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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /* Authors:
29  *  Brian Paul
30  */
31 
32 #include "util/u_memory.h"
33 #include "util/u_inlines.h"
34 #include "util/format/u_format.h"
35 
36 #include "draw/draw_context.h"
37 
38 #include "sp_context.h"
39 #include "sp_state.h"
40 #include "sp_texture.h"
41 #include "sp_tex_sample.h"
42 #include "sp_tex_tile_cache.h"
43 #include "sp_screen.h"
44 #include "frontend/sw_winsys.h"
45 
46 
47 /**
48  * Bind a range [start, start+num-1] of samplers for a shader stage.
49  */
50 static void
softpipe_bind_sampler_states(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned num,void ** samplers)51 softpipe_bind_sampler_states(struct pipe_context *pipe,
52                              enum pipe_shader_type shader,
53                              unsigned start,
54                              unsigned num,
55                              void **samplers)
56 {
57    struct softpipe_context *softpipe = softpipe_context(pipe);
58    unsigned i;
59 
60    assert(shader < PIPE_SHADER_TYPES);
61    assert(start + num <= ARRAY_SIZE(softpipe->samplers[shader]));
62 
63    draw_flush(softpipe->draw);
64 
65    /* set the new samplers */
66    for (i = 0; i < num; i++) {
67       softpipe->samplers[shader][start + i] = samplers[i];
68    }
69 
70    /* find highest non-null samplers[] entry */
71    {
72       unsigned j = MAX2(softpipe->num_samplers[shader], start + num);
73       while (j > 0 && softpipe->samplers[shader][j - 1] == NULL)
74          j--;
75       softpipe->num_samplers[shader] = j;
76    }
77 
78    if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
79       draw_set_samplers(softpipe->draw,
80                         shader,
81                         softpipe->samplers[shader],
82                         softpipe->num_samplers[shader]);
83    }
84 
85    softpipe->dirty |= SP_NEW_SAMPLER;
86 }
87 
88 
89 static void
softpipe_sampler_view_destroy(struct pipe_context * pipe,struct pipe_sampler_view * view)90 softpipe_sampler_view_destroy(struct pipe_context *pipe,
91                               struct pipe_sampler_view *view)
92 {
93    pipe_resource_reference(&view->texture, NULL);
94    FREE(view);
95 }
96 
97 
98 void
softpipe_set_sampler_views(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned num,unsigned unbind_num_trailing_slots,bool take_ownership,struct pipe_sampler_view ** views)99 softpipe_set_sampler_views(struct pipe_context *pipe,
100                            enum pipe_shader_type shader,
101                            unsigned start,
102                            unsigned num,
103                            unsigned unbind_num_trailing_slots,
104                            bool take_ownership,
105                            struct pipe_sampler_view **views)
106 {
107    struct softpipe_context *softpipe = softpipe_context(pipe);
108    uint i;
109 
110    assert(shader < PIPE_SHADER_TYPES);
111    assert(start + num <= ARRAY_SIZE(softpipe->sampler_views[shader]));
112 
113    draw_flush(softpipe->draw);
114 
115    /* set the new sampler views */
116    for (i = 0; i < num; i++) {
117       struct sp_sampler_view *sp_sviewsrc;
118       struct sp_sampler_view *sp_sviewdst =
119          &softpipe->tgsi.sampler[shader]->sp_sview[start + i];
120       struct pipe_sampler_view **pview = &softpipe->sampler_views[shader][start + i];
121 
122       if (take_ownership) {
123          pipe_sampler_view_reference(pview, NULL);
124          *pview = views[i];
125       } else {
126          pipe_sampler_view_reference(pview, views[i]);
127       }
128       sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][start + i],
129                                          views[i]);
130       /*
131        * We don't really have variants, however some bits are different per shader,
132        * so just copy?
