1 /*
2 * Copyright 2018 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "src/gpu/effects/GrSkSLFP.h"
9
10 #include "include/effects/SkRuntimeEffect.h"
11 #include "include/private/GrContext_Base.h"
12 #include "include/private/SkSLString.h"
13 #include "src/core/SkRuntimeEffectPriv.h"
14 #include "src/core/SkVM.h"
15 #include "src/gpu/GrBaseContextPriv.h"
16 #include "src/gpu/GrColorInfo.h"
17 #include "src/gpu/GrTexture.h"
18 #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
19 #include "src/gpu/glsl/GrGLSLProgramBuilder.h"
20 #include "src/sksl/SkSLUtil.h"
21 #include "src/sksl/codegen/SkSLPipelineStageCodeGenerator.h"
22 #include "src/sksl/ir/SkSLVarDeclarations.h"
23
24 class GrSkSLFP::Impl : public ProgramImpl {
25 public:
emitCode(EmitArgs & args)26 void emitCode(EmitArgs& args) override {
27 const GrSkSLFP& fp = args.fFp.cast<GrSkSLFP>();
28 const SkSL::Program& program = *fp.fEffect->fBaseProgram;
29
30 class FPCallbacks : public SkSL::PipelineStage::Callbacks {
31 public:
32 FPCallbacks(Impl* self,
33 EmitArgs& args,
34 const char* inputColor,
35 const SkSL::Context& context,
36 const uint8_t* uniformData,
37 const GrSkSLFP::UniformFlags* uniformFlags)
38 : fSelf(self)
39 , fArgs(args)
40 , fInputColor(inputColor)
41 , fContext(context)
42 , fUniformData(uniformData)
43 , fUniformFlags(uniformFlags) {}
44
45 using String = SkSL::String;
46
47 String declareUniform(const SkSL::VarDeclaration* decl) override {
48 const SkSL::Variable& var = decl->var();
49 if (var.type().isOpaque()) {
50 // Nothing to do. The only opaque types we should see are children, and those
51 // are handled specially, above.
52 SkASSERT(var.type().isEffectChild());
53 return String(var.name());
54 }
55
56 const SkSL::Type* type = &var.type();
57 size_t sizeInBytes = type->slotCount() * sizeof(float);
58 const float* floatData = reinterpret_cast<const float*>(fUniformData);
59 const int* intData = reinterpret_cast<const int*>(fUniformData);
60 fUniformData += sizeInBytes;
61
62 bool isArray = false;
63 if (type->isArray()) {
64 type = &type->componentType();
65 isArray = true;
66 }
67
68 GrSLType gpuType;
69 SkAssertResult(SkSL::type_to_grsltype(fContext, *type, &gpuType));
70
71 if (*fUniformFlags++ & GrSkSLFP::kSpecialize_Flag) {
72 SkASSERTF(!isArray, "specializing array uniforms is not allowed");
73 String value = GrGLSLTypeString(gpuType);
74 value.append("(");
75
76 bool isFloat = GrSLTypeIsFloatType(gpuType);
77 size_t slots = type->slotCount();
78 for (size_t i = 0; i < slots; ++i) {
79 value.append(isFloat ? SkSL::to_string(floatData[i])
80 : SkSL::to_string(intData[i]));
81 value.append(",");
82 }
83 value.back() = ')';
84 return value;
85 }
86
87 const char* uniformName = nullptr;
88 auto handle =
89 fArgs.fUniformHandler->addUniformArray(&fArgs.fFp.cast<GrSkSLFP>(),
90 kFragment_GrShaderFlag,
91 gpuType,
92 SkString(var.name()).c_str(),
93 isArray ? var.type().columns() : 0,
94 &uniformName);
95 fSelf->fUniformHandles.push_back(handle);
96 return String(uniformName);
97 }
98
99 String getMangledName(const char* name) override {
100 return String(fArgs.fFragBuilder->getMangledFunctionName(name).c_str());
101 }
102
103 void defineFunction(const char* decl, const char* body, bool isMain) override {
104 if (isMain) {
105 fArgs.fFragBuilder->codeAppend(body);
106 } else {
107 fArgs.fFragBuilder->emitFunction(decl, body);
108 }
109 }
110
111 void declareFunction(const char* decl) override {
112 fArgs.fFragBuilder->emitFunctionPrototype(decl);
113 }
114
115 void defineStruct(const char* definition) override {
116 fArgs.fFragBuilder->definitionAppend(definition);
117 }
118
119 void declareGlobal(const char* declaration) override {
120 fArgs.fFragBuilder->definitionAppend(declaration);
121 }
122
123 String sampleShader(int index, String coords) override {
124 // If the child was sampled using the coords passed to main (and they are never
125 // modified), then we will have marked the child as PassThrough. The code generator
126 // doesn't know that, and still supplies coords. Inside invokeChild, we assert that
127 // any coords passed for a PassThrough child match args.fSampleCoords exactly.
