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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 /**
26  * \file  programopt.c
27  * Vertex/Fragment program optimizations and transformations for program
28  * options, etc.
29  *
30  * \author Brian Paul
31  */
32 
33 
34 #include "main/glheader.h"
35 #include "main/context.h"
36 #include "prog_parameter.h"
37 #include "prog_statevars.h"
38 #include "program.h"
39 #include "programopt.h"
40 #include "prog_instruction.h"
41 
42 
43 /**
44  * This function inserts instructions for coordinate modelview * projection
45  * into a vertex program.
46  * May be used to implement the position_invariant option.
47  */
48 static void
insert_mvp_dp4_code(struct gl_context * ctx,struct gl_program * vprog)49 insert_mvp_dp4_code(struct gl_context *ctx, struct gl_program *vprog)
50 {
51    struct prog_instruction *newInst;
52    const GLuint origLen = vprog->arb.NumInstructions;
53    const GLuint newLen = origLen + 4;
54    GLuint i;
55 
56    /*
57     * Setup state references for the modelview/projection matrix.
58     * XXX we should check if these state vars are already declared.
59     */
60    static const gl_state_index16 mvpState[4][STATE_LENGTH] = {
61       { STATE_MVP_MATRIX, 0, 0, 0 },  /* state.matrix.mvp.row[0] */
62       { STATE_MVP_MATRIX, 0, 1, 1 },  /* state.matrix.mvp.row[1] */
63       { STATE_MVP_MATRIX, 0, 2, 2 },  /* state.matrix.mvp.row[2] */
64       { STATE_MVP_MATRIX, 0, 3, 3 },  /* state.matrix.mvp.row[3] */
65    };
66    GLint mvpRef[4];
67 
68    for (i = 0; i < 4; i++) {
69       mvpRef[i] = _mesa_add_state_reference(vprog->Parameters, mvpState[i]);
70    }
71 
72    /* Alloc storage for new instructions */
73    newInst = rzalloc_array(vprog, struct prog_instruction, newLen);
74    if (!newInst) {
75       _mesa_error(ctx, GL_OUT_OF_MEMORY,
76                   "glProgramString(inserting position_invariant code)");
77       return;
78    }
79 
80    /*
81     * Generated instructions:
82     * newInst[0] = DP4 result.position.x, mvp.row[0], vertex.position;
83     * newInst[1] = DP4 result.position.y, mvp.row[1], vertex.position;
84     * newInst[2] = DP4 result.position.z, mvp.row[2], vertex.position;
85     * newInst[3] = DP4 result.position.w, mvp.row[3], vertex.position;
86     */
87    _mesa_init_instructions(newInst, 4);
88    for (i = 0; i < 4; i++) {
89       newInst[i].Opcode = OPCODE_DP4;
90       newInst[i].DstReg.File = PROGRAM_OUTPUT;
91       newInst[i].DstReg.Index = VARYING_SLOT_POS;
92       newInst[i].DstReg.WriteMask = (WRITEMASK_X << i);
93       newInst[i].SrcReg[0].File = PROGRAM_STATE_VAR;
94       newInst[i].SrcReg[0].Index = mvpRef[i];
95       newInst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP;
96       newInst[i].SrcReg[1].File = PROGRAM_INPUT;
97       newInst[i].SrcReg[1].Index = VERT_ATTRIB_POS;
98       newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
99    }
100 
101    /* Append original instructions after new instructions */
102    _mesa_copy_instructions (newInst + 4, vprog->arb.Instructions, origLen);
103 
104    /* free old instructions */
105    ralloc_free(vprog->arb.Instructions);
106 
107    /* install new instructions */
108    vprog->arb.Instructions = newInst;
109    vprog->arb.NumInstructions = newLen;
110    vprog->info.inputs_read |= VERT_BIT_POS;
111    vprog->info.outputs_written |= BITFIELD64_BIT(VARYING_SLOT_POS);
112 }
113 
114 
115 static void
insert_mvp_mad_code(struct gl_context * ctx,struct gl_program * vprog)116 insert_mvp_mad_code(struct gl_context *ctx, struct gl_program *vprog)
117 {
118    struct prog_instruction *newInst;
119    const GLuint origLen = vprog->arb.NumInstructions;
120    const GLuint newLen = origLen + 4;
121    GLuint hposTemp;
122    GLuint i;
123 
124    /*
125     * Setup state references for the modelview/projection matrix.
126     * XXX we should check if these state vars are already declared.
