1 #ifndef __glsc2_glsc2_h_ 2 #define __glsc2_glsc2_h_ 1 3 4 #ifdef __cplusplus 5 extern "C" { 6 #endif 7 8 /* 9 ** Copyright 2013-2020 The Khronos Group Inc. 10 ** SPDX-License-Identifier: MIT 11 ** 12 ** This header is generated from the Khronos OpenGL / OpenGL ES XML 13 ** API Registry. The current version of the Registry, generator scripts 14 ** used to make the header, and the header can be found at 15 ** https://github.com/KhronosGroup/OpenGL-Registry 16 */ 17 18 #include <GLSC2/gl2platform.h> 19 20 #ifndef GL_APIENTRYP 21 #define GL_APIENTRYP GL_APIENTRY* 22 #endif 23 24 /* Generated on date 20230220 */ 25 26 /* Generated C header for: 27 * API: glsc2 28 * Profile: common 29 * Versions considered: 2\.[0-9] 30 * Versions emitted: .* 31 * Default extensions included: None 32 * Additional extensions included: _nomatch_^ 33 * Extensions removed: _nomatch_^ 34 */ 35 36 #ifndef GL_SC_VERSION_2_0 37 #define GL_SC_VERSION_2_0 1 38 #include <KHR/khrplatform.h> 39 typedef khronos_int8_t GLbyte; 40 typedef khronos_int16_t GLshort; 41 typedef khronos_uint16_t GLushort; 42 typedef unsigned int GLenum; 43 typedef unsigned int GLuint; 44 typedef khronos_float_t GLfloat; 45 typedef khronos_ssize_t GLsizeiptr; 46 typedef khronos_intptr_t GLintptr; 47 typedef unsigned int GLbitfield; 48 typedef int GLint; 49 typedef unsigned char GLboolean; 50 typedef int GLsizei; 51 typedef char GLchar; 52 typedef khronos_uint8_t GLubyte; 53 #define GL_DEPTH_BUFFER_BIT 0x00000100 54 #define GL_STENCIL_BUFFER_BIT 0x00000400 55 #define GL_COLOR_BUFFER_BIT 0x00004000 56 #define GL_FALSE 0 57 #define GL_TRUE 1 58 #define GL_POINTS 0x0000 59 #define GL_LINES 0x0001 60 #define GL_LINE_LOOP 0x0002 61 #define GL_LINE_STRIP 0x0003 62 #define GL_TRIANGLES 0x0004 63 #define GL_TRIANGLE_STRIP 0x0005 64 #define GL_TRIANGLE_FAN 0x0006 65 #define GL_ZERO 0 66 #define GL_ONE 1 67 #define GL_SRC_COLOR 0x0300 68 #define GL_ONE_MINUS_SRC_COLOR 0x0301 69 #define GL_SRC_ALPHA 0x0302 70 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 71 #define GL_DST_ALPHA 0x0304 72 #define GL_ONE_MINUS_DST_ALPHA 0x0305 73 #define GL_DST_COLOR 0x0306 74 #define GL_ONE_MINUS_DST_COLOR 0x0307 75 #define GL_SRC_ALPHA_SATURATE 0x0308 76 #define GL_FUNC_ADD 0x8006 77 #define GL_BLEND_EQUATION 0x8009 78 #define GL_BLEND_EQUATION_RGB 0x8009 79 #define GL_BLEND_EQUATION_ALPHA 0x883D 80 #define GL_FUNC_SUBTRACT 0x800A 81 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 82 #define GL_BLEND_DST_RGB 0x80C8 83 #define GL_BLEND_SRC_RGB 0x80C9 84 #define GL_BLEND_DST_ALPHA 0x80CA 85 #define GL_BLEND_SRC_ALPHA 0x80CB 86 #define GL_CONSTANT_COLOR 0x8001 87 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 88 #define GL_CONSTANT_ALPHA 0x8003 89 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 90 #define GL_BLEND_COLOR 0x8005 91 #define GL_ARRAY_BUFFER 0x8892 92 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 93 #define GL_ARRAY_BUFFER_BINDING 0x8894 94 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 95 #define GL_STREAM_DRAW 0x88E0 96 #define GL_STATIC_DRAW 0x88E4 97 #define GL_DYNAMIC_DRAW 0x88E8 98 #define GL_BUFFER_SIZE 0x8764 99 #define GL_BUFFER_USAGE 0x8765 100 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 101 #define GL_FRONT 0x0404 102 #define GL_BACK 0x0405 103 #define GL_FRONT_AND_BACK 0x0408 104 #define GL_TEXTURE_2D 0x0DE1 105 #define GL_CULL_FACE 0x0B44 106 #define GL_BLEND 0x0BE2 107 #define GL_DITHER 0x0BD0 108 #define GL_STENCIL_TEST 0x0B90 109 #define GL_DEPTH_TEST 0x0B71 110 #define GL_SCISSOR_TEST 0x0C11 111 #define GL_POLYGON_OFFSET_FILL 0x8037 112 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 113 #define GL_SAMPLE_COVERAGE 0x80A0 114 #define GL_NO_ERROR 0 115 #define GL_INVALID_ENUM 0x0500 116 #define GL_INVALID_VALUE 0x0501 117 #define GL_INVALID_OPERATION 0x0502 118 #define GL_OUT_OF_MEMORY 0x0505 119 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 120 #define GL_CONTEXT_LOST 0x0507 121 #define GL_CW 0x0900 122 #define GL_CCW 0x0901 123 #define GL_LINE_WIDTH 0x0B21 124 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 125 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 126 #define GL_CULL_FACE_MODE 0x0B45 127 #define GL_FRONT_FACE 0x0B46 128 #define GL_DEPTH_RANGE 0x0B70 129 #define GL_DEPTH_WRITEMASK 0x0B72 130 #define GL_DEPTH_CLEAR_VALUE 0x0B73 131 #define GL_DEPTH_FUNC 0x0B74 132 #define GL_STENCIL_CLEAR_VALUE 0x0B91 133 #define GL_STENCIL_FUNC 0x0B92 134 #define GL_STENCIL_FAIL 0x0B94 135 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 136 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 137 #define GL_STENCIL_REF 0x0B97 138 #define GL_STENCIL_VALUE_MASK 0x0B93 139 #define GL_STENCIL_WRITEMASK 0x0B98 140 #define GL_STENCIL_BACK_FUNC 0x8800 141 #define GL_STENCIL_BACK_FAIL 0x8801 142 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 143 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 144 #define GL_STENCIL_BACK_REF 0x8CA3 145 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 146 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 147 #define GL_VIEWPORT 0x0BA2 148 #define GL_SCISSOR_BOX 0x0C10 149 #define GL_COLOR_CLEAR_VALUE 0x0C22 150 #define GL_COLOR_WRITEMASK 0x0C23 151 #define GL_UNPACK_ALIGNMENT 0x0CF5 152 #define GL_PACK_ALIGNMENT 0x0D05 153 #define GL_MAX_TEXTURE_SIZE 0x0D33 154 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 155 #define GL_SUBPIXEL_BITS 0x0D50 156 #define GL_RED_BITS 0x0D52 157 #define GL_GREEN_BITS 0x0D53 158 #define GL_BLUE_BITS 0x0D54 159 #define GL_ALPHA_BITS 0x0D55 160 #define GL_DEPTH_BITS 0x0D56 161 #define GL_STENCIL_BITS 0x0D57 162 #define GL_POLYGON_OFFSET_UNITS 0x2A00 163 #define GL_POLYGON_OFFSET_FACTOR 0x8038 164 #define GL_TEXTURE_BINDING_2D 0x8069 165 #define GL_SAMPLE_BUFFERS 0x80A8 166 #define GL_SAMPLES 0x80A9 167 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 168 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 169 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 170 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 171 #define GL_DONT_CARE 0x1100 172 #define GL_FASTEST 0x1101 173 #define GL_NICEST 0x1102 174 #define GL_GENERATE_MIPMAP_HINT 0x8192 175 #define GL_BYTE 0x1400 176 #define GL_UNSIGNED_BYTE 0x1401 177 #define GL_SHORT 0x1402 178 #define GL_UNSIGNED_SHORT 0x1403 179 #define GL_INT 0x1404 180 #define GL_UNSIGNED_INT 0x1405 181 #define GL_FLOAT 0x1406 182 #define GL_RED 0x1903 183 #define GL_RG 0x8227 184 #define GL_RGB 0x1907 185 #define GL_RGBA 0x1908 186 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 187 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 188 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 189 #define GL_MAX_VERTEX_ATTRIBS 0x8869 190 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 191 #define GL_MAX_VARYING_VECTORS 0x8DFC 192 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 193 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 194 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 195 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 196 #define GL_LINK_STATUS 0x8B82 197 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 198 #define GL_CURRENT_PROGRAM 0x8B8D 199 #define GL_NEVER 0x0200 200 #define GL_LESS 0x0201 201 #define GL_EQUAL 0x0202 202 #define GL_LEQUAL 0x0203 203 #define GL_GREATER 0x0204 204 #define GL_NOTEQUAL 0x0205 205 #define GL_GEQUAL 0x0206 206 #define GL_ALWAYS 0x0207 207 #define GL_KEEP 0x1E00 208 #define GL_REPLACE 0x1E01 209 #define GL_INCR 0x1E02 210 #define GL_DECR 0x1E03 211 #define GL_INVERT 0x150A 212 #define GL_INCR_WRAP 0x8507 213 #define GL_DECR_WRAP 0x8508 214 #define GL_VENDOR 0x1F00 215 #define GL_RENDERER 0x1F01 216 #define GL_VERSION 0x1F02 217 #define GL_EXTENSIONS 0x1F03 218 #define GL_NEAREST 0x2600 219 #define GL_LINEAR 0x2601 220 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 221 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 222 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 223 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 224 #define GL_TEXTURE_MAG_FILTER 0x2800 225 #define GL_TEXTURE_MIN_FILTER 0x2801 226 #define GL_TEXTURE_WRAP_S 0x2802 227 #define GL_TEXTURE_WRAP_T 0x2803 228 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 229 #define GL_TEXTURE 0x1702 230 #define GL_TEXTURE0 0x84C0 231 #define GL_TEXTURE1 0x84C1 232 #define GL_TEXTURE2 0x84C2 233 #define GL_TEXTURE3 0x84C3 234 #define GL_TEXTURE4 0x84C4 235 #define GL_TEXTURE5 0x84C5 236 #define GL_TEXTURE6 0x84C6 237 #define GL_TEXTURE7 0x84C7 238 #define GL_TEXTURE8 0x84C8 239 #define GL_TEXTURE9 0x84C9 240 #define GL_TEXTURE10 0x84CA 241 #define GL_TEXTURE11 0x84CB 242 #define GL_TEXTURE12 0x84CC 243 #define GL_TEXTURE13 0x84CD 244 #define GL_TEXTURE14 0x84CE 245 #define GL_TEXTURE15 0x84CF 246 #define GL_TEXTURE16 0x84D0 247 #define GL_TEXTURE17 0x84D1 248 #define GL_TEXTURE18 0x84D2 249 #define GL_TEXTURE19 0x84D3 250 #define GL_TEXTURE20 0x84D4 251 #define GL_TEXTURE21 0x84D5 252 #define GL_TEXTURE22 0x84D6 253 #define GL_TEXTURE23 0x84D7 254 #define GL_TEXTURE24 0x84D8 255 #define GL_TEXTURE25 0x84D9 256 #define GL_TEXTURE26 0x84DA 257 #define GL_TEXTURE27 0x84DB 258 #define GL_TEXTURE28 0x84DC 259 #define GL_TEXTURE29 0x84DD 260 #define GL_TEXTURE30 0x84DE 261 #define GL_TEXTURE31 0x84DF 262 #define GL_ACTIVE_TEXTURE 0x84E0 263 #define GL_REPEAT 0x2901 264 #define GL_CLAMP_TO_EDGE 0x812F 265 #define GL_MIRRORED_REPEAT 0x8370 266 #define