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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * \brief  Primitive rasterization/rendering (points, lines, triangles)
30  *
31  * \author  Keith Whitwell <keithw@vmware.com>
32  * \author  Brian Paul
33  */
34 
35 #include "sp_context.h"
36 #include "sp_screen.h"
37 #include "sp_quad.h"
38 #include "sp_quad_pipe.h"
39 #include "sp_setup.h"
40 #include "sp_state.h"
41 #include "draw/draw_context.h"
42 #include "pipe/p_shader_tokens.h"
43 #include "util/u_math.h"
44 #include "util/u_memory.h"
45 
46 
47 #define DEBUG_VERTS 0
48 #define DEBUG_FRAGS 0
49 
50 
51 /**
52  * Triangle edge info
53  */
54 struct edge {
55    float dx;		/**< X(v1) - X(v0), used only during setup */
56    float dy;		/**< Y(v1) - Y(v0), used only during setup */
57    float dxdy;		/**< dx/dy */
58    float sx, sy;	/**< first sample point coord */
59    int lines;		/**< number of lines on this edge */
60 };
61 
62 
63 /**
64  * Max number of quads (2x2 pixel blocks) to process per batch.
65  * This can't be arbitrarily increased since we depend on some 32-bit
66  * bitmasks (two bits per quad).
67  */
68 #define MAX_QUADS 16
69 
70 
71 /**
72  * Triangle setup info.
73  * Also used for line drawing (taking some liberties).
74  */
75 struct setup_context {
76    struct softpipe_context *softpipe;
77 
78    /* Vertices are just an array of floats making up each attribute in
79     * turn.  Currently fixed at 4 floats, but should change in time.
80     * Codegen will help cope with this.
81     */
82    const float (*vmax)[4];
83    const float (*vmid)[4];
84    const float (*vmin)[4];
85    const float (*vprovoke)[4];
86 
87    struct edge ebot;
88    struct edge etop;
89    struct edge emaj;
90 
91    float oneoverarea;
92    int facing;
93 
94    float pixel_offset;
95    unsigned max_layer;
96 
97    struct quad_header quad[MAX_QUADS];
98    struct quad_header *quad_ptrs[MAX_QUADS];
99    unsigned count;
100 
101    struct tgsi_interp_coef coef[PIPE_MAX_SHADER_INPUTS];
102    struct tgsi_interp_coef posCoef;  /* For Z, W */
103 
104    struct {
105       int left[2];   /**< [0] = row0, [1] = row1 */
106       int right[2];
107       int y;
108    } span;
109 
110 #if DEBUG_FRAGS
111    uint numFragsEmitted;  /**< per primitive */
112    uint numFragsWritten;  /**< per primitive */
113 #endif
114 
115    unsigned cull_face;		/* which faces cull */
116    unsigned nr_vertex_attrs;
117 };
118 
119 
120 
121 
122 
123 
124 
125 /**
126  * Clip setup->quad against the scissor/surface bounds.
127  */
128 static inline void
quad_clip(struct setup_context * setup,struct quad_header * quad)129 quad_clip(struct setup_context *setup, struct quad_header *quad)
130 {
131    unsigned viewport_index = quad[0].input.viewport_index;
132    const struct pipe_scissor_state *cliprect = &setup->softpipe->cliprect[viewport_index];
133    const int minx = (int) cliprect->minx;
134    const int maxx = (int) cliprect->maxx;
135    const int miny = (int) cliprect->miny;
136    const int maxy = (int) cliprect->maxy;
137 
138    if (quad->input.x0 >= maxx ||
139        quad->input.y0 >= maxy ||
140        quad->input.x0 + 1 < minx ||
141        quad->input.y0 + 1 < miny) {
142       /* totally clipped */
143       quad->inout.mask = 0x0;
144       return;
145    }
146    if (quad->input.x0 < minx)
147       quad->inout.mask &= (MASK_BOTTOM_RIGHT | MASK_TOP_RIGHT);
148    if (quad->input.y0 < miny)
149       quad->inout.mask &= (MASK_BOTTOM_LEFT | MASK_BOTTOM_RIGHT);
150    if (quad->input.x0 == maxx - 1)
151       quad->inout.mask &= (MASK_BOTTOM_LEFT | MASK_TOP_LEFT);
152    if (quad->input.y0 == maxy - 1)
153       quad->inout.mask &= (MASK_TOP_LEFT | MASK_TOP_RIGHT);
154 }
155 
156 
157 /**
158  * Emit a quad (pass to next stage) with clipping.
159  */
160 static inline void
clip_emit_quad(struct setup_context * setup,struct quad_header * quad)161 clip_emit_quad(struct setup_context *setup, struct quad_header *quad)
162 {
163    quad_clip(setup, quad);
164 
165    if (quad->inout.mask) {
166       struct softpipe_context *sp = setup->softpipe;
167 
168 #if DEBUG_FRAGS
169       setup->numFragsEmitted += util_bitcount(quad->inout.mask);
170 #endif
171 
172       sp->quad.first->run( sp->quad.first, &quad, 1 );
173    }
174 }
175 
176 
177 
178 /**
179  * Given an X or Y coordinate, return the block/quad coordinate that it
180  * belongs to.
181  */
182 static inline int
block(int x)183 block(int x)
184 {
185    return x & ~(2-1);
186 }
187 
188 
189 static inline int
block_x(int x)190 block_x(int x)
191 {
192    return x & ~(16-1);
193 }
194 
195 
196 /**
197  * Render a horizontal span of quads
198  */
199 static void
flush_spans(struct setup_context * setup)200 flush_spans(struct setup_context *setup)
201 {
202    const int step = MAX_QUADS;
203    const int xleft0 = setup->span.left[0];
204    const int xleft1 = setup->span.left[1];
205    const int xright0 = setup->span.right[0];
206    const int xright1 = setup->span.right[1];
207    struct quad_stage *pipe = setup->softpipe->quad.first;
208 
209    const int minleft = block_x(MIN2(xleft0, xleft1));
210    const int maxright = MAX2(xright0, xright1);
211    int x;
212 
213    /* process quads in horizontal chunks of 16 */
214    for (x = minleft; x < maxright; x += step) {
215       unsigned skip_left0 = CLAMP(xleft0 - x, 0, step);
216       unsigned skip_left1 = CLAMP(xleft1 - x, 0, step);
217       unsigned skip_right0 = CLAMP(x + step - xright0, 0, step);
218       unsigned skip_right1 = CLAMP(x + step - xright1, 0, step);
219       unsigned lx = x;
220       unsigned q = 0;
221 
222       unsigned skipmask_left0 = (1U << skip_left0) - 1U;
223       unsigned skipmask_left1 = (1U << skip_left1) - 1U;
224 
225       /* These calculations fail when step == 32 and skip_right == 0.
