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1 /*
2  * Copyright 2012 Red Hat Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  *
22  * Authors: Ben Skeggs
23  *
24  */
25 
26 #include "util/u_inlines.h"
27 #include "util/format/u_format.h"
28 
29 #include "nv_object.xml.h"
30 #include "nv30/nv30-40_3d.xml.h"
31 #include "nv30/nv30_context.h"
32 #include "nv30/nv30_format.h"
33 
34 #define NV30_3D_TEX_WRAP_S_MIRROR_REPEAT NV30_3D_TEX_WRAP_S_MIRRORED_REPEAT
35 #define NV30_WRAP(n) \
36    case PIPE_TEX_WRAP_##n: ret = NV30_3D_TEX_WRAP_S_##n; break
37 #define NV40_WRAP(n) \
38    case PIPE_TEX_WRAP_##n: ret = NV40_3D_TEX_WRAP_S_##n; break
39 
40 static inline unsigned
wrap_mode(unsigned pipe)41 wrap_mode(unsigned pipe)
42 {
43    unsigned ret = NV30_3D_TEX_WRAP_S_REPEAT;
44 
45    switch (pipe) {
46    NV30_WRAP(REPEAT);
47    NV30_WRAP(MIRROR_REPEAT);
48    NV30_WRAP(CLAMP_TO_EDGE);
49    NV30_WRAP(CLAMP_TO_BORDER);
50    NV30_WRAP(CLAMP);
51    NV40_WRAP(MIRROR_CLAMP_TO_EDGE);
52    NV40_WRAP(MIRROR_CLAMP_TO_BORDER);
53    NV40_WRAP(MIRROR_CLAMP);
54    default:
55       break;
56    }
57 
58    return ret >> NV30_3D_TEX_WRAP_S__SHIFT;
59 }
60 
61 static inline unsigned
filter_mode(const struct pipe_sampler_state * cso)62 filter_mode(const struct pipe_sampler_state *cso)
63 {
64    unsigned filter;
65 
66    switch (cso->mag_img_filter) {
67    case PIPE_TEX_FILTER_LINEAR:
68       filter = NV30_3D_TEX_FILTER_MAG_LINEAR;
69       break;
70    default:
71       filter = NV30_3D_TEX_FILTER_MAG_NEAREST;
72       break;
73    }
74 
75    switch (cso->min_img_filter) {
76    case PIPE_TEX_FILTER_LINEAR:
77       switch (cso->min_mip_filter) {
78       case PIPE_TEX_MIPFILTER_NEAREST:
79          filter |= NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_NEAREST;
80          break;
81       case PIPE_TEX_MIPFILTER_LINEAR:
82          filter |= NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_LINEAR;
83          break;
84       default:
85          filter |= NV30_3D_TEX_FILTER_MIN_LINEAR;
86          break;
87       }
88       break;
89    default:
90       switch (cso->min_mip_filter) {
91       case PIPE_TEX_MIPFILTER_NEAREST:
92          filter |= NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_NEAREST;
93          break;
94       case PIPE_TEX_MIPFILTER_LINEAR:
95          filter |= NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_LINEAR;
96          break;
97       default:
98          filter |= NV30_3D_TEX_FILTER_MIN_NEAREST;
99          break;
100       }
101       break;
102    }
103 
104    return filter;
105 }
106 
107 static inline unsigned
compare_mode(const struct pipe_sampler_state * cso)108 compare_mode(const struct pipe_sampler_state *cso)
109 {
110    if (cso->compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE)
111       return 0;
112 
113    switch (cso->compare_func) {
114    case PIPE_FUNC_NEVER   : return NV30_3D_TEX_WRAP_RCOMP_NEVER;
115    case PIPE_FUNC_GREATER : return NV30_3D_TEX_WRAP_RCOMP_GREATER;
116    case PIPE_FUNC_EQUAL   : return NV30_3D_TEX_WRAP_RCOMP_EQUAL;
117    case PIPE_FUNC_GEQUAL  : return NV30_3D_TEX_WRAP_RCOMP_GEQUAL;
118    case PIPE_FUNC_LESS    : return NV30_3D_TEX_WRAP_RCOMP_LESS;
119    case PIPE_FUNC_NOTEQUAL: return NV30_3D_TEX_WRAP_RCOMP_NOTEQUAL;
120    case PIPE_FUNC_LEQUAL  : return NV30_3D_TEX_WRAP_RCOMP_LEQUAL;
121    case PIPE_FUNC_ALWAYS  : return NV30_3D_TEX_WRAP_RCOMP_ALWAYS;
122    default:
123       return 0;
124    }
125 }
126 
127 static void *
nv30_sampler_state_create(struct pipe_context * pipe,const struct pipe_sampler_state * cso)128 nv30_sampler_state_create(struct pipe_context *pipe,
129                           const struct pipe_sampler_state *cso)
130 {
131    struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
132    struct nv30_sampler_state *so;