128 //
129 // Normally, this is valid. Here, we *copied* the sample coords to a local variable
130 // (so that they're mutable in the runtime effect SkSL). Thus, the coords string we
131 // get here is the name of the local copy, and fSampleCoords still points to the
132 // unmodified original (which might be a varying, for example).
133 // To prevent the assert, we pass the empty string in this case. Note that for
134 // children sampled like this, invokeChild doesn't even use the coords parameter,
135 // except for that assert.
136 const GrFragmentProcessor* child = fArgs.fFp.childProcessor(index);
137 if (child && child->sampleUsage().isPassThrough()) {
138 coords.clear();
139 }
140 return String(fSelf->invokeChild(index, fInputColor, fArgs, coords).c_str());
141 }
142
143 String sampleColorFilter(int index, String color) override {
144 return String(fSelf->invokeChild(index,
145 color.empty() ? fInputColor : color.c_str(),
146 fArgs)
147 .c_str());
148 }
149
150 String sampleBlender(int index, String src, String dst) override {
151 if (!fSelf->childProcessor(index)) {
152 return String::printf("blend_src_over(%s, %s)", src.c_str(), dst.c_str());
153 }
154 return String(fSelf->invokeChild(index, src.c_str(), dst.c_str(), fArgs).c_str());
155 }
156
157 Impl* fSelf;
158 EmitArgs& fArgs;
159 const char* fInputColor;
160 const SkSL::Context& fContext;
161 const uint8_t* fUniformData;
162 const GrSkSLFP::UniformFlags* fUniformFlags;
163 int fUniformIndex = 0;
164 };
165
166 // If we have an input child, we invoke it now, and make the result of that be the "input
167 // color" for all other purposes later (eg, the default passed via sample calls, etc.)
168 if (fp.fInputChildIndex >= 0) {
169 args.fFragBuilder->codeAppendf("%s = %s;\n",
170 args.fInputColor,
171 this->invokeChild(fp.fInputChildIndex, args).c_str());
172 }
173
174 if (fp.fEffect->allowBlender()) {
175 // If we have an dest-color child, we invoke it now, and make the result of that be the
176 // "dest color" for all other purposes later.
177 if (fp.fDestColorChildIndex >= 0) {
178 args.fFragBuilder->codeAppendf(
179 "%s = %s;\n",
180 args.fDestColor,
181 this->invokeChild(fp.fDestColorChildIndex, args.fDestColor, args).c_str());
182 }
183 } else {
184 // We're not making a blender, so we don't expect a dest-color child FP to exist.
185 SkASSERT(fp.fDestColorChildIndex < 0);
186 }
187
188 // Snap off a global copy of the input color at the start of main. We need this when
189 // we call child processors (particularly from helper functions, which can't "see" the
190 // parameter to main). Even from within main, if the code mutates the parameter, calls to
191 // sample should still be passing the original color (by default).
192 SkString inputColorName;
193 if (fp.fEffect->samplesOutsideMain()) {
194 GrShaderVar inputColorCopy(args.fFragBuilder->getMangledFunctionName("inColor"),
195 kHalf4_GrSLType);
196 args.fFragBuilder->declareGlobal(inputColorCopy);
197 inputColorName = inputColorCopy.getName();
198 args.fFragBuilder->codeAppendf("%s = %s;\n", inputColorName.c_str(), args.fInputColor);
199 } else {
200 inputColorName = args.fFragBuilder->newTmpVarName("inColor");
201 args.fFragBuilder->codeAppendf(
202 "half4 %s = %s;\n", inputColorName.c_str(), args.fInputColor);
203 }
204
205 // Copy the incoming coords to a local variable. Code in main might modify the coords
206 // parameter. fSampleCoord could be a varying, so writes to it would be illegal.