226        */
227       unsigned skipmask_right0 = ~0U << (unsigned)(step - skip_right0);
228       unsigned skipmask_right1 = ~0U << (unsigned)(step - skip_right1);
229 
230       unsigned mask0 = ~skipmask_left0 & ~skipmask_right0;
231       unsigned mask1 = ~skipmask_left1 & ~skipmask_right1;
232 
233       if (mask0 | mask1) {
234          do {
235             unsigned quadmask = (mask0 & 3) | ((mask1 & 3) << 2);
236             if (quadmask) {
237                setup->quad[q].input.x0 = lx;
238                setup->quad[q].input.y0 = setup->span.y;
239                setup->quad[q].input.facing = setup->facing;
240                setup->quad[q].inout.mask = quadmask;
241                setup->quad_ptrs[q] = &setup->quad[q];
242                q++;
243 #if DEBUG_FRAGS
244                setup->numFragsEmitted += util_bitcount(quadmask);
245 #endif
246             }
247             mask0 >>= 2;
248             mask1 >>= 2;
249             lx += 2;
250          } while (mask0 | mask1);
251 
252          pipe->run( pipe, setup->quad_ptrs, q );
253       }
254    }
255 
256 
257    setup->span.y = 0;
258    setup->span.right[0] = 0;
259    setup->span.right[1] = 0;
260    setup->span.left[0] = 1000000;     /* greater than right[0] */
261    setup->span.left[1] = 1000000;     /* greater than right[1] */
262 }
263 
264 
265 #if DEBUG_VERTS
266 static void
print_vertex(const struct setup_context * setup,const float (* v)[4])267 print_vertex(const struct setup_context *setup,
268              const float (*v)[4])
269 {
270    int i;
271    debug_printf("   Vertex: (%p)\n", (void *) v);
272    for (i = 0; i < setup->nr_vertex_attrs; i++) {
273       debug_printf("     %d: %f %f %f %f\n",  i,
274               v[i][0], v[i][1], v[i][2], v[i][3]);
275       if (util_is_inf_or_nan(v[i][0])) {
276          debug_printf("   NaN!\n");
277       }
278    }
279 }
280 #endif
281 
282 
283 /**
284  * Sort the vertices from top to bottom order, setting up the triangle
285  * edge fields (ebot, emaj, etop).
286  * \return FALSE if coords are inf/nan (cull the tri), TRUE otherwise
287  */
288 static boolean
setup_sort_vertices(struct setup_context * setup,float det,const float (* v0)[4],const float (* v1)[4],const float (* v2)[4])289 setup_sort_vertices(struct setup_context *setup,
290                     float det,
291                     const float (*v0)[4],
292                     const float (*v1)[4],
293                     const float (*v2)[4])
294 {
295    if (setup->softpipe->rasterizer->flatshade_first)
296       setup->vprovoke = v0;
297    else
298       setup->vprovoke = v2;
299 
300    /* determine bottom to top order of vertices */
301    {
302       float y0 = v0[0][1];
303       float y1 = v1[0][1];
304       float y2 = v2[0][1];
305       if (y0 <= y1) {
306 	 if (y1 <= y2) {
307 	    /* y0<=y1<=y2 */
308 	    setup->vmin = v0;
309 	    setup->vmid = v1;
310 	    setup->vmax = v2;
311 	 }
312 	 else if (y2 <= y0) {
313 	    /* y2<=y0<=y1 */
314 	    setup->vmin = v2;
315 	    setup->vmid = v0;
316 	    setup->vmax = v1;
317 	 }
318 	 else {
319 	    /* y0<=y2<=y1 */
320 	    setup->vmin = v0;
321 	    setup->vmid = v2;
322 	    setup->vmax = v1;
323 	 }
324       }
325       else {
326 	 if (y0 <= y2) {
327 	    /* y1<=y0<=y2 */
328 	    setup->vmin = v1;
329 	    setup->vmid = v0;
330 	    setup->vmax = v2;
331 	 }
332 	 else if (y2 <= y1) {
333 	    /* y2<=y1<=y0 */
334 	    setup->vmin = v2;
335 	    setup->vmid = v1;
336 	    setup->vmax = v0;
337 	 }
338 	 else {
339 	    /* y1<=y2<=y0 */
340 	    setup->vmin = v1;
341 	    setup->vmid = v2;
342 	    setup->vmax = v0;
343 	 }
344       }
345    }
346 
347    setup->ebot.dx = setup->vmid[0][0] - setup->vmin[0][0];
348    setup->ebot.dy = setup->vmid[0][1] - setup->vmin[0][1];
349    setup->emaj.dx = setup->vmax[0][0] - setup->vmin[0][0];
350    setup->emaj.dy = setup->vmax[0][1] - setup->vmin[0][1];
351    setup->etop.dx = setup->vmax[0][0] - setup->vmid[0][0];
352    setup->etop.dy = setup->vmax[0][1] - setup->vmid[0][1];
353 
354    /*
355     * Compute triangle's area.  Use 1/area to compute partial
356     * derivatives of attributes later.
357     *
358     * The area will be the same as prim->det, but the sign may be
359     * different depending on how the vertices get sorted above.
360     *
361     * To determine whether the primitive is front or back facing we
362     * use the prim->det value because its sign is correct.
363     */
364    {
365       const float area = (setup->emaj.dx * setup->ebot.dy -
366 			    setup->ebot.dx * setup->emaj.dy);
367 
368       setup->oneoverarea = 1.0f / area;
369 
370       /*
371       debug_printf("%s one-over-area %f  area %f  det %f\n",
372                    __FUNCTION__, setup->oneoverarea, area, det );
373       */
374       if (util_is_inf_or_nan(setup->oneoverarea))
375          return FALSE;
376    }
377 
378    /* We need to know if this is a front or back-facing triangle for:
379     *  - the GLSL gl_FrontFacing fragment attribute (bool)
380     *  - two-sided stencil test
381     * 0 = front-facing, 1 = back-facing
382     */
383    setup->facing =
384       ((det < 0.0) ^
385        (setup->softpipe->rasterizer->front_ccw));
386 
387    {
388       unsigned face = setup->facing == 0 ? PIPE_FACE_FRONT : PIPE_FACE_BACK;
389 
390       if (face & setup->cull_face)
391 	 return FALSE;
392    }
393 
394    return TRUE;
395 }
396 
397 
398 /**
399  * Compute a0 for a constant-valued coefficient (GL_FLAT shading).
400  * The value value comes from vertex[slot][i].
401  * The result will be put into setup->coef[slot].a0[i].
402  * \param slot  which attribute slot
403  * \param i  which component of the slot (0..3)
404  */
405 static void
const_coeff(struct setup_context * setup,struct tgsi_interp_coef * coef,uint vertSlot,uint i)406 const_coeff(struct setup_context *setup,
407             struct tgsi_interp_coef *coef,
408             uint vertSlot, uint i)
409 {
410    assert(i <= 3);
411 
412    coef->dadx[i] = 0;
413    coef->dady[i] = 0;
414 
415    /* need provoking vertex info!
416     */
417    coef->a0[i] = setup->vprovoke[vertSlot][i];
418 }
419 
420 
421 /**
422  * Compute a0, dadx and dady for a linearly interpolated coefficient,
423  * for a triangle.
424  * v[0], v[1] and v[2] are vmin, vmid and vmax, respectively.