127     */
128    static const gl_state_index16 mvpState[4][STATE_LENGTH] = {
129       { STATE_MVP_MATRIX_TRANSPOSE, 0, 0, 0 },
130       { STATE_MVP_MATRIX_TRANSPOSE, 0, 1, 1 },
131       { STATE_MVP_MATRIX_TRANSPOSE, 0, 2, 2 },
132       { STATE_MVP_MATRIX_TRANSPOSE, 0, 3, 3 },
133    };
134    GLint mvpRef[4];
135 
136    for (i = 0; i < 4; i++) {
137       mvpRef[i] = _mesa_add_state_reference(vprog->Parameters, mvpState[i]);
138    }
139 
140    /* Alloc storage for new instructions */
141    newInst = rzalloc_array(vprog, struct prog_instruction, newLen);
142    if (!newInst) {
143       _mesa_error(ctx, GL_OUT_OF_MEMORY,
144                   "glProgramString(inserting position_invariant code)");
145       return;
146    }
147 
148    /* TEMP hposTemp; */
149    hposTemp = vprog->arb.NumTemporaries++;
150 
151    /*
152     * Generated instructions:
153     *    emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]);
154     *    emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp);
155     *    emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp);
156     *    emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp);
157     */
158    _mesa_init_instructions(newInst, 4);
159 
160    newInst[0].Opcode = OPCODE_MUL;
161    newInst[0].DstReg.File = PROGRAM_TEMPORARY;
162    newInst[0].DstReg.Index = hposTemp;
163    newInst[0].DstReg.WriteMask = WRITEMASK_XYZW;
164    newInst[0].SrcReg[0].File = PROGRAM_INPUT;
165    newInst[0].SrcReg[0].Index = VERT_ATTRIB_POS;
166    newInst[0].SrcReg[0].Swizzle = SWIZZLE_XXXX;
167    newInst[0].SrcReg[1].File = PROGRAM_STATE_VAR;
168    newInst[0].SrcReg[1].Index = mvpRef[0];
169    newInst[0].SrcReg[1].Swizzle = SWIZZLE_NOOP;
170 
171    for (i = 1; i <= 2; i++) {
172       newInst[i].Opcode = OPCODE_MAD;
173       newInst[i].DstReg.File = PROGRAM_TEMPORARY;
174       newInst[i].DstReg.Index = hposTemp;
175       newInst[i].DstReg.WriteMask = WRITEMASK_XYZW;
176       newInst[i].SrcReg[0].File = PROGRAM_INPUT;
177       newInst[i].SrcReg[0].Index = VERT_ATTRIB_POS;
178       newInst[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(i,i,i,i);
179       newInst[i].SrcReg[1].File = PROGRAM_STATE_VAR;
180       newInst[i].SrcReg[1].Index = mvpRef[i];
181       newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
182       newInst[i].SrcReg[2].File = PROGRAM_TEMPORARY;
183       newInst[i].SrcReg[2].Index = hposTemp;
184       newInst[1].SrcReg[2].Swizzle = SWIZZLE_NOOP;
185    }
186 
187    newInst[3].Opcode = OPCODE_MAD;
188    newInst[3].DstReg.File = PROGRAM_OUTPUT;
189    newInst[3].DstReg.Index = VARYING_SLOT_POS;
190    newInst[3].DstReg.WriteMask = WRITEMASK_XYZW;
191    newInst[3].SrcReg[0].File = PROGRAM_INPUT;
192    newInst[3].SrcReg[0].Index = VERT_ATTRIB_POS;
193    newInst[3].SrcReg[0].Swizzle = SWIZZLE_WWWW;
194    newInst[3].SrcReg[1].File = PROGRAM_STATE_VAR;
195    newInst[3].SrcReg[1].Index = mvpRef[3];
196    newInst[3].SrcReg[1].Swizzle = SWIZZLE_NOOP;
197    newInst[3].SrcReg[2].File = PROGRAM_TEMPORARY;
198    newInst[3].SrcReg[2].Index = hposTemp;
199    newInst[3].SrcReg[2].Swizzle = SWIZZLE_NOOP;
200 
201 
202    /* Append original instructions after new instructions */
203    _mesa_copy_instructions (newInst + 4, vprog->arb.Instructions, origLen);
204 
205    /* free old instructions */
206    ralloc_free(vprog->arb.Instructions);
207 
208    /* install new instructions */
209    vprog->arb.Instructions = newInst;
210    vprog->arb.NumInstructions = newLen;
211    vprog->info.inputs_read |= VERT_BIT_POS;
212    vprog->info.outputs_written |= BITFIELD64_BIT(VARYING_SLOT_POS);
213 }
214 
215 
216 void
_mesa_insert_mvp_code(struct gl_context * ctx,struct gl_program * vprog)217 _mesa_insert_mvp_code(struct gl_context *ctx, struct gl_program *vprog)
218 {
219    if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS)
220       insert_mvp_dp4_code( ctx, vprog );
221    else
222       insert_mvp_mad_code( ctx, vprog );
223 }
224 
225 
226 
227 
228 
229 
230 /**
231  * Append instructions to implement fog
232  *
233  * The \c fragment.fogcoord input is used to compute the fog blend factor.
