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1 /*
2  * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3  * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice including the dates of first publication and
13  * either this permission notice or a reference to
14  * http://oss.sgi.com/projects/FreeB/
15  * shall be included in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20  * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  *
25  * Except as contained in this notice, the name of Silicon Graphics, Inc.
26  * shall not be used in advertising or otherwise to promote the sale, use or
27  * other dealings in this Software without prior written authorization from
28  * Silicon Graphics, Inc.
29  */
30 
31 #include <GL/gl.h>
32 #include "glxclient.h"
33 
34 /*
35 ** Return the number of elements per group of a specified format
36 */
37 GLint
__glElementsPerGroup(GLenum format,GLenum type)38 __glElementsPerGroup(GLenum format, GLenum type)
39 {
40    /*
41     ** To make row length computation valid for image extraction,
42     ** packed pixel types assume elements per group equals one.
43     */
44    switch (type) {
45    case GL_UNSIGNED_BYTE_3_3_2:
46    case GL_UNSIGNED_BYTE_2_3_3_REV:
47    case GL_UNSIGNED_SHORT_5_6_5:
48    case GL_UNSIGNED_SHORT_5_6_5_REV:
49    case GL_UNSIGNED_SHORT_4_4_4_4:
50    case GL_UNSIGNED_SHORT_4_4_4_4_REV:
51    case GL_UNSIGNED_SHORT_5_5_5_1:
52    case GL_UNSIGNED_SHORT_1_5_5_5_REV:
53    case GL_UNSIGNED_SHORT_8_8_APPLE:
54    case GL_UNSIGNED_SHORT_8_8_REV_APPLE:
55    case GL_UNSIGNED_INT_8_8_8_8:
56    case GL_UNSIGNED_INT_8_8_8_8_REV:
57    case GL_UNSIGNED_INT_10_10_10_2:
58    case GL_UNSIGNED_INT_2_10_10_10_REV:
59    case GL_UNSIGNED_INT_24_8_NV:
60       return 1;
61    default:
62       break;
63    }
64 
65    switch (format) {
66    case GL_RGB:
67    case GL_BGR:
68    case GL_RGB_INTEGER_EXT:
69    case GL_BGR_INTEGER_EXT:
70       return 3;
71    case GL_RG:
72    case GL_422_EXT:
73    case GL_422_REV_EXT:
74    case GL_422_AVERAGE_EXT:
75    case GL_422_REV_AVERAGE_EXT:
76    case GL_DEPTH_STENCIL_NV:
77    case GL_YCBCR_422_APPLE:
78    case GL_LUMINANCE_ALPHA:
79    case GL_LUMINANCE_ALPHA_INTEGER_EXT:
80       return 2;
81    case GL_RGBA:
82    case GL_BGRA:
83    case GL_ABGR_EXT:
84    case GL_RGBA_INTEGER_EXT:
85    case GL_BGRA_INTEGER_EXT:
86       return 4;
87    case GL_COLOR_INDEX:
88    case GL_STENCIL_INDEX:
89    case GL_DEPTH_COMPONENT:
90    case GL_RED:
91    case GL_GREEN:
92    case GL_BLUE:
93    case GL_ALPHA:
94    case GL_LUMINANCE:
95    case GL_INTENSITY:
96    case GL_RED_INTEGER_EXT:
97    case GL_GREEN_INTEGER_EXT:
98    case GL_BLUE_INTEGER_EXT:
99    case GL_ALPHA_INTEGER_EXT:
100    case GL_LUMINANCE_INTEGER_EXT:
101       return 1;
102    default:
103       return 0;
104    }
105 }
106 
107 /*
108 ** Return the number of bytes per element, based on the element type (other
109 ** than GL_BITMAP).
110 */
111 GLint
__glBytesPerElement(GLenum type)112 __glBytesPerElement(GLenum type)
113 {
114    switch (type) {
115    case GL_UNSIGNED_SHORT:
116    case GL_SHORT:
117    case GL_UNSIGNED_SHORT_5_6_5:
118    case GL_UNSIGNED_SHORT_5_6_5_REV:
119    case GL_UNSIGNED_SHORT_4_4_4_4:
120    case GL_UNSIGNED_SHORT_4_4_4_4_REV:
121    case GL_UNSIGNED_SHORT_5_5_5_1:
122    case GL_UNSIGNED_SHORT_1_5_5_5_REV:
123    case GL_UNSIGNED_SHORT_8_8_APPLE:
124    case GL_UNSIGNED_SHORT_8_8_REV_APPLE:
125       return 2;
126    case GL_UNSIGNED_BYTE:
127    case GL_BYTE:
128    case GL_UNSIGNED_BYTE_3_3_2:
129    case GL_UNSIGNED_BYTE_2_3_3_REV:
130       return 1;
131    case GL_INT:
132    case GL_UNSIGNED_INT:
133    case GL_FLOAT:
134    case GL_UNSIGNED_INT_8_8_8_8:
135    case GL_UNSIGNED_INT_8_8_8_8_REV:
136    case GL_UNSIGNED_INT_10_10_10_2:
137    case GL_UNSIGNED_INT_2_10_10_10_REV:
138    case GL_UNSIGNED_INT_24_8_NV:
139       return 4;
140    default:
141       return 0;
142    }
143 }
144 
145 /*
146 ** Compute memory required for internal packed array of data of given type
147 ** and format.
148 */
149 GLint
__glImageSize(GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLenum target)150 __glImageSize(GLsizei width, GLsizei height, GLsizei depth,
151               GLenum format, GLenum type, GLenum target)
152 {
153    int bytes_per_row;
154    int components;
155 
156    switch (target) {
157    case GL_PROXY_TEXTURE_1D:
158    case GL_PROXY_TEXTURE_2D:
159    case GL_PROXY_TEXTURE_3D:
160    case GL_PROXY_TEXTURE_4D_SGIS:
161    case GL_PROXY_TEXTURE_CUBE_MAP:
162    case GL_PROXY_TEXTURE_RECTANGLE_ARB:
163    case GL_PROXY_HISTOGRAM:
164    case GL_PROXY_COLOR_TABLE:
165    case GL_PROXY_TEXTURE_COLOR_TABLE_SGI:
166    case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
167    case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
168    case GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP:
169       return 0;
170    }
171 
172    if (width < 0 || height < 0 || depth < 0) {
173       return 0;
174    }
175 
176    /*
177     ** Zero is returned if either format or type are invalid.
178     */
179    components = __glElementsPerGroup(format, type);
180    if (type == GL_BITMAP) {
181       if (format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX) {
182          bytes_per_row = (width + 7) >> 3;
183       }
184       else {
185          return 0;
186       }
187    }
188    else {
189       bytes_per_row = __glBytesPerElement(type) * width;
190    }
191 
192    return bytes_per_row * height * depth * components;
193 }
194