133        */
134       sp_sviewsrc = (struct sp_sampler_view *)*pview;
135       if (sp_sviewsrc) {
136          memcpy(sp_sviewdst, sp_sviewsrc, sizeof(*sp_sviewsrc));
137          sp_sviewdst->compute_lambda = softpipe_get_lambda_func(&sp_sviewdst->base, shader);
138          sp_sviewdst->compute_lambda_from_grad = softpipe_get_lambda_from_grad_func(&sp_sviewdst->base, shader);
139          sp_sviewdst->cache = softpipe->tex_cache[shader][start + i];
140       }
141       else {
142          memset(sp_sviewdst, 0,  sizeof(*sp_sviewsrc));
143       }
144    }
145    for (; i < num + unbind_num_trailing_slots; i++) {
146       struct pipe_sampler_view **pview = &softpipe->sampler_views[shader][start + i];
147       pipe_sampler_view_reference(pview, NULL);
148       sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][start + i],
149                                          NULL);
150    }
151 
152 
153    /* find highest non-null sampler_views[] entry */
154    {
155       unsigned j = MAX2(softpipe->num_sampler_views[shader], start + num);
156       while (j > 0 && softpipe->sampler_views[shader][j - 1] == NULL)
157          j--;
158       softpipe->num_sampler_views[shader] = j;
159    }
160 
161    if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
162       draw_set_sampler_views(softpipe->draw,
163                              shader,
164                              softpipe->sampler_views[shader],
165                              softpipe->num_sampler_views[shader]);
166    }
167 
168    softpipe->dirty |= SP_NEW_TEXTURE;
169 }
170 
171 
172 static void
softpipe_delete_sampler_state(struct pipe_context * pipe,void * sampler)173 softpipe_delete_sampler_state(struct pipe_context *pipe,
174                               void *sampler)
175 {
176    FREE( sampler );
177 }
178 
179 
180 static void
prepare_shader_sampling(struct softpipe_context * sp,unsigned num,struct pipe_sampler_view ** views,enum pipe_shader_type shader_type,struct pipe_resource * mapped_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS])181 prepare_shader_sampling(
182    struct softpipe_context *sp,
183    unsigned num,
184    struct pipe_sampler_view **views,
185    enum pipe_shader_type shader_type,
186    struct pipe_resource *mapped_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS])
187 {
188 
189    unsigned i;
190    uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
191    uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
192    uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
193    const void *addr;
194 
195    assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
196    if (!num)
197       return;
198 
199    for (i = 0; i < num; i++) {
200       struct pipe_sampler_view *view = views[i];
201 
202       if (view) {
203          struct pipe_resource *tex = view->texture;
204          struct softpipe_resource *sp_tex = softpipe_resource(tex);
205          unsigned width0 = tex->width0;
206          unsigned num_layers = tex->depth0;
207          unsigned first_level = 0;
208          unsigned last_level = 0;
209 
210          /* We're referencing the texture's internal data, so save a
211           * reference to it.
212           */
213          pipe_resource_reference(&mapped_tex[i], tex);
214 
215          if (!sp_tex->dt) {
216             /* regular texture - setup array of mipmap level offsets */
217             ASSERTED struct pipe_resource *res = view->texture;
218             int j;
219 
220             if (view->target != PIPE_BUFFER) {
221                first_level = view->u.tex.first_level;
222                last_level = view->u.tex.last_level;
223                assert(first_level <= last_level);
224                assert(last_level <= res->last_level);
225                addr = sp_tex->data;
226 
227                for (j = first_level; j <= last_level; j++) {
228                   mip_offsets[j] = sp_tex->level_offset[j];
229                   row_stride[j] = sp_tex->stride[j];
230                   img_stride[j] = sp_tex->img_stride[j];
231                }
232                if (tex->target == PIPE_TEXTURE_1D_ARRAY ||
233                    tex->target == PIPE_TEXTURE_2D_ARRAY ||
234                    tex->target == PIPE_TEXTURE_CUBE ||
235                    tex->target == PIPE_TEXTURE_CUBE_ARRAY) {
236                   num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
237                   for (j = first_level; j <= last_level; j++) {
238                      mip_offsets[j] += view->u.tex.first_layer *
239                                        sp_tex->img_stride[j];
240                   }
241                   if (view->target == PIPE_TEXTURE_CUBE ||
242                       view->target == PIPE_TEXTURE_CUBE_ARRAY) {
243                      assert(num_layers % 6 == 0);
244                   }
