1 /* 2 * Copyright 2014 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef SkRecord_DEFINED 9 #define SkRecord_DEFINED 10 11 #include "include/private/SkTLogic.h" 12 #include "include/private/SkTemplates.h" 13 #include "src/core/SkArenaAlloc.h" 14 #include "src/core/SkRecords.h" 15 16 // SkRecord represents a sequence of SkCanvas calls, saved for future use. 17 // These future uses may include: replay, optimization, serialization, or combinations of those. 18 // 19 // Though an enterprising user may find calling alloc(), append(), visit(), and mutate() enough to 20 // work with SkRecord, you probably want to look at SkRecorder which presents an SkCanvas interface 21 // for creating an SkRecord, and SkRecordDraw which plays an SkRecord back into another SkCanvas. 22 // 23 // SkRecord often looks like it's compatible with any type T, but really it's compatible with any 24 // type T which has a static const SkRecords::Type kType. That is to say, SkRecord is compatible 25 // only with SkRecords::* structs defined in SkRecords.h. Your compiler will helpfully yell if you 26 // get this wrong. 27 28 class SkRecord : public SkRefCnt { 29 public: 30 SkRecord() = default; 31 ~SkRecord() override; 32 33 // Returns the number of canvas commands in this SkRecord. count()34 int count() const { return fCount; } 35 36 // Visit the i-th canvas command with a functor matching this interface: 37 // template <typename T> 38 // R operator()(const T& record) { ... } 39 // This operator() must be defined for at least all SkRecords::*. 40 template <typename F> 41 auto visit(int i, F&& f) const -> decltype(f(SkRecords::NoOp())) { 42 return fRecords[i].visit(f); 43 } 44 45 // Mutate the i-th canvas command with a functor matching this interface: 46 // template <typename T> 47 // R operator()(T* record) { ... } 48 // This operator() must be defined for at least all SkRecords::*. 49 template <typename F> 50 auto mutate(int i, F&& f) -> decltype(f((SkRecords::NoOp*)nullptr)) { 51 return fRecords[i].mutate(f); 52 } 53 54 // Allocate contiguous space for count Ts, to be freed when the SkRecord is destroyed. 55 // Here T can be any class, not just those from SkRecords. Throws on failure. 56 template <typename T> 57 T* alloc(size_t count = 1) { 58 struct RawBytes { 59 alignas(T) char data[sizeof(T)]; 60 }; 61 fApproxBytesAllocated += count * sizeof(T) + alignof(T); 62 return (T*)fAlloc.makeArrayDefault<RawBytes>(count); 63 } 64 65 // Add a new command of type T to the end of this SkRecord. 66 // You are expected to placement new an object of type T onto this pointer. 67 template <typename T> append()68 T* append() { 69 if (fCount == fReserved) { 70 this->grow(); 71 } 72 return fRecords[fCount++].set(this->allocCommand<T>()); 73 } 74 75 // Replace the i-th command with a new command of type T. 76 // You are expected to placement new an object of type T onto this pointer. 77 // References to the original command are invalidated. 78 template <typename T> replace(int i)79 T* replace(int i) { 80 SkASSERT(i < this->count()); 81 82 Destroyer destroyer; 83 this->mutate(i, destroyer); 84 85 return fRecords[i].set(this->allocCommand<T>()); 86 } 87 88 // Does not return the bytes in any pointers embedded in the Records; callers 89 // need to iterate with a visitor to measure those they care for. 90 size_t bytesUsed() const; 91 92 // Rearrange and resize this record to eliminate any NoOps. 93 // May change count() and the indices of ops, but preserves their order. 94 void defrag(); 95 96 private: 97 // An SkRecord is structured as an array of pointers into a big chunk of memory where 98 // records representing each canvas draw call are stored: 99 // 100 // fRecords: [*][*][*]... 101 // | | | 102 // | | | 103 // | | +---------------------------------------+ 104 // | +-----------------+ | 105 // | | | 106 // v v v 107 // fAlloc: [SkRecords::DrawRect][SkRecords::DrawPosTextH][SkRecords::DrawRect]... 108 // 109 // We store the types of each of the pointers alongside the pointer. 110 // The cost to append a T to this structure is 8 + sizeof(T) bytes. 111 112 // A mutator that can be used with replace to destroy canvas commands. 113 struct Destroyer { 114 template <typename T> operatorDestroyer115 void operator()(T* record) { record->~T(); } 116 }; 117 118 template <typename T> allocCommand()119 std::enable_if_t<std::is_empty<T>::value, T*> allocCommand() { 120 static T singleton = {}; 121 return &singleton; 122 } 123 124 template <typename T> allocCommand()125 std::enable_if_t<!std::is_empty<T>::value, T*> allocCommand() { return this->alloc<T>(); } 126 127 void grow(); 128 129 // A typed pointer to some bytes in fAlloc. visit() and mutate() allow polymorphic dispatch. 130 struct Record { 131 SkRecords::Type fType; 132 void* fPtr; 133 134 // Point this record to its data in fAlloc. Returns ptr for convenience. 135 template <typename T> setRecord136 T* set(T* ptr) { 137 fType = T::kType; 138 fPtr = ptr; 139 SkASSERT(this->ptr() == ptr && this->type() == T::kType); 140 return ptr; 141 } 142 typeRecord143 SkRecords::Type type() const { return fType; } ptrRecord144 void* ptr() const { return fPtr; } 145 146 // Visit this record with functor F (see public API above). 147 template <typename F> 148 auto visit(F&& f) const -> decltype(f(SkRecords::NoOp())) { 149 #define CASE(T) case SkRecords::T##_Type: return f(*(const SkRecords::T*)this->ptr()); 150 switch(this->type()) { SK_RECORD_TYPES(CASE) } 151 #undef CASE 152 SkDEBUGFAIL("Unreachable"); 153 static const SkRecords::NoOp noop{}; 154 return f(noop); 155 } 156 157 // Mutate this record with functor F (see public API above). 158 template <typename F> 159 auto mutate(F&& f) -> decltype(f((SkRecords::NoOp*)nullptr)) { 160 #define CASE(T) case SkRecords::T##_Type: return f((SkRecords::T*)this->ptr()); 161 switch(this->type()) { SK_RECORD_TYPES(CASE) } 162 #undef CASE 163 SkDEBUGFAIL("Unreachable"); 164 static const SkRecords::NoOp noop{}; 165 return f(const_cast<SkRecords::NoOp*>(&noop)); 166 } 167 }; 168 169 // fRecords needs to be a data structure that can append fixed length data, and need to 170 // support efficient random access and forward iteration. (It doesn't need to be contiguous.) 171 int fCount{0}, 172 fReserved{0}; 173 SkAutoTMalloc<Record> fRecords; 174 175 // fAlloc needs to be a data structure which can append variable length data in contiguous 176 // chunks, returning a stable handle to that data for later retrieval. 177 SkArenaAlloc fAlloc{256}; 178 size_t fApproxBytesAllocated{0}; 179 }; 180 181 #endif//SkRecord_DEFINED 182