425  */
426 static void
tri_linear_coeff(struct setup_context * setup,struct tgsi_interp_coef * coef,uint i,const float v[3])427 tri_linear_coeff(struct setup_context *setup,
428                  struct tgsi_interp_coef *coef,
429                  uint i,
430                  const float v[3])
431 {
432    float botda = v[1] - v[0];
433    float majda = v[2] - v[0];
434    float a = setup->ebot.dy * majda - botda * setup->emaj.dy;
435    float b = setup->emaj.dx * botda - majda * setup->ebot.dx;
436    float dadx = a * setup->oneoverarea;
437    float dady = b * setup->oneoverarea;
438 
439    assert(i <= 3);
440 
441    coef->dadx[i] = dadx;
442    coef->dady[i] = dady;
443 
444    /* calculate a0 as the value which would be sampled for the
445     * fragment at (0,0), taking into account that we want to sample at
446     * pixel centers, in other words (pixel_offset, pixel_offset).
447     *
448     * this is neat but unfortunately not a good way to do things for
449     * triangles with very large values of dadx or dady as it will
450     * result in the subtraction and re-addition from a0 of a very
451     * large number, which means we'll end up loosing a lot of the
452     * fractional bits and precision from a0.  the way to fix this is
453     * to define a0 as the sample at a pixel center somewhere near vmin
454     * instead - i'll switch to this later.
455     */
456    coef->a0[i] = (v[0] -
457                   (dadx * (setup->vmin[0][0] - setup->pixel_offset) +
458                    dady * (setup->vmin[0][1] - setup->pixel_offset)));
459 }
460 
461 
462 /**
463  * Compute a0, dadx and dady for a perspective-corrected interpolant,
464  * for a triangle.
465  * We basically multiply the vertex value by 1/w before computing
466  * the plane coefficients (a0, dadx, dady).
467  * Later, when we compute the value at a particular fragment position we'll
468  * divide the interpolated value by the interpolated W at that fragment.
469  * v[0], v[1] and v[2] are vmin, vmid and vmax, respectively.
470  */
471 static void
tri_persp_coeff(struct setup_context * setup,struct tgsi_interp_coef * coef,uint i,const float v[3])472 tri_persp_coeff(struct setup_context *setup,
473                 struct tgsi_interp_coef *coef,
474                 uint i,
475                 const float v[3])
476 {
477    /* premultiply by 1/w  (v[0][3] is always W):
478     */
479    float mina = v[0] * setup->vmin[0][3];
480    float mida = v[1] * setup->vmid[0][3];
481    float maxa = v[2] * setup->vmax[0][3];
482    float botda = mida - mina;
483    float majda = maxa - mina;
484    float a = setup->ebot.dy * majda - botda * setup->emaj.dy;
485    float b = setup->emaj.dx * botda - majda * setup->ebot.dx;
486    float dadx = a * setup->oneoverarea;
487    float dady = b * setup->oneoverarea;
488 
489    assert(i <= 3);
490 
491    coef->dadx[i] = dadx;
492    coef->dady[i] = dady;
493    coef->a0[i] = (mina -
494                   (dadx * (setup->vmin[0][0] - setup->pixel_offset) +
495                    dady * (setup->vmin[0][1] - setup->pixel_offset)));
496 }
497 
498 
499 /**
500  * Special coefficient setup for gl_FragCoord.
501  * X and Y are trivial, though Y may have to be inverted for OpenGL.
502  * Z and W are copied from posCoef which should have already been computed.
503  * We could do a bit less work if we'd examine gl_FragCoord's swizzle mask.
504  */
505 static void
setup_fragcoord_coeff(struct setup_context * setup,uint slot)506 setup_fragcoord_coeff(struct setup_context *setup, uint slot)
507 {
508    const struct tgsi_shader_info *fsInfo = &setup->softpipe->fs_variant->info;
509    boolean origin_lower_left =
510          fsInfo->properties[TGSI_PROPERTY_FS_COORD_ORIGIN];
511    boolean pixel_center_integer =
512          fsInfo->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER];
513 
514    /*X*/
515    setup->coef[slot].a0[0] = pixel_center_integer ? 0.0f : 0.5f;
516    setup->coef[slot].dadx[0] = 1.0f;
517    setup->coef[slot].dady[0] = 0.0f;
518    /*Y*/
519    setup->coef[slot].a0[1] =
520 		   (origin_lower_left ? setup->softpipe->framebuffer.height-1 : 0)
521 		   + (pixel_center_integer ? 0.0f : 0.5f);
522    setup->coef[slot].dadx[1] = 0.0f;
523    setup->coef[slot].dady[1] = origin_lower_left ? -1.0f : 1.0f;
524    /*Z*/
525    setup->coef[slot].a0[2] = setup->posCoef.a0[2];
526    setup->coef[slot].dadx[2] = setup->posCoef.dadx[2];
527    setup->coef[slot].dady[2] = setup->posCoef.dady[2];
528    /*W*/
529    setup->coef[slot].a0[3] = setup->posCoef.a0[3];
530    setup->coef[slot].dadx[3] = setup->posCoef.dadx[3];
531    setup->coef[slot].dady[3] = setup->posCoef.dady[3];
532 }
533 
534 
535 
536 /**
537  * Compute the setup->coef[] array dadx, dady, a0 values.
538  * Must be called after setup->vmin,vmid,vmax,vprovoke are initialized.
