GstPipeBuffers are structs, like
79   GstCaps.  GstPipeBuffers have timestamps, durations, and flags.
80   GstMemBuffers contain read/write flags.  There are no subbuffers
81   for either type, because they are not necessary.  Essentially,
82   GstPipeBuffers completely replace the concept of subbuffers.
83
84   (I'd like to continue to use the name GstBuffer for GstPipeBuffers,
85   since its usage is much more common in elements.)
86
87   Rationale: Memory regions need an ultimate owner and reference
88   counting.  However, chunks passed around between elements need
89   to be small and efficient.  These goals are non-overlapping and
90   conflicting, and thus are inappropriate to be combined in the
91   same class.
92
93 - Core objects should have very few (if any) public fields.  This
94   means that accessor macros will all be eliminated and replaced
95   with accessor functions.
96
97   Rationale: This makes it possible to change the core more during
98   an ABI-stable series.
99
100 - Remove pluggable scheduling.
101
102   Rationale: We need one good scheduler.  Having multiple schedulers
103   is directly opposed to this goal.
104
105 - 0.8-style element states are split up.  One state (AppState)
106   indicates what the application wants the element to be doing,
107   and is completely under the control of the application.  The
108   other state (ElementState) indicates what the element is actually
109   doing, and is under control of the element.  If the application
110   wants an element to pause, it sets the AppState to PAUSED, and
111   the element eventually changes its ElementState to PAUSED (and
112   fires a signal).  If the element has an error or EOS, it sets
113   its ElementState to SOME_STATE and fires a signal, while the
114   AppState remains at PLAYING.  The actual number and descriptions
115   of states has not been discussed.
116
117   Rationale: It's pretty obvious that we're mixing concepts for
118   elements states in 0.8.
119
120 - getcaps() methods will be replaced by an element_allowed_caps()
121   field in the pad.  The primary reason for this is because
122   renegotiation only needs to happen when circumstances change.
123   This is more easily done by a field in GstPad and notification
124   of peers when this changes.
125
126   Somewhere, there's a document I wrote about completely redoing
127   caps.
128
129
130