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1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkottieUtils_DEFINED
9 #define SkottieUtils_DEFINED
10 
11 #include "modules/skottie/include/ExternalLayer.h"
12 #include "modules/skottie/include/Skottie.h"
13 #include "modules/skottie/include/SkottieProperty.h"
14 
15 #include <memory>
16 #include <string>
17 #include <unordered_map>
18 #include <vector>
19 
20 namespace skottie_utils {
21 
22 /**
23  * CustomPropertyManager implements a property management scheme where color/opacity/transform
24  * attributes are grouped and manipulated by name (one-to-many mapping).
25  *
26  *   - setters apply the value to all properties in a named group
27  *
28  *   - getters return all the managed property groups, and the first value within each of them
29  *     (unchecked assumption: all properties within the same group have the same value)
30  *
31  * Attach to an Animation::Builder using the utility methods below to intercept properties and
32  * markers at build time.
33  */
34 class CustomPropertyManager final {
35 public:
36     enum class Mode {
37         kCollapseProperties,   // keys ignore the ancestor chain and are
38                                // grouped based on the local node name
39         kNamespacedProperties, // keys include the ancestor node names (no grouping)
40     };
41 
42     explicit CustomPropertyManager(Mode = Mode::kNamespacedProperties,
43                                    const char* prefix = nullptr);
44     ~CustomPropertyManager();
45 
46     using PropKey = std::string;
47 
48     std::vector<PropKey> getColorProps() const;
49     skottie::ColorPropertyValue getColor(const PropKey&) const;
50     bool setColor(const PropKey&, const skottie::ColorPropertyValue&);
51 
52     std::vector<PropKey> getOpacityProps() const;
53     skottie::OpacityPropertyValue getOpacity(const PropKey&) const;
54     bool setOpacity(const PropKey&, const skottie::OpacityPropertyValue&);
55 
56     std::vector<PropKey> getTransformProps() const;
57     skottie::TransformPropertyValue getTransform(const PropKey&) const;
58     bool setTransform(const PropKey&, const skottie::TransformPropertyValue&);
59 
60     std::vector<PropKey> getTextProps() const;
61     skottie::TextPropertyValue getText(const PropKey&) const;
62     bool setText(const PropKey&, const skottie::TextPropertyValue&);
63 
64     struct MarkerInfo {
65         std::string name;
66         float       t0, t1;
67     };
markers()68     const std::vector<MarkerInfo>& markers() const { return fMarkers; }
69 
70     // Returns a property observer to be attached to an animation builder.
71     sk_sp<skottie::PropertyObserver> getPropertyObserver() const;
72 
73     // Returns a marker observer to be attached to an animation builder.
74     sk_sp<skottie::MarkerObserver> getMarkerObserver() const;
75 
76 private:
77     class PropertyInterceptor;
78     class MarkerInterceptor;
79 
80     std::string acceptKey(const char*, const char*) const;
81 
82     template <typename T>
83     using PropGroup = std::vector<std::unique_ptr<T>>;
84 
85     template <typename T>
86     using PropMap = std::unordered_map<PropKey, PropGroup<T>>;
87 
88     template <typename T>
89     std::vector<PropKey> getProps(const PropMap<T>& container) const;
90 
91     template <typename V, typename T>
92     V get(const PropKey&, const PropMap<T>& container) const;
93 
94     template <typename V, typename T>
95     bool set(const PropKey&, const V&, const PropMap<T>& container);
96 
97     const Mode                                fMode;
98     const SkString                            fPrefix;
99 
100     sk_sp<PropertyInterceptor>                fPropertyInterceptor;
101     sk_sp<MarkerInterceptor>                  fMarkerInterceptor;
102 
103     PropMap<skottie::ColorPropertyHandle>     fColorMap;
104     PropMap<skottie::OpacityPropertyHandle>   fOpacityMap;
105     PropMap<skottie::TransformPropertyHandle> fTransformMap;
106     PropMap<skottie::TextPropertyHandle>      fTextMap;
107     std::vector<MarkerInfo>                   fMarkers;
108     std::string                               fCurrentNode;
109 };
110 
111 /**
112  * A sample PrecompInterceptor implementation.
113  *
114  * Attempts to substitute all precomp layers matching the given pattern (name prefix)
115  * with external Lottie animations.
116  */
117 class ExternalAnimationPrecompInterceptor final : public skottie::PrecompInterceptor {
118 public:
119     ExternalAnimationPrecompInterceptor(sk_sp<skresources::ResourceProvider>, const char prefix[]);
120     ~ExternalAnimationPrecompInterceptor() override;
121 
122 private:
123     sk_sp<skottie::ExternalLayer> onLoadPrecomp(const char[], const char[], const SkSize&) override;
124 
125     const sk_sp<skresources::ResourceProvider> fResourceProvider;
126     const SkString                             fPrefix;
127 };
128 
129 
130 } // namespace skottie_utils
131 
132 #endif // SkottieUtils_DEFINED
133