539  */
540 static void
setup_tri_coefficients(struct setup_context * setup)541 setup_tri_coefficients(struct setup_context *setup)
542 {
543    struct softpipe_context *softpipe = setup->softpipe;
544    const struct tgsi_shader_info *fsInfo = &setup->softpipe->fs_variant->info;
545    const struct sp_setup_info *sinfo = &softpipe->setup_info;
546    uint fragSlot;
547    float v[3];
548 
549    assert(sinfo->valid);
550 
551    /* z and w are done by linear interpolation:
552     */
553    v[0] = setup->vmin[0][2];
554    v[1] = setup->vmid[0][2];
555    v[2] = setup->vmax[0][2];
556    tri_linear_coeff(setup, &setup->posCoef, 2, v);
557 
558    v[0] = setup->vmin[0][3];
559    v[1] = setup->vmid[0][3];
560    v[2] = setup->vmax[0][3];
561    tri_linear_coeff(setup, &setup->posCoef, 3, v);
562 
563    /* setup interpolation for all the remaining attributes:
564     */
565    for (fragSlot = 0; fragSlot < fsInfo->num_inputs; fragSlot++) {
566       const uint vertSlot = sinfo->attrib[fragSlot].src_index;
567       uint j;
568 
569       switch (sinfo->attrib[fragSlot].interp) {
570       case SP_INTERP_CONSTANT:
571          for (j = 0; j < TGSI_NUM_CHANNELS; j++) {
572             const_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
573          }
574          break;
575       case SP_INTERP_LINEAR:
576          for (j = 0; j < TGSI_NUM_CHANNELS; j++) {
577             v[0] = setup->vmin[vertSlot][j];
578             v[1] = setup->vmid[vertSlot][j];
579             v[2] = setup->vmax[vertSlot][j];
580             tri_linear_coeff(setup, &setup->coef[fragSlot], j, v);
581          }
582          break;
583       case SP_INTERP_PERSPECTIVE:
584          for (j = 0; j < TGSI_NUM_CHANNELS; j++) {
585             v[0] = setup->vmin[vertSlot][j];
586             v[1] = setup->vmid[vertSlot][j];
587             v[2] = setup->vmax[vertSlot][j];
588             tri_persp_coeff(setup, &setup->coef[fragSlot], j, v);
589          }
590          break;
591       case SP_INTERP_POS:
592          setup_fragcoord_coeff(setup, fragSlot);
593          break;
594       default:
595          assert(0);
596       }
597 
598       if (fsInfo->input_semantic_name[fragSlot] == TGSI_SEMANTIC_FACE) {
599          /* convert 0 to 1.0 and 1 to -1.0 */
600          setup->coef[fragSlot].a0[0] = setup->facing * -2.0f + 1.0f;
601          setup->coef[fragSlot].dadx[0] = 0.0;
602          setup->coef[fragSlot].dady[0] = 0.0;
603       }
604 
605       if (0) {
606          for (j = 0; j < TGSI_NUM_CHANNELS; j++) {
607             debug_printf("attr[%d].%c: a0:%f dx:%f dy:%f\n",
608                          fragSlot, "xyzw"[j],
609                          setup->coef[fragSlot].a0[j],
610                          setup->coef[fragSlot].dadx[j],
611                          setup->coef[fragSlot].dady[j]);
612          }
613       }
614    }
615 }
616 
617 
618 static void
setup_tri_edges(struct setup_context * setup)619 setup_tri_edges(struct setup_context *setup)
620 {
621    float vmin_x = setup->vmin[0][0] + setup->pixel_offset;
622    float vmid_x = setup->vmid[0][0] + setup->pixel_offset;
623 
624    float vmin_y = setup->vmin[0][1] - setup->pixel_offset;
625    float vmid_y = setup->vmid[0][1] - setup->pixel_offset;
626    float vmax_y = setup->vmax[0][1] - setup->pixel_offset;
627 
628    setup->emaj.sy = ceilf(vmin_y);
629    setup->emaj.lines = (int) ceilf(vmax_y - setup->emaj.sy);
630    setup->emaj.dxdy = setup->emaj.dy ? setup->emaj.dx / setup->emaj.dy : .0f;
631    setup->emaj.sx = vmin_x + (setup->emaj.sy - vmin_y) * setup->emaj.dxdy;
632 
633    setup->etop.sy = ceilf(vmid_y);
634    setup->etop.lines = (int) ceilf(vmax_y - setup->etop.sy);
635    setup->etop.dxdy = setup->etop.dy ? setup->etop.dx / setup->etop.dy : .0f;
636    setup->etop.sx = vmid_x + (setup->etop.sy - vmid_y) * setup->etop.dxdy;
637 
638    setup->ebot.sy = ceilf(vmin_y);
639    setup->ebot.lines = (int) ceilf(vmid_y - setup->ebot.sy);
640    setup->ebot.dxdy = setup->ebot.dy ? setup->ebot.dx / setup->ebot.dy : .0f;
641    setup->ebot.sx = vmin_x + (setup->ebot.sy - vmin_y) * setup->ebot.dxdy;
642 }
643 
644 
645 /**
646  * Render the upper or lower half of a triangle.
647  * Scissoring/cliprect is applied here too.
648  */
649 static void
subtriangle(struct setup_context * setup,struct edge * eleft,struct edge * eright,int lines,unsigned viewport_index)650 subtriangle(struct setup_context *setup,
651             struct edge *eleft,
652             struct edge *eright,
653             int lines,
654             unsigned viewport_index)
655 {
656    const struct pipe_scissor_state *cliprect = &setup->softpipe->cliprect[viewport_index];
657    const int minx = (int) cliprect->minx;
658    const int maxx = (int) cliprect->maxx;
659    const int miny = (int) cliprect->miny;
660    const int maxy = (int) cliprect->maxy;
661    int y, start_y, finish_y;
662    int sy = (int)eleft->sy;
663 
664    assert((int)eleft->sy == (int) eright->sy);
665    assert(lines >= 0);
666 
667    /* clip top/bottom */
668    start_y = sy;
669    if (start_y < miny)
670       start_y = miny;
671 
672    finish_y = sy + lines;
673    if (finish_y > maxy)
674       finish_y = maxy;
675 
676    start_y -= sy;
677    finish_y -= sy;
678 
679    /*
680    debug_printf("%s %d %d\n", __FUNCTION__, start_y, finish_y);
681    */
682 
683    for (y = start_y; y < finish_y; y++) {
684 
685       /* avoid accumulating adds as floats don't have the precision to
686        * accurately iterate large triangle edges that way.  luckily we
687        * can just multiply these days.
688        *
689        * this is all drowned out by the attribute interpolation anyway.
690        */
691       int left = (int)(eleft->sx + y * eleft->dxdy);
692       int right = (int)(eright->sx + y * eright->dxdy);
693 
694       /* clip left/right */
695       if (left < minx)
696          left = minx;
697       if (right > maxx)
698          right = maxx;
699 
700       if (left < right) {
701          int _y = sy + y;
702          if (block(_y) != setup->span.y) {
703             flush_spans(setup);
704             setup->span.y = block(_y);
705          }
706 
707          setup->span.left[_y&1] = left;
708          setup->span.right[_y&1] = right;
709       }
710    }
711 
712 
713    /* save the values so that emaj can be restarted:
714     */
715    eleft->sx += lines * eleft->dxdy;
716    eright->sx += lines * eright->dxdy;
717    eleft->sy += lines;
718    eright->sy += lines;
719 }
720 
721 
722 /**
723  * Recalculate prim's determinant.  This is needed as we don't have
724  * get this information through the vbuf_render interface & we must
725  * calculate it here.
726  */
727 static float
calc_det(const float (* v0)[4],const float (* v1)[4],const float (* v2)[4])728 calc_det(const float (*v0)[4],
729          const float (*v1)[4],
730          const float (*v2)[4])
731 {
732    /* edge vectors e = v0 - v2, f = v1 - v2 */
733    const float ex = v0[0][0] - v2[0][0];
734    const float ey = v0[0][1] - v2[0][1];
735    const float fx = v1[0][0] - v2[0][0];
736    const float fy = v1[0][1] - v2[0][1];
737 
738    /* det = cross(e,f).z */
739    return ex * fy - ey * fx;
740 }
741 
742 
743 /**
744  * Do setup for triangle rasterization, then render the triangle.
