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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "bench/Benchmark.h"
9 #include "include/core/SkCanvas.h"
10 #include "include/core/SkPath.h"
11 #include "include/core/SkRegion.h"
12 #include "include/core/SkString.h"
13 #include "include/utils/SkRandom.h"
14 #include "src/core/SkAAClip.h"
15 
16 ////////////////////////////////////////////////////////////////////////////////
17 // This bench tests out AA/BW clipping via canvas' clipPath and clipRect calls
18 class AAClipBench : public Benchmark {
19     SkString fName;
20     SkPath   fClipPath;
21     SkRect   fClipRect;
22     SkRect   fDrawRect;
23     bool     fDoPath;
24     bool     fDoAA;
25 
26 public:
AAClipBench(bool doPath,bool doAA)27     AAClipBench(bool doPath, bool doAA)
28         : fDoPath(doPath)
29         , fDoAA(doAA) {
30 
31         fName.printf("aaclip_%s_%s",
32                      doPath ? "path" : "rect",
33                      doAA ? "AA" : "BW");
34 
35         fClipRect.setLTRB(10.5f, 10.5f, 50.5f, 50.5f);
36         fClipPath.addRoundRect(fClipRect, SkIntToScalar(10), SkIntToScalar(10));
37         fDrawRect.setWH(100, 100);
38 
39         SkASSERT(fClipPath.isConvex());
40     }
41 
42 protected:
onGetName()43     const char* onGetName() override { return fName.c_str(); }
onDraw(int loops,SkCanvas * canvas)44     void onDraw(int loops, SkCanvas* canvas) override {
45 
46         SkPaint paint;
47         this->setupPaint(&paint);
48 
49         for (int i = 0; i < loops; ++i) {
50             // jostle the clip regions each time to prevent caching
51             fClipRect.offset((i % 2) == 0 ? SkIntToScalar(10) : SkIntToScalar(-10), 0);
52             fClipPath.reset();
53             fClipPath.addRoundRect(fClipRect,
54                                    SkIntToScalar(5), SkIntToScalar(5));
55             SkASSERT(fClipPath.isConvex());
56 
57             canvas->save();
58 #if 1
59             if (fDoPath) {
60                 canvas->clipPath(fClipPath, SkClipOp::kIntersect, fDoAA);
61             } else {
62                 canvas->clipRect(fClipRect, SkClipOp::kIntersect, fDoAA);
63             }
64 
65             canvas->drawRect(fDrawRect, paint);
66 #else
67             // this path tests out directly draw the clip primitive
68             // use it to comparing just drawing the clip vs. drawing using
69             // the clip
70             if (fDoPath) {
71                 canvas->drawPath(fClipPath, paint);
72             } else {
73                 canvas->drawRect(fClipRect, paint);
74             }
75 #endif
76             canvas->restore();
77         }
78     }
79 private:
80     using INHERITED = Benchmark;
81 };
82 
83 ////////////////////////////////////////////////////////////////////////////////
84 // This bench tests out nested clip stacks. It is intended to simulate
85 // how WebKit nests clips.
86 class NestedAAClipBench : public Benchmark {
87     SkString fName;
88     bool     fDoAA;
89     SkRect   fDrawRect;
90     SkRandom fRandom;
91 
92     static const int kNestingDepth = 3;
93     static const int kImageSize = 400;
94 
95     SkPoint fSizes[kNestingDepth+1];
96 
97 public:
NestedAAClipBench(bool doAA)98     NestedAAClipBench(bool doAA) : fDoAA(doAA) {
99         fName.printf("nested_aaclip_%s", doAA ? "AA" : "BW");
100 
101         fDrawRect = SkRect::MakeLTRB(0, 0,
102                                      SkIntToScalar(kImageSize),
103                                      SkIntToScalar(kImageSize));
104 
105         fSizes[0].set(SkIntToScalar(kImageSize), SkIntToScalar(kImageSize));
106 
107         for (int i = 1; i < kNestingDepth+1; ++i) {
108             fSizes[i].set(fSizes[i-1].fX/2, fSizes[i-1].fY/2);
109         }
110     }
111 
112 protected:
onGetName()113     const char* onGetName() override { return fName.c_str(); }
114 
115 
recurse(SkCanvas * canvas,int depth,const SkPoint & offset)116     void recurse(SkCanvas* canvas,
117                  int depth,
118                  const SkPoint& offset) {
119 
120             canvas->save();
121 
122             SkRect temp = SkRect::MakeLTRB(0, 0,
123                                            fSizes[depth].fX, fSizes[depth].fY);
124             temp.offset(offset);
125 
126             SkPath path;
127             path.addRoundRect(temp, SkIntToScalar(3), SkIntToScalar(3));
128             SkASSERT(path.isConvex());
129 
130             canvas->clipPath(path, SkClipOp::kIntersect, fDoAA);
131 
132             if (kNestingDepth == depth) {