245                   assert(view->u.tex.first_layer <= view->u.tex.last_layer);
246                   assert(view->u.tex.last_layer < res->array_size);
247                }
248             }
249             else {
250                unsigned view_blocksize = util_format_get_blocksize(view->format);
251                addr = sp_tex->data;
252                /* probably don't really need to fill that out */
253                mip_offsets[0] = 0;
254                row_stride[0] = 0;
255                img_stride[0] = 0;
256 
257                /* everything specified in number of elements here. */
258                width0 = view->u.buf.size / view_blocksize;
259                addr = (uint8_t *)addr + view->u.buf.offset;
260                assert(view->u.buf.offset + view->u.buf.size <= res->width0);
261             }
262          }
263          else {
264             /* display target texture/surface */
265             struct softpipe_screen *screen = softpipe_screen(tex->screen);
266             struct sw_winsys *winsys = screen->winsys;
267             addr = winsys->displaytarget_map(winsys, sp_tex->dt,
268                                              PIPE_MAP_READ);
269             row_stride[0] = sp_tex->stride[0];
270             img_stride[0] = sp_tex->img_stride[0];
271             mip_offsets[0] = 0;
272             assert(addr);
273          }
274          draw_set_mapped_texture(sp->draw,
275                                  shader_type,
276                                  i,
277                                  width0, tex->height0, num_layers,
278                                  first_level, last_level, 0, 0,
279                                  addr,
280                                  row_stride, img_stride, mip_offsets);
281       }
282    }
283 }
284 
285 static void
sp_sampler_view_display_target_unmap(struct softpipe_context * sp,struct pipe_sampler_view * view)286 sp_sampler_view_display_target_unmap(struct softpipe_context *sp,
287                                      struct pipe_sampler_view *view)
288 {
289    if (view) {
290       struct pipe_resource *tex = view->texture;
291       struct softpipe_resource *sp_tex = softpipe_resource(tex);
292       if (sp_tex->dt) {
293          struct softpipe_screen *screen = softpipe_screen(tex->screen);
294          struct sw_winsys *winsys = screen->winsys;
295          winsys->displaytarget_unmap(winsys, sp_tex->dt);
296       }
297    }
298 }
299 
300 /**
301  * Called during state validation when SP_NEW_TEXTURE is set.
302  */
303 void
softpipe_prepare_vertex_sampling(struct softpipe_context * sp,unsigned num,struct pipe_sampler_view ** views)304 softpipe_prepare_vertex_sampling(struct softpipe_context *sp,
305                                  unsigned num,
306                                  struct pipe_sampler_view **views)
307 {
308    prepare_shader_sampling(sp, num, views, PIPE_SHADER_VERTEX,
309                            sp->mapped_vs_tex);
310 }
311 
312 void
softpipe_cleanup_vertex_sampling(struct softpipe_context * ctx)313 softpipe_cleanup_vertex_sampling(struct softpipe_context *ctx)
314 {
315    unsigned i;
316    for (i = 0; i < ARRAY_SIZE(ctx->mapped_vs_tex); i++) {
317       sp_sampler_view_display_target_unmap(
318          ctx, ctx->sampler_views[PIPE_SHADER_VERTEX][i]);
319       pipe_resource_reference(&ctx->mapped_vs_tex[i], NULL);
320    }
321 }
322 
323 
324 /**
325  * Called during state validation when SP_NEW_TEXTURE is set.
326  */
327 void
softpipe_prepare_geometry_sampling(struct softpipe_context * sp,unsigned num,struct pipe_sampler_view ** views)328 softpipe_prepare_geometry_sampling(struct softpipe_context *sp,
329                                    unsigned num,
330                                    struct pipe_sampler_view **views)
331 {
332    prepare_shader_sampling(sp, num, views, PIPE_SHADER_GEOMETRY,
333                            sp->mapped_gs_tex);
334 }
335 
336 void
softpipe_cleanup_geometry_sampling(struct softpipe_context * ctx)337 softpipe_cleanup_geometry_sampling(struct softpipe_context *ctx)
338 {
339    unsigned i;
340    for (i = 0; i < ARRAY_SIZE(ctx->mapped_gs_tex); i++) {
341       sp_sampler_view_display_target_unmap(
342          ctx, ctx->sampler_views[PIPE_SHADER_GEOMETRY][i]);
343       pipe_resource_reference(&ctx->mapped_gs_tex[i], NULL);
344    }
345 }
346 
347 
348 void
softpipe_init_sampler_funcs(struct pipe_context * pipe)349 softpipe_init_sampler_funcs(struct pipe_context *pipe)
350 {
351    pipe->create_sampler_state = softpipe_create_sampler_state;
352    pipe->bind_sampler_states = softpipe_bind_sampler_states;
353    pipe->delete_sampler_state = softpipe_delete_sampler_state;
354 
355    pipe->create_sampler_view = softpipe_create_sampler_view;
356    pipe->set_sampler_views = softpipe_set_sampler_views;
357    pipe->sampler_view_destroy = softpipe_sampler_view_destroy;
358 }
359 
360