745  */
746 void
sp_setup_tri(struct setup_context * setup,const float (* v0)[4],const float (* v1)[4],const float (* v2)[4])747 sp_setup_tri(struct setup_context *setup,
748              const float (*v0)[4],
749              const float (*v1)[4],
750              const float (*v2)[4])
751 {
752    float det;
753    uint layer = 0;
754    unsigned viewport_index = 0;
755 #if DEBUG_VERTS
756    debug_printf("Setup triangle:\n");
757    print_vertex(setup, v0);
758    print_vertex(setup, v1);
759    print_vertex(setup, v2);
760 #endif
761 
762    if (unlikely(sp_debug & SP_DBG_NO_RAST) ||
763        setup->softpipe->rasterizer->rasterizer_discard)
764       return;
765 
766    det = calc_det(v0, v1, v2);
767    /*
768    debug_printf("%s\n", __FUNCTION__ );
769    */
770 
771 #if DEBUG_FRAGS
772    setup->numFragsEmitted = 0;
773    setup->numFragsWritten = 0;
774 #endif
775 
776    if (!setup_sort_vertices( setup, det, v0, v1, v2 ))
777       return;
778 
779    setup_tri_coefficients( setup );
780    setup_tri_edges( setup );
781 
782    assert(setup->softpipe->reduced_prim == PIPE_PRIM_TRIANGLES);
783 
784    setup->span.y = 0;
785    setup->span.right[0] = 0;
786    setup->span.right[1] = 0;
787    /*   setup->span.z_mode = tri_z_mode( setup->ctx ); */
788    if (setup->softpipe->layer_slot > 0) {
789       layer = *(unsigned *)setup->vprovoke[setup->softpipe->layer_slot];
790       layer = MIN2(layer, setup->max_layer);
791    }
792    setup->quad[0].input.layer = layer;
793 
794    if (setup->softpipe->viewport_index_slot > 0) {
795       unsigned *udata = (unsigned*)v0[setup->softpipe->viewport_index_slot];
796       viewport_index = sp_clamp_viewport_idx(*udata);
797    }
798    setup->quad[0].input.viewport_index = viewport_index;
799 
800    /*   init_constant_attribs( setup ); */
801 
802    if (setup->oneoverarea < 0.0) {
803       /* emaj on left:
804        */
805       subtriangle(setup, &setup->emaj, &setup->ebot, setup->ebot.lines, viewport_index);
806       subtriangle(setup, &setup->emaj, &setup->etop, setup->etop.lines, viewport_index);
807    }
808    else {
809       /* emaj on right:
810        */
811       subtriangle(setup, &setup->ebot, &setup->emaj, setup->ebot.lines, viewport_index);
812       subtriangle(setup, &setup->etop, &setup->emaj, setup->etop.lines, viewport_index);
813    }
814 
815    flush_spans( setup );
816 
817    if (setup->softpipe->active_statistics_queries) {
818       setup->softpipe->pipeline_statistics.c_primitives++;
819    }
820 
821 #if DEBUG_FRAGS
822    printf("Tri: %u frags emitted, %u written\n",
823           setup->numFragsEmitted,
824           setup->numFragsWritten);
825 #endif
826 }
827 
828 
829 /**
830  * Compute a0, dadx and dady for a linearly interpolated coefficient,
831  * for a line.
832  * v[0] and v[1] are vmin and vmax, respectively.
833  */
834 static void
line_linear_coeff(const struct setup_context * setup,struct tgsi_interp_coef * coef,uint i,const float v[2])835 line_linear_coeff(const struct setup_context *setup,
836                   struct tgsi_interp_coef *coef,
837                   uint i,
838                   const float v[2])
839 {
840    const float da = v[1] - v[0];
841    const float dadx = da * setup->emaj.dx * setup->oneoverarea;
842    const float dady = da * setup->emaj.dy * setup->oneoverarea;
843    coef->dadx[i] = dadx;
844    coef->dady[i] = dady;
845    coef->a0[i] = (v[0] -
846                   (dadx * (setup->vmin[0][0] - setup->pixel_offset) +
847                    dady * (setup->vmin[0][1] - setup->pixel_offset)));
848 }
849 
850 
851 /**
852  * Compute a0, dadx and dady for a perspective-corrected interpolant,
853  * for a line.
854  * v[0] and v[1] are vmin and vmax, respectively.
855  */
856 static void
line_persp_coeff(const struct setup_context * setup,struct tgsi_interp_coef * coef,uint i,const float v[2])857 line_persp_coeff(const struct setup_context *setup,
858                  struct tgsi_interp_coef *coef,
859                  uint i,
860                  const float v[2])
861 {
862    const float a0 = v[0] * setup->vmin[0][3];
863    const float a1 = v[1] * setup->vmax[0][3];
864    const float da = a1 - a0;
865    const float dadx = da * setup->emaj.dx * setup->oneoverarea;
866    const float dady = da * setup->emaj.dy * setup->oneoverarea;
867    coef->dadx[i] = dadx;
868    coef->dady[i] = dady;
869    coef->a0[i] = (a0 -
870                   (dadx * (setup->vmin[0][0] - setup->pixel_offset) +
871                    dady * (setup->vmin[0][1] - setup->pixel_offset)));
872 }
873 
874 
875 /**
876  * Compute the setup->coef[] array dadx, dady, a0 values.
877  * Must be called after setup->vmin,vmax are initialized.
878  */
879 static boolean
setup_line_coefficients(struct setup_context * setup,const float (* v0)[4],const float (* v1)[4])880 setup_line_coefficients(struct setup_context *setup,
881                         const float (*v0)[4],
882                         const float (*v1)[4])
883 {
884    struct softpipe_context *softpipe = setup->softpipe;
885    const struct tgsi_shader_info *fsInfo = &setup->softpipe->fs_variant->info;
886    const struct sp_setup_info *sinfo = &softpipe->setup_info;
887    uint fragSlot;
888    float area;
889    float v[2];
890 
891    assert(sinfo->valid);
892 
893    /* use setup->vmin, vmax to point to vertices */
894    if (softpipe->rasterizer->flatshade_first)
895       setup->vprovoke = v0;
896    else
897       setup->vprovoke = v1;
898    setup->vmin = v0;
899    setup->vmax = v1;
900 
901    setup->emaj.dx = setup->vmax[0][0] - setup->vmin[0][0];
902    setup->emaj.dy = setup->vmax[0][1] - setup->vmin[0][1];
903 
904    /* NOTE: this is not really area but something proportional to it */
905    area = setup->emaj.dx * setup->emaj.dx + setup->emaj.dy * setup->emaj.dy;
906    if (area == 0.0f || util_is_inf_or_nan(area))
907       return FALSE;
908    setup->oneoverarea = 1.0f / area;
909 
910    /* z and w are done by linear interpolation:
911     */
912    v[0] = setup->vmin[0][2];
913    v[1] = setup->vmax[0][2];
914    line_linear_coeff(setup, &setup->posCoef, 2, v);
915 
916    v[0] = setup->vmin[0][3];
917    v[1] = setup->vmax[0][3];
918    line_linear_coeff(setup, &setup->posCoef, 3, v);
919 
920    /* setup interpolation for all the remaining attributes:
921     */
922    for (fragSlot = 0; fragSlot < fsInfo->num_inputs; fragSlot++) {
923       const uint vertSlot = sinfo->attrib[fragSlot].src_index;
924       uint j;
925 
926       switch (sinfo->attrib[fragSlot].interp) {
927       case SP_INTERP_CONSTANT:
928          for (j = 0; j < TGSI_NUM_CHANNELS; j++)
929             const_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
930          break;
931       case SP_INTERP_LINEAR:
932          for (j = 0; j < TGSI_NUM_CHANNELS; j++) {
933             v[0] = setup->vmin[vertSlot][j];
934             v[1] = setup->vmax[vertSlot][j];
935             line_linear_coeff(setup, &setup->coef[fragSlot], j, v);
936          }
937          break;
938       case SP_INTERP_PERSPECTIVE:
939          for (j = 0; j < TGSI_NUM_CHANNELS; j++) {
940             v[0] = setup->vmin[vertSlot][j];
941             v[1] = setup->vmax[vertSlot][j];
942             line_persp_coeff(setup, &setup->coef[fragSlot], j, v);
943          }
944          break;
945       case SP_INTERP_POS:
946          setup_fragcoord_coeff(setup, fragSlot);
947          break;
948       default:
949          assert(0);
950       }
951 
952       if (fsInfo->input_semantic_name[fragSlot] == TGSI_SEMANTIC_FACE) {
953          /* convert 0 to 1.0 and 1 to -1.0 */
954          setup->coef[fragSlot].a0[0] = setup->facing * -2.0f + 1.0f;
955          setup->coef[fragSlot].dadx[0] = 0.0;
956          setup->coef[fragSlot].dady[0] = 0.0;
957       }
958    }
959    return TRUE;
960 }
961 
962 
963 /**
964  * Plot a pixel in a line segment.