133                 // we only draw the draw rect at the lowest nesting level
134                 SkPaint paint;
135                 paint.setColor(0xff000000 | fRandom.nextU());
136                 canvas->drawRect(fDrawRect, paint);
137             } else {
138                 SkPoint childOffset = offset;
139                 this->recurse(canvas, depth+1, childOffset);
140 
141                 childOffset += fSizes[depth+1];
142                 this->recurse(canvas, depth+1, childOffset);
143 
144                 childOffset.fX = offset.fX + fSizes[depth+1].fX;
145                 childOffset.fY = offset.fY;
146                 this->recurse(canvas, depth+1, childOffset);
147 
148                 childOffset.fX = offset.fX;
149                 childOffset.fY = offset.fY + fSizes[depth+1].fY;
150                 this->recurse(canvas, depth+1, childOffset);
151             }
152 
153             canvas->restore();
154     }
155 
onDraw(int loops,SkCanvas * canvas)156     void onDraw(int loops, SkCanvas* canvas) override {
157 
158         for (int i = 0; i < loops; ++i) {
159             SkPoint offset = SkPoint::Make(0, 0);
160             this->recurse(canvas, 0, offset);
161         }
162     }
163 
164 private:
165     using INHERITED = Benchmark;
166 };
167 
168 ////////////////////////////////////////////////////////////////////////////////
169 class AAClipBuilderBench : public Benchmark {
170     SkString fName;
171     SkPath   fPath;
172     SkRect   fRect;
173     SkIRect  fBounds;
174     bool     fDoPath;
175     bool     fDoAA;
176 
177 public:
AAClipBuilderBench(bool doPath,bool doAA)178     AAClipBuilderBench(bool doPath, bool doAA)  {
179         fDoPath = doPath;
180         fDoAA = doAA;
181 
182         fName.printf("aaclip_build_%s_%s", doPath ? "path" : "rect",
183                      doAA ? "AA" : "BW");
184         fBounds = {0, 0, 640, 480};
185         fRect.set(fBounds);
186         fRect.inset(SK_Scalar1/4, SK_Scalar1/4);
187         fPath.addRoundRect(fRect, SkIntToScalar(20), SkIntToScalar(20));
188     }
189 
190 protected:
onGetName()191     const char* onGetName() override { return fName.c_str(); }
onDraw(int loops,SkCanvas *)192     void onDraw(int loops, SkCanvas*) override {
193         SkPaint paint;
194         this->setupPaint(&paint);
195 
196         for (int i = 0; i < loops; ++i) {
197             SkAAClip clip;
198             if (fDoPath) {
199                 clip.setPath(fPath, fBounds, fDoAA);
200             } else {
201                 if (fDoAA) {
202                     clip.setPath(SkPath::Rect(fRect), fBounds, fDoAA);
203                 } else {
204                     clip.setRect(fBounds);
205                 }
206             }
207         }
208     }
209 private:
210     using INHERITED = Benchmark;
211 };
212 
213 ////////////////////////////////////////////////////////////////////////////////
214 class AAClipRegionBench : public Benchmark {
215 public:
AAClipRegionBench()216     AAClipRegionBench()  {
217         SkPath path;
218         // test conversion of a complex clip to a aaclip
219         path.addCircle(0, 0, SkIntToScalar(200));
220         path.addCircle(0, 0, SkIntToScalar(180));
221         // evenodd means we've constructed basically a stroked circle
222         path.setFillType(SkPathFillType::kEvenOdd);
223 
224         SkIRect bounds;
225         path.getBounds().roundOut(&bounds);
226         fRegion.setPath(path, SkRegion(bounds));
227     }
228 
229 protected:
onGetName()230     const char* onGetName() override { return "aaclip_setregion"; }
onDraw(int loops,SkCanvas *)231     void onDraw(int loops, SkCanvas*) override {
232         for (int i = 0; i < loops; ++i) {
233             SkAAClip clip;
234             clip.setRegion(fRegion);
235         }
236     }
237 
238 private:
239     SkRegion fRegion;
240     using INHERITED = Benchmark;
241 };
242 
243 ////////////////////////////////////////////////////////////////////////////////
244 
245 DEF_BENCH(return new AAClipBuilderBench(false, false);)
246 DEF_BENCH(return new AAClipBuilderBench(false, true);)
247 DEF_BENCH(return new AAClipBuilderBench(true, false);)
248 DEF_BENCH(return new AAClipBuilderBench(true, true);)
249 DEF_BENCH(return new AAClipRegionBench();)
250 DEF_BENCH(return new AAClipBench(false, false);)
251 DEF_BENCH(return new AAClipBench(false, true);)
252 DEF_BENCH(return new AAClipBench(true, false);)
253 DEF_BENCH(return new AAClipBench(true, true);)
254 DEF_BENCH(return new NestedAAClipBench(false);)
255 DEF_BENCH(return new NestedAAClipBench(true);)
256