234  *
235  * \param ctx      The GL context
236  * \param fprog    Fragment program that fog instructions will be appended to.
237  * \param fog_mode Fog mode.  One of \c GL_EXP, \c GL_EXP2, or \c GL_LINEAR.
238  * \param saturate True if writes to color outputs should be clamped to [0, 1]
239  *
240  * \note
241  * This function sets \c VARYING_BIT_FOGC in \c fprog->info.inputs_read.
242  *
243  * \todo With a little work, this function could be adapted to add fog code
244  * to vertex programs too.
245  */
246 void
_mesa_append_fog_code(struct gl_context * ctx,struct gl_program * fprog,GLenum fog_mode,GLboolean saturate)247 _mesa_append_fog_code(struct gl_context *ctx, struct gl_program *fprog,
248                       GLenum fog_mode, GLboolean saturate)
249 {
250    static const gl_state_index16 fogPStateOpt[STATE_LENGTH]
251       = { STATE_FOG_PARAMS_OPTIMIZED, 0, 0 };
252    static const gl_state_index16 fogColorState[STATE_LENGTH]
253       = { STATE_FOG_COLOR, 0, 0, 0 };
254    struct prog_instruction *newInst, *inst;
255    const GLuint origLen = fprog->arb.NumInstructions;
256    const GLuint newLen = origLen + 5;
257    GLuint i;
258    GLint fogPRefOpt, fogColorRef; /* state references */
259    GLuint colorTemp, fogFactorTemp; /* temporary registerss */
260 
261    if (fog_mode == GL_NONE) {
262       _mesa_problem(ctx, "_mesa_append_fog_code() called for fragment program"
263                     " with fog_mode == GL_NONE");
264       return;
265    }
266 
267    if (!(fprog->info.outputs_written & (1 << FRAG_RESULT_COLOR))) {
268       /* program doesn't output color, so nothing to do */
269       return;
270    }
271 
272    /* Alloc storage for new instructions */
273    newInst = rzalloc_array(fprog, struct prog_instruction, newLen);
274    if (!newInst) {
275       _mesa_error(ctx, GL_OUT_OF_MEMORY,
276                   "glProgramString(inserting fog_option code)");
277       return;
278    }
279 
280    /* Copy orig instructions into new instruction buffer */
281    _mesa_copy_instructions(newInst, fprog->arb.Instructions, origLen);
282 
283    /* PARAM fogParamsRefOpt = internal optimized fog params; */
284    fogPRefOpt
285       = _mesa_add_state_reference(fprog->Parameters, fogPStateOpt);
286    /* PARAM fogColorRef = state.fog.color; */
287    fogColorRef
288       = _mesa_add_state_reference(fprog->Parameters, fogColorState);
289 
290    /* TEMP colorTemp; */
291    colorTemp = fprog->arb.NumTemporaries++;
292    /* TEMP fogFactorTemp; */
293    fogFactorTemp = fprog->arb.NumTemporaries++;
294 
295    /* Scan program to find where result.color is written */
296    inst = newInst;
297    for (i = 0; i < fprog->arb.NumInstructions; i++) {
298       if (inst->Opcode == OPCODE_END)
299          break;
300       if (inst->DstReg.File == PROGRAM_OUTPUT &&
301           inst->DstReg.Index == FRAG_RESULT_COLOR) {
302          /* change the instruction to write to colorTemp w/ clamping */
303          inst->DstReg.File = PROGRAM_TEMPORARY;
304          inst->DstReg.Index = colorTemp;
305          inst->Saturate = saturate;
306          /* don't break (may be several writes to result.color) */
307       }
308       inst++;
309    }
310    assert(inst->Opcode == OPCODE_END); /* we'll overwrite this inst */
311 
312    _mesa_init_instructions(inst, 5);
313 
314    /* emit instructions to compute fog blending factor */
315    /* this is always clamped to [0, 1] regardless of fragment clamping */
316    if (fog_mode == GL_LINEAR) {
317       /* MAD fogFactorTemp.x, fragment.fogcoord.x, fogPRefOpt.x, fogPRefOpt.y; */
318       inst->Opcode = OPCODE_MAD;
319       inst->DstReg.File = PROGRAM_TEMPORARY;
320       inst->DstReg.Index = fogFactorTemp;
321       inst->DstReg.WriteMask = WRITEMASK_X;
322       inst->SrcReg[0].File = PROGRAM_INPUT;
323       inst->SrcReg[0].Index = VARYING_SLOT_FOGC;
324       inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