207 const char* coords = "float2(0)";
208 SkString coordsVarName;
209 if (fp.usesSampleCoordsDirectly()) {
210 coordsVarName = args.fFragBuilder->newTmpVarName("coords");
211 coords = coordsVarName.c_str();
212 args.fFragBuilder->codeAppendf("float2 %s = %s;\n", coords, args.fSampleCoord);
213 }
214
215 FPCallbacks callbacks(this,
216 args,
217 inputColorName.c_str(),
218 *program.fContext,
219 fp.uniformData(),
220 fp.uniformFlags());
221 SkSL::PipelineStage::ConvertProgram(
222 program, coords, args.fInputColor, args.fDestColor, &callbacks);
223 }
224
225 private:
onSetData(const GrGLSLProgramDataManager & pdman,const GrFragmentProcessor & _proc)226 void onSetData(const GrGLSLProgramDataManager& pdman,
227 const GrFragmentProcessor& _proc) override {
228 using Type = SkRuntimeEffect::Uniform::Type;
229 size_t uniIndex = 0;
230 const GrSkSLFP& outer = _proc.cast<GrSkSLFP>();
231 const uint8_t* uniformData = outer.uniformData();
232 const GrSkSLFP::UniformFlags* uniformFlags = outer.uniformFlags();
233 for (const auto& v : outer.fEffect->uniforms()) {
234 if (*uniformFlags++ & GrSkSLFP::kSpecialize_Flag) {
235 continue;
236 }
237 const UniformHandle handle = fUniformHandles[uniIndex++];
238 auto floatData = [=] { return SkTAddOffset<const float>(uniformData, v.offset); };
239 auto intData = [=] { return SkTAddOffset<const int>(uniformData, v.offset); };
240 switch (v.type) {
241 case Type::kFloat: pdman.set1fv(handle, v.count, floatData()); break;
242 case Type::kFloat2: pdman.set2fv(handle, v.count, floatData()); break;
243 case Type::kFloat3: pdman.set3fv(handle, v.count, floatData()); break;
244 case Type::kFloat4: pdman.set4fv(handle, v.count, floatData()); break;
245
246 case Type::kFloat2x2: pdman.setMatrix2fv(handle, v.count, floatData()); break;
247 case Type::kFloat3x3: pdman.setMatrix3fv(handle, v.count, floatData()); break;
248 case Type::kFloat4x4: pdman.setMatrix4fv(handle, v.count, floatData()); break;
249
250 case Type::kInt: pdman.set1iv(handle, v.count, intData()); break;
251 case Type::kInt2: pdman.set2iv(handle, v.count, intData()); break;
252 case Type::kInt3: pdman.set3iv(handle, v.count, intData()); break;
253 case Type::kInt4: pdman.set4iv(handle, v.count, intData()); break;
254
255 default:
256 SkDEBUGFAIL("Unsupported uniform type");
257 break;
258 }
259 }
260 }
261
262 std::vector<UniformHandle> fUniformHandles;
263 };
264
MakeWithData(sk_sp<SkRuntimeEffect> effect,const char * name,std::unique_ptr<GrFragmentProcessor> inputFP,std::unique_ptr<GrFragmentProcessor> destColorFP,sk_sp<SkData> uniforms,SkSpan<std::unique_ptr<GrFragmentProcessor>> childFPs)265 std::unique_ptr<GrSkSLFP> GrSkSLFP::MakeWithData(
266 sk_sp<SkRuntimeEffect> effect,
267 const char* name,
268 std::unique_ptr<GrFragmentProcessor> inputFP,
269 std::unique_ptr<GrFragmentProcessor> destColorFP,
270 sk_sp<SkData> uniforms,
271 SkSpan<std::unique_ptr<GrFragmentProcessor>> childFPs) {
272 if (uniforms->size() != effect->uniformSize()) {
273 return nullptr;
274 }
275 size_t uniformSize = uniforms->size();
276 size_t uniformFlagSize = effect->uniforms().size() * sizeof(UniformFlags);
277 std::unique_ptr<GrSkSLFP> fp(new (uniformSize + uniformFlagSize)
278 GrSkSLFP(std::move(effect), name, OptFlags::kNone));
279 sk_careful_memcpy(fp->uniformData(), uniforms->data(), uniformSize);
280 for (auto& childFP : childFPs) {
281 fp->addChild(std::move(childFP), /*mergeOptFlags=*/true);
282 }
283 if (inputFP) {
284 fp->setInput(std::move(inputFP));
285 }
