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1Mesa 20.1.1 Release Notes / 2020-06-10
2======================================
3
4Mesa 20.1.1 is a bug fix release which fixes bugs found since the 20.1.0
5release.
6
7Mesa 20.1.1 implements the OpenGL 4.6 API, but the version reported by
8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10used. Some drivers don't support all the features required in OpenGL
114.6. OpenGL 4.6 is **only** available if requested at context creation.
12Compatibility contexts may report a lower version depending on each
13driver.
14
15Mesa 20.1.1 implements the Vulkan 1.2 API, but the version reported by
16the apiVersion property of the VkPhysicalDeviceProperties struct depends
17on the particular driver being used.
18
19SHA256 checksum
20---------------
21
22::
23
24   3ea6e46ea7881c656f7b4724639eaa4672d4e0e0b70869651e8f955ebae3d476  mesa-20.1.1.tar.xz
25
26New features
27------------
28
29-  None
30
31Bug fixes
32---------
33
34-  i965: Rendering problems replaying a trace of "Refunct" after
35   mesa-20.1.0-rc1 release [bisected]
36-  gallium/winsys/radeon/drm fails assertion on 32bit
37-  NIR validation failed after glsl to nir, before function inline,
38   wrong {src,dst}->type ?
39-  Mesa 20.0.7 / 20.1.0-rc4 regression, extremally long shader
40   compilation time in NIR
41-  Mesa-git build fails on Fedora Rawhide
42-  Doom Eternal 1.1 performs very poorly on RADV
43-  iris/i965: possible regression in 20.0.5 due to changes in buffer
44   manager sharing across screens (firefox/mozilla#1634213)
45-  iris/i965: possible regression in 20.0.5 due to changes in buffer
46   manager sharing across screens (firefox/mozilla#1634213)
47-  Incorrect \_NetBSD_\_ macro inside execmem.c
48-  Possible invalid sizeof in device.c
49-  GLSL compiler assertion is_float() failed in glsl/ir_validate.cpp,
50   visit_leave on specific WebGL shader
51-  [RADV] - Doom Eternal (782330) & Metro Exodus (412020) - Title
52   requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical
53   aberrations.
54-  [RADV] - Doom Eternal (782330) & Metro Exodus (412020) - Title
55   requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical
56   aberrations.
57-  mesa trunk master vulkan overlay-layer meson.build warning empty
58   configuration_data() object
59
60Changes
61-------
62
63Alyssa Rosenzweig (1):
64
65-  pan/bi: Fix emit_if successor assignment
66
67Andrii Simiklit (1):
68
69-  glsl: fix crash on glsl macro redefinition
70
71Charmaine Lee (1):
72
73-  llvmpipe: do not enable tessellation shader without llvm coroutines
74   support
75
76Clément Guérin (1):
77
78-  radv: Always expose non-visible local memory type on dedicated GPUs
79
80Danylo Piliaiev (3):
81
82-  glsl: Don't replace lrp pattern with lrp if arguments are not floats
83-  glsl: inline functions with unsupported return type before converting
84   to nir
85-  i965: Work around incorrect usage of glDrawRangeElements in UE4
86
87Dave Airlie (1):
88
89-  llvmpipe: move coroutines out of noopt case
90
91Dylan Baker (1):
92
93-  vulkan-overlay/meson: use install_data instead of configure_file
94
95Eric Engestrom (5):
96
97-  docs/relnotes add sha256 sums to 20.1.0
98-  docs: drop new_features.txt
99-  .pick_status.json: Update to 3a1a40b4431d505fa6487cd012ddb4b64387aee5
100-  glapi: remove deprecated .getchildren() that has been replace with an
101   iterator
102-  intel: fix gen_sort_tags.py
103
104Erik Faye-Lund (2):
105
106-  zink: Use store_dest_raw instead of storing an uint
107-  nir: reuse existing psiz-variable
108
109Gert Wollny (1):
110
111-  nir: lower_tex: Don't normalize coordinates for TXF with RECT
112
113Ilia Mirkin (1):
114
115-  nouveau: allow invalidating coherent/persistent buffer backings
116
117Jason Ekstrand (2):
118
119-  intel/vec4: Stomp the return type of RESINFO to UINT32
120-  intel/fs: Fix unused texture coordinate zeroing on Gen4-5
121
122Jonathan Marek (1):
123
124-  freedreno/a6xx: use nonbinning VS when GS is used
125
126Lionel Landwerlin (4):
127
128-  iris: fix BO destruction in error path
129-  i965: don't forget to set screen on duped image
130-  i965: fix export of GEM handles
131-  iris: fix export of GEM handles
132
133Marek Olšák (1):
134
135-  radeonsi: add a hack to disable TRUNC_COORD for shadow samplers
136
137Neha Bhende (1):
138
139-  util: Initialize pipe_shader_state for passthrough and transform
140   shaders
141
142Peter Seiderer (3):
143
144-  vc4_bufmgr: fix time_t printf
145-  pan_bo.h: add time.h include for time_t
146-  v3d_bufmgr: fix time_t printf
147
148Pierre-Eric Pelloux-Prayer (3):
149
150-  winsys/radeon: do not cast bo->va as void\*
151-  ac/surface: set SCANOUT if surf->is_displayable
152-  ac/surface: fix epitch when modifying surf_pitch
153
154Rhys Perry (4):
155
156-  aco: fix interaction with 3f branch workaround and p_constaddr
157-  aco: consider SDWA during value numbering
158-  aco: check instruction format before waiting for a previous SMEM
159   store
160-  aco: preserve more fields when combining additions into SMEM
161
162Rob Clark (1):
163
164-  freedreno/computerator: fix missing dependency on generated header
165
166Samuel Pitoiset (5):
167
168-  spirv,radv,anv: implement no-op VK_GOOGLE_user_type
169-  aco: fix register allocation for subdword instructions on GFX10
170-  radv: enable zero VRAM for Doom Eternal
171-  radv: enable zero VRAM for all VKD3D (DX12->VK) games
172-  nir/lower_explicit_io: fix NON_UNIFORM access for UBO loads
173
174Satyeshwar Singh (1):
175
176-  intel/dev: Don't consider all TGL SKUs as GT1 only
177
178Timothy Arceri (2):
179
180-  radv: fix regression with builtin cache
181-  glsl: fix potential slow compile times for GLSLOptimizeConservatively
182
183Vinson Lee (8):
184
185-  pan/bi: Initialize struct fma_op_info member extended.
186-  zink: Check fopen result.
187-  etnaviv: Fix memory leak on error path.
188-  r300g: Remove extra printf format specifiers.
189-  vdpau: Fix wrong calloc sizeof argument.
190-  mesa: Fix NetBSD compiler macro.
191-  intel/genxml: Migrate from deprecated xml.etree.ElementTree
192   getchildren.
193-  Switch from cElementTree to ElementTree.
194