325       inst->SrcReg[1].File = PROGRAM_STATE_VAR;
326       inst->SrcReg[1].Index = fogPRefOpt;
327       inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
328       inst->SrcReg[2].File = PROGRAM_STATE_VAR;
329       inst->SrcReg[2].Index = fogPRefOpt;
330       inst->SrcReg[2].Swizzle = SWIZZLE_YYYY;
331       inst->Saturate = GL_TRUE;
332       inst++;
333    }
334    else {
335       assert(fog_mode == GL_EXP || fog_mode == GL_EXP2);
336       /* fogPRefOpt.z = d/ln(2), fogPRefOpt.w = d/sqrt(ln(2) */
337       /* EXP: MUL fogFactorTemp.x, fogPRefOpt.z, fragment.fogcoord.x; */
338       /* EXP2: MUL fogFactorTemp.x, fogPRefOpt.w, fragment.fogcoord.x; */
339       inst->Opcode = OPCODE_MUL;
340       inst->DstReg.File = PROGRAM_TEMPORARY;
341       inst->DstReg.Index = fogFactorTemp;
342       inst->DstReg.WriteMask = WRITEMASK_X;
343       inst->SrcReg[0].File = PROGRAM_STATE_VAR;
344       inst->SrcReg[0].Index = fogPRefOpt;
345       inst->SrcReg[0].Swizzle
346          = (fog_mode == GL_EXP) ? SWIZZLE_ZZZZ : SWIZZLE_WWWW;
347       inst->SrcReg[1].File = PROGRAM_INPUT;
348       inst->SrcReg[1].Index = VARYING_SLOT_FOGC;
349       inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
350       inst++;
351       if (fog_mode == GL_EXP2) {
352          /* MUL fogFactorTemp.x, fogFactorTemp.x, fogFactorTemp.x; */
353          inst->Opcode = OPCODE_MUL;
354          inst->DstReg.File = PROGRAM_TEMPORARY;
355          inst->DstReg.Index = fogFactorTemp;
356          inst->DstReg.WriteMask = WRITEMASK_X;
357          inst->SrcReg[0].File = PROGRAM_TEMPORARY;
358          inst->SrcReg[0].Index = fogFactorTemp;
359          inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
360          inst->SrcReg[1].File = PROGRAM_TEMPORARY;
361          inst->SrcReg[1].Index = fogFactorTemp;
362          inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
363          inst++;
364       }
365       /* EX2_SAT fogFactorTemp.x, -fogFactorTemp.x; */
366       inst->Opcode = OPCODE_EX2;
367       inst->DstReg.File = PROGRAM_TEMPORARY;
368       inst->DstReg.Index = fogFactorTemp;
369       inst->DstReg.WriteMask = WRITEMASK_X;
370       inst->SrcReg[0].File = PROGRAM_TEMPORARY;
371       inst->SrcReg[0].Index = fogFactorTemp;
372       inst->SrcReg[0].Negate = NEGATE_XYZW;
373       inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
374       inst->Saturate = GL_TRUE;
375       inst++;
376    }
377    /* LRP result.color.xyz, fogFactorTemp.xxxx, colorTemp, fogColorRef; */
378    inst->Opcode = OPCODE_LRP;
379    inst->DstReg.File = PROGRAM_OUTPUT;
380    inst->DstReg.Index = FRAG_RESULT_COLOR;
381    inst->DstReg.WriteMask = WRITEMASK_XYZ;
382    inst->SrcReg[0].File = PROGRAM_TEMPORARY;
383    inst->SrcReg[0].Index = fogFactorTemp;
384    inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
385    inst->SrcReg[1].File = PROGRAM_TEMPORARY;
386    inst->SrcReg[1].Index = colorTemp;
387    inst->SrcReg[1].Swizzle = SWIZZLE_NOOP;
388    inst->SrcReg[2].File = PROGRAM_STATE_VAR;
389    inst->SrcReg[2].Index = fogColorRef;
390    inst->SrcReg[2].Swizzle = SWIZZLE_NOOP;
391    inst++;
392    /* MOV result.color.w, colorTemp.x;  # copy alpha */
393    inst->Opcode = OPCODE_MOV;
394    inst->DstReg.File = PROGRAM_OUTPUT;
395    inst->DstReg.Index = FRAG_RESULT_COLOR;
396    inst->DstReg.WriteMask = WRITEMASK_W;
397    inst->SrcReg[0].File = PROGRAM_TEMPORARY;
398    inst->SrcReg[0].Index = colorTemp;
399    inst->SrcReg[0].Swizzle = SWIZZLE_NOOP;
400    inst++;
401    /* END; */
402    inst->Opcode = OPCODE_END;
403    inst++;
404 
405    /* free old instructions */
406    ralloc_free(fprog->arb.Instructions);
407 
408    /* install new instructions */
409    fprog->arb.Instructions = newInst;
410    fprog->arb.NumInstructions = inst - newInst;
411    fprog->info.inputs_read |= VARYING_BIT_FOGC;
412    assert(fprog->info.outputs_written & (1 << FRAG_RESULT_COLOR));
413 }
414