286 if (destColorFP) {
287 fp->setDestColorFP(std::move(destColorFP));
288 }
289 return fp;
290 }
291
GrSkSLFP(sk_sp<SkRuntimeEffect> effect,const char * name,OptFlags optFlags)292 GrSkSLFP::GrSkSLFP(sk_sp<SkRuntimeEffect> effect, const char* name, OptFlags optFlags)
293 : INHERITED(kGrSkSLFP_ClassID,
294 static_cast<OptimizationFlags>(optFlags) |
295 (effect->getFilterColorProgram()
296 ? kConstantOutputForConstantInput_OptimizationFlag
297 : kNone_OptimizationFlags))
298 , fEffect(std::move(effect))
299 , fName(name)
300 , fUniformSize(SkToU32(fEffect->uniformSize())) {
301 memset(this->uniformFlags(), 0, fEffect->uniforms().size() * sizeof(UniformFlags));
302 if (fEffect->usesSampleCoords()) {
303 this->setUsesSampleCoordsDirectly();
304 }
305 if (fEffect->allowBlender()) {
306 this->setIsBlendFunction();
307 }
308 }
309
GrSkSLFP(const GrSkSLFP & other)310 GrSkSLFP::GrSkSLFP(const GrSkSLFP& other)
311 : INHERITED(other)
312 , fEffect(other.fEffect)
313 , fName(other.fName)
314 , fUniformSize(other.fUniformSize)
315 , fInputChildIndex(other.fInputChildIndex) {
316 sk_careful_memcpy(this->uniformFlags(),
317 other.uniformFlags(),
318 fEffect->uniforms().size() * sizeof(UniformFlags));
319 sk_careful_memcpy(this->uniformData(), other.uniformData(), fUniformSize);
320 }
321
addChild(std::unique_ptr<GrFragmentProcessor> child,bool mergeOptFlags)322 void GrSkSLFP::addChild(std::unique_ptr<GrFragmentProcessor> child, bool mergeOptFlags) {
323 SkASSERTF(fInputChildIndex == -1, "all addChild calls must happen before setInput");
324 SkASSERTF(fDestColorChildIndex == -1, "all addChild calls must happen before setDestColorFP");
325 int childIndex = this->numChildProcessors();
326 SkASSERT((size_t)childIndex < fEffect->fSampleUsages.size());
327 if (mergeOptFlags) {
328 this->mergeOptimizationFlags(ProcessorOptimizationFlags(child.get()));
329 }
330 this->registerChild(std::move(child), fEffect->fSampleUsages[childIndex]);
331 }
332
setInput(std::unique_ptr<GrFragmentProcessor> input)333 void GrSkSLFP::setInput(std::unique_ptr<GrFragmentProcessor> input) {
334 SkASSERTF(fInputChildIndex == -1, "setInput should not be called more than once");
335 fInputChildIndex = this->numChildProcessors();
336 SkASSERT((size_t)fInputChildIndex >= fEffect->fSampleUsages.size());
337 this->mergeOptimizationFlags(ProcessorOptimizationFlags(input.get()));
338 this->registerChild(std::move(input), SkSL::SampleUsage::PassThrough());
339 }
340
setDestColorFP(std::unique_ptr<GrFragmentProcessor> destColorFP)341 void GrSkSLFP::setDestColorFP(std::unique_ptr<GrFragmentProcessor> destColorFP) {
342 SkASSERTF(fEffect->allowBlender(), "dest colors are only used by blend effects");
343 SkASSERTF(fDestColorChildIndex == -1, "setDestColorFP should not be called more than once");
344 fDestColorChildIndex = this->numChildProcessors();
345 SkASSERT((size_t)fDestColorChildIndex >= fEffect->fSampleUsages.size());
346 this->mergeOptimizationFlags(ProcessorOptimizationFlags(destColorFP.get()));
347 this->registerChild(std::move(destColorFP), SkSL::SampleUsage::PassThrough());
348 }
349
onMakeProgramImpl() const350 std::unique_ptr<GrFragmentProcessor::ProgramImpl> GrSkSLFP::onMakeProgramImpl() const {
351 return std::make_unique<Impl>();
352 }
353
onAddToKey(const GrShaderCaps & caps,GrProcessorKeyBuilder * b) const354 void GrSkSLFP::onAddToKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
355 // In the unlikely event of a hash collision, we also include the uniform size in the key.
