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1 /*
2  * Copyright 2021 Google, LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "fuzz/Fuzz.h"
9 #include "fuzz/FuzzCommon.h"
10 #include "include/core/SkPath.h"
11 #include "src/gpu/GrEagerVertexAllocator.h"
12 #include "src/gpu/geometry/GrPathUtils.h"
13 #include "src/gpu/geometry/GrTriangulator.h"
14 
DEF_FUZZ(Triangulation,fuzz)15 DEF_FUZZ(Triangulation, fuzz) {
16 
17     SkPath path;
18     FuzzEvilPath(fuzz, &path, SkPath::Verb::kDone_Verb);
19 
20     SkScalar tol = GrPathUtils::scaleToleranceToSrc(GrPathUtils::kDefaultTolerance,
21                                                     SkMatrix::I(), path.getBounds());
22 
23 
24     // TODO(robertphillips): messing w/ the clipBounds might be another axis to fuzz.
25     // afaict it only affects inverse filled paths.
26     SkRect clipBounds = path.getBounds();
27 
28     GrCpuVertexAllocator allocator;
29     bool isLinear;
30 
31     int count = GrTriangulator::PathToTriangles(path, tol, clipBounds, &allocator, &isLinear);
32     if (count > 0) {
33         allocator.detachVertexData(); // normally handled by the triangulating path renderer.
34     }
35 }
36