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1 /*
2  * Copyright 2020 Google, LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/core/SkData.h"
9 #include "include/core/SkStream.h"
10 #include "include/core/SkSurface.h"
11 #include "modules/svg/include/SkSVGDOM.h"
12 #include "modules/svg/include/SkSVGNode.h"
13 
14 #if defined(SK_ENABLE_SVG)
15 
FuzzSVG(sk_sp<SkData> bytes)16 void FuzzSVG(sk_sp<SkData> bytes) {
17     uint8_t w = 100;
18     uint8_t h = 200;
19 
20     SkMemoryStream stream(bytes);
21     sk_sp<SkSVGDOM> dom = SkSVGDOM::MakeFromStream(stream);
22     if (!dom) {
23         return;
24     }
25 
26     auto s = SkSurface::MakeRasterN32Premul(128, 128);
27     if (!s) {
28         return;
29     }
30     SkSize winSize = SkSize::Make(w, h);
31     dom->setContainerSize(winSize);
32     dom->containerSize();
33     dom->render(s->getCanvas());
34 
35 }
36 
37 #if defined(SK_BUILD_FOR_LIBFUZZER)
LLVMFuzzerTestOneInput(const uint8_t * data,size_t size)38 extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
39     if (size > 30000) {
40         return 0;
41     }
42     auto bytes = SkData::MakeWithoutCopy(data, size);
43     FuzzSVG(bytes);
44     return 0;
45 }
46 #endif
47 
48 #endif // SK_ENABLE_SVG
49