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1 /*
2  * Copyright © 2019 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "anv_nir.h"
25 #include "nir_builder.h"
26 #include "compiler/brw_nir.h"
27 #include "util/mesa-sha1.h"
28 
29 #define sizeof_field(type, field) sizeof(((type *)0)->field)
30 
31 void
anv_nir_compute_push_layout(nir_shader * nir,const struct anv_physical_device * pdevice,bool robust_buffer_access,struct brw_stage_prog_data * prog_data,struct anv_pipeline_bind_map * map,void * mem_ctx)32 anv_nir_compute_push_layout(nir_shader *nir,
33                             const struct anv_physical_device *pdevice,
34                             bool robust_buffer_access,
35                             struct brw_stage_prog_data *prog_data,
36                             struct anv_pipeline_bind_map *map,
37                             void *mem_ctx)
38 {
39    const struct brw_compiler *compiler = pdevice->compiler;
40    const struct intel_device_info *devinfo = compiler->devinfo;
41    memset(map->push_ranges, 0, sizeof(map->push_ranges));
42 
43    bool has_const_ubo = false;
44    unsigned push_start = UINT_MAX, push_end = 0;
45    nir_foreach_function(function, nir) {
46       if (!function->impl)
47          continue;
48 
49       nir_foreach_block(block, function->impl) {
50          nir_foreach_instr(instr, block) {
51             if (instr->type != nir_instr_type_intrinsic)
52                continue;
53 
54             nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
55             switch (intrin->intrinsic) {
56             case nir_intrinsic_load_ubo:
57                if (nir_src_is_const(intrin->src[0]) &&
58                    nir_src_is_const(intrin->src[1]))
59                   has_const_ubo = true;
60                break;
61 
62             case nir_intrinsic_load_push_constant: {
63                unsigned base = nir_intrinsic_base(intrin);
64                unsigned range = nir_intrinsic_range(intrin);
65                push_start = MIN2(push_start, base);
66                push_end = MAX2(push_end, base + range);
67                break;
68             }
69 
70             case nir_intrinsic_load_desc_set_address_intel:
71                push_start = MIN2(push_start,
72                   offsetof(struct anv_push_constants, desc_sets));
73                push_end = MAX2(push_end, push_start +
74                   sizeof_field(struct anv_push_constants, desc_sets));
75                break;
76 
77             default:
78                break;
79             }
80          }
81       }
82    }
83 
84    const bool has_push_intrinsic = push_start <= push_end;
85 
86    const bool push_ubo_ranges =
87       pdevice->info.verx10 >= 75 &&
88       has_const_ubo && nir->info.stage != MESA_SHADER_COMPUTE &&
89       !brw_shader_stage_requires_bindless_resources(nir->info.stage);
90 
91    if (push_ubo_ranges && robust_buffer_access) {
92       /* We can't on-the-fly adjust our push ranges because doing so would
93        * mess up the layout in the shader.  When robustBufferAccess is
94        * enabled, we push a mask into the shader indicating which pushed
95        * registers are valid and we zero out the invalid ones at the top of
96        * the shader.
97        */
98       const uint32_t push_reg_mask_start =
99          offsetof(struct anv_push_constants, push_reg_mask[nir->info.stage]);
100       const uint32_t push_reg_mask_end = push_reg_mask_start + sizeof(uint64_t);
101       push_start = MIN2(push_start, push_reg_mask_start);
102       push_end = MAX2(push_end, push_reg_mask_end);
103    }
104 
105    if (nir->info.stage == MESA_SHADER_COMPUTE && devinfo->verx10 < 125) {
106       /* For compute shaders, we always have to have the subgroup ID.  The
107        * back-end compiler will "helpfully" add it for us in the last push
108        * constant slot.  Yes, there is an off-by-one error here but that's
109        * because the back-end will add it so we want to claim the number of
110        * push constants one dword less than the full amount including
111        * gl_SubgroupId.
112        */
113       assert(push_end <= offsetof(struct anv_push_constants, cs.subgroup_id));
114       push_end = offsetof(struct anv_push_constants, cs.subgroup_id);
115    }
116 
117    /* Align push_start down to a 32B boundary and make it no larger than
118     * push_end (no push constants is indicated by push_start = UINT_MAX).
119     */
120    push_start = MIN2(push_start, push_end);
121    push_start = align_down_u32(push_start, 32);
122 
123    /* For vec4 our push data size needs to be aligned to a vec4 and for
124     * scalar, it needs to be aligned to a DWORD.
125     */
126    const unsigned align = compiler->scalar_stage[nir->info.stage] ? 4 : 16;
127    nir->num_uniforms = ALIGN(push_end - push_start, align);
128    prog_data->nr_params = nir->num_uniforms / 4;
129    prog_data->param = rzalloc_array(mem_ctx, uint32_t, prog_data->nr_params);
130 
131    struct anv_push_range push_constant_range = {
132       .set = ANV_DESCRIPTOR_SET_PUSH_CONSTANTS,
133       .start = push_start / 32,
134       .length = DIV_ROUND_UP(push_end - push_start, 32),
135    };
136 
137    if (has_push_intrinsic) {
138       nir_foreach_function(function, nir) {
139          if (!function->impl)
140             continue;
141 
142          nir_builder build, *b = &build;
143          nir_builder_init(b, function->impl);
144 
145          nir_foreach_block(block, function->impl) {
146             nir_foreach_instr_safe(instr, block) {
147                if (instr->type != nir_instr_type_intrinsic)
148                   continue;
149 
150                nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
151                switch (intrin->intrinsic) {
152                case nir_intrinsic_load_push_constant: {
153                   /* With bindless shaders we load uniforms with SEND
154                    * messages. All the push constants are located after the
155                    * RT_DISPATCH_GLOBALS. We just need to add the offset to
156                    * the address right after RT_DISPATCH_GLOBALS (see
157                    * brw_nir_lower_rt_intrinsics.c).