133    const float max_lod = 15.0 + (255.0 / 256.0);
134 
135    so = MALLOC_STRUCT(nv30_sampler_state);
136    if (!so)
137       return NULL;
138 
139    so->pipe  = *cso;
140    so->fmt   = 0;
141    so->wrap  = (wrap_mode(cso->wrap_s) << NV30_3D_TEX_WRAP_S__SHIFT) |
142                (wrap_mode(cso->wrap_t) << NV30_3D_TEX_WRAP_T__SHIFT) |
143                (wrap_mode(cso->wrap_r) << NV30_3D_TEX_WRAP_R__SHIFT);
144    so->en    = 0;
145    so->wrap |= compare_mode(cso);
146    so->filt  = filter_mode(cso) | 0x00002000;
147    so->bcol  = (float_to_ubyte(cso->border_color.f[3]) << 24) |
148                (float_to_ubyte(cso->border_color.f[0]) << 16) |
149                (float_to_ubyte(cso->border_color.f[1]) <<  8) |
150                (float_to_ubyte(cso->border_color.f[2]) <<  0);
151 
152    if (eng3d->oclass >= NV40_3D_CLASS) {
153       unsigned aniso = cso->max_anisotropy;
154 
155       if (!cso->normalized_coords)
156          so->fmt |= NV40_3D_TEX_FORMAT_RECT;
157 
158       if (aniso > 1) {
159          if      (aniso >= 16) so->en |= NV40_3D_TEX_ENABLE_ANISO_16X;
160          else if (aniso >= 12) so->en |= NV40_3D_TEX_ENABLE_ANISO_12X;
161          else if (aniso >= 10) so->en |= NV40_3D_TEX_ENABLE_ANISO_10X;
162          else if (aniso >=  8) so->en |= NV40_3D_TEX_ENABLE_ANISO_8X;
163          else if (aniso >=  6) so->en |= NV40_3D_TEX_ENABLE_ANISO_6X;
164          else if (aniso >=  4) so->en |= NV40_3D_TEX_ENABLE_ANISO_4X;
165          else                  so->en |= NV40_3D_TEX_ENABLE_ANISO_2X;
166 
167          so->wrap |= nv30_context(pipe)->config.aniso;
168       }
169    } else {
170       so->en |= NV30_3D_TEX_ENABLE_ENABLE;
171 
172       if      (cso->max_anisotropy >= 8) so->en |= NV30_3D_TEX_ENABLE_ANISO_8X;
173       else if (cso->max_anisotropy >= 4) so->en |= NV30_3D_TEX_ENABLE_ANISO_4X;
174       else if (cso->max_anisotropy >= 2) so->en |= NV30_3D_TEX_ENABLE_ANISO_2X;
175    }
176 
177    so->filt |= (int)(cso->lod_bias * 256.0) & 0x1fff;
178    so->max_lod = (int)(CLAMP(cso->max_lod, 0.0, max_lod) * 256.0);
179    so->min_lod = (int)(CLAMP(cso->min_lod, 0.0, max_lod) * 256.0);
180    return so;
181 }
182 
183 static void
nv30_sampler_state_delete(struct pipe_context * pipe,void * hwcso)184 nv30_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
185 {
186    FREE(hwcso);
187 }
188 
189 static void
nv30_bind_sampler_states(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start_slot,unsigned num_samplers,void ** samplers)190 nv30_bind_sampler_states(struct pipe_context *pipe,
191                          enum pipe_shader_type shader, unsigned start_slot,
192                          unsigned num_samplers, void **samplers)
193 {
194    switch (shader) {
195    case PIPE_SHADER_VERTEX:
196       nv40_verttex_sampler_states_bind(pipe, num_samplers, samplers);
197       break;
198    case PIPE_SHADER_FRAGMENT:
199       nv30_fragtex_sampler_states_bind(pipe, num_samplers, samplers);
200       break;
201    default:
202       assert(!"unexpected shader type");
203       break;
204    }
205 }
206 
207 static inline uint32_t
swizzle(const struct nv30_texfmt * fmt,unsigned cmp,unsigned swz)208 swizzle(const struct nv30_texfmt *fmt, unsigned cmp, unsigned swz)
209 {
210    uint32_t data = fmt->swz[swz].src << 8;
211    if (swz <= PIPE_SWIZZLE_W)
212       data |= fmt->swz[swz].cmp;
213    else
214       data |= fmt->swz[cmp].cmp;
215    return data;
216 }
217 
218 static struct pipe_sampler_view *
nv30_sampler_view_create(struct pipe_context * pipe,struct pipe_resource * pt,const struct pipe_sampler_view * tmpl)219 nv30_sampler_view_create(struct pipe_context *pipe, struct pipe_resource *pt,
220                          const struct pipe_sampler_view *tmpl)
221 {
222    const struct nv30_texfmt *fmt = nv30_texfmt(pipe->screen, tmpl->format);