965  */
966 static inline void
plot(struct setup_context * setup,int x,int y)967 plot(struct setup_context *setup, int x, int y)
968 {
969    const int iy = y & 1;
970    const int ix = x & 1;
971    const int quadX = x - ix;
972    const int quadY = y - iy;
973    const int mask = (1 << ix) << (2 * iy);
974 
975    if (quadX != setup->quad[0].input.x0 ||
976        quadY != setup->quad[0].input.y0)
977    {
978       /* flush prev quad, start new quad */
979 
980       if (setup->quad[0].input.x0 != -1)
981          clip_emit_quad(setup, &setup->quad[0]);
982 
983       setup->quad[0].input.x0 = quadX;
984       setup->quad[0].input.y0 = quadY;
985       setup->quad[0].inout.mask = 0x0;
986    }
987 
988    setup->quad[0].inout.mask |= mask;
989 }
990 
991 
992 /**
993  * Do setup for line rasterization, then render the line.
994  * Single-pixel width, no stipple, etc.  We rely on the 'draw' module
995  * to handle stippling and wide lines.
996  */
997 void
sp_setup_line(struct setup_context * setup,const float (* v0)[4],const float (* v1)[4])998 sp_setup_line(struct setup_context *setup,
999               const float (*v0)[4],
1000               const float (*v1)[4])
1001 {
1002    int x0 = (int) v0[0][0];
1003    int x1 = (int) v1[0][0];
1004    int y0 = (int) v0[0][1];
1005    int y1 = (int) v1[0][1];
1006    int dx = x1 - x0;
1007    int dy = y1 - y0;
1008    int xstep, ystep;
1009    uint layer = 0;
1010    unsigned viewport_index = 0;
1011 
1012 #if DEBUG_VERTS
1013    debug_printf("Setup line:\n");
1014    print_vertex(setup, v0);
1015    print_vertex(setup, v1);
1016 #endif
1017 
1018    if (unlikely(sp_debug & SP_DBG_NO_RAST) ||
1019        setup->softpipe->rasterizer->rasterizer_discard)
1020       return;
1021 
1022    if (dx == 0 && dy == 0)
1023       return;
1024 
1025    if (!setup_line_coefficients(setup, v0, v1))
1026       return;
1027 
1028    assert(v0[0][0] < 1.0e9);
1029    assert(v0[0][1] < 1.0e9);
1030    assert(v1[0][0] < 1.0e9);
1031    assert(v1[0][1] < 1.0e9);
1032 
1033    if (dx < 0) {
1034       dx = -dx;   /* make positive */
1035       xstep = -1;
1036    }
1037    else {
1038       xstep = 1;
1039    }
1040 
1041    if (dy < 0) {
1042       dy = -dy;   /* make positive */
1043       ystep = -1;
1044    }
1045    else {
1046       ystep = 1;
1047    }
1048 
1049    assert(dx >= 0);
1050    assert(dy >= 0);
1051    assert(setup->softpipe->reduced_prim == PIPE_PRIM_LINES);
1052 
1053    setup->quad[0].input.x0 = setup->quad[0].input.y0 = -1;
1054    setup->quad[0].inout.mask = 0x0;
1055    if (setup->softpipe->layer_slot > 0) {
1056       layer = *(unsigned *)setup->vprovoke[setup->softpipe->layer_slot];
1057       layer = MIN2(layer, setup->max_layer);
1058    }
1059    setup->quad[0].input.layer = layer;
1060 
1061    if (setup->softpipe->viewport_index_slot > 0) {
1062       unsigned *udata = (unsigned*)setup->vprovoke[setup->softpipe->viewport_index_slot];
1063       viewport_index = sp_clamp_viewport_idx(*udata);
1064    }
1065    setup->quad[0].input.viewport_index = viewport_index;
1066 
1067    /* XXX temporary: set coverage to 1.0 so the line appears
1068     * if AA mode happens to be enabled.
1069     */
1070    setup->quad[0].input.coverage[0] =
1071    setup->quad[0].input.coverage[1] =
1072    setup->quad[0].input.coverage[2] =
1073    setup->quad[0].input.coverage[3] = 1.0;
1074 
1075    if (dx > dy) {
1076       /*** X-major line ***/
1077       int i;
1078       const int errorInc = dy + dy;
1079       int error = errorInc - dx;
1080       const int errorDec = error - dx;
1081 
1082       for (i = 0; i < dx; i++) {
1083          plot(setup, x0, y0);
1084 
1085          x0 += xstep;
1086          if (error < 0) {
1087             error += errorInc;
1088          }
1089          else {
1090             error += errorDec;
1091             y0 += ystep;
1092          }
1093       }
1094    }
1095    else {
1096       /*** Y-major line ***/
1097       int i;
1098       const int errorInc = dx + dx;
1099       int error = errorInc - dy;
1100       const int errorDec = error - dy;
1101 
1102       for (i = 0; i < dy; i++) {
1103          plot(setup, x0, y0);
1104 
1105          y0 += ystep;
1106          if (error < 0) {
1107             error += errorInc;
1108          }
1109          else {
1110             error += errorDec;
1111             x0 += xstep;
1112          }
1113       }
1114    }
1115 
1116    /* draw final quad */
1117    if (setup->quad[0].inout.mask) {
1118       clip_emit_quad(setup, &setup->quad[0]);
1119    }
1120 }
1121 
1122 
1123 static void
point_persp_coeff(const struct setup_context * setup,const float (* vert)[4],struct tgsi_interp_coef * coef,uint vertSlot,uint i)1124 point_persp_coeff(const struct setup_context *setup,
1125                   const float (*vert)[4],
1126                   struct tgsi_interp_coef *coef,
1127                   uint vertSlot, uint i)
1128 {
1129    assert(i <= 3);
1130    coef->dadx[i] = 0.0F;
1131    coef->dady[i] = 0.0F;
1132    coef->a0[i] = vert[vertSlot][i] * vert[0][3];
1133 }
1134 
1135 
1136 /**
1137  * Do setup for point rasterization, then render the point.