356 // That ensures that we will (at worst) use the wrong program, but one that expects the same
357 // amount of uniform data.
358 b->add32(fEffect->hash());
359 b->add32(fUniformSize);
360
361 const UniformFlags* flags = this->uniformFlags();
362 const uint8_t* uniformData = this->uniformData();
363 size_t uniformCount = fEffect->uniforms().size();
364 auto iter = fEffect->uniforms().begin();
365
366 for (size_t i = 0; i < uniformCount; ++i, ++iter) {
367 bool specialize = flags[i] & kSpecialize_Flag;
368 b->addBool(specialize, "specialize");
369 if (specialize) {
370 b->addBytes(iter->sizeInBytes(), uniformData + iter->offset, iter->name.c_str());
371 }
372 }
373 }
374
onIsEqual(const GrFragmentProcessor & other) const375 bool GrSkSLFP::onIsEqual(const GrFragmentProcessor& other) const {
376 const GrSkSLFP& sk = other.cast<GrSkSLFP>();
377 const size_t uniformFlagSize = fEffect->uniforms().size() * sizeof(UniformFlags);
378 return fEffect->hash() == sk.fEffect->hash() &&
379 fEffect->uniforms().size() == sk.fEffect->uniforms().size() &&
380 fUniformSize == sk.fUniformSize &&
381 !sk_careful_memcmp(
382 this->uniformData(), sk.uniformData(), fUniformSize + uniformFlagSize);
383 }
384
clone() const385 std::unique_ptr<GrFragmentProcessor> GrSkSLFP::clone() const {
386 return std::unique_ptr<GrFragmentProcessor>(new (UniformPayloadSize(fEffect.get()))
387 GrSkSLFP(*this));
388 }
389
constantOutputForConstantInput(const SkPMColor4f & inputColor) const390 SkPMColor4f GrSkSLFP::constantOutputForConstantInput(const SkPMColor4f& inputColor) const {
391 const SkFilterColorProgram* program = fEffect->getFilterColorProgram();
392 SkASSERT(program);
393
394 auto evalChild = [&](int index, SkPMColor4f color) {
395 return ConstantOutputForConstantInput(this->childProcessor(index), color);
396 };
397
398 SkPMColor4f color = (fInputChildIndex >= 0)
399 ? ConstantOutputForConstantInput(
400 this->childProcessor(fInputChildIndex), inputColor)
401 : inputColor;
402 return program->eval(color, this->uniformData(), evalChild);
403 }
404
405 /**************************************************************************************************/
406
407 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSkSLFP);
408
409 #if GR_TEST_UTILS
410
411 #include "include/effects/SkOverdrawColorFilter.h"
412 #include "src/core/SkColorFilterBase.h"
413
414 extern const char* SKSL_OVERDRAW_SRC;
415
TestCreate(GrProcessorTestData * d)416 std::unique_ptr<GrFragmentProcessor> GrSkSLFP::TestCreate(GrProcessorTestData* d) {
417 SkColor colors[SkOverdrawColorFilter::kNumColors];
418 for (SkColor& c : colors) {
419 c = d->fRandom->nextU();
420 }
421 auto filter = SkOverdrawColorFilter::MakeWithSkColors(colors);
422 auto [success, fp] = as_CFB(filter)->asFragmentProcessor(/*inputFP=*/nullptr, d->context(),
423 GrColorInfo{});
424 SkASSERT(success);
425 return std::move(fp);
426 }
427
428 #endif
429