223    struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d;
224    struct nv30_miptree *mt = nv30_miptree(pt);
225    struct nv30_sampler_view *so;
226 
227    so = MALLOC_STRUCT(nv30_sampler_view);
228    if (!so)
229       return NULL;
230    so->pipe = *tmpl;
231    so->pipe.reference.count = 1;
232    so->pipe.texture = NULL;
233    so->pipe.context = pipe;
234    pipe_resource_reference(&so->pipe.texture, pt);
235 
236    so->fmt = NV30_3D_TEX_FORMAT_NO_BORDER;
237    switch (pt->target) {
238    case PIPE_TEXTURE_1D:
239       so->fmt |= NV30_3D_TEX_FORMAT_DIMS_1D;
240       break;
241    case PIPE_TEXTURE_CUBE:
242       so->fmt |= NV30_3D_TEX_FORMAT_CUBIC;
243       FALLTHROUGH;
244    case PIPE_TEXTURE_2D:
245    case PIPE_TEXTURE_RECT:
246       so->fmt |= NV30_3D_TEX_FORMAT_DIMS_2D;
247       break;
248    case PIPE_TEXTURE_3D:
249       so->fmt |= NV30_3D_TEX_FORMAT_DIMS_3D;
250       break;
251    default:
252       assert(0);
253       so->fmt |= NV30_3D_TEX_FORMAT_DIMS_1D;
254       break;
255    }
256 
257    so->filt = fmt->filter;
258    so->wrap = fmt->wrap;
259    so->swz  = fmt->swizzle;
260    so->swz |= swizzle(fmt, 3, tmpl->swizzle_a);
261    so->swz |= swizzle(fmt, 0, tmpl->swizzle_r) << 2;
262    so->swz |= swizzle(fmt, 1, tmpl->swizzle_g) << 4;
263    so->swz |= swizzle(fmt, 2, tmpl->swizzle_b) << 6;
264 
265    /* apparently, we need to ignore the t coordinate for 1D textures to
266     * fix piglit tex1d-2dborder
267     */
268    so->wrap_mask = ~0;
269    if (pt->target == PIPE_TEXTURE_1D) {
270       so->wrap_mask &= ~NV30_3D_TEX_WRAP_T__MASK;
271       so->wrap      |=  NV30_3D_TEX_WRAP_T_REPEAT;
272    }
273 
274    /* yet more hardware suckage, can't filter 32-bit float formats */
275    switch (tmpl->format) {
276    case PIPE_FORMAT_R32_FLOAT:
277    case PIPE_FORMAT_R32G32B32A32_FLOAT:
278       so->filt_mask = ~(NV30_3D_TEX_FILTER_MIN__MASK |
279                         NV30_3D_TEX_FILTER_MAG__MASK);
280       so->filt     |= NV30_3D_TEX_FILTER_MIN_NEAREST |
281                       NV30_3D_TEX_FILTER_MAG_NEAREST;
282       break;
283    default:
284       so->filt_mask = ~0;
285       break;
286    }
287 
288    so->npot_size0 = (pt->width0 << 16) | pt->height0;
289    if (eng3d->oclass >= NV40_3D_CLASS) {
290       so->npot_size1 = (pt->depth0 << 20) | mt->uniform_pitch;
291       if (mt->uniform_pitch)
292          so->fmt |= NV40_3D_TEX_FORMAT_LINEAR;
293       so->fmt |= 0x00008000;
294       so->fmt |= (pt->last_level + 1) << NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT;
295    } else {
296       so->swz |= mt->uniform_pitch << NV30_3D_TEX_SWIZZLE_RECT_PITCH__SHIFT;
297       if (pt->last_level)
298          so->fmt |= NV30_3D_TEX_FORMAT_MIPMAP;
299       so->fmt |= util_logbase2(pt->width0)  << 20;
300       so->fmt |= util_logbase2(pt->height0) << 24;
301       so->fmt |= util_logbase2(pt->depth0)  << 28;
302       so->fmt |= 0x00010000;
303    }
304 
305    so->base_lod = so->pipe.u.tex.first_level << 8;
306    so->high_lod = MIN2(pt->last_level, so->pipe.u.tex.last_level) << 8;
307    return &so->pipe;
308 }
309 
310 static void
nv30_sampler_view_destroy(struct pipe_context * pipe,struct pipe_sampler_view * view)311 nv30_sampler_view_destroy(struct pipe_context *pipe,
312                           struct pipe_sampler_view *view)
313 {
314    pipe_resource_reference(&view->texture, NULL);
315    FREE(view);
316 }
317 
318 void
nv30_texture_init(struct pipe_context * pipe)319 nv30_texture_init(struct pipe_context *pipe)
320 {
321    pipe->create_sampler_state = nv30_sampler_state_create;
322    pipe->delete_sampler_state = nv30_sampler_state_delete;
323    pipe->bind_sampler_states = nv30_bind_sampler_states;
324 
325    pipe->create_sampler_view = nv30_sampler_view_create;
326    pipe->sampler_view_destroy = nv30_sampler_view_destroy;
327 }
328