158                    */
159                   unsigned base_offset =
160                      brw_shader_stage_requires_bindless_resources(nir->info.stage) ? 0 : push_start;
161                   intrin->intrinsic = nir_intrinsic_load_uniform;
162                   nir_intrinsic_set_base(intrin,
163                                          nir_intrinsic_base(intrin) -
164                                          base_offset);
165                   break;
166                }
167 
168                case nir_intrinsic_load_desc_set_address_intel: {
169                   b->cursor = nir_before_instr(&intrin->instr);
170                   nir_ssa_def *pc_load = nir_load_uniform(b, 1, 64,
171                      nir_imul_imm(b, intrin->src[0].ssa, sizeof(uint64_t)),
172                      .base = offsetof(struct anv_push_constants, desc_sets),
173                      .range = sizeof_field(struct anv_push_constants, desc_sets),
174                      .dest_type = nir_type_uint64);
175                   nir_ssa_def_rewrite_uses(&intrin->dest.ssa, pc_load);
176                   break;
177                }
178 
179                default:
180                   break;
181                }
182             }
183          }
184       }
185    }
186 
187    if (push_ubo_ranges) {
188       brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
189 
190       /* The vec4 back-end pushes at most 32 regs while the scalar back-end
191        * pushes up to 64.  This is primarily because the scalar back-end has a
192        * massively more competent register allocator and so the risk of
193        * spilling due to UBO pushing isn't nearly as high.
194        */
195       const unsigned max_push_regs =
196          compiler->scalar_stage[nir->info.stage] ? 64 : 32;
197 
198       unsigned total_push_regs = push_constant_range.length;
199       for (unsigned i = 0; i < 4; i++) {
200          if (total_push_regs + prog_data->ubo_ranges[i].length > max_push_regs)
201             prog_data->ubo_ranges[i].length = max_push_regs - total_push_regs;
202          total_push_regs += prog_data->ubo_ranges[i].length;
203       }
204       assert(total_push_regs <= max_push_regs);
205 
206       int n = 0;
207 
208       if (push_constant_range.length > 0)
209          map->push_ranges[n++] = push_constant_range;
210 
211       if (robust_buffer_access) {
212          const uint32_t push_reg_mask_offset =
213             offsetof(struct anv_push_constants, push_reg_mask[nir->info.stage]);
214          assert(push_reg_mask_offset >= push_start);
215          prog_data->push_reg_mask_param =
216             (push_reg_mask_offset - push_start) / 4;
217       }
218 
219       unsigned range_start_reg = push_constant_range.length;
220 
221       for (int i = 0; i < 4; i++) {
222          struct brw_ubo_range *ubo_range = &prog_data->ubo_ranges[i];
223          if (ubo_range->length == 0)
224             continue;
225 
226          if (n >= 4 || (n == 3 && compiler->constant_buffer_0_is_relative)) {
227             memset(ubo_range, 0, sizeof(*ubo_range));
228             continue;
229          }
230 
231          const struct anv_pipeline_binding *binding =
232             &map->surface_to_descriptor[ubo_range->block];
233 
234          map->push_ranges[n++] = (struct anv_push_range) {
235             .set = binding->set,
236             .index = binding->index,
237             .dynamic_offset_index = binding->dynamic_offset_index,
238             .start = ubo_range->start,
239             .length = ubo_range->length,
240          };
241 
242          /* We only bother to shader-zero pushed client UBOs */
243          if (binding->set < MAX_SETS && robust_buffer_access) {
244             prog_data->zero_push_reg |= BITFIELD64_RANGE(range_start_reg,
245                                                          ubo_range->length);
246          }
247 
248          range_start_reg += ubo_range->length;
249       }
250    } else {
251       /* For Ivy Bridge, the push constants packets have a different
252        * rule that would require us to iterate in the other direction
253        * and possibly mess around with dynamic state base address.
254        * Don't bother; just emit regular push constants at n = 0.
255        *
256        * In the compute case, we don't have multiple push ranges so it's
257        * better to just provide one in push_ranges[0].
258        */
259       map->push_ranges[0] = push_constant_range;
260    }
261 
262    /* Now that we're done computing the push constant portion of the
263     * bind map, hash it.  This lets us quickly determine if the actual
264     * mapping has changed and not just a no-op pipeline change.
265     */
266    _mesa_sha1_compute(map->push_ranges,
267                       sizeof(map->push_ranges),
268                       map->push_sha1);
269 }
270 
271 void
anv_nir_validate_push_layout(struct brw_stage_prog_data * prog_data,struct anv_pipeline_bind_map * map)272 anv_nir_validate_push_layout(struct brw_stage_prog_data *prog_data,
273                              struct anv_pipeline_bind_map *map)
274 {
275 #ifndef NDEBUG
276    unsigned prog_data_push_size = DIV_ROUND_UP(prog_data->nr_params, 8);
277    for (unsigned i = 0; i < 4; i++)
278       prog_data_push_size += prog_data->ubo_ranges[i].length;
279 
280    unsigned bind_map_push_size = 0;
281    for (unsigned i = 0; i < 4; i++)
282       bind_map_push_size += map->push_ranges[i].length;
283 
284    /* We could go through everything again but it should be enough to assert
285     * that they push the same number of registers.  This should alert us if
286     * the back-end compiler decides to re-arrange stuff or shrink a range.
287     */
288    assert(prog_data_push_size == bind_map_push_size);
289 #endif
290 }
291