GL_SAMPLER_2D 0x8B5E 267 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 268 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 269 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 270 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 271 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 272 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 273 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 274 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 275 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 276 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 277 #define GL_PROGRAM_BINARY_FORMATS 0x87FF 278 #define GL_LOW_FLOAT 0x8DF0 279 #define GL_MEDIUM_FLOAT 0x8DF1 280 #define GL_HIGH_FLOAT 0x8DF2 281 #define GL_LOW_INT 0x8DF3 282 #define GL_MEDIUM_INT 0x8DF4 283 #define GL_HIGH_INT 0x8DF5 284 #define GL_FRAMEBUFFER 0x8D40 285 #define GL_RENDERBUFFER 0x8D41 286 #define GL_R8 0x8229 287 #define GL_RG8 0x822B 288 #define GL_RGB8 0x8051 289 #define GL_RGBA8 0x8058 290 #define GL_RGBA4 0x8056 291 #define GL_RGB5_A1 0x8057 292 #define GL_RGB565 0x8D62 293 #define GL_DEPTH_COMPONENT16 0x81A5 294 #define GL_STENCIL_INDEX8 0x8D48 295 #define GL_RENDERBUFFER_WIDTH 0x8D42 296 #define GL_RENDERBUFFER_HEIGHT 0x8D43 297 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 298 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 299 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 300 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 301 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 302 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 303 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 304 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 305 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 306 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 307 #define GL_COLOR_ATTACHMENT0 0x8CE0 308 #define GL_DEPTH_ATTACHMENT 0x8D00 309 #define GL_STENCIL_ATTACHMENT 0x8D20 310 #define GL_NONE 0 311 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 312 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 313 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 314 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 315 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 316 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 317 #define GL_FRAMEBUFFER_BINDING 0x8CA6 318 #define GL_RENDERBUFFER_BINDING 0x8CA7 319 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 320 #define GL_GUILTY_CONTEXT_RESET 0x8253 321 #define GL_INNOCENT_CONTEXT_RESET 0x8254 322 #define GL_UNKNOWN_CONTEXT_RESET 0x8255 323 #define GL_CONTEXT_ROBUST_ACCESS 0x90F3 324 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256 325 #define GL_LOSE_CONTEXT_ON_RESET 0x8252 326 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 327 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 328 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 329 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 330 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 331 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 332 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 333 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 334 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 335 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 336 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 337 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 338 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 339 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 340 GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 341 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); 342 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 343 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 344 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 345 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 346 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 347 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 348 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 349 GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 350 GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 351 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 352 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 353 GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); 354 GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 355 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 356 GL_APICALL void GL_APIENTRY glFinish (void); 357 GL_APICALL void GL_APIENTRY glFlush (void); 358 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 359 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 360 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 361 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 362 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 363 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); 364 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); 365 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 366 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 367 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 368 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 369 GL_APICALL GLenum GL_APIENTRY glGetError (void); 370 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 371 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); 372 GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatus (void); 373 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 374 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 375 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); 376 GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); 377 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 378 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 379 GL_APICALL void GL_APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 380 GL_APICALL void GL_APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); 381 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); 382 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); 383 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); 384 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); 385 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 386 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 387 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 388 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 389 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 390 GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); 391 GL_APICALL void GL_APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); 392 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 393 GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 394 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 395 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 396 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 397 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 398 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 399 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 400 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 401 GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 402 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 403 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 404 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 405 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 406 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 407 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); 408 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); 409 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); 410 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); 411 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); 412 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); 413 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); 414 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); 415 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 416 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); 417 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); 418 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); 419 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 420 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); 421 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 422 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); 423 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 424 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 425 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 426 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 427 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); 428 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); 429 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); 430 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); 431 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); 432 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); 433 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 434 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); 435 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 436 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 437 #endif /* GL_SC_VERSION_2_0 */ 438 439 #ifdef __cplusplus 440 } 441 #endif 442 443 #endif 444