1138  * Round or square points...
1139  * XXX could optimize a lot for 1-pixel points.
1140  */
1141 void
sp_setup_point(struct setup_context * setup,const float (* v0)[4])1142 sp_setup_point(struct setup_context *setup,
1143                const float (*v0)[4])
1144 {
1145    struct softpipe_context *softpipe = setup->softpipe;
1146    const struct tgsi_shader_info *fsInfo = &setup->softpipe->fs_variant->info;
1147    const int sizeAttr = setup->softpipe->psize_slot;
1148    const float size
1149       = sizeAttr > 0 ? v0[sizeAttr][0]
1150       : setup->softpipe->rasterizer->point_size;
1151    const float halfSize = 0.5F * size;
1152    const boolean round = (boolean) setup->softpipe->rasterizer->point_smooth;
1153    const float x = v0[0][0];  /* Note: data[0] is always position */
1154    const float y = v0[0][1];
1155    const struct sp_setup_info *sinfo = &softpipe->setup_info;
1156    uint fragSlot;
1157    uint layer = 0;
1158    unsigned viewport_index = 0;
1159 #if DEBUG_VERTS
1160    debug_printf("Setup point:\n");
1161    print_vertex(setup, v0);
1162 #endif
1163 
1164    assert(sinfo->valid);
1165 
1166    if (unlikely(sp_debug & SP_DBG_NO_RAST) ||
1167        setup->softpipe->rasterizer->rasterizer_discard)
1168       return;
1169 
1170    assert(setup->softpipe->reduced_prim == PIPE_PRIM_POINTS);
1171 
1172    if (setup->softpipe->layer_slot > 0) {
1173       layer = *(unsigned *)v0[setup->softpipe->layer_slot];
1174       layer = MIN2(layer, setup->max_layer);
1175    }
1176    setup->quad[0].input.layer = layer;
1177 
1178    if (setup->softpipe->viewport_index_slot > 0) {
1179       unsigned *udata = (unsigned*)v0[setup->softpipe->viewport_index_slot];
1180       viewport_index = sp_clamp_viewport_idx(*udata);
1181    }
1182    setup->quad[0].input.viewport_index = viewport_index;
1183 
1184    /* For points, all interpolants are constant-valued.
1185     * However, for point sprites, we'll need to setup texcoords appropriately.
1186     * XXX: which coefficients are the texcoords???
1187     * We may do point sprites as textured quads...
1188     *
1189     * KW: We don't know which coefficients are texcoords - ultimately
1190     * the choice of what interpolation mode to use for each attribute
1191     * should be determined by the fragment program, using
1192     * per-attribute declaration statements that include interpolation
1193     * mode as a parameter.  So either the fragment program will have
1194     * to be adjusted for pointsprite vs normal point behaviour, or
1195     * otherwise a special interpolation mode will have to be defined
1196     * which matches the required behaviour for point sprites.  But -
1197     * the latter is not a feature of normal hardware, and as such
1198     * probably should be ruled out on that basis.
1199     */
1200    setup->vprovoke = v0;
1201 
1202    /* setup Z, W */
1203    const_coeff(setup, &setup->posCoef, 0, 2);
1204    const_coeff(setup, &setup->posCoef, 0, 3);
1205 
1206    for (fragSlot = 0; fragSlot < fsInfo->num_inputs; fragSlot++) {
1207       const uint vertSlot = sinfo->attrib[fragSlot].src_index;
1208       uint j;
1209 
1210       switch (sinfo->attrib[fragSlot].interp) {
1211       case SP_INTERP_CONSTANT:
1212          FALLTHROUGH;
1213       case SP_INTERP_LINEAR:
1214          for (j = 0; j < TGSI_NUM_CHANNELS; j++)
1215             const_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
1216          break;
1217       case SP_INTERP_PERSPECTIVE:
1218          for (j = 0; j < TGSI_NUM_CHANNELS; j++)
1219             point_persp_coeff(setup, setup->vprovoke,
1220                               &setup->coef[fragSlot], vertSlot, j);
1221          break;
1222       case SP_INTERP_POS:
1223          setup_fragcoord_coeff(setup, fragSlot);
1224          break;
1225       default:
1226          assert(0);
1227       }
1228 
1229       if (fsInfo->input_semantic_name[fragSlot] == TGSI_SEMANTIC_FACE) {
1230          /* convert 0 to 1.0 and 1 to -1.0 */
1231          setup->coef[fragSlot].a0[0] = setup->facing * -2.0f + 1.0f;
1232          setup->coef[fragSlot].dadx[0] = 0.0;
1233          setup->coef[fragSlot].dady[0] = 0.0;
1234       }
1235    }
1236 
1237 
1238    if (halfSize <= 0.5 && !round) {
1239       /* special case for 1-pixel points */
1240       const int ix = ((int) x) & 1;
1241       const int iy = ((int) y) & 1;
1242       setup->quad[0].input.x0 = (int) x - ix;
1243       setup->quad[0].input.y0 = (int) y - iy;
1244       setup->quad[0].inout.mask = (1 << ix) << (2 * iy);
1245       clip_emit_quad(setup, &setup->quad[0]);
1246    }
1247    else {
1248       if (round) {
1249          /* rounded points */
1250          const int ixmin = block((int) (x - halfSize));
1251          const int ixmax = block((int) (x + halfSize));
1252          const int iymin = block((int) (y - halfSize));
1253          const int iymax = block((int) (y + halfSize));
1254          const float rmin = halfSize - 0.7071F;  /* 0.7071 = sqrt(2)/2 */
1255          const float rmax = halfSize + 0.7071F;
1256          const float rmin2 = MAX2(0.0F, rmin * rmin);
1257          const float rmax2 = rmax * rmax;
1258          const float cscale = 1.0F / (rmax2 - rmin2);
1259          int ix, iy;
1260 
1261          for (iy = iymin; iy <= iymax; iy += 2) {
1262             for (ix = ixmin; ix <= ixmax; ix += 2) {
1263                float dx, dy, dist2, cover;
1264 
1265                setup->quad[0].inout.mask = 0x0;
1266 
1267                dx = (ix + 0.5f) - x;
1268                dy = (iy + 0.5f) - y;
1269                dist2 = dx * dx + dy * dy;
1270                if (dist2 <= rmax2) {
1271                   cover = 1.0F - (dist2 - rmin2) * cscale;
1272                   setup->quad[0].input.coverage[QUAD_TOP_LEFT] = MIN2(cover, 1.0f);
1273                   setup->quad[0].inout.mask |= MASK_TOP_LEFT;
1274                }
1275 
1276                dx = (ix + 1.5f) - x;
1277                dy = (iy + 0.5f) - y;
1278                dist2 = dx * dx + dy * dy;
1279                if (dist2 <= rmax2) {
1280                   cover = 1.0F - (dist2 - rmin2) * cscale;
1281                   setup->quad[0].input.coverage[QUAD_TOP_RIGHT] = MIN2(cover, 1.0f);
1282                   setup->quad[0].inout.mask |= MASK_TOP_RIGHT;
1283                }
1284 
1285                dx = (ix + 0.5f) - x;
1286                dy = (iy + 1.5f) - y;
1287                dist2 = dx * dx + dy * dy;
1288                if (dist2 <= rmax2) {
1289                   cover = 1.0F - (dist2 - rmin2) * cscale;
1290                   setup->quad[0].input.coverage[QUAD_BOTTOM_LEFT] = MIN2(cover, 1.0f);
1291                   setup->quad[0].inout.mask |= MASK_BOTTOM_LEFT;
1292                }
1293 
1294                dx = (ix + 1.5f) - x;
1295                dy = (iy + 1.5f) - y;
1296                dist2 = dx * dx + dy * dy;
1297                if (dist2 <= rmax2) {
1298                   cover = 1.0F - (dist2 - rmin2) * cscale;
1299                   setup->quad[0].input.coverage[QUAD_BOTTOM_RIGHT] = MIN2(cover, 1.0f);
1300                   setup->quad[0].inout.mask |= MASK_BOTTOM_RIGHT;
1301                }
1302 
1303                if (setup->quad[0].inout.mask) {
1304                   setup->quad[0].input.x0 = ix;
1305                   setup->quad[0].input.y0 = iy;
1306                   clip_emit_quad(setup, &setup->quad[0]);
1307                }
1308             }
1309          }
1310       }
1311       else {
1312          /* square points */
1313          const int xmin = (int) (x + 0.75 - halfSize);
1314          const int ymin = (int) (y + 0.25 - halfSize);
1315          const int xmax = xmin + (int) size;
1316          const int ymax = ymin + (int) size;
1317          /* XXX could apply scissor to xmin,ymin,xmax,ymax now */
1318          const int ixmin = block(xmin);
1319          const int ixmax = block(xmax - 1);
1320          const int iymin = block(ymin);
1321          const int iymax = block(ymax - 1);
1322          int ix, iy;
1323 
1324          /*
1325          debug_printf("(%f, %f) -> X:%d..%d Y:%d..%d\n", x, y, xmin, xmax,ymin,ymax);
1326          */
1327          for (iy = iymin; iy <= iymax; iy += 2) {
1328             uint rowMask = 0xf;
1329             if (iy < ymin) {
1330                /* above the top edge */
1331                rowMask &= (MASK_BOTTOM_LEFT | MASK_BOTTOM_RIGHT);
1332             }
1333             if (iy + 1 >= ymax) {
1334                /* below the bottom edge */
1335                rowMask &= (MASK_TOP_LEFT | MASK_TOP_RIGHT);
1336             }
1337 
1338             for (ix = ixmin; ix <= ixmax; ix += 2) {
1339                uint mask = rowMask;
1340 
1341                if (ix < xmin) {
1342                   /* fragment is past left edge of point, turn off left bits */
1343                   mask &= (MASK_BOTTOM_RIGHT | MASK_TOP_RIGHT);
1344                }
1345                if (ix + 1 >= xmax) {
1346                   /* past the right edge */
1347                   mask &= (MASK_BOTTOM_LEFT | MASK_TOP_LEFT);
1348                }
1349 
1350                setup->quad[0].inout.mask = mask;
1351                setup->quad[0].input.x0 = ix;
1352                setup->quad[0].input.y0 = iy;
1353                clip_emit_quad(setup, &setup->quad[0]);
1354             }
1355          }
1356       }
1357    }
1358 }
1359 
1360 
1361 /**
1362  * Called by vbuf code just before we start buffering primitives.
1363  */
1364 void
sp_setup_prepare(struct setup_context * setup)1365 sp_setup_prepare(struct setup_context *setup)
1366 {
1367    struct softpipe_context *sp = setup->softpipe;
1368    int i;
1369    unsigned max_layer = ~0;
1370    if (sp->dirty) {
1371       softpipe_update_derived(sp, sp->reduced_api_prim);
1372    }
1373 
1374    /* Note: nr_attrs is only used for debugging (vertex printing) */
1375    setup->nr_vertex_attrs = draw_num_shader_outputs(sp->draw);
1376 
1377    /*
1378     * Determine how many layers the fb has (used for clamping layer value).
1379     * OpenGL (but not d3d10) permits different amount of layers per rt, however
1380     * results are undefined if layer exceeds the amount of layers of ANY
1381     * attachment hence don't need separate per cbuf and zsbuf max.
1382     */
1383    for (i = 0; i < setup->softpipe->framebuffer.nr_cbufs; i++) {
1384       struct pipe_surface *cbuf = setup->softpipe->framebuffer.cbufs[i];
1385       if (cbuf) {
1386          max_layer = MIN2(max_layer,
1387                           cbuf->u.tex.last_layer - cbuf->u.tex.first_layer);
1388 
1389       }
1390    }
1391 
1392    /* Prepare pixel offset for rasterisation:
1393     *  - pixel center (0.5, 0.5) for GL, or
1394     *  - assume (0.0, 0.0) for other APIs.
1395     */
1396    if (setup->softpipe->rasterizer->half_pixel_center) {
1397       setup->pixel_offset = 0.5f;
1398    } else {
1399       setup->pixel_offset = 0.0f;
1400    }
1401 
1402    setup->max_layer = max_layer;
1403 
1404    sp->quad.first->begin( sp->quad.first );
1405 
1406    if (sp->reduced_api_prim == PIPE_PRIM_TRIANGLES &&
1407        sp->rasterizer->fill_front == PIPE_POLYGON_MODE_FILL &&
1408        sp->rasterizer->fill_back == PIPE_POLYGON_MODE_FILL) {
1409       /* we'll do culling */
1410       setup->cull_face = sp->rasterizer->cull_face;
1411    }
1412    else {
1413       /* 'draw' will do culling */
1414       setup->cull_face = PIPE_FACE_NONE;
1415    }
1416 }
1417 
1418 
1419 void
sp_setup_destroy_context(struct setup_context * setup)1420 sp_setup_destroy_context(struct setup_context *setup)
1421 {
1422    FREE( setup );
1423 }
1424 
1425 
1426 /**
1427  * Create a new primitive setup/render stage.
1428  */
1429 struct setup_context *
sp_setup_create_context(struct softpipe_context * softpipe)1430 sp_setup_create_context(struct softpipe_context *softpipe)
1431 {
1432    struct setup_context *setup = CALLOC_STRUCT(setup_context);
1433    unsigned i;
1434 
1435    setup->softpipe = softpipe;
1436 
1437    for (i = 0; i < MAX_QUADS; i++) {
1438       setup->quad[i].coef = setup->coef;
1439       setup->quad[i].posCoef = &setup->posCoef;
1440    }
1441 
1442    setup->span.left[0] = 1000000;     /* greater than right[0] */
1443    setup->span.left[1] = 1000000;     /* greater than right[1] */
1444 
1445    return